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Reviewers Praise Scorn, This Season’s Most Grotesque Title, In New Trailer

LONDON (Oct. 31, 2022) –  Halloween is upon us, a special day to celebrate the things that make us want to jump out of our skin with fright and discomfort, and there’s no better way to embrace those feelings than with Scorn. Anyone yet to experience the H.R. Giger-inspired horror can pick up the game on Xbox Series X|S and PC via Steam, the Epic Games Store and GoG, Scorn is also available on Xbox Game Pass. Visit www.scorn-game.com for more information. 

Be warned though, Scorn is not for the faint of heart. See the horrific thoughts that twisted their way into the minds of critics by the end of the game’s experiential, nightmarish tale. 

Scorn invites players into a macabre hellscape. Left with no assistance, players must learn to deal with the horrors that call this dilapidated world their home by using their arsenal of biomechanical weapons to scrape through unscathed. Tasked with navigating a desolate and interconnected bio-labyrinth, the only way for players to make it through is by learning the rules of this nightmarish place and manipulating the cruel machinery left there. By piecing together these secrets and using the organic tools available to you, surviving this world may just be possible. Finding the truth, however, is an entirely different question. 

Scorn is available now on Xbox Series X|S, PC (via Steam, Epic Games Store and GoG) and through Xbox Game Pass. To purchase, visit: https://scorn-game.com/

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About Kepler Interactive Kepler Interactive – led by the founders of Kowloon Nights – is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London.

Chainsaw-Leg FPS Turbo Overkill Heralds Bloody Halloween with Massive Episode 2 Update Today

Smooth-as-Hell FPS Continues Story with Massive Stages, New Voice Acting, and More

NEW ZEALAND — Oct. 31, 2022 — Turbo Overkill, the critically acclaimed, hyper-fast-paced cyberpunk boomer shooter by Apogee Entertainment and developer Trigger Happy Interactive with an “Overwhelmingly Positive” Steam user rating, celebrates Halloween with its highly anticipated Episode 2 update, available now on Steam Early Access for PC and coming next year alongside PC’s 1.0 release to PlayStation consoles, Xbox consoles, and Nintendo Switch.

Witness the gripping, gibtastic second act of Turbo Overkill’s cyberpunk revenge story as the city of Paradise burns around Johnny Turbo. Picking up right from Episode 1’s cliffhanger ending, Episode 2 sees Johnny taking the fight straight to Syn, an omnipotent AI laying siege to the world.

The hunt continues across eight new campaign levels, but armaments new and old can level the playing field. Eviscerate your way across a massive section of Paradise on your new Chainsaw Bike. Swing between towering, neon-lit skyscrapers with the new Grappling Hook. Rev up Johnny’s iconic chainsaw leg, which allows for visceral melee damage at high speeds, with new upgrades at vending machines and Splice stations throughout the city.

To slay thousands of Syn’s minions, Johnny needs to walk harshly and carry several big sticks. Call down actual orbital strikes with the Ion Blaster and take aim with the Telefragger sniper rifle, which teleports Johnny inside enemies, exploding them from within. Barbecue ‘em with the Plasma Gun’s “unreal” stream of orbs and microwaving beam. Unleash Turbo Time, Johnny’s ultimate power and the next evolution of Bullet Time, to move and shoot faster than enemies can blink.

Turbo Overkill’s thrills—driven by high speeds, higher framerates, and pixel-perfect gunplay—gain cinematic flair with full voice acting throughout Episode 2 and retroactively added to Episode 1. Veteran talent includes Patricia Summersett (The Legend of Zelda: Breath of the Wild), Jon St. John (the Duke himself), Tay Zonday (“Chocolate Rain”), Gianni Matragrano (Genshin Impact, ULTRAKILLSMITE), and D.B. Cooper (Monster TrainBless Online).

“While Turbo honors and builds upon the gameplay legacy of the classic shooters I grew up with, its visuals and storytelling are a big leap forward,” said Sam Prebble, lead designer, Trigger Happy Interactive. “With Apogee’s support, I’ve been able to add top-tier voice talent and cinematics. Plus, the amazing soundtrack work by composers Chipper Hammond, Nikola Jeremić, and Tim Stoney really pulls you in with gritty, dark synthwave beats. These production values add a lot of excitement to the FPS playground each level represents.”

Turbo Overkill Episode 2 is available now via Steam Early Access for PC for USD $19.95, and as a free update for current game owners. Turbo Time your way to Twitter to follow @turbo_overkill and @Apogee_Ent, subscribe to the Apogee Entertainment YouTube channel, and join the Discord servers of both Trigger Happy Interactive and Apogee Entertainment.

About Trigger Happy Interactive

Founded by Sam Prebble, the lone developer of acclaimed, award-winning DOOM II conversion mod Total Chaos, Trigger Happy Interactive is a group of hardcore first-person shooter fans making games they want to play. Turbo Overkill is their debut release.

About Apogee Entertainment

The “Apogee Model,” as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander KeenDuke NukemWolfenstein 3DRise of the TriadShadow WarriorMax Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry. 

SCREAMS ABOUND IN PROJECT ZERO: MASK OF THE LUNAR ECLIPSE, A GHOSTLY HORROR HAUNTING CONSOLES AND PC 9TH MARCH 2023

Unravel the Mystery and Lost Memories of a Chilling Past while Repelling Spirits with the Camera Obscura!

Hertfordshire, 31st October 2022 – The unforgettable horror of a timeless classic returns as KOEI TECMO Europe announced that PROJECT ZERO: Mask of the Lunar Eclipse, their revival and remastering of their classic Japanese horror adventure, will be available digitally 9th March 2023 for Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and Windows PC via Steam®.

PROJECT ZERO: Mask of the Lunar Eclipse is a frightening mystery that takes place on a remote island in southern Japan. A decade after five young girls mysteriously disappeared at an island festival, their memories of the events that transpired during their disappearance remain fuzzy. But when two of the girls are found dead days apart ten years after the initial vanishing, the remaining three teenagers head back to the island — a haunted place possessed by ghosts and spirits — to solve the mystery of their friends’ death, while also unlocking the secrets to the memories they left behind.

Alongside the standard version of the game, KOEI TECMO Europe also revealed a special PROJECT ZERO: Mask of the Lunar Eclipse Digital Deluxe Edition. Available digitally, this unique edition of the game includes the Rogetsu Isle Dinner Party Costume Set, and a digital art book (original soundtrack included).

In addition, anyone who purchases the digital copy of the game by 22nd March 2023 will have the ability to download the early purchase bonus: Ruka Exclusive Costume “Marie Rose Outfit” from the Dead or Alive series. Fans who preorder the game by the release date will also receive a variety of costumes, including the Ruka Limited Edition Costume “Fox Mask” (white/red), the Misaki Limited Edition Costume “Fox Mask” (black/red), the Choshiro Limited Edition Costume “Fox Mask” (black/blue), and the Ruka Misaki, and Choshiro Limited Edition Costume “Spirit Stone Flashlight Hat”. There will even be a special save bonus costume for fans who have already played PROJECT ZERO: Maiden of Black Water. Play PROJECT ZERO: Mask of the Lunar Eclipse on the same device that has saved data from PROJECT ZERO: Maiden of Black Water to receive the Save Data Bonus, the “Camera Obscura Hat”.

For all of the latest news on PROJECT ZERO: Mask of the Lunar Eclipse, check out the official site, ‘Like’ us on www.facebook.com/koeitecmogames, and Follow us on Instagram and Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©2008-2022 Nintendo / KOEI TECMO GAMES CO., LTD. ©2008-2021 KOEI TECMO GAMES CO., LTD.

Sackboy A Big Adventure Gameplay

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Join our plushie friend in Sackboy: A Big Adventure as we comb through every level looking for collectibles and secrets while changing in and out of dozen of costumes.

PERFECTLY CRAFTED FOR PC PlayStation® icon Sackboy bursts into action on PC in a huge 3D multiplayer platforming adventure. • An epic journey stuffed with platforming challenges. • Deeply immersive controls. • Collaborative, chaotic and joyful multiplayer fun.

Sackboy™ A Big Adventure
Developer: Sumo Digital
Publisher: PlayStation PC LLC
Website: https://www.playstation.com/games/sackboy-a-big-adventure/
Platform: Windows
Release Date: 28 Oct, 2022
Price: $59.99 USD

Available now on Steam – https://store.steampowered.com/app/1599660/Sackboy_A_Big_Adventure/

Summary:

Recommended – “While Sackboy A Big Adventure tends to follow a strict platforming formula, it also shows unparalleled creativity in visuals and level design, even going beyond by incorporating the soundtrack as part of the gameplay in some levels.”

Check out our Review for Sackboy A Big Adventure here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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New Tales from the Borderlands Review

New Tales from the Borderlands

Developer: Gearbox Software
Publisher: 2K
Platforms: PlayStation 4, PlayStation 5, Xbox Series X (Reviewed), Xbox One, PC, Switch
Release Date: Available Now
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

When one considers the fact that Telltale Games folded years ago, it is something of a surprise that New Tales from the Borderlands exists in any form.  Obviously with 2K picking up the rights to the original 2014 adventure that grabbed the hearts of many the possibility of a sequel of sorts always existed but with an eight year wait between games it seemed like it would never be. So now that Gearbox has produced their own follow-up release, New Tales from the Borderlands finds itself offering a mostly humorous journey with a great cast of new characters that doesn’t quite hit the highs of the original release.

Story

Set after the events of Borderlands 3 on the planet of Promethea, players step into the shoes of a group of misfits all hoping for something that can turn their luck around. Anu, an intelligent scientist hoping to change the world for the better working for Rhys’ Atlas all while barely keeping herself from freaking out, her adopted younger brother Octavio whose above average street smarts (and lack of actual smarts) haven’t helped any of his get rich quick schemes come to fruition, and the hover-chair bound rage machine Fran whose frozen yogurt shop still has a giant laser hole in it from 3’s war with Maliwan. Although the three have a tenuous connection with one another, with Octavio working for Fran, the three start their journey in New Tales from the Borderlands separate from each other but quickly find themselves assembled once a new force decides to step onto Promethea.

With all three of them having a rough day already, a Tediore invasion catapults the story forward. With Tediore searching for a Vault and the crew in a unique position to take and pursue this treasure themselves, the three set out as perhaps the ragtagiest group of hunters around in an effort to turn their lives around and make their dreams come true. Along the way the group is mostly accompanied by an assassin-bot by the name of L0U13 who begins to struggle with his programming to kill anyone on sight that has a bounty on their head and begins to grow through his interactions with the motley trio.

L0U13 stands out as the best of the supporting characters throughout the journey though he has tough competition from the likes of the crazed talking gun Brock, the unnamed Vaultlander obsessed Tediore soldier, and other side characters. Unfortunately it is here where a few of the cracks in New Tales from the Borderlands begin to show. While L0U13 and a few other side-characters make frequent appearances throughout the story, a large number of other characters that seem interesting including a nearly coherent Psycho by the name of Stapleface are barely given any relevance after their introduction and, in some potential cases depending on player choice, aren’t even shown after being used for a quick gag when there is so much more potential to be had with their characters.

As the core storyline takes our three wannabe heroes and pits them against Tediore forces, monsters, and even game show hosts, players will find themselves growing attached to the trio or at least two of the three. Anu serves as the groups moral compass and comes up with most of their ideas, Fran serves as the muscle, source of sexual tension with nearly everything that moves, and struggles with her anger making her the most interesting of the three, while Octavio’s loud mouth nature brings about some of the best comedy interactions even if his writing is some of the worst of the three. That being said, their interactions with one another are great and players will never find themselves at a loss when it comes to witty dialogue and humorous dialogue choices. In fact, there is an option to remove dialogue timers and doing so might be worth it this time around as it gives players more time to select a smart comeback or try and be emotional.

With so many great dialogue choices to be had it can easily be said that New Tales from the Borderlands is a funny game filled with humorous moments that occur both from player action as well as standard development. That being said, the title does suffer a bit from one aspect that is explained shockingly bad and that is the relationship system. Throughout the game players will make various dialogue choices and take actions as the three primary characters and not only will these affect the relationship meter for the trio with one another but also their “Skateboard” score that calculates their teamwork. The reason this feels poorly explained is that dialogue choices that seem like they support the group or another character have the opposite effect and even actions made completely separate from others in the group will change these ratings. This is a bit annoying as it prevents players from selecting some of the more enjoyable actions and even then, the game puts far too much reliance on them by having specific events occur differently and even the ending depending on their relationship scores.

It also must be said that while New Tales from the Borderlands’ core plotline is handled quite well, it does have its fair share of annoyances. This includes an entire segment telling players about an amazing shark battle only to not show anything, a mortally wounded character telling the group to move on despite having the capability to actually heal them, and an ending chapter that may feature an amazing showdown regardless of the choice made, and the aforementioned relationship scores playing the only part in actually determining the ending. While it is easy to see why the developers chose to put their own spin on the standard formula it should have been better handled and perhaps a little more transparent as a result.

Gameplay

Those familiar with the first game will find that New Tales from the Borderlands offers the same type of dialogue choices that the previous game did. It is worth noting that players can adjust the timer or remove it entirely from these choices now to give them a little more leeway with most actions. Along these same lines players will find that the only other real gameplay comes in the form of quick time events that happen throughout every scene. Like the dialogue choices, there are accessibility options here as well making them impossible to fail should players choose to go that route.

Other than that, the game offers very little else in the way of interactivity besides examining items in an area during the rare exploration moments or occasionally scanning NPCs and objects with either Aru’s goggles or Octavio’s EchoDex. There is the aforementioned Vaultlanders mini-game that serve as both collectibles and fighting pieces; however the actual game itself is a mind-numbing mash fest of quick time events that players can win even using the most useless of characters. It is worth noting that the money that players do obtain throughout the game can only be used to purchase costume changes for the three main characters this time around and most of them are simple palette swaps with only a few actually altering the appearance of the characters.

Visuals & Audio

An element where New Tales from the Borderlands shines is how on-brand almost everything players see and interact with is in the game. With Gearbox at the helm the team has handled the character models and world design for the game expertly when compared to the core series and the facial expressions of characters are also handled impressively well. As mentioned before, players can obtain various skins for the three characters to wear throughout the game and while they don’t really affect gameplay at all, it is a nice small touch.

The voice work for the game is handled quite well with all of the characters fitting their characters well, especially in the case of the few robotic characters players will meet. It is worth noting that while there is some nice vocal intro music for every episode, the songs don’t quite match up to the same quality found in the original series.

Overall

New Tales from the Borderlands does a fine job presenting a solid cast of characters with some real gems in the bunch that have some great interactions between themselves in a mostly humorous journey that doesn’t quite stick the landing. The company’s attempt to change the relationship mechanics has made for some rather strange outcomes from choices players while also hindering their freedom a bit. Those looking for the magic from the original release will find that New Tales from the Borderlands doesn’t quite match up but it still offers quite a lot of enjoyment while newcomers and fans of the Borderlands series will find the series’ humor right on the mark here while also providing plenty of new lore for the franchise to take advantage of moving forward.

Capsule Computers review guidelines can be found here.

TEAM UP WITH TWO NEW FIGHTERS IN THE LATEST UPDATE TO KING OF FIGHTERS ALL STAR

LOS ANGELES – OCTOBER 27, 2022 – Netmarble, a leading developer and publisher of high-quality mobile games, has released a new update for popular mobile action role-playing game THE KING OF FIGHTERS ALLSTAR. Starting today, players can access new characters, battle cards, and in-game events.

Athena Asamiya (Yellow Element/Balance type) drops into the game with a leader skill that increases [Extreme] fighter’s ATK by 50% and Critical DMG by 35%. Her special skills increase ATK by 10% and Penetration by 600 for 5 seconds for each attack, stacking up to 5 attacks, as well as allow her to become immune to DMG for 4 seconds when HP is 20% or less at a cooldown rate of 10 seconds.

Lady Chin Gentsai (Red Element/Defense type) is also introduced in today’s update and brings along a leader skill that Increases [Red element] fighter’s ATK by 50% and Critical DMG rate by 25%. Special skills for this fierce fighter increase Physical DMG by 150% of Critical DMG Rate for 7 seconds upon landing an active skill with a Cooldown rate of 7 seconds. Her special skills also include a PVP Exclusive special that casts a Critical Hit Shield to absorb DMG for 7 seconds when HP is 70% or higher. In addition, the Critical Hit Shield will be removed from players once the shield is attacked 6 times, at a cooldown rate of 15 seconds.

When equipped to Athena Asamiya, new battle cards are available that increase Critical DMG Rate by 30% for 10 seconds, when equipped to Lady Chin Gentsai the finisher cooldown will reset and make skills available.

To celebrate this new game update, players can enter an abundance of new in-game events to obtain various rewards:

  • Team Co-op Event: Various rewards are available for those who clear the missions during the event period, such as BS Fighter Selector, depending on the team score or individual score. 
  • Popstar Gift Event: Players can acquire either Popstar Cake, Popstar Chocolate or Popstart Heart Letter via Halloween Gift Item Mystery Box during the event. The item can be gifted to fighters and rewards will be offered in accordance with the player’s level achievement.
  • Rush Dungeon: Fire, Psycho Soldier!: Players can receive rewards such as ‘Fire, Psycho Soldier! Rush Event Coin’ and growth items for fighters once they clear the round for each stage.
  • Challenge Dungeon, Strength Equals Cuteness!: This new dungeon will be opened once players acquire either XV Athena Asamiya or Lady Chin Gentasi.
  • Halloween Witch’s Login Bonus:  A special login event will offer players rewards including the Awaken EXP Capsule or Elite Enhancement Hammer.
  • EX Event Codex: Acquire XV Athena Asamiya or Lady Chin Gentsai during the event period, and rewards will be offered as the fighter grows.

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses, and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with more than 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as, SAMURAI SHODOWN, Seven Knights, and more.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in more than 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages.

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, follow THE KING OF FIGHTERS ALLSTAR on Facebook, Twitter, YouTube, Instagram, Discord, Reddit, and forum on Netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Seven Knights 2, Ni no Kuni: Cross Worlds, MARVEL Future Revolution, Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. All Right Reserved.

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CALL OF DUTY: MODERN WARFARE II Available Now

A Bold New Era of Call of Duty Begins Today with the Launch of Modern Warfare II and Continues with

the Release of Call of Duty: Warzone 2.0 on November 16

SANTA MONICA, Calif. — Oct. 28, 2022 — The wait is over. Starting today, fans around the world can jump into the highly anticipated Call of Duty: Modern Warfare II. Following the biggest beta in Call of Duty franchise history, the entertainment blockbuster ushers in a new era for the franchise with a host of new gameplay and technical innovations, in the most advanced Call of Duty experience ever. Call of Duty: Modern Warfare II delivers a massive amount of content on day one, including an epic and thrilling single-player campaign, incredibly immersive multiplayer action, and a new Special Ops tactical cooperative experience for Call of Duty players. Together with the all-new, free-to-play Warzone 2.0 coming on November 16, it’s an unrivaled offering for Call of Duty fans everywhere.

Today’s launch of Modern Warfare II is a celebration of our incredible community around the world and the bold future we have shaped for the entire Call of Duty franchise. We are focused on delivering a state-of-the-art experience for our players and beginning an exciting new journey together for a franchise that has become a true cultural phenomenon in modern entertainment,” said Johanna Faries, General Manager, Call of Duty, Activision.

Modern Warfare II follows 2019’s blockbuster Modern Warfare across a gripping story campaign. The new release continues to advance the series with deep multiplayer modes, maps, playlist and technical innovations. Additionally, an evolved Special Ops mode from Modern Warfare 2019 brings a two-player Special Ops experience allowing players to explore large-scale hot zones with a fellow teammate.

“Infinity Ward and all of our phenomenal development teams have pushed the envelope in every way, and launch is just the beginning. We have a tremendous number of additional innovations and experiences coming as we head into upcoming live seasons of content; Warzone 2.0 next month, Warzone coming to mobile next year, and beyond. Modern Warfare II represents one of the most ambitious releases in our history and we are excited to finally get into the action together with our players,” added Dave Stohl, Head of Development for Call of Duty, and co-studio head, Infinity Ward.

“The Modern Warfare universe holds a special place for us creatively. From the beginning, our teams set out to create a bold, new set of experiences for all players to enjoy. Every design decision, technical innovation and piece of game development has been in service to deliver on this goal. This is only the start, as motivated as we are for today with Modern Warfare II’s release, we’re equally inspired for what’s to come in days with Warzone 2.0,” said Patrick Kelly, Creative Director for Call of Duty, and co-studio head, Infinity Ward.

With amazing audio and visually stunning graphics, Modern Warfare II not only delivers an action-packed experience, but also raises the bar as the most state of the art Call of Duty experience ever. One unified game engine powers both Modern Warfare II and the new Warzone 2.0, delivering a seamless gameplay experience across both titles.

Launching on November 16, alongside Season One of Modern Warfare II, the new Warzone 2.0 extends the Modern Warfare universe with a brand-new map, Al Mazrah, and a massive amount of new gameplay experiences, including a new Gulag, advanced aquatic combat, and DMZ, Call of Duty’s brand-new extraction mode.

Modern Warfare II is available worldwide starting today on PlayStation®5, PlayStation®4, Xbox® Series X|S, Xbox One®, and PC in a fully optimized experience for Battle.net, Blizzard Entertainment’s online gaming service, and Steam. Modern Warfare II development is led by Infinity Ward alongside an incredible team of studios, including Activision Central Design, Activision Central Tech, Activision Localization Dublin, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, Sledgehammer Games, Toys for Bob and Treyarch. For more information and the latest details follow @CallofDuty on Twitter, Instagram, and Facebook.

About Activision

Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website at www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the availability, pricing, features, and functionality of Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0 are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this press release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

UNCOVER THE MAGIC OF FORSPOKEN WITH NEW DEEP DIVE VIDEO SERIES

First Video in the Three-Part Series Takes Players on a Journey to Master Frey’s Magic-Enhanced Parkour Abilities

LONDON (Oct. 28, 2022) Today Square Enix Ltd., and Luminous Productions kicked off the release of a three-part video series, offering players a deeper look into the gameplay mechanics for their highly anticipated action-RPG, Forspoken. The first video in the series focuses on protagonist Frey Holland’s magic-enhanced parkour and traversal skills, as well as the variety of spells at her disposal giving players a taste of what to expect when the game launches on January 24, 2023.

Watch the Forspoken – Deep Dive | Magic Parkour video:

The next video in the series, Forspoken – Deep Dive | Magic Combat, releases on November 3, and will dive into the fundamentals of Frey’s magical combat skills. Discover more about the types of magic, attacks and upgrades players can unlock to help Frey battle the wide variety of enemies she’ll encounter throughout her journey. The final video, Forspoken – Deep Dive | Exploring Athia , releases on November 10, and will showcase quests, challenges and various activities that players can find and accomplish across the world of Athia.

Designed for PlayStation®5 (PS5™), Forspoken will harness the full power of the console and demonstrate Luminous Productions’ philosophy to provide a gaming experience like never before, fusing together the latest technology with creativity. Forspoken will launch simultaneously on PS5 and PC (via STEAM®, Epic Games Store or Microsoft Store) on January 24, 2023, and is available to pre-order now. The Forspoken: In Tanta We Trust Story DLC will be available Summer 2023.

To learn more about Forspoken, visit: www.forspoken.com.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 173 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

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©2022 Luminous Productions Co., Ltd. All Rights Reserved
FORSPOKEN, FINAL FANTASY, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. “PlayStation” and “PS5” are a registered trademark or trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners

The Dark Pictures:The Devil in Me Halloween trailer – Your Death – His design!

Your death is his design, and as Halloween comes closer so does the threat of a terrifying night inside the Murder Hotel.

The trap is set and about to close on the Lonnit Entertainment crew. After luring them with the promise of an incredible setting for their failing documentary on H.H. Holmes, their host Granthem Du’Met now watches their every move, plotting and planning their most exquisite deaths!  A crack in a wall, a mirror or a simple detail on a painting can easily hide cameras to stalk them as the killer searches for the perfect moment to strike, and when he does, a terrible fate awaits you!

And if you can’t wait until your stay, we just opened our hotel website! Visit your room now: https://www.bandainamcoent.eu/worldsfairhotel

The Dark Pictures Anthology: The Devil in Me releases on November 18th, 2022, for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Steam.

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games, designed to present a new terrifying experience on a regular basis. Each game is unconnected and will feature a brand-new story, setting and new cast of characters.

For more information about The Dark Pictures Anthology: The Devil in Me visit the official webpage and for other titles from Bandai Namco Europe please visit: https://www.bandainamcoent.eu, or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU. Join the conversation on Twitter at https://www.twitter.com/BandaiNamcoEU.

EMBARK ON AN ADVENTURE OF GALACTIC PROPORTIONS IN STAR OCEAN THE DIVINE FORCE, NOW AVAILABLE 

SYDNEY (Oct. 28, 2022) SQUARE ENIX® today announced that STAR OCEAN® THE DIVINE FORCE™, an all-new entry in the beloved action-RPG series, is now available for the PlayStation®5 (PS5™) console, the PlayStation®4 (PS4™) console, Xbox Series X|S, Xbox One and PC via STEAM®. Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE transports players to an expansive sci-fi fantasy world and takes them on an exhilarating journey, complete with fast-paced combat, rich exploration and an original story. 

Watch the new STAR OCEAN THE DIVINE FORCE launch trailer here:

The game features dual protagonists: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on the underdeveloped planet, Aster IV. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series). 

STAR OCEAN THE DIVINE FORCE is now available as a physical Standard Edition for PS5™, PS4™, Xbox Series X|S and Xbox One, and as a digital Standard Edition and Digital Deluxe Edition across all available platforms. 

STAR OCEAN THE DIVINE FORCE is now available for PS5™, PS4™, Xbox Series X|S, Xbox One and PC via Steam®. For more information, visit: https://starocean.square-enix-games.com/en-us/

About the STAR OCEAN Series 

Developed by tri-Ace Inc. and published by Square Enix, the STAR OCEAN series is a long-running action-RPG series spanning multiple entries and commemorated its 25th anniversary in 2021. The series is known for its exciting gameplay, epic storylines, diverse cast of characters, as well as its innovative approach to action combat.  

In 2019, an HD remaster of the first installment in the series, STAR OCEAN First Departure R, released for the Nintendo Switch™ and PlayStation®4, delivering the classic title with updated visuals, audio, and several quality-of-life improvements to fans around the world. Releasing in 2022, STAR OCEAN THE DIVINE FORCE marks the sixth main installment in the series and will deliver a fresh and exciting gameplay experience to existing fans and newcomers alike. 

 About Square Enix Ltd. 

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 173 million units worldwide; DRAGON QUEST®, which has sold over 85 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd. 

More information on Square Enix Ltd. can be found at: https://square-enix-games.com 

© 2022 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri-Ace Inc. CHARACTER DESIGN:akiman  DRAGON QUEST, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, STAR OCEAN and THE DIVINE FORCE, the SQUARE ENIX logo, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. Nintendo Switch is a trademark of Nintendo. Steam is a registered trademark of Valve Corporation. “PlayStation”, “PS5”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All other trademarks are properties of their respective owners.