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Toaplan Arcade Shoot ‘Em Up Collection Review

Toaplan Arcade Shoot ‘Em up Collection

Developer: Toaplan, Bitwave Games
Publisher: Bitwave Games
Platforms: Windows
Release Date: 14 February 2023
Price: $7.99 USD / $11.79 AUD – Available Here (Zero Wing), Available Here (Outzone) Available Here (Twin Cobra) Available Here (Truxton)

Overview

Back in the mid to late 1980s/90s, many of the big video game publishers that you know and love today such as Capcom, Midway, Namco, Konami and many others were competing for a chunk of a very profitable industry: Arcade gaming. Toaplan was one such company. Their “Shmup” – or shoot ‘em up – games enjoyed great popularity worldwide and they even received ports for many consoles of that era. This collection – although the titles are currently sold separately – includes four of their most beloved games: Twin Cobra, Truxton, Zero Wing and Out Zone.

Story

Since these are old arcade games, there isn’t any story to speak of. Some home ports did include at least a short description at the beginning of the game. In some cases, there were even cutscenes using static images. The Western version of Zero Wing for the Sega Mega Drive/Genesis even gained worldwide notoriety because of its poor translation. Gems such as “All your base are belong to us” or “For great justice” are still quoted even today.

Gameplay

The games included in this collection are faithful conversions of their arcade counterparts. This means that they’re super hard. Unforgiving even. Players need not fret though: Bitwave was kind enough to include a number of options to help new players ease into the challenges ahead. Options that would otherwise only be accessible to arcade cabinet owners are readily available in the in-game menu. There, you can adjust the difficulty, number of lives and also choose between Japanese and Western ROMS. 

The accessibility sub-menu features, among other things, adjustable health points, the option to toggle on auto-dodge, auto-fire and so on. There’s also a practice mode where players can choose the exact checkpoint that they’re having difficulty with. These options work in all four games and they can even be mixed to create new ways to enjoy these timeless classics. 

The evolution in graphics, mechanics and sound between these titles is so perceptible, it’s almost palpable, especially considering that they’re separated by roughly three years; from Twin Cobra, released in 1987 to Out Zone which came out in 1990. They don’t look, sound or feel like such old games. It helps that they’re so much fun to play, of course.

Being the oldest game in the collection, Twin Cobra is also the simplest but just as fun as its successors. Twin Cobra is a military-themed shooter where players control a helicopter that can be equipped with four very distinct types of upgradeable weapons. Your ship is also capable of dropping bombs that cover a big portion of the screen. At the end of each stage, big bosses that are sometimes impossibly difficult await. This game’s pacing is a bit slower and more methodical when compared to the other games in this collection. Twin Cobra includes all the features that would become hallmarks not only in Toaplan’s subsequent shooters but also in the genre by and large. 

Truxton is one of the most beloved arcade shooters that I know of. At first glance, it’s like Twin Cobra on steroids; Truxton uses a similar multi-scrolling gameplay: The screen scrolls vertically automatically, but as you move your ship sideways, more of the screen – and also enemies – is uncovered. 

The graphics are a huge step up when compared to older Toaplan titles; everything is bigger, chunkier and crisper. Enemies are also more abundant.

The background this time is some sort of alien invasion. Aboard your ship, which resembles a moth, you must advance through the various stages infested with creatures that are sometimes a fusion between metal and flesh. It reminds me of R-Type but less grotesque. This time, your arsenal consists of a machine gun with a decent spread that’s very similar to the one in Twin Cobra, a powerful green plasma that can pierce enemies and a huge and beautiful blue laser that can lock in on multiple enemies and covers the entire screen at full power. Your bomb gives your ship invincibility much faster than in Twin Cobra, but it only covers the area around your ship. 

The game progression in Truxton is fast and hard; the bullets come at you at a ridiculous fast speed. In later stages, your only way to advance is to memorize safe spots since it’s impossible to dodge all the bullets that enemies shoot at you. You can’t go wrong with any of the games in this collection but Truxton is definitely something special.

Zero Wing uses a similar thematic to Truxton, but, this time, the aliens are less mechanical and more “disgusting”. 

Gameplay-wise, Zero Wing is a complete departure from the last two titles. It plays like a side-scroller similar to games such as Gradius or Darius. As such, you now need to pay attention to your surroundings since you’ll lose a ship if you collide with any obstacle; as a result, Zero Wing seems to be the least beginner-friendly game in the collection.

A pretty neat mechanic in Zero Wing is the tractor beam that replaces the bombs in the aforementioned games. The tractor beam can pull in most simple enemies – among other more explosive objects – that attach to your ship and provide defense from a single shot. You can also press the beam button again to use your enemies as weapons. This unique mechanic kept me curious and guessing what else I could do with the tractor beam. Maybe that’s why I died so much in my short time with this game.

Last, but not least, we have Out Zone: “A game nobody knows”. Jokes apart, Out Zone is pretty obscure. It was launched in arcades and that was it: No home port, no nothing. This is the first official version of Out Zone outside of arcades ever. “Better late than never” as they say.

Out Zone uses a high-tech military background. It plays like a run ‘n gun game with a top-down view. Technically, it feels like another generation; it’s just one of the many examples of how fast video games evolved at the time. 

Out Zone features a curious mechanic that I have only seen in the first Wonder Boy game: Your soldier has a health bar that depletes as time passes. The only way to replenish it is by collecting “E” icons throughout the stages. If your life bar reaches zero you lose a life. The controls are fast, fluid and precise. Out Zone is a joy to play and it’s also the most distinct game out of the four.

Visuals & Audio

All the games look exactly like their arcade counterparts. If you play them in release order, the experience feels somewhat like a trip to a video game museum. Don’t be fooled though; the artistry employed in these games is impressive and timeless. It’s even better when you can customize your visual experience to such a degree thanks to all the distinct filters that can be tweaked in minutiae.

Unfortunately, the sound department didn’t receive such care. You can’t even adjust volume levels in-game. The games’ soundtrack is a huge part of what makes them so special, but here they feel a bit weak in some titles. The FX doesn’t sound that accurate either.

Overall

This a solid Toaplan compilation from Bitwave. The games included feel wonderful to play thanks to the low input lag. It’s a shame that Bitwave couldn’t quite get the sound right in some titles. Regardless, Toaplan Arcade Shoot ‘Em Up Collection is a perfect starting point for players new to Shmups and it’s also a decent way to play these games overall.

Capsule Computers review guidelines can be found here.

Moonstone Island’s New Gameplay Trailer Showcases the Delightful Life Sim’s Romance & Relationship Features

Raw Fury will be at GDC 2023 with Moonstone Island – come in to try a hands-on demo!

STOCKHOLM Feb. 14, 2023 – Developer Studio Supersoft and publisher Raw Fury have a very special date night planned with the new gameplay trailer for Moonstone Island, the charming, open-world, deckbuilding life sim. This latest look at the title casts the spotlight on the game’s relationship mechanics, introducing the villagers you can befriend and romance, the dating system and more.

In Moonstone Island, players take on the role of a young alchemist starting a new life on a floating island in the sky. Armed with simple tools, alchemical recipes, and the ability to tame nature spirits, you’ll build a home and prove yourself as a true alchemist in a land threatened by dark forces.

By day you’ll fly between islands, gathering various resources, crafting different decks, and battling wild spirits to uncover the mysteries of this strange, shattered world. As night falls, you’ll explore its social side, building ties with villagers, taking part in events, and customizing your home to make it your own. Moonstone Island’s procedurally generated world features more than 100 islands to traverse, with a planned 100 spirits to battle and tame, items to craft and farm, relationships to nurture, and secrets to discover.

Raw Fury will be at this year’s Game Developers Conference (GDC) the week of March 20, 2023, offering hands-on demos for Moonstone Island and Mr. Sun’s Hatbox (Kenny Sun), as well as an exclusive gameplay presentation for the next standalone installment in the award-winning Kingdom series: Kingdom Eighties (Fury Studios).

Moonstone Island is expected to launch for PC, Mac and Nintendo Switch in 2023. It is available to wishlist now on Steam. Follow the title on Twitter @Moonstone_game for the latest updates.

About Studio Supersoft

Sandy Spink founded Studio Supersoft in 2021 with the goal of making nice games for nice people. The studio is based in Toronto, Canada, but the team is distributed across Australia, Malaysia, Brazil, and several other countries. Supersoft is currently working solely on Moonstone Island, an open-world, deckbuilding life sim inspired by Sandy’s seaside upbringing, as well as the ’90s video games and cartoons he was raised on.

About Raw Fury

Raw Fury is a self-proclaimed (un)publisher. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

Wanted: Dead Review

Wanted: Dead

Developer: Soleil Ltd
Publisher: 110 Industries
Platforms: Xbox Series XPlayStation 5, PlayStation 4PC (Reviewed)
Release Date: 14 Feb 2023
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

There is something in video games that I like to call “treats”. I’ll explain. It is usually a gameplay mechanic or a gimmick that’s not overused but it always brings a smile to your face whenever you trigger it. Could be a fatality in Mortal Combat, activating a ghost stance in Ghost of Tsushima, triggering a slow-mo in Killing Floor 2, and so on…

What I have here is a game called Wanted: Dead and one of those treats are executions and takedowns that happen quite often, yet you’ll never get bored of them. Why is that? The game boasts over 50 different finishing moves that took over 100 hours of motion capture. They can also be a lifesaver depending on when you use them but more on that later. Let’s go through Wanted: Dead one step at a time.

Story

You get to play as Lieutenant Hanna Stone, a hard-boiled Hong Kong cop, slashing her way through enemies with a trusty katana, a pistol, and an assault rifle. What, it’s all standard equipment for your average police officer in Hong Kong. She is also a member of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy. Get ready to plow through a small army of mercenaries, synthetic humanoids, ninjas, and challenging bosses.

Gameplay

As I said, the takedown mechanic is a key part of the game but there is a lot more under the hood. Hannah is a master of weapons and blades and you need to use both efficiently in order to get from one section of the level to another. Notice the bolded part? Yeah, not the levels alone, but merely making it alive from one section of the level is an accomplishment in itself. Calling this a challenging game is an understatement. The enemies have strength in numbers and they’re often anything but easy to kill (wait til you get to the ninjas). Some use weapons, some melee attacks so you have to constantly be on the run sprinting from one enemy to another. You have to use everything at your disposal and I do mean everything.

Imagine a section where you’re surrounded by around 30 enemies at the start and half of them are wielding assault rifles. Being behind the cover won’t get you far (they’re not dumb so you’ll be spammed by their grenades in no time) so to successfully clear a section you have to deploy a mix of shooting, slashing, sprinting, evading, shortly hiding behind cover and doing takedown. Sounds easy? You can bet it’s anything but easy. As I said before, takedowns also have a life-saving mechanic. At first, you’re limited to 3 health packs per level (and one free revive per checkpoint) but executing takedown strategically will restore some health back every once in a while.

There is also a decent level of gun customization where various parts of your pistol and assault rifles influence the stats such as stopping power, damage, accuracy, and range. Also, in case you want to take a break from all that murdering, after every level you can freely explore your police station that’s filled with minigames. Have fun with a claw machine where you can win figurines of your characters, you can even competitively eat ramen against someone, do some karaoke, test your skills at a shooting range, and turn over every rock in the building looking for collectibles.

Visuals

With such a fast-paced game, one should expect above average level of smoothness and optimization. And it is there. The visuals are astounding, and the lighting is great but the most important thing is how everything runs so smoothly and without a hitch, while you’re pushing the katana from one belly to the other. The character models in general are something that takes time to get used to. Hannah has that animesque look, while the other members of the team are bordering on caricatures with their outfits.

Audio

Another thing that won’t click with you at first is the voice acting. On the surface, it feels subpar and like the voice actors were that day in the studio merely to collect a paycheck. Once you dig more into it, you realize that the voice acting is meant to be B-Movie style. It’s a throwback game to Gamecube, original Xbox, and PS2-era gaming where less money was spent on getting big-name voice actors to do the lines. For those of you that played Deadly Premonition, you’ll know what I’m talking about.

Overall

Wanted: Dead is a tough nut to crack. The initial skills you unlock are just enough to barely get you through the first level. What will help you more than them is mastering the gameplay, strategically executing takedowns and constantly scanning the rooms looking for safe spots and isolated enemies that you can safely turn into minced meat. It is challenging without being unfair, with purposely bad voice acting that turns into entertaining and a cyberpunk aesthetic done right. In short, a game that’s definitely worth your time.

Capsule Computers review guidelines can be found here

Wanted: Dead Gameplay

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Watch as Lt. Hannah Stone performs brutal takedowns on soldiers, construction workers and ninjas. Wanted: Dead is an unforgiving shooter/slasher hybrid where even one second of delay might cost you your life.

Wanted: Dead is a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive. The game follows a week in life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy.

Wanted: Dead
Developer: Soleil Ltd.
Publisher: 110 Industries SA
Website: https://wanteddeadgame.com/
Platform: Windows, PlayStation5/4, Xbox Series X|S/One
Release Date: 14 Feb, 2023
Price: $59.99 USD

Available now on Steam – https://store.steampowered.com/app/1981610/Wanted_Dead/

Summary:

Recommended – Wanted: Dead is a sneaky love letter to the PS2 & OG Xbox era of gaming. It’s tough as nails, charming, and addictive as hell. What more could you ask for?”

Check out our Review for Wanted: Dead here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
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Start Your Journey in Street Fighter: Duel with the Beloved Fighters this February

We all have a memory somehow with Street Fighter, and in 2023 you won’t be disappointed because A PLUS Japan is bringing you back Street Fighter in a whole new experience. The franchise’s first RPG mobile game, Street Fighter™: Duel.

According to the publisher A PLUS Japan, the pre-registration has started on App Store and Google Play on Jan. 31st. The game is available in English, French, German, Spanish, and Portuguese. Players in most of Europe, the Middle East, and many other non-English speaking regions can now pre-register via the Official Website.

The game has a big roster of fighters and offers game mechanics to improve them. In this game, everyone has a chance to get their favorite fighter and build them to the top. With this unique character system, you will gain a sense of accomplishment when each of the fighters levels up.

Street Fighter™: Duel brings back the iconic stages of the franchise, such as the airfield, bathhouse, night scene, etc. Also, the game has optimized the visual effects for mobile phones and made the stages more realistic and vivid.

The gameplay is optimized for mobile platforms with game modes such as character training and arena. Mechanics like a

These new features will bring a unique combat experience to the players in the official version that will be released this February.

Pre-registration link:
https://play.google.com/store/apps/details?id=com.sfdapj.eu https://itunes.apple.com/jp/app/id6444200827

©CAPCOM CO., LTD. ALL RIGHTS RESERVED

About A PLUS JAPAN INC.
A PLUS JAPAN INC. focuses on Japanese anime-based mobile game development and publishing. They have a solid long-term partnership globally with several anime IPs and broadcast/distribution channels. Under the mission of “Sharing joy with the world”, they continue to get exciting games derived from anime to players all over the world.

Hogwarts Legacy Review

Hogwarts Legacy

Developer: Avalanche Software
Publisher: WB Games
Platforms: PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $69.99 – Available Here

Overview

Over two decades ago, the “Wizarding World” captivated a generation. With a couple of successful film franchises behind it, WB Games are now at the plate to deliver an unforgettable experience for fans. Hogwarts Legacy is an open-world title, allowing players to get the full Hogwarts treatment with a brand-new narrative. Does this game finally deliver something worthwhile, or is this yet another case of a licensed property gone wrong? Let’s find out. 

Story

Every Harry Potter movie always had one thing in common, which was a well-paced narrative that built in steam until delivering a fantastic climax. Hogwarts Legacy’s plot works a lot like that, but it has a different notion of delivery. Players take control of a fifth year student who ends up enrolling in the wizarding school during a turbulent time, with events set nearly a century before those we are familiar with. An evil goblin has begun to search for something that can rip the world apart, and due to the player mysteriously being tied to the sacred artifact, a plot begins to unravel where the player must ultimately uncover secrets and take down the several looming terrors before a disaster strikes at their beloved school. 

As far as the narrative goes, this one is great and is interesting enough to keep the player captivated until the end. It’s the world however that Avalanche have built that truly make this title special. You see, Howgarts Legacy allows the player freedom, where they can roam around not just the school, but the entire world around it in order to progress. Lore can be found with students and civilians alike, as well as in books, stories, and the grand architecture of almost every building you enter. The atmosphere is unmatched for interactivity and nostalgia, bringing what was once just tales into a fully realized universe, where exploration takes precedence as you proceed on your journey towards becoming a legend. 

Gameplay

The gameplay within Hogwarts Legacy is quite layered. Starting as a rather novice (yet still skilled) wizard or witch, the player must attend classes in order to learn spells, create magical plants, and gain experience by simply exploring and talking to various students and professors who are willing to guide you along your way. While on paper it may sound like a stretched-out tutorial, Hogwarts Legacy has provided a more involved experience here, where the player feels like an integral part of the school, with the ability to poke and prod at nearly anything in order to obtain new magic and abilities that assist in pushing forward within the main story. 

Controls are simple at the core, with the player being equipped with a wand, an eventual broom, and even beasts later that will all allow new areas of the map to open for exploration. I really cannot stress enough how large the world is, and thankfully, the gameplay is silky smooth as these controls are tight and fluid outside of a few camera nuances that can usually be adjusted to after just a short time. Nearly every portion of the school can be explored and trekked through on your journey, and there is something really captivating about how the world moves around you as you simply exist within it. Players will see staircases and doors animate before them, while also able to take to the skies and breeze through the wind on their broom – viewing sights only once dreamed of, and of course take up quests as they attempt to solve smaller puzzles and problems that NPCs have, in exchange for currency or collectibles that broaden your arsenal for combat. 

While the world here is mostly at peace outside of the center plotline, there are a lot of reasons to use your wand for fighting. Dark wizards and entities run amuck all over the grounds just outside the school, as well as several other beasts that only can be handled through magic. Luckily, there is a very wide arsenal that you are equipped with that can take down foes with a little practice. Utilizing your wand, you must chain together attacks in order to take out enemies. A basic attack will be your standard blow, with other abilities coming into play to weaken or disable enemies. For example, some enemies can be levitated or disabled in order to break through specific defenses. Others require special techniques involving a colored spell system in order to take out. For example, an enemy with a yellow shield typically will need that type of magic used in order to be vulnerable, so the player must understand how to chain and attack in order to take them down. It does get more complicated, but the game allows players entry into its own depths with those classes and chores within the school, so progression feels natural and organic.  

Of course, the world itself also will require spells to be used in the same manner to explore. Players can flip switches, open locks, and simply interact with items in order to open new paths and obtain items, and there are so many items and scrolls hidden that most will find no issue diving in and feeling fully immersed as Hogwarts simply begs the player to prod the grounds, not only to progress – but to get silly enjoyment out of the mundane. If you are a longtime fan, there is so much to be captivated by, and the quality of the world building is almost unparalleled. From the fauna to the moving pictures and beyond – I never have seen anything like Hogwarts Legacy in terms of a simple video game providing such satisfaction and reward for simply exploring, as even side-quests feel meaningful with the bounties they bring that continue to broaden the universe you are in. 

At times, it almost feels like too much. There is so much to do and see that it took me personally four hours before I even stepped onto my first quest, and that never let up once for my entire playthrough. Customization is also well balanced, with the ability to gather materials to craft and build outfits and combat items readily available once unlocked. Luckily, the game never forces decisions to be permanent, so you can always adjust attire and spells to best fit how you want to play the game. For instance, you can equip any attire and hide it if it doesn’t fit your own personal style. The HUD also is rather intuitive, allowing the players to map out spells to different control sets, and then change to those on the fly. This means you can have non-combat sets and combat sets, fully ready for whatever mission and able to be switched with the press of a button. 

Sure, there are a few minor setbacks. Minor glitches occur at times that do not break the experience but can cause a little annoyance. The vibration function on the controller sometimes can get stuck, making the player reload checkpoints to get it to stop at times. The gear can also over encumber the player, and while taking up specific quests can fix this, it is something that can be a bit of an annoyance as if you pick up too much gear, you must decide to destroy old garbs before collecting new ones. Again, these nags are very minor in scope compared to the entire experience, and something a patch should be able to work out quickly. This is a game that you ultimately play at your pace. Sure, you can breeze through the plot in around twenty hours, but for those who want more, several playthroughs are demanded to see everything this world has to offer. 

Visuals

From the lighting to the character models and heavily detailed environments, this may be the game that truly captures the capabilities of this current generation of consoles. The level of detail is astonishing, with fluid animations of both the characters and the world itself, providing an incredible atmosphere that at times can be breathtaking. Hogwarts Legacy is one of those titles you can use to show off the power of your platform, setting a bar for all other games to come after it with its lavish fauna and depth as past stories unfold through an environment that builds around the player. The character models also are well done, with faces able to show emotion – bettering the storytelling that over-arches the main experience. 

Audio

The sound is also stellar. The soundtrack is as you would expect, with familiar tunes that work well at capturing the importance of moments of discovery. There is something splendid about the way this title makes you feel on that first broom ride or by finding specific treasures that creates a warm, rewarding feeling, and that is one of the finest features it offers overall. The vocal performances are also great, with each actor managing to deliver in an exceptional way, ensuring that the narrative feels just as important as the element of exploration.  

Overall

Hogwarts Legacy is a technical spectacle. For a fan of the franchise, there is so much to do and see and everything feels engaging and interesting, with one of the finest video game universes I have personally ever seen to date. Whether you want to cause chaos or do good, there is something for everyone here, and the journey from sorting hat to end credits is one that truly needs to be seen for any fan of this magical wizarding universe. Fans who have waited for years to get to experience those words in the pages of books can finally expand their experience in a world built for them, which they can fully explore and customize. While it may be a licensed game, Hogwarts Legacy enters this generation with style, delivering an incredible experience that will not soon be forgotten. 

Capsule Computers review guidelines can be found here.

KINGDOM COME: DELIVERANCE CELEBRATES FIFTH ANNIVERSARY

Party Like It’s 1403 With A Brand New Trailer And Additional Czech & Japanese Voiceovers

Sydney, Australia – 14th February 2023: Warhorse Studios and Prime Matter are celebrating the 5th anniversary of critically acclaimed historical action RPG – Kingdom Come: Deliverance – with the launch of a new trailer and addition of two new fully synchronised language packs for PC versions of the game: Czech and Japanese.

The former was the result of a fan and community initiative and highlights the love and passion of an ever-growing fanbase all around the world. Players can go for full immersion as they play as Henry Jindrich in feudal Bohemia with native Czech language.

The Japanese voice-overs were commissioned due to local demand and will expand the appeal of the franchise across Japan as players take Henry on his adventures.

With over five and a half million copies sold and over 30 global awards to date, Kingdom Come: Deliverance is now an established classic among RPG afficionados and history buffs alike and is still one of the most immersive RPG’s to date.

Audentes fortuna iuvat!

About Warhorse Studios

Warhorse was founded in 2011 by industry veterans Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR. Combined creativity of the experienced team gave birth to Kingdom Come: Deliverance – an open world, realistic, single player RPG set in medieval Czech Kingdom. It was successfully released on 13 February 2018 for PC, PlayStation 4 and Xbox One.

https://warhorsestudios.cz

Warhorse Studios is a PLAION company.

About Prime Matter

Headquartered in Munich, Germany, Prime Matter the premium gaming label dedicated to delivering a range of diverse and immersive games from amazing gaming development talent all around the globe.

Working across projects of all styles, scopes and sizes, single-player, co-op to live ops, from producing to publishing, from ambitious teams taking their first step that need full support without compromising their dream to larger established successful studios searching that next step in the global market and building of brands.

Prime Matter looks to lead through creativity, expression and passion, with games that will grip and enchant with enthralling story-telling, winning an audience with its incredible moments and larger-than-life experiences. Prime Matter is a proud member of PLAION.

WWE 2K23 – Full Roster Revealed

2K today revealed the full WWE 2K23 Superstar roster featuring 100 of WWE’s top playable talent available at launch. Headlining the main event of the full reveal are Superstars making their debut on the WWE 2K roster for the very first time such as Cody Rhodes, Bron Breakker, Alba Fyre, Cora Jade, and global music phenom Bad Bunny.

Fan favourite WWE Legends including Cover Superstar John Cena, The Undertaker, Hulk Hogan, “Macho Man” Randy Savage, Stone Cold Steve Austin and The Rock were also revealed alongside today’s most popular Superstars such as Roman Reigns, Sami Zayn, Becky Lynch, Bianca Belair, and Rhea Ripley.

The full WWE 2K23 Superstar Roster available at launch can be found HERE. (and also below)

  • AJ Styles
  • Akira Tozawa
  • Alba Fyre
  • Alexa Bliss
  • Aliyah
  • André the Giant
  • Angel Garza
  • Angelo Dawkins
  • Apollo Crews
  • Asuka
  • Austin Theory
  • Axiom
  • Batista
  • Bayley
  • Becky Lynch
  • Beth Phoenix
  • Bianca Belair
  • Big Boss Man
  • Big E
  • Bobby Lashley
  • Boogeyman
  • Booker T
  • Braun Strowman
  • Bret “The Hit Man” Hart
  • Brie Bella
  • British Bulldog
  • Brock Lesnar
  • Bron Breakker
  • Bruno Sammartino
  • Brutus Creed
  • Butch
  • Cactus Jack
  • Cameron Grimes
  • Carmella
  • Carmelo Hayes
  • Cedric Alexander
  • Chad Gable
  • Charlotte Flair
  • Chyna
  • Cody Rhodes
  • Commander Azeez
  • Cora Jade
  • Cruz Del Toro
  • Dakota Kai
  • Damian Priest
  • Dana Brooke
  • Dexter Lumis
  • Diesel
  • DOINK
  • Dolph Ziggler
  • Dominik Mysterio
  • Doudrop
  • Drew Gulak
  • Drew McIntyre
  • Eddie Guerrero
  • Edge
  • Elias
  • Eric Bischoff
  • Erik
  • Ezekiel
  • Faarooq
  • Giovanni Vinci
  • Finn Bálor
  • Gigi Dolin
  • Goldberg
  • Grayson Waller
  • Happy Corbin
  • Hollywood Hogan
  • Hulk Hogan
  • Humberto Carillo
  • The Hurricane
  • Ilja Dragunov
  • Indi Hartwell
  • IYO SKY
  • Ivar
  • Jacy Jayne
  • Jake “The Snake” Roberts
  • JD McDonagh
  • Jerry “The King” Lawler
  • Jey Uso
  • Jim “The Anvil” Neidhart
  • Jimmy Uso
  • Jinder Mahal
  • Joaquin Wilde
  • JBL
  • John Cena
  • Julius Creed
  • Kane
  • Karrion Kross
  • Katana Chance
  • Kayden Carter
  • Kevin Nash
  • Kevin Owens
  • Kofi Kingston
  • Kurt Angle
  • LA Knight
  • Lacey Evans
  • Liv Morgan
  • Lita
  • Logan Paul
  • Ludwig Kaiser
  • MACE
  • “Macho Man” Randy Savage
  • Madcap Moss
  • Mansoor
  • Matt Riddle
  • Maryse
  • Molly Holly
  • Montez Ford
  • Mr. McMahon
  • Mustafa Ali
  • MVP
  • Natalya
  • Nikki A.S.H.
  • Nikki Bella
  • Nikkita Lyons
  • Noam Dar
  • Omos
  • Otis
  • Queen Zelina
  • Randy Orton
  • Raquel Rodriguez
  • Razor Ramon
  • Reggie
  • Rey Mysterio
  • Rhea Ripley
  • Rick Boogs
  • Ricochet
  • Ridge Holland
  • Rikishi
  • Rob Van Dam
  • Robert Roode
  • Roman Reigns
  • Ronda Rousey
  • Rowdy Roddy Piper
  • Roxanne Perez
  • R-Truth
  • Sami Zayn
  • Santos Escobar
  • Scarlett
  • Scott Hall
  • Seth Rollins
  • Shane McMahon
  • Shanky
  • Shawn Michaels
  • Shayna Bazler
  • Sheamus
  • Shelton Benjamin
  • Shinsuke Nakamura
  • Shotzi
  • Solo Sikoa
  • Sonya Deville
  • Stacy Keibler
  • “Stone Cold” Steve Austin
  • Stephanie McMahon
  • Syxx
  • Tamina
  • T-BAR
  • Ted DiBiase
  • The Miz
  • The Rock
  • Titus O’Neil
  • Tommaso Ciampa
  • Triple H
  • Trish Stratus
  • Tyler Bate
  • Ultimate Warrior
  • Umaga
  • Undertaker
  • Vader
  • Veer Mahaan
  • GUNTHER
  • Wes Lee
  • Xavier Woods
  • Xia Li
  • X-Pac
  • Yokozuna
  • Zoey Stark

RUTHLESS AGGRESSION PACK

  • Brock Lesnar ’01
  • The Prototype
  • Randy Orton ’02
  • Leviathan

BAD BUNNY BONUS PACK

  • Bad Bunny

DEAD ISLAND 2 IS COMING….

DEAD ISLAND 2 COMING 3RD FEBRUARY, 2023, 28th April 2023

21st April 2023!  This time we’re sure because

DEAD ISLAND 2 HAS GONE GOLD

HELL-A, CALIFORNIA, 13th February 2023 (Sydney, Australia, 14th February 2023) | Deep Silver and Dambuster Studios are in equal measures absolutely thrilled and totally relieved to confirm that the long anticipated zombie slaying saga Dead Island 2 has GONE GOLD. As a celebration the two companies have also decided to shorten the wait for fans and release the game one week earlier than they were expecting. Zombie slaying will now commence on Friday, 21st April 2023. 

The ground breaking Dead Island franchise first hit the scene in 2011 with one of the most viewed videogame trailers of all time.  The latest instalment, which was announced with a gloriously gory trailer during gamescom’s Opening Night Live event in 2022, takes players on a blood soaked, pulp voyage to escape Los Angeles, now nicknamed HELL-A, as it descends into zombie-infested chaos with all of the over the top action and dark humor that fans will be expecting. 

Until the game releases, Deep Silver will be revealing more gameplay and trailers for fans of the franchise to enjoy before they embark on their own fight for survival on 21st April 2023.

Pre-orders are live now and the game will release on Xbox Series X and Xbox One, the all-in-one games and entertainment systems from Microsoft, PlayStation®5 and PlayStation®4 computer entertainment systems and the Epic Games Store for PC.

STORY

A deadly virus is spreading across Los Angeles, turning its inhabitants into ravenous zombies. The city is in quarantine and the military have retreated. Bitten, infected, but more than just immune, you learn to harness the tainted powers running through your veins. Only you, and the handful of other swaggering assholes who happen to be resistant to the pathogen, hold the future of Los Angeles (and humanity), in the balance. You were born to this.


As you uncover the truth behind the outbreak you’ll uncover the truth of who – or what – you are. Survive, evolve, save the world – just another day in LA!

FEATURES

  • Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach.
  • Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and brutally tactical options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it.
  • Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds.
  • Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive?
  • A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip.

For more information on Dead Island 2 follow us on Twitter, Instagram and on Facebook at @DeadIslandGame or at www.deadisland.com.

© 2023 PLAION GmbH and published by Deep Silver. Developed by Deep Silver Dambuster Studios. Additional development by Fishlabs GmbH. Deep Silver, Dead Island, Dambuster, Fishlabs and their respective logos are trademarks of PLAION GmbH. All other trademarks, logos and copyrights are property of their respective owners. All Rights Reserved.

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires. Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the TimeSplitters and Dead Island franchises. Deep Silver development studios include Deep Silver Dambuster Studios and Free Radical Design, both in Nottingham, UK and Deep Silver Fishlabs in Hamburg, Germany. For more information please visit www.deepsilver.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

ABOUT DEEP SILVER DAMBUSTER STUDIOS

Deep Silver Dambuster Studios is a AAA game developer with a heritage spanning over 20 years, with around 170 designers, narrators, artists, programmers and engineers making up the talented team.

Established in Nottingham (UK), the studio was founded by a passionate team of games industry veterans, with the genesis of the studio traced back to the late 1990s, when several people formed Free Radical Design where they worked on TimeSplitters.

In 2014 the studio was acquired by Deep Silver and rebranded Deep Silver Dambuster Studios. It released Homefront: The Revolution for PlayStation 4, Xbox One and PC in 2016. In the 12 months following the launch of Homefront it released additional Resistance Mode content and three individual story expansions; The Voice of Freedom, Aftermath and the final story bookend, Beyond the Walls.

The studio is now developing the next instalment in the highly successful Dead Island series of games.

 For more information please visit www.DSDambuster.com.

ABOUT PLAION

PLAION is a leading independent developer and producer of games and entertainment products, with ten development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.
PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.

The Pokemon Company, THQ Nordic, Devolver Digital, and More Headline PAX East 2023

BOSTON – Feb 13, 2023 – The preliminary exhibitor list for PAX East 2023, the East Coast’s most-attended gaming event, is now available on the PAX website. PAX East will welcome gamers from around the world to the Boston Convention and Exhibition Center (BCEC) starting Thursday, March 23, through Sunday, March 26, 2023.

The Pokemon Company, Yacht Club Games, THQ Nordic, Devolver Digital, and Inti Creates are a few of the publishers ready to show off some of their most anticipated upcoming releases at PAX East this year. Chucklefish, Ysbryd Games, XSEED Games, and Plaion will also take over the expo hall with hands-on opportunities for unreleased titles, merchandise from fan-favorite games including limited-edition pins, and much more.

Tech and hardware giants like Intel, Corsair, and AORUS (GIGABYTE) will have booths alongside industry-renowned indie publishers such as Finji, Raw Fury, Brace Yourselves Games, PM Studios, and many others eager to connect with attendees on the PAX East show floor.

In addition to a jam-packed expo hall, PAX East 2023 will treat attendees to a weekend filled with panels from fan-favorite content creators and video game industry icons, as well as esports-tournaments, live concerts featuring beloved video game music, freeplay lounges, and community meetups.

“We can’t wait to get back to Boston for PAX East, and kick off another year of shows,” said Jerry Holkins, co-founder of Penny Arcade and PAX. “The designers went above and beyond on the theme this year, and we can’t wait to welcome gamers home.”

Media and content creators can register for badges here.

For badge purchasing, travel info, event schedules, FAQs, and more, check out the PAX East website, and follow PAX on Twitter, Facebook, Twitch, YouTube, and Instagram.

About PAX

PAX, or Penny Arcade Expo, is a festival for gamers to celebrate gaming culture. First held in Seattle in 2004, PAX has nearly doubled in size each successive year, with PAX Prime 2014 selling out of tickets in a matter of minutes. Connecting the world’s leading game publishers with their most avid and influential fans, PAX expanded with a second show in Boston in 2010, and a third in San Antonio in 2015, making it the three largest gaming shows in North America. The first international PAX was held in Melbourne, Australia in 2013. In 2017, Penny Arcade established PAX Unplugged, its first tabletop-focused show, held in Philadelphia.

About ReedPop

ReedPop is a boutique group within RX – one of the world’s leading events organizers. Launched in 2006, the group has become the number one producer of pop culture events across the globe as well as a full service digital content provider and media company. Delivering once-in-a-lifetime fan experiences curated specifically for localized audiences, ReedPop currently features events in North America and Europe, including: New York Comic Con (NYCC), Chicago Comic & Entertainment Expo (C2E2), PAX West, East, and Unplugged, Emerald City Comic Con (ECCC), Star Wars Celebration, MCM Comic Con, Eurogamer Expo (EGX), Star Trek Missions and more. In addition to organizing and managing events, ReedPop also runs and operates the Gamer Network and its portfolio of leading gaming websites including Eurogamer, Rock Paper Shotgun and GamesIndustry.Biz. The staff at ReedPop are a fan-based, globally focused group of professionals that are uniquely qualified to build and serve the communities with whom they share a common passion.

About Penny Arcade

Penny Arcade has been the world’s most popular webcomic for over 20 years, with over 3.5 million readers. Started in 1998 in the living room of Mike Krahulik & Jerry Holkins, it has grown into a media empire encompassing multiple beloved properties such as Lookouts, Automata, and beloved D&D live-play series Acquisitions Incorporated. Penny Arcade was responsible for the creation of Child’s Play, a gaming charity that has raised over $45 million dollars for children across the world. They are also the founders of PAX, the number one consumer gaming festival in North America, with hundreds of thousands of loyal visitors every year.