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Geralt Of Rivia Portals His Way Into Fortnite Today!

CD PROJEKT RED, in collaboration with Epic Games, announces that The Witcher’s Geralt of Rivia can now be unlocked in Fortnite.

The famed monster slayer and protagonist of CD PROJEKT RED’s The Witcher game trilogy is available via Fortnite’s Chapter 4 Season 1 Battle Pass and is part of the Gaming Legends Series. Geralt’s Outfit, as well as a variety of Witcher-themed Cosmetics including Weapons of the Witcher Back Bling, Spray inspired by the Muscle Memory witcher skill icon, the Igni Sign Emote, a Geralt of Rivia Loading Screen, and the Steel Sword Pickaxe can be unlocked by completing unique Quests in Fortnite (must have the Chapter 4 Season 1 Battle Pass to complete Quests). The first set of Quests is now available in-game, with more coming February 28th, 2023.

All players can also participate in the School of Llama witcher training to earn in-game rewards. The School of Llama challenges contain four paths, each featuring a number of trials and community-created challenge maps inspired by witcher signs and iconic Witcher-world locations. By progressing in School of Llama, players can unlock rewards such as the Silver Sword Pickaxe, a “Geralt of Rivia” Lobby Track, School of the Wolf Spray, witcher school Emoticons, and witcher sign Banner Icons. 

The Chapter 4 Season 1 Battle Pass is not required to participate in the School of Llama. Path 1 of the School of Llama training is available now and accessible via the official website, with Paths 2, 3, and 4 unlocking February 14th, 21st, and 28th respectively.

Visit the School of Llama website
More information about The Witcher series of games can be found on the official website

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game, and the futuristic AAA role-playing game — Cyberpunk 2077, upon which the Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED and Studio Trigger, is based. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About The Witcher franchise
Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures of professional monster slayer Geralt of Rivia. To date, the series has sold over 50 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, and later in 2019 on the Nintendo Switch, won a total of 250 Game of the Year awards and has sold over 40 million copies worldwide. The Witcher games are set in the universe created by Andrzej Sapkowski in his series of books.

Habbo celebrates its one true love this Valentine’s Day – all things video games!

Spread the love with gift giving and unlock exclusive furni and items

Helsinki, Finland, February 7th 2023 – Love is in the air in Habbo! Starting today until the end of the month, players can celebrate Valentine’s Day with new rares, offers, furni, clothing items and bundles. Spread the love with hotel residents by gifting items and if enough presents are sent, get the chance of winning a special participation badge and an Obsidian Baby Penguin!

Fall in love with arcade games in Habbo this Valentines day with seven different machines to be collected, and if you purchase all of them, get access to a special bonus eighth furni – the Duck Hunt arcade machine! The event also brings a ‘Spaced Invaders’ game mode as well as a pickup line competition, where the best and funniest pickup lines are in for the chance to win a Glowing Bear Vendor rare and a Habbo heart-throb badge! For more information, visit: https://www.habbo.com/community/article/31650/3-valentines-2023-3

About Habbo
Habbo is one of the largest virtual communities in the world. Founded in 2000, Habbo has expanded to nine online communities (or “hotels”), with paying customers in over 150 countries and more than 600,000 active users a month. Habbo was originally developed by Sulake, a Finnish company owned by Azerion. In December 2022, the Alpha for Habbo’s first fully Web3.0 integrated game, Habbo X, was launched. Habbo X will act as a Metaverse hub in connection with their NFT collections and marketplace items.

About Azerion

Azerion is a high-growth digital entertainment and media platform. As a content-driven, technology and data company, Azerion serves consumers, digital publishers, advertisers and game creators globally. Azerion’s integrated platform provides technology solutions to automate the purchase and sale of digital advertising for media buyers and sellers, supported by in market sales and campaign management teams. Through its technology, content creators, digital publishers and advertisers work with Azerion to reach the millions of people across the globe that play Azerion’s games and view its distributed entertainment content to increase engagement, loyalty and drive e-commerce. Founded in 2014 by two Dutch entrepreneurs, Azerion has experienced rapid expansion driven by organic growth and strategic acquisitions. Azerion is headquartered in Amsterdam, the Netherlands and is a publicly traded company listed on Euronext Amsterdam. For more information visit: www.azerion.com

MAXIMUM FOOTBALL RELEASES FIRST FULL-LENGTH TRAILER IN UNREAL ENGINE 5, SCORES SPRING EARLY ACCESS RELEASE WITH NEW FREE-TO-PLAY FORMAT

New trailer debuts first look at new content coming to Modus Studios-developed title, coming to consoles and PC this year

Walnut Creek, Calif. (Feb. 7, 2023) – Maximum Football is back. Modus Games today revealed a first look at the ultimate football simulation ahead of its release to Steam Early Access this spring. The trailer was revealed alongside the news of the Early Access release and that Maximum Football will be a free-to-play title, offering a premium football experience to fans far and wide at no cost. Today’s trailer showcased the game’s slick, physics-based gameplay, rebuilt from the ground up in Unreal Engine 5:

Maximum Football allows players to take control of their football destiny. Players will have the choice to take on the league with professional or college rule sets. This is your league now. Take charge of your team with Maximum Football’s endless levels of customization. From the roster to logos, jerseys and helmets and even individual pieces of equipment, craft your team exactly how you’d like, and then share it with the community.

Additionally, Maximum Football’s beloved Dynasty Mode is back, allowing players to step in as head coach of their team and build their ideal football program. Draft, recruit and manage the team of your dreams and lead them to greatness. 

Ready to go head-to-head in online multiplayer? With the unmatched realism provided by Unreal Engine 5, your battle to the top will feel authentic and exhilarating. Maximum Football also features local competitive and co-op play, allowing football stars to play how they want whenever they want. With brand-new downloadable content to be delivered regularly after launch, there will never be a dull moment. A steady stream of new rule sets, modes, customization options, and features allow Maximum Football to truly be the go-to experience for all football fans. Maximum Football is available to wishlist on Steam now: https://store.steampowered.com/app/1691280/Maximum_Football/

Maximum Football will be coming to PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S at a later date following its Early Access release on PC this spring. For more information about Maximum Football, please visit http://maximumfootballgame.com/ and follow @maxfootballgame on Twitter. For more information about Modus Games, please visit http://www.modusgames.com/  

About Modus Games
Modus Games is a global video game publisher focused on bringing the highest level of publishing services to the best developers around the world. Headquartered in the San Francisco Bay Area, Modus leverages its expansive resources and global infrastructure to offer pain-free partnerships that disrupt traditional conventions and redefine the studio-publisher relationship. As one of the fastest growing publishers in the AA space, Modus has delivered notable titles such as Trine 4: The Nightmare PrinceCris TalesSuper Animal Royale, and Soulstice. Modus Games is part of Maximum Entertainment. Visit Modus at www.modusgames.com.
 
About Modus Studios
Modus Studios is the development division of Maximum Entertainment built of talented artists and programmers that create world class original IP. From the US to Brazil to Hungary and beyond, Modus Studios specializes in high-powered fighting games, sports simulations, and dynamic adventures told through immersive storytelling and compelling gameplay. Modus Studios is part of Maximum Entertainment. Visit Modus Studios at www.modus-studios.com.

About Maximum Entertainment
Maximum Entertainment is a global entertainment company dedicated to creating high quality experiences spanning the entire value chain of video games, including development, publishing, transmedia, sales and operations. Maximum Entertainment provides collaborative resources to its partners through in-house publishing labels Maximum Games, Modus, Merge Games and Just For Games, as well as its development division, Modus Studios. With more than 300 titles in its catalogue, Maximum Entertainment has partnered with best-in-class creators and franchises around the world to deliver magic to the gamer in everyone. Maximum Entertainment has offices around the world, employs more than 200 professionals, and is a brand of Zordix AB (publ). Visit Maximum Entertainment at www.maximument.com.

Deliver Us Mars Review

Deliver Us Mars

Developer: KeokeN
Publisher: Frontier Developments PLC
Platforms: Xbox One, Playstation 4, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $29.99 – Available Here

Overview

Deliver Us the Moon was one of those titles that really gained steam from word of mouth, as the hidden gem gained notoriety for its strong storytelling and atmospheric design a few years ago, making it one of the past decade’s most notable digital releases. Fast forward today, and we are headed to Mars with a sequel. Deliver Us Mars dives right back into this narrative, attempting to deliver more interactive storytelling, with a lot of promise expected due to delays and anticipation from fans. Is this new entry out of this world, or does it have trouble getting off the ground? Let’s find out. 

Story 

If you never played Deliver Us the Moon, you are still in the clear to enjoy Deliver Us Mars as the narrative catches most players up on those events that took place as we hunted for a new energy source, but as someone who adores the first title, it is still recommended to get the full impact of what this follow-up brings to the table. This title puts players in the role of Kathy Johanson, a young girl who grows up to take a mission to Mars in order to assist with Earth’s struggle to rebuild, along with her sister and comrades. As we explore and prep for launch, we learn about her strained relationship with her family, great betrayal, and of course this small team’s hunger to finish their mission and save the planet – by any means necessary. 

This tale plays out in multiple ways. The first is through flashback sequences, where you slowly peel back layers of a torn childhood. The other moments are mostly in the present, where Kathy discovers hologram data to decrypt what happened on Mars to her father, as well as the rest of the team that went looking for sustainable resources on the red planet. Without diving into any spoilers, I can say that KeokeN have delivered yet another journey that is not only a fascinating take on in-game interaction, but also just as intense and memorable as the first installment. This narrative takes a ton of twists and turns and manages to bring us into it with a great sense of immersion and urgency, where most will have no trouble powering through quickly as they explore and hunt for answers. There is something special about the way this story is told, and the payoff for those who stay until the end leaves for one of the most satisfying stories in years for any game of this scope. 

Gameplay 

The gameplay for Deliver Us Mars is a little more complicated to speak about. Not because of too many issues, however – but more because the narrative is so intertwined with the game’s design that even though you are fully in control of your character, the story never stops progressing. Players receive the basic tools to get started early on and are equipped with no weapons at their disposal. Instead, you have a laser cutting tool, two pickaxes for climbing, a scanner, and a robot that can assist you with your progression. Instead of fighting enemies, KeokeN have designed this world to be explored, where interactivity is the key to moving forward. 

Most of the time, Kathy will be solving puzzles in a couple of different manners. The first comes by powering rays that generate energy to open doors. Players enter each area with very little explanation of what to do and must look around rooms to find switches that can power doors in order to proceed to the next area. This might sound mundane, but the execution here is outstanding as your radio along with dialogue from Kathy to her robot keep things interesting and involved as you tote beams and cut through obstacles with little hassle.  

The pickaxes bring another layer of gameplay through climbing sequences where the player must traverse up (down, left and right) to get to new areas of the map. This is mostly done by alternating shoulder buttons, but there is some satisfaction to be found as at times, the challenge of focusing on climbing is difficult while the story adds a broad layer of intensity throughout. That said, if any area of gameplay needed polish prior to release, it would be how Kathy controls while climbing. Sometimes the lack of direction or instruction can be frustrating, as the game fails to provide simple instruction that leads to unnecessary delay in moving on. For instance, there is one area where I was stuck for a good bit, just because the game never showed how to jump at a 360 angle while climbing. Sure, it was sorted out eventually by trial and error, but this is one of those rare moments where prompts would have saved a chunk of time – instead of leaving the player alone to sort out basic unexplained mechanics. 

I keep using the word progression during this review as there is such demand for it due to the way the game is designed. It makes this adventure so enchanting but can also test the player’s patience as they work through minor inconsistencies that are just not streamlined to meet the same sense of urgency. Sure, the game is still great, but sometimes I felt the only real challenge was navigating through small gameplay hiccups and odd checkpoints, rather than any actual increase in difficulty based on location. 

Visuals 

This may be the only area of the game that most will have an issue with, as while the environments look outstanding in Deliver Us Mars, the character models do not really have the best coat of paint. Facial animations are almost nonexistent, failing to meet the same level of emotion found in their dialogue. There are also some issues with screen tearing, and parts of the stages failing to generate correctly after reaching a checkpoint and dying. For example, I finished one puzzle with switches, but died immediately after. The game didn’t generate the puzzle as completed but did consider it done as I moved on to the next section. Yeah, not a huge inconvenience, but enough to slightly break immersion due to issues that hopefully will be fixed with future updates. 

Audio

The soundtrack is stunning here. There really are no words to describe the level of atmosphere and tone that the music sets for this experience, as it makes even plain sequences feel important, creating tension and wonder in a game where the player must interact and explore. The voice cast also are phenomenal. I know this isn’t exactly a AAA release, but the performances within make it feel at that level and remain consistent throughout.  

Overall

Deliver Us Mars is a worthy sequel to one of the most underrated gems of the last generation. The storytelling is incredible, with a “water-cooler talk” narrative that may not last a long time but can stick with the player hours after experiencing the moral choices of Kathy and her father. In some ways, I feel Deliver Us Mars is a masterpiece of game design. Despite its small flaws, no digital release has come close to feeling this important due to its amazing take on exploration and interaction with a well-thought-out environment. KeokeN nailed this sequel and hopefully will continue their trek through space, as Deliver Us Mars is a remarkable experience that never lets up until those credits roll. 

Capsule Computers review guidelines can be found here.

WWE 2K23 Ringside Report #1 Showcases WarGames

2K today revealed in-depth details surrounding WarGames, the new, much-anticipated event debuting in WWE 2K23. The Ringside Report created by the Visual Concepts team dives into the fan-favourite and chaotic WarGames, outlining the rules, arenas, gameplay details and more. Check out Ringside Report #1 below.

To view the full report click here

“WAAAARRRRGGGGAAMES!”

That’s right, the highly-anticipated WarGames is finally here in WWE 2K23!

Originally created by WWE Hall of Famer Dusty Rhodes in 1987, WarGames re-debuted with a new look at NXT TakeOver: WarGames in 2017 before making its way to the WWE main roster with Survivor Series: WarGames in 2022.

In WWE 2K23, players can finally step into the double-ring, double-steel cage match for the first time in a video game, competing in either 3v3 or 4v4 multiplayer.

BRINGING WARGAMES TO THE WWE 2K FRANCHISE

Internally, we’ve known that we wanted to feature this match type for a long time. While developing WWE 2K22, we were able to make some under-the-hood changes that would allow us to make this a reality for WWE 2K23. We knew this would require a team-wide effort, which would challenge us in almost every aspect of the game, from objects to the arenas, entrances, cage combat, dives, springboards, AI, and so much more. 

As soon as we could play it, we immediately saw how much fun our players are going to have given all of the different situations that WarGames introduces such as Superstars entering the ring at intervals creating 2v1 or 3v2 situations. With cage combat, weapons, and the area between the two rings which we named “the trench”, we knew this would be a totally new space for combat, so we had to go to the drawing board and think about what kind of interactions users would expect to have there. 

We had so much fun bringing this mode to life and I know our players will feel our passion and have a great time playing it.

MATCH RULES

So how does the WarGames match work?

– We begin with two Superstars in the ring while team members are contained in separate cages

– At regular intervals, alternating members of each team will be released from their respective cages and enter the match

– Once all team members have been released and have entered the match, WarGames will officially begin

– WarGames can be won by pinfall or submission or throwing your opponent off the cage

ARENAS

– NXT TakeOver: WarGames

– Survivor Series: WarGames

– MyRise-specific Arena

PLAYING SOLO OR MULTIPLAYER

With both 3v3 and 4v4 options, there is no shortage of mayhem, whether playing solo or with friends.

As part of the match setup, players also have the option to randomize the team advantage (which team gets the 2v1 advantage after the first new entrant) or to assign it to a specific side.

Players are also not limited to using WWE Superstars or Legends, as created wrestlers are allowed for both men’s and women’s matches. In addition, there is some customization allowed such as confining wins to only pinfalls or submissions, instead of both.

Entrance intervals can also be customized in 30-second increments. By default, Superstars enter the match every 90 seconds but can range from 30 seconds up to five minutes.

Once a match begins, players take control of the Superstar they chose. If that Superstar is waiting in a holding cage, they can either let the AI play until it’s their turn to join the match or by pressing the View button on Xbox or the Touchpad on PlayStation controllers to quickly swap which Superstar on the team they are controlling without having to go into the Pause menu.

But what’s a WarGames match without teaming up with friends or bringing the pain to them?

Fans can experience WarGames in local multiplayer with up to four players on Steam and PlayStation, and up to six on Xbox. Players can play on the same team or be split up into members of each team.

We’re also happy to give players the ability to play WarGames in online multiplayer for up to eight players across the same platform family, so get ready to line up your dream team and dominate the WWE Universe globally!

GAMEPLAY

With two rings and a double-wide steel cage, there’s plenty of carnage to be had during a WarGames match.

With no disqualifications, players can introduce objects into the match by digging around under the ring and pulling out tables, stop signs, kendo sticks, and more. And while each object provides an extra dose of danger, there’s no greater danger than the cage itself.

Players can steadily make their way up the cage wall, eventually sitting atop the cage before getting to their feet. Once on their feet, it’s a long way down, which is bad news for opponents on the receiving end of a massive splash!

With two rings to compete in, the action is frenzied and regularly takes place in both at the same time, including the space in between. This is a great spot to get in some additional offense while an opponent tries to escape to another ring or to reach into one of them to catch them off-guard.

OUTRO

WarGames’ introduction to the WWE 2K franchise has been a long time coming, and we’re eager for you to get in the ring and experience it for yourself! WarGames is just one of many exciting features you’ll find in WWE 2K23, but we don’t want to reveal everything just yet. Stay tuned for more Ringside Reports in the coming weeks for more information regarding your favorite Superstars and modes!

In case you haven’t already, be sure to pre-order your copy of WWE 2K23!

Stay tuned for more Ringside Reports in the coming weeks for more information regarding the roster of Superstars and additional modes!

NEXT-GEN IMMERSIVE TACTICAL FPS ARENA BREAKOUT TO LAUNCH GLOBAL CLOSED BETA TEST STARTING FEBRUARY 17

Shoot and Loot, Win and Keep Your Cache in New Extraction Shooter Filled With Tense Gunfights, In-Depth Weapon Customization, and Ultra-Realistic Visuals and Sound 

FEBRUARY 7, 2023 – MoreFun Studios Group, a subsidiary of Tencent Games, the world’s leading game development, publishing and operations platform, has announced an upcoming Closed Beta Test (CBT) for hardcore tactical first-person extraction shooter Arena Breakout.As a first-of-its-kind extraction looter shooter, Arena Breakout marks gives mobile players access to all the depth of a full-fledged tactical experience with console-quality visuals and sound, full weapon customization and a variety of mission types.

Beginning on February 17, the global closed beta will start in multiple countries with the following start dates.This beta will also have several language options tailored for people from different countries:

Android:

  • February 17 – Australia, Canada, Mexico, New Zealand, the Philippines, United Kingdom, and United States 
  • March 9 – Brazil, Indonesia, Japan and Türkiye

A Closed Beta Testing for iOS devices will be planned in March with a specific date to be announced later. 

The Arena Breakout Global Closed Beta Test will showcase a brand new map called “Armory” together with some upcoming events. There is also a LITE version available so more device types can participate.

Please visit the official Arena Breakout website to sign-up for the Global Closed Beta starting February 17.

  • Watch the Arena Breakout Global CBT Announcement Trailer HERE:
https://www.youtube.com/watch?v=VQT2LvtPzpY

Arena Breakout redefines the mobile shooter genre with its ultra-realistic visual quality and hardcore tactical gameplay. 

In this first-of-its-kind extraction looter shooter, gamers will play as fortune-seeking agents on raids in the Dark Zone with the freedom to fight however they desire. Eliminate adversaries head-on, with stealth, or bypass the bullets altogether, just remember what’s most important:surviving the fight and getting out alive. In Arena Breakout,each battle is a high risk, winner-takes-all gamble. If you die on the battlefield, you lose everything you found and everything you’ve brought.  If you win, you can keep all your cache.

The next-gen realism of Arena Breakout extends beyond the battlefield where every decision you make before your mission impacts its outcome. Packing heavy will limit your mobility and reduce how much room you have to loot. Packing light will improve your speed but put you at a severe disadvantage in heavy gunfights.

In addition, Arena Breakout boasts ultimate gunsmithing customization where players can build and modify ultra-realistic firearms with over 700 accessories. Arena Breakout delivers a new level of immersion to the tactical mobile FPS genre. 

Arena Breakout will be launching globally on Android and iOS mobile devices later this year. An iOS beta will also be available soon. For more information on how to sign-up for the Global Closed Beta Test, please visit the official Arena Breakout website.  

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About MoreFun Studios

MoreFun Studios Group, a subsidiary of Tencent Games, was established in 2010,  and has developed a number of projects with world-renowned intellectual property such as Naruto and Rock Kingdom. MoreFun has the experience of working on a wide variety of genres including action, shooter, RPG, casual, and more. MoreFun Studios Group is committed to delivering quality content and experiences to its players across the globe.

About Tencent Games

Tencent Games was launched in 2003, and has since grown into the leading global platform for game developers, publishings and operators, as well as operator of the largest online game community in China. It is dedicated to offering engaging and high quality interactive entertainment experiences for all players.

Tencent Games currently offers more than 140 self-developed and licensed games across 200 countries and regions, which provides hundreds of millions of users with cross-platform interactive entertainment experiences. Honor of Kings, PUBG MOBILE and League of Legends are some of the most popular titles around the world.

Xbox Launches Minecraft Education’s Privacy-Themed Learning Experience for Safer Internet Day

For Safer Internet Day on February 7, Xbox published a Wire blog today highlighting its plans to celebrate the moment used to educate communities about the importance of safety, privacy and security when online. At Xbox, the protection of players is a top priority and teams are constantly exploring innovative and creative ways to educate parents, kids and teenagers about the necessity of safety practices.

Xbox is excited to announce that Minecraft Education is releasing Privacy Prodigy, a learning experience designed to teach teenagers about personal data and how to make informed decisions about who should have access to it and why. 

At this time, Xbox is also highlighting how its online communities are looked after through the help of Two Hat’s AI and human insights-powered platform Community Sift, which filters content within text, images and video. Language and culture specialists – native speakers who understand formal and informal language in addition to cultural and regional idioms – build, curate and maintain the language data that helps Community Sift determine what language is offensive and what is simply gaming lingo or part of one’s culture. For example, a phrase, emoji or set of numbers might be innocent and on the typical side of everyday lingo in one locale but mean something strikingly different elsewhere.

Please find the blog here, which also includes snackable tips for families to stay safe while they game, as well as more details on Xbox’s commitments.

Post-Apocalyptic Auto-Shooter REMEDIUM: Sentinels Storms into Early Access 29 Feb.

Post-Apocalyptic Auto-Shooter REMEDIUM: Sentinels Storms into Early Access 29 Feb.

Demo Available Now via Steam Next Fest 

LIMASSOL, Cyprus — 7 Feb. 2023 — REMEDIUM: Sentinels, the grim time survival game with roguelite elements set in the universe of REMEDIUM’s post-apocalyptic Renaissance from developer Sobaka Studio and publisher ESDigital Games, combines science and alchemy for an action-packed PC Early Access release on Wednesday, 29 Feb. 2023, via Steam and the Epic Games Store. The first public demo is currently available via Steam Next Fest February 2023

Watch latest trailer below

A once-thriving continent teeters on the brink of collapse due to the horrifying Grey Plague, morphing humans into grotesque, carnage-hungry beasts. In a last-ditch effort to preserve mankind, desperate scientists create mighty machines known as Sentinels. Take control of these massive golems, borne of alchemy, to defend the human race from the infectious apocalypse. 

Unleash sweeping hellfire to annihilate unrelenting hordes lurking in every corner of the land. Navigate the grounds in search of glowing items and elements, while defeating deadly waves of contaminated chimeras and other hideous abominations. Manipulate materials to craft upgrades born of science on the move as well as alchemy-based augments for the Sentinel’s armaments.

Collect and level up a vast array of powers to blast through increasingly powerful swarms of menacing mutants. Experiment with new loadouts, arming assorted Sentinels with guns, melee weapons, shields, force fields, and more, in every run. 

“The world of REMEDIUM is full of narratives from all perspectives, from humans to chimeras to golems like the Steel Sentinel,” said the Sobaka Studio development team. “REMEDIUM: Sentinels captures the horrors of what the plague has created in real time with a fresh, fasted-paced take on the popular bullet hell subgenre coupled with a substantial alchemy and crafting system.”

REMEDIUM: Sentinels will be available on PC via Steam and Epic Games Store on Wednesday, 29 Feb. 2023. 

For more information, please visit ESDigital Games on YouTube, follow @SobakaStudio and @ESDigital_Games on Twitter, join the Discord community, and follow #REMEDIUMSentinels on social media.

About Sobaka Studios

Sobaka Studio is a small indie game developer. Previously released titles include top-down shooter Redeemer and 9 Monkeys of Shaolin – two Beat’em ups with epic combat. They are currently working on the upcoming REMEDIUM, a fast-paced twin-stick shooter game in the grim post-apocalyptic Renaissance setting.

About ESDigital Games

ESDigital Games is a newly emerging video games publishing company, specializing in premium indie and mid-core games for both PC as well as consoles. ESDigital Games released the 80s-themed point-and-click adventure Unusual Findings, tactical card combat game Deck of Ashes and roguelike action RPG Scholar of the Arcane Arts that is available in Steam Early Access. Their upcoming releases include twin-stick shooter REMEDIUM as well as some announced games.

Ninja or Die PC demo available from today!

Ninja or Die is a killer fusion of brutal challenge and elegant simplicity, combining extreme speed with a unique control scheme. Players will unleash the power and speed of the Ninja in an ultrafast Roguelite that will leave them dead and wanting more.

Watch the Ninja or Die trailer here |

Ninja or Die will be available on Windows PC via Steam in 2023 and more information can be found on the official page. To be kept up to date with Ninja or Die news please wishlist the title on Steam. For more information regarding Marvelous Europe, please visit the official website here, or follow via Twitter, Facebook or Instagram.

About Nao Games
Nao Games is the company name of veteran sole developer Nao Shibata, the creator and producer of Ninja or Die. A first round iGi selection, Ninja or Die will release in 2023.

About iGi
iGi (indie Game incubator) is Japan’s first incubation program for indie developers and games. Please refer to the following website below for details of the program and application requirements: https://igi.dev/

About Marvelous Europe
Marvelous Europe is the publisher behind Mandragora, Nova Antarctica and Ninja or Die, and a wholly-owned subsidiary of Marvelous Inc., developer of the beloved Story of Seasons (known as Harvest Moon prior to 2013) and Rune Factory series.

Established in 2012, Marvelous Europe is passionate about helping games to reach a global audience while nurturing emerging developers and studios. With decades of experience and strong ties to the worldwide indie game dev community, the highly skilled European team is committed to supporting studios worldwide find success, while continuing to publish and distribute select Marvelous Inc. content.

Ravenbound Gets Free Demo & New Trailer for Steam Next Fest

Play the first hour of Systemic Reaction’s upcoming open-world roguelike now through February 13!

STOCKHOLM Feb. 6, 2023  Systemic Reaction has released a free PC demo for the upcoming open-world action-roguelite Ravenbound, playable now through February 13 as part of Steam Next Fest. In addition to this hour-long demo, players can check out a new trailer highlighting the menacing monsters that await in the beautiful fantasy land of Ávalt.

Play the Demo: https://store.steampowered.com/app/1307660/Ravenbound

Ravenbound is an action-packed roguelite set in Ávalt, a beautiful fantasy world filled with dangerous creatures inspired by Scandinavian folk tales. You are the Vessel, and within you is the Raven – a powerful weapon forged by the ancient gods to rid the land of darkness. Use skill and wit to defeat ferocious enemies, become stronger and wiser with each run, and save Ávalt from the monsters that threaten its existence.

Key Features

  • A Beautifully Deadly Open World: Freely explore a unique fantasy world inspired by Scandinavian folklore on foot or on the wings of the Raven. Choose where to go and which challenges to undertake, but beware: this land and its creatures are ever-changing, giving rise to new foes, locations, and trials when you may least expect it!
  • Intense Action-Roguelite Combat: Arm yourself with steel imbued with magic and face off against fantastic creatures like trolls, huldras, and the fearsome undead draugr in fast-paced, up-close combat where tactics are everything. Each Vessel has just one life to sacrifice, but the abilities you attain will benefit the next Vessel that rises in your place.
  • Play Your Cards Right: Ravenbound’s deck-building feature gives you access to more powerful gear and weapons with each new life. Expand your deck when you die, but pick carefully: these are the cards your next Vessel will draw. Improve your deck to give each Vessel the best chance to survive and bring the Raven closer to victory.

Ravenbound is available to wishlist now on Steam. For more information, visit www.RavenboundGame.com, and keep up with the latest updates by following the team on Twitter, Facebook, Discord and TikTok.

WE ARE SYSTEMIC REACTION

Small but fierce, we started as a group of veterans from within Avalanche Studios Group. Based in Stockholm and Malmö, we focus on crafting new and empowering games with unique settings. Drawing from our experiences within the industry, we want to create games that appeal both to us, and to you — our players. We want to play in a sandbox that lets your creativity thrive.

Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids. We’ve got Generation Zero launched and Second Extinction on Xbox Game Preview and PC early access — with even more to come, including Ravenbound. Join us in the sandbox!