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Wholesome Co-op Platformer Bread and Fred Puts Friendships on Ice with New Demo

Jump and Fall into Holiday Hijinks in Apogee’s Upcoming Multiplayer Mountain Climber

DALLAS — Dec. 15, 2022 — Bread and Fred, the co-op platformer developed by Sand Castles Studio and published by Apogee Entertainment, climbs into view with a new demo on Steam for PC featuring remote play just in time for the holidays, before swinging towards launch in 2023. 

Wrap up in some scarves, grab your best bud, and work together on a momentous co-op journey to help adorable penguins, Bread and Fred, reach the top of the snow-capped summit. Get in sync and jump on 3, clinging and swinging across platforms, ledges, and gaps. Triumph over every hurdle in a winter wonderland that is equally as cute as it is challenging.

The thrill of victory and the agony of defeat are attached at the hip, but which friend will be the weakest link? Hold on tight with Bread’s little penguin flippers and anchor to the ground as Fred times the perfect swing to clear massive gaps, pulling their companion up the ledge before gravity drags them back down the slippery slopes. Don’t get cold feet! Take the lead or take orders when planning a path upwards, and talk things out before every attempt. 

Inspired by popular single-player platformers, Bread and Fred takes the challenge to new heights by introducing the cooperative element of two pals forever-connected on their way to the finish line. Put friendships to the test and keep calm on the way up (and down) the mountain. 

For the coolest duos with ice in their veins, take on the ultimate challenge in Speedrun mode to claim the title of fastest penguins on the planet. Friends giving you the cold shoulder? Trade one penguin for a trusty rock and solo-swing your way up icy peaks in a tricky single player experience.

“Formidable platformers have always put skills to the test, but our friends at Sand Castle Studios found an amazing way to incorporate a team element, making for a surprisingly original experience,” said Scott Miller, CCO and Founder of Apogee Entertainment. “Every playtest we’ve seen has been full of laughter, yells, and high-fives between friends when they completed a hard jump together. Bread and Fred is a one-of-a-kind experience that brings out both the best and the worst in players, and we can’t wait to see the hilarity that ensues when gamers get their hands on the latest demo!”

Bread and Fred’s demo is available now on Steam for PC, and the full 1.0 launch in 2023. To learn more about Bread and Fred and SandCastle Studios, visit the official website, and keep up with Apogee Entertainment by following their Facebook, Instagram, YouTube, and Discord.

About Sand Castles Studios

Sand Castles Studios is a group of three indie developer friends based out of Barcelona, Spain. With a deep love for multiplayer games of all types, Sand Castles Studios’ goal is to innovate within the cooperative gaming genre and create brand-new experiences for everyone to enjoy.

For more information, please visit the official website.

About Apogee Entertainment

The “Apogee Model,” as described in the new book, Shareware Heroes (Aug. 2022 release), was the starting point for talented indie developers to bypass retail and sell their games using online distribution in 1990. Apogee founder Scott Miller created this new model and soon funded, mentored, and published many indie upstarts and released a legendary string of global success stories, like Commander Keen, Duke Nukem, Wolfenstein 3D, Rise of the Triad, Shadow Warrior, Max Payne and Prey, earning over a billion dollars commercially. Miller also created the 3D Realms label for Apogee, which was sold to Embracer Group in 2021.

The new Apogee Entertainment, with founder Scott Miller and longtime partner Terry Nagy at the helm, will empower today’s incredibly talented indie developers, paving the way for their global success with innovative ideas, cutting-edge marketing, and the same fearlessness that changed the industry. 

How Dying Light 2 Composer Nails Grit and Groove in Behind the Music Series

Techland and Olivier Deriviere present Dying Light 2 Stay Human – Behind the Music series

Discover the creative process behind the game’s original soundtrack in a 4-part video feature

Wrocław, Poland — December 15, 2022 — Experience Dying Light 2 Stay Human’s captivating soundtrack with multi-award winning and BAFTA nominated composer Olivier Deriviere. In a series of episodic videos, Olivier takes viewers through his creative process, revealing the intricate and powerful music bringing the highly anticipated game to life. 

Music of the City

The dynamic video feature explores Olivier’s innovative approach to composing and music design. The collaboration with Techland culminated in working with the London Contemporary Orchestra to create an enthralling soundtrack to Villedor’s expansive environment. In further episodes, watch as Olivier dives deeper into his process for developing the perfect score for parkour sequences, strategies for enhancing narration with music, and methods for elevating action-packed fight scenes with epic tracks. 

“The best part for me was the number of players who got in touch with me directly to express their excitement about the music. They told me about all the emotions they felt while parkouring, fighting, building the world, and discovering the story. This was all I could hope for – for players to immerse themselves in the music and feel like it contributed to their gameplay. I am still in awe to have received such positive feedback, but more than that, I am grateful for Techland for allowing me to explore music in Dying Light 2 like never before.”

In the video series, Olivier highlights the new wave of devastation that has swept through the world of Dying Light 2 Stay Human with a unique sound. To create this, he called upon his friend Nicolas Bras, a renowned instrument builder and musician, to construct an electric psaltery. Crafted from solid metal, twisted, and bent according to his creative vision; this brand-new instrument was just one of the pieces used to build the game’s captivating score. 

“Working with Olivier was a great honor for us, and we are proud to present the results of our collaboration to millions of gamers around the world: Dying Light 2 Stay Human soundtrack. Olivier is an outstanding composer and developer who truly understands the potential of video games and what players desire. He has been — and still is — an integral part of our team, lending his skills to design a unique music control system that dynamically reacts to events within the game. The effect of this cooperation is amazing, and it’s no surprise that he is considered the best in the business.”

– Paweł Marchewka, CEO of Techland

Watch the episodes premiere on Techland’s official YouTube channel.

To help us create unforgettable experiences for all Dying Light 2 Stay Human players, join the conversation on Discord, Facebook, Twitter, Instagram, and YouTube – we’ll be waiting! 

For more information about Dying Light 2 Stay Human and Techland, head to www.dyinglight2.com

About Techland

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we’ve carried a tradition of providing gamers with unforgettable experiences. We’re an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers’ trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we’re also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland’s mission strictly determines every aspect of our work: we want to create unforgettable experiences.

About Olivier Deriviere

Classically trained, BAFTA nominated composer and music designer, Olivier Derivière is widely acclaimed for both his sophisticated composition and innovative approaches to connecting music with gameplay. Olivier often blends and manipulates traditional musical elements with unorthodox sound techniques in pursuit of creating an authentic score that fully immerses the player in the gameplay and story through his neo-classical and genre-bending music styles. He is driven by his passion to provide players with a unique musical experience that truly reflects each game, both musically and directly in sync with the gameplay itself to enhance the interactive experience as a unique artform. Olivier has previously worked on games such as Dying Light 2, A Plague Tale: Innocence, A Plague Tale: Requiem, Streets of Rage 4, Assassin’s Creed IV – Freedom Cry, Remember Me, and has scored award-winning music for animation, films and video games.

River City Girls 2 Available Now from WayForward

Return to the mean streets of River City in this epic beat-’em-up sequel!

Valencia, Calif. — December 15, 2022 — It’s time to hit the streets, punch out some punks, and fight back against a criminal empire — River City Girls 2 is here! Independent game studio WayForward, alongside Arc System Works, is excited to announce that the hotly anticipated beat-’em-up sequel is now available digitally in North America and Europe on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Featuring six playable characters, gorgeous pixel-art graphics, 2-player online with crossplay, and 4-player local co-op, this official entry in the legendary River City/Kunio-kun series is priced at $39.99 and carries an ESRB rating of E10+. A new launch trailer highlighting the game’s features can be seen at https://youtu.be/DMxzG-z_qDw.

Building upon the story and gameplay of 2019’s River City Girls, River City Girls 2 gives players even more of what they loved about the original: more characters, more weapons, deeper combat, new enemies to fight, RPG-like character growth, and a bigger world with multiple routes. Joining the returning playable cast of Misako, Kyoko, Kunio, and Riki are steel-abbed warrior Marian (from the Double Dragon series) and breakdancing brawler Provie (from River City Ransom: Underground), who set forth on a sprawling adventure that takes them across the deadly streets and dark alleyways of River City. Armed with new bone-busting techniques — including chaotic Lift-Off attacks, defense-shattering Guard Breaks, and elemental status ailments — the heroes are fired up and ready to take on crime lord Sabu and his army of underworld thugs.

As players fight through environments such as a nightclub, an amusement park, and a tech-industry campus, they’ll master an arsenal of moves, conquer loads of sidequests, power up with items and accessories from more than 40 shops, and enlist assistance from recruited enemies and hired heavies.

Countless destructible objects, a vast number of secrets, and a day/night cycle help bring River City to life, while dynamic motion-comic cutscenes, thousands of lines of character-specific voiceovers (in both English and Japanese), and a mesmerizing soundtrack from critically acclaimed River City Girls series composer Megan McDuffee complement the action. The OST is currently available for digital download at https://bit.ly/SoundtrackRCG2. In addition to the digital version of River City Girls 2, a physical edition from Limited Run Games, which was available to order earlier this year, will be shipping in the months ahead. For more information on River City Girls 2, please follow @WayForward on Twitter and Facebook, and stay tuned for updates on www.wayforward.com

Key Features

  • Six playable characters, each with their own fighting styles and upgradable move sets!
  • Enhanced combat: Guard Breaks, Lift-Off combos, and more!
  • River City is bigger than ever! New locations with multiple routes and secret areas!
  • Play solo or team up with a friend, locally or online
  • New hired henchmen aid players in battle! Hold two recruits at once!
  • Loads of NPCs to meet, interact with, and punch in the face — including surprise cameos!
  • Awesome anime intro, comic book cutscenes, English and Japanese voiceovers, and a spectacular soundtrack featuring RCG1 composer Megan McDuffee!

About WayForward

Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for more than 30 years. It is home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With new avenues for distributing games directly to fans, they are finally able to make the games they have always wanted to.

River City Girls, Kunio-Kun, Double Dragon, and all related characters, names, locations, and assets are copyright © ARC SYSTEM WORKS. All rights reserved. Game Copyright © 2022 WayForward Technologies, Inc. Used under license.

PSYONIX ANNOUNCES ROCKET LEAGUE COLLABORATION WITH BUGATTI

The Exclusive Bugatti Centodieci Will Be Available in Rocket League On December 19 

SAN DIEGO – December 15, 2022 – Psyonix, the San Diego video game developer, is collaborating with luxury supercar maker Bugatti to announce that the Bugatti Centodieci will be available in Rocket League beginning December 19. With only 10 Bugatti Centodieci vehicles available in real life, it will be one of the most exclusive real world cars available in Rocket League

The Bugatti Centodieci Bundle will be available in the Item Shop and features the Bugatti Centodieci car, Bugatti Centodieci Engine Audio, Bugatti Centodieci Wheels, Noire Decal, and Bugatti Centodieci Player Banner. The Bugatti Centodieci Bundle will be available for 1100 Credits from December 19 until January 3. 

If you or a member of your team is interested in a Bugatti Centodieci Bundle code, please let us know.

ABOUT ROCKET LEAGUE
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically acclaimed sports games of our generation. Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC on Epic Games Store, Rocket League includes nearly endless customization possibilities, online Ranks and Competitive Tournaments, a fully featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX™
Based in San Diego, CA, Psyonix is a critically acclaimed video game developer and a leading expert in Unreal Engine technology. For more than 20 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning sports-action hit, Rocket League®. Psyonix joined the Epic Games family in 2019. 

© 2015-2022 Psyonix LLC. Rocket League, Psyonix, and all related marks and logos are registered trademarks or trademarks of Psyonix LLC. All rights reserved. All other trademarks are property of their respective owners. 

ABOUT BUGATTI
Bugatti has been at the pinnacle of the automotive industry for over 110 years, creating the world’s most powerful and luxurious automobiles from its home in Molsheim, France. Every car crafted since the company was founded by Ettore Bugatti in 1909 is praised for its comfort, drivability, design, technology and reliability, desired by automotive connoisseurs from around the world.

In the 1920s, the French brand became known for its racing successes mainly with flagship models including the Type 13 and Type 35 and their derivatives. Parallel to racing successes, the brand’s portfolio broadened under the influence of Ettore Bugatti’s eldest son Jean –  an exceptionally gifted designer –  to elegant touring cars. His most distinguished coach-built bodyworks were the Type 41 Royale and the Type 57 SC Atlantic, some of the most expensive classic cars in the world.

Throughout its history, Bugatti has had a number of ingenious custodians, each ushering in a new era with their individual blend of artistry and engineering excellence. Following Ettore and his son Jean Bugatti, the brand was revived by Romano Artioli in the 1980s. His creation, the EB110, introduced several innovations that set new benchmarks for sports car performance, including a quad-turbocharged engine, carbon fiber monocoque and advanced four-wheel-drive system.

In the early 2000s, Bugatti reached another level under the stewardship of Ferdinand Piëch. With the introduction of the Veyron 16.4, Bugatti created an entirely new segment: the hyper sports car, becoming the first production model to break through 1,000 PS and 400 km/h. 

In 2016, the Chiron once again redefined speed and usability. Built around an evolution of the Veyron’s 8.0-liter quad-turbo W16 a derivative of the Chiron with a 1,600 PS version became the first vehicle from a production manufacturer to break the 300mph barrier. The legendary W16 engine is also at the heart of highly exclusive models: the Divo, La Voiture Noire, Centodieci, Bolide and W16 Mistral.

Today, Bugatti is part of the Bugatti Rimac Group and well underway with the development of the next-generation of Bugatti hyper sports cars, true to Ettore Bugatti’s motto “If comparable, it is no longer Bugatti,” while simultaneously expanding Bugatti’s excellence into the non-automotive sector with luxury lifestyle products and cooperations.

Watch the Gripping Launch Trailer for BLACKTAIL, Out Now on PC & Consoles!

PARIS Dec. 15, 2022 — Focus Entertainment and THE PARASIGHT are thrilled to announce the release of their surreal, first-person action-adventure game BLACKTAIL. Available on PC, Xbox Series X|S and PlayStation 5, the eerie woods of BLACKTAIL are now wide awake with a dark and poignant tale for you to set in motion. Let the new launch trailer lead you down the forest’s path and start your adventure!

Created by Polish indie studio THE PARASIGHT and published by Focus Entertainment, BLACKTAIL retells the myth of Baba Yaga. You play as Yaga, a 16-year-old girl accused of witchcraft and expelled from a medieval Slavic settlement. Unravel your own mystery as you track down living memories of your past that have returned as foul, walking spirits.

On top of mastering your trusty bow, broom and gauntlet to engage in thrilling boss fights, you’ll also craft arrows and brew elixirs, hunt wild game, and gather resources to improve your abilities, shape your playstyle and survive the ominous environment.

Deep in the woods, every choice matters. Choose whether you’ll be a good or evil witch, deciding the fate of the land and its inhabitants, and witness the impact your decisions have on your skills through BLACKTAIL’s morality system.BLACKTAIL – a one-of-a-kind blend of intense archery, combat, magic and dark storytelling set in a vibrant fairy-tale world inspired by old Slavic myths, is out now on PlayStation 5, Xbox Series X|S and PC, with a 20% launch discount. Today also marks the digital release of the game’s original soundtrack, and the Game + OST bundle on Steam and GOG.com, letting you extend your enchanted experience with a bewitching blend of Slavic folklore themes and modern motifs. For more information, visit the Focus Entertainment website.

Freshly baked retro RPG Born of Bread to launch on PC in Summer 2023

Play as the flour golem Loaf, the hero the world kneads

Montreal, Canada, December 15th, 2022 – Hey Buddies! Fresh out the oven, we’ve received word that indie developer WildArts has partnered with Dear Villagers on its upcoming RPG Born of Bread. Coming to PC in Summer 2023, Born of Bread is a home-cooked retro throwback to classic cartoony RPGs full of fun characters and charming stories for children and adults alike.

To bake Born of Bread, you’ll need the following ingredients: 

  • One flour golem who possesses a never-ending childlike wonder and a set of odd abilities 
  • A wonderful world ripe with mysteries
  • An eclectic cast of fleshed-out characters
  • A wacky storyline
  • A pinch of light puzzles
  • Turn-based battles with a dash of real-time minigames
  • Bright, colorful 2.5D graphics
  • Side-missions (add to taste)
  • A captive audience granting you bonuses in battle

To start with, you’ll want your flour golem, Loaf. Put him in a mystical land where he can mingle with his friends and local folk. Although he may not look like much, Loaf might be the hero this land kneads!

Stir in a story of beings from another age causing havoc across the land. And with their mischief comes a great threat to everyone!

Mold an eclectic cast of endearing characters, 2.5D illustrated setting, environmental puzzles, and unique turn-based /real-time hybrid battles. Be sure you know what your enemy is weak or resistant against, as it will take brains and reflexes to thwart Born of Bread’s throngs of foes.

Ensure that each battle in Born of Bread is live-streamed.​ If the player’s actions entertain the audience enough, they’ll be rewarded with bonuses. Additionally, permanent viewers can offer further objectives to complete for even more rewards.

Piece of cake! Now leave in the oven until Summer 2023, and the result should look like this:

Born of Bread is a love letter to family friendly RPGs of yore,” said WildArts Lead Designer and Programmer Nicolas Lamarche. “Inspired by titles like Paper Mario and UndertaleBorn of Bread creates an enchanting world of endearing characters, whimsical storylines, and clever combat mechanics to make for a rousing nostalgia-tinged adventure. We wanted Born of Bread to tackle heavy topics, such as character growth and the meaning of kinship, while remaining consistently joyful and funny.”

“They don’t make ‘em like they used to when it comes to innocent, endearing RPGs. At least that’s what I thought before I saw Born of Bread,” said Guillaume Jamet, Head of Publishing for Dear Villagers. “From the first time we saw it we knew WildArts was onto something here, creating such an appealing art style and story. When we saw it had the gameplay chops to support that we were instantly hooked!”

About WildArts Games
WildArts Inc is a team of French Canadians who dream about bringing fantastical worlds, memorable characters, and fun gameplay to you through the remarkable and unique medium of video games. Founded in 2016, the team’s first commercial release was the horror game Helltown. Its sophomore debut is the far more ambitious RPG Born of Bread, coming to PC in 2023.

About Dear Villagers
Dear Villagers is a publishing label of Plug In Digital. It’s a place where talented studios can unleash their creativity and focus on bringing unique single player experiences to players on PC and console, experiences that will stay with them long after the credits roll. Dear Villager’s lineup includes the award-winning The Forgotten City, The Dungeon of Naheulbeuk, ScourgeBringer and Edge Of Eternity.

Teardown’s “Art Vandals” Update Introduces New Story-Driven Expansion Today on PC

The smash-hit sandbox heist game continues to grow with five new heists and a new location, free for all players

MALMÖ, SwedenDec. 15, 2022 – Tuxedo Labs has released the new “Art Vandals” campaign expansion for Teardown, the voxel-based sandbox heist game on Steam. This major content update launches today with five new heist missions and a new location, free for all Teardown players.

In “Art Vandals,” players take on the role of Freya Woo – the daughter of Gordon Woo, who features in the original Teardown campaign. You’ll visit the picturesque fishing town of Tilläggaryd and its modern art museum with new missions focused on getting revenge against artist Kerstin Stråbäck. Steal her awards, escape with her art and destroy what you need to, all while using powerful new tools like the Paperboy Gun and Jackhammer.

“Art Vandals” is available through the all-new Expansions section in the Play menu, as well as through the in-game mod menu to help introduce players to Teardown’s powerful modding systems. Anyone can begin “Art Vandals” without playing the original story, but this challenging campaign is best undertaken by Teardown veterans with a bit of heisting experience under their belts.

Plan the perfect heists with realistic physics in the fully destructible, voxel-simulated world of Teardown! Use a range of tools to manipulate environments to your advantage in the most creative ways you can imagine: bring down walls with vehicles, create shortcuts with explosives, stack objects to reach higher places and much more. Run, jump, drive and slingshot in a full story campaign featuring 40 missions, test your skills in experimental challenges, create your own no-pressure experiences with unlimited resources in Sandbox mode, and discover unique designs from the community with Steam Workshop mod support. Just don’t get caught!

For more Teardown, visit https://teardowngame.com, and join the community on Twitter and Discord.

About Tuxedo Labs

Tuxedo Labs is a tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on new technologies. Our mission is to push the limits in both game technology, interactivity and gameplay. To achieve that, we create our own tools and game engines, like it used to be. Our first game, Teardown, is based on groundbreaking voxel technology combined with destruction physics and ray tracing. Tuxedo Labs is a standalone entity under Saber Interactive, an Embracer Group company. https://www.tuxedolabs.com

About Saber Interactive

An Embracer Group company headquartered in the U.S., Saber Interactive is a worldwide publisher and developer consisting of over 20 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, World War Z, SnowRunner and Evil Dead: The Game. Founded in 2001, Saber is known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered and many others.

BECOME THE FURY! Arcade Paradise Adds First Fully Licensed Game Cabinet 

Latest DLC, Kung Fury: Street Rage, Available To Download on Steam Today 

Watford, UK, 15th December, 2022: Publisher Wired Productions and award-winning independent studio Nosebleed Interactive, today announce an expansion for the 90’s arcade and light management sim game, Arcade Paradise. In collaboration with  award-winning indie studio Hello There Games, creators of the critically acclaimed AVICII Invector, comes ‘Kung Fury: Street Rage’, the very first licensed in-game cabinet, available to purchase today for $2.99 / €2.99 / £2.49

Already a cult hit with score chasing gamers, Kung Fury: Street Rage marks the very first fully licensed and playable game to be brought into the world of Arcade Paradise and sits alongside over 35 existing, original games created by Nosebleed Interactive. 

Put on your best leathers and punch the link to see the reveal trailer below.  

Watch The Kung Fury: Street Rage Announce Trailer: 

About Kung Fury: Street Rage 

It’s 1985 and the violence is raging in the streets of Miami, it’s gonna take the toughest martial artist cop and 3 hard as nails enforcers from across space AND time to clean them up! 

  • Choose Your Fighter – Pick from 4 characters – each with their own unique abilities, playstyles and durability to start taking out the trash as you chase that high score!
  • Fight Waves Of Enemies – Use intense two button arcade action to DEVASTATING bone crunching effect, easy to pick up – hard to master as the waves get faster and more diverse!
  • Go back to the 80’s – Authentic retro-arcade gameplay and VHS aesthetics – with a synth soundtrack to beat down to provided by Swedish electro sensations, Mitch Murder and Joel Eriksson.

Bring The Fury to your Arcade! – Turn up the heat with KUNG FURY: STREET RAGE – available as this sweet new cabinet in Arcade Paradise DLC, with new goals, objectives and leaderboards!

The Kung Fury: Street Rage DLC is out right now for $2.99 / €2.99 / £2.49 on Steam, and will be available for Xbox, PlayStation and Nintendo Switch on January 12th 2023.

For more information, visit https://wiredproductions.com/games/arcade-paradise/, follow Arcade Paradise on Twitter, join the Official Discord, and wishlist on Steam.

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About Wired Productions
Wired Productions is an independent video games publisher based in Watford, UK. Wired has produced and published award-winning titles across all major platforms and its games are curated to deliver on its mantra: ‘Driven by Passion.’ Bringing games to market in both physical and digital media, recent notable launches include Arcade Paradise, Martha Is Dead, The Falconeer, Deliver Us The Moon. Upcoming titles include Tin Hearts, Tiny Troopers: Global Ops, The Last Worker, Gori: Cuddly Carnage, Hotel Architect and Bulwark: Falconeer Chronicles.

About Nosebleed Interactive

Nosebleed Interactive is a multi-award-winning independent studio based in Newcastle upon Tyne, in the heart of the North East of England. After critical hit Vostok Inc., Nosebleed released the 90’s arcade and light management sim, Arcade Paradise, their biggest game to date.

About HelloThereGames Hello There Games is an independent game studio, founded in 2009 in Gothenburg, Sweden. Hello There, as the studio was called back then, quickly released a series of successful games for various clients, including global brands and Swedish organizations. A few years, awards, and many various games later, Hello There had extended their partnerships into the entertainment business. Working with (the now late) superstar AVICII.

Resident Evil Village VR Mode Launches with PlayStation VR2 on Feb. 22, 2023 as Free DLC

Resident Evil Village VR Mode Launches with PlayStation VR2 on Feb. 22, 2023 as Free DLC

London (December 15, 2022) Enter the world of survival horror once again with the Resident Evil™ Village VR Mode. This immersive new mode will be available alongside the launch of PlayStation®VR2 on Feb. 22, 2023 as free DLC for all PlayStation®5 owners of either Resident Evil Village or Resident Evil™ Village Gold Edition.

The VR Mode supports the entire campaign and lifts the award-winning experience to new heights. A deeper and more captivating adventure awaits with PlayStation VR2, as Ethan Winters’ journey takes full advantage of the headset’s advanced features. VR Mode utilizes the 4K HDR display, eye tracking, and 3D audio to make Resident Evil Village more realistic and intense than ever. Soak in the village’s richly detailed atmosphere in virtual reality, including the ornate chambers of Castle Dimitrescu, and prepare to feel truly dwarfed by the larger-than-life characters and creatures that lurk within.

Beyond stepping into the world of Resident Evil Village with the PlayStation VR2 headset, players will get to grips with their surroundings in new ways with the PlayStation VR2 Sense™ controllers. These represent Ethan’s famously resilient hands and allow intuitive actions to be performed in-game. Players can hold up their arms to guard against enemies that get too close for comfort. Weapons also feel tangibly more realistic in VR Mode with new gameplay elements that dial up the immersion, such as dual wielding and natural motion controls for reloading firearms and brandishing knives.

About Resident Evil Village

Set a few years after the events of Resident Evil™ 7 biohazard, Resident Evil Village sees tragedy befall the Winters family once again. After their home is attacked, Ethan ventures into an eerie village to rescue his kidnapped daughter, Rose. Resident Evil Village resumes Ethan’s journey in the first-person view with photorealistic visuals that take survival horror to the next level with the power of Capcom’s proprietary RE ENGINE. The recently released Resident Evil Village Gold Edition is a bundle of the base game and the Winters’ Expansion, which includes Third Person Mode, The Mercenaries Additional Orders, and Shadows of Rose, a continuation of the story set 16 years after the main game.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

Arcana of Paradise -The Tower- Shuffles the Deck with New Name, Release Date, Features

Formerly Titled The Tower -To the Bottom-; physical edition announced

TOKYO – Dec. 15, 2022 – Arcana of Paradise -The Tower-, the real-time roguelike deckbuilding adventure developed by Tasto Alpha and published by SHUEISHA GAMES, draws a game-changing hand with a new name (previously christened The Tower -To the Bottom-), a new release date set for Thursday, April 20, 2023, on Steam for PC and Nintendo Switch, as well as a Japan-Asia exclusive physical edition and collector’s edition now available for pre-order.

Developer Tasto Alpha, featuring Lollipop Chainsaw director Tom Ikeda, worked with SHUEISHA GAMES on the name change to help increase visibility and properly represent the tarot elements. Additionally, the creators will beef up the launch content with Ranked Leader Boards, which will be available at release. 

Embark on a topsy-turvy tarot-inspired journey featuring character design by Masaoki Shindo, the artist behind the hit manga in Weekly Shonen Jump, RuriDragon. Guide a group of brave children trapped atop the tower as they make the perilous journey to the bottom in search of sustenance. Featuring a total of 20 playable children, each with their own starting cards, stacking the deck in their favor. In each run, players will be able to form a party of two to delve into the Tower.

Choose wisely, as real-time battles call for split-second decisions. Execute attack cards with haste to string together powerful combos, and play defensive cards at the perfect moment to put enemies in a daze. Re-deal new cards instantly if dealt a lousy hand, and watch for cards that can flip with surprising positive and negative effects. Pick from hundreds of possible pairings, as each child earns new traits and upgrades after every successful run.

Fight for survival against the tower’s inhabitants that grow in peculiarity after every descent, and collect new battle cards after each skirmish. The spoils of victory create a conundrum – will the heroes reward fellow tower mates with nourishing loaves of bread or build out the deck on this run to aid the arduous trek into the belly of the beast?

“Pushing the release date was necessary to ensure that Arcana of Paradise -The Tower- lives up to the expectations of our fans and partners,” says Masami Yamamoto, Executive Officer, and Executive Producer at SHUEISHA GAMES. “Tasto Alpha, and we know this will make for a better game, and we look forward to everyone’s journey to the bottom of the tower beginning this April.” 

Arcana of Paradise -The Tower- releases on Nintendo Switch and Steam for PC on Thursday, April 20, 2023, for $19.99 with support for English, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, French, Spanish, and Brazilian Portuguese text. A demo is now available in English and Japanese on Steam.

About SHUEISHA GAMES

SHUEISHA GAMES is a new video game publisher born by crossing the boundaries between the publishing and game industries, founded by the owners of the influential and popular Jump shonen manga publications and Viz Media. SHUEISHA GAMES aims to combine the ability of a publishing company to find and nurture new talent with the power of a game company to develop and deliver titles, bringing unique games to a worldwide audience.

SHUEISHA GAMES’ first wave of titles includes The Tower -To the Bottom-, Captain Velvet Meteor: The Jump+ Dimensions, SOULVARS, ONI: Road to be the Mightiest Oni, and UKIYO, with an upcoming large-scale collaborative effort in the works with NetEase Games titled unVEIL the world currently in production. Early recognition for their works includes awards from Japan’s premier indie showcase BitSummit, and selections by Day of the Devs, The MIX, INDIE Live Expo, and Asobu Indie Showcase.

About Tasto Alpha

Tasto Alpha is a video game development and programming company based out of Tokyo with more than 20 casual apps under its belt. Tasto Alpha consists of Representative Director/Game Programmer Takuma Okubo and Director/Game Designer Tom Ikeda, who create heart-touching creative works with previous credits on Lollipop Chainsaw, Brave Yamada-Kun, and Black Bird.