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Lunark Review

Lunark

Developer: Canari Games
Publisher: WayForward
Platforms: Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X (Reviewed), Switch
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

Of the many game genres that took off at the rise of gaming, the cinematic platformer is one that has had many standout titles back in the early ’90s with the likes of Flashback and Out of this World but nowadays the genre has mostly fallen to the wayside outside of a few exceptions. Now one such title is looking to bring back the feel of the classic cinematic platformer with its own sci-fi tale in the form of Canari Games’ Lunark. With a retro feel, aesthetic, and design is this title that harkens back to the classics of the genre worth your time?

Story

Sometime in the far off future humanity has ventured out into space to find itself a new world capable of thriving as a species and in Lunark they have managed to do so with the world of Albaryne serving as their new home and the former moon being their means of transport as it is not only a moon but a space station now as well. The only problem is, humanity is hardly thriving here as a dystopian ruling class of the rich and AI holds the people down with an iron grip. Players take on the role of Leo, a unique member of society who has extraordinary abilities but appears to be rapidly aging as a result. 

Leo is tasked with retrieving an artifact from some local ruins on the planet by his mentor and owner of the local robot factory. Once his task is completed Leo quickly finds himself mixed into a rebellion and finding himself on the run all while slowly uncovering the dark and dangerous secrets of the planet as well as what humanity has done since they arrived there. To go into too much detail would spoil the surprisingly well-written storyline but it must be said that Lunark’s storyline is an enjoyable sci-fi tale that has its fair share of twists and revelations despite the plot only unfolding through short interactions, some of which are entirely optional extra dialogue from NPCs, and a number of collectable logs in the latter portion of this roughly five hour long game.

Gameplay

Every element of Lunark has been designed as something of a love letter to the cinematic platformers of yesteryear, including the way Leo controls, moves around the various cityscapes, sewers, jungles, and more that players will travel through, and fights against the robots and various creatures he encounters. Players are quickly given a rundown of the, frankly imprecise, control scheme that they will be working with to showcase how Leo will have momentum as he runs and jumps as well as climbing up and down ledges to navigate the world and avoid drops that would otherwise be deadly.

This means that players will need to get the hang of these retro controls because otherwise they may be in for a bad time when they come face to face with the platforming and combat. Leo moves with a purpose but also often feels like he is just a step behind players pushing the jump button at times. This can lead to some missed jumps and deaths that would otherwise seem easy and unfortunately the game also has a stubborn tendency to move Leo’s hurtbox slightly slower than his actual character animations meaning players may be ducking a projectile last second only to still get hit by it or find themselves struck with a laser beam trap even though they’ve already moved out of the way.

Lunark does an excellent job at keeping players on their toes by varying up the locations players explore as well as the enemies they need to face off against in these locations. There is a certain level of difficulty that increases from location to location but players will find their skills rewarded as they use what they have learned to surmount the obstacles in their path, even if one happens to be a rather dreadful stealth section.

While a bit frustrating at times, players will get the hang of things and once they do Lunark feels like a great platformer that has quite a lot of stylistic choices working in its favor. Leo will initially start with only three pips of health but can gather shield charges that allow him to stand still and tank a hit as well as collect shells, most of which are located in hidden locations, that can be traded in for a permanent increase to his health and feel like a solid reward for player exploration. Along these same lines Leo will find fruits through his travels that can heal him but even if he should fall in combat or down a pit the game does make use of some, generally, solid checkpoints.

That being said, the checkpoints that players will often need to rely on are incredibly inconsistent and at worst don’t save should players need to walk away from the game. While some of the simplest sections of the game will have almost immediate checkpoints there are also far more difficult sections with multiple enemy encounters, traps, and jumps that will see players needing to restart an incredibly long section to the point of frustration. It also is worth noting that, should players close the game in any form or have it crash on them which it did a few times during our playthrough, it will restart the stage entirely rather than reload from a checkpoint.

Visuals & Audio

With a rotoscope-style approach to its pixel graphics Lunark does an excellent job looking both retro and nicely detailed at the same time. Some early locations may appear a bit too chunky for their own good but many locales that players travel through have quite a lot of detail to their backdrops and character details are represented well in portrait form as well as during the few cut-scenes that happen throughout the game. It is worth noting that since this was a Kickstarter game nearly every examinable object is simply a list of names and even some NPCs will have a complete style change and full name to represent the backer which is a bit distracting

Lunark does not feature any voice work nor does it feature grunts of any kind to represent characters talking with one another but it does have some great sound effects and stellar retro style background music that would match any of the classic cinematic platformers of the ‘90s.

Overall

Lunark may not be a game for everyone as it does its best to stay true to the cinematic platformer genre which in and of itself may put off some players but those looking to see what the game has to offer will find themselves in for something of a treat. This retro styled platformer emulates the feeling of the early ’90s exceptionally well with its visual style and controls and tells a satisfying tale at the same time, even if it takes some getting used to along the way.

Capsule Computers review guidelines can be found here.

Accessibility Tags roll out this week on PlayStation Store on PS5

As Sony Interactive Entertainment (SIE) strive to make gaming more accessible for all players, today the team is excited to announce that Accessibility Tags are rolling out globally this week on PlayStation Store on the PS5 console.

Accessibility Tags allow game developers to provide detailed insight on accessibility features supported in their games. As players browse various game hubs on PlayStation Store game hubs on PS5, they’ll see a list of accessibility features by pressing the “Triangle” button if the game selected supports Accessibility Tags. These can range from visual and audio accessibility settings to DualSense controller options, difficulty settings, and online communication features like chat transcription.

Watch this clip showing Accessibility Tags in the Ghost of Tsushima Director’s Cut game hub on PS5.

Accessibility Tags will be available for PS5 and PS4 games on PlayStation Store on PS5 and will allow players to easily see if the game they want to play features the accessibility options they’re looking for. Here’s a sampling of the more than 50 Accessibility Tags available for game developers to choose from, across six categories:

  • Visual accessibility features, such as clear text, large text, colour alternatives, audio cues and directional audio indicators. 
  • Audio features, such as volume controls, mono audio, screen reader and visual cue alternatives.
  • Subtitle and caption options, including subtitle size, clear captions, and large captions.
  • Control options, including button remapping, thumbstick sensitivity, and ability to play without button holds, rapid button presses or motion control.
  • Gameplay options, such as difficulty settings, skippable puzzles, simplified quick time events, and game speed.
  • Online communication options, such as text or voice chat transcription and ping communication.

Accessibility Tags on PlayStation Store for PS5 will gradually release for players this week. At launch a variety of games such as Days Gone, Death Stranding Director’s Cut, Ghost of Tsushima Director’s Cut, God of War, God of War Ragnarök, Gran Turismo 7, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, and Returnal will support Accessibility Tags. SIE are just starting to roll out this feature and are collaborating with a wide range of developers to implement this feature in their game hubs on PS5 in the coming weeks and months.

Together with the wide array of accessibility settings within the PS5 console UI, Accessibility Tags will empower players to personalise their PS5 gaming experience to their individual gameplay needs. They’re the latest step in SIE’s journey to make gaming more accessible, alongside inclusively-designed games from PlayStation Studios and upcoming products like Project Leonardo.

To find out more about the Accessibility Tags head to PlayStation.com.

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STRAIGHT4 STUDIOS SECURES PLAION PUBLISHING DEAL

Veteran Sim Racing Developers Straight4 Studios Announce Strategic Partnership With PLAION

Sydney, Australia – Tuesday, April 4th, 2023PLAION, a leading independent developer, publisher and distributor of entertainment products, is proud to announce a newly signed publishing deal with Straight4 Studios. The newly formed studio is led by veteran sim racing developer, Ian Bell, whose resume includes titles such as Need for Speed: Shift, Test Drive: Ferrari Racing Legends, Shift 2: Unleashed, and the GTR and Project CARS franchises.

“The much-anticipated return of one of sim racing’s most iconic development teams has been immeasurably strengthened by our strategic partnership with PLAION. The whole team has been energized by what PLAION will bring to our game,” said Kevin Boland, Chief Development Officer at Straight4.

The strategic partnership will be focused on development of a yet to be announced sim racing title which is being built by many of the key talents behind Slightly Mad Studios along with a team of other industry veterans.

“Our vision for this new game is a hardcore racing sim with a commitment to bringing the community the kind of simulation and modding tools they want. PLAION immediately understood our ambition and potential and we have every confidence that this new partnership will play a defining role in pushing the sim racing industry to a whole new level of realism and fun,” said Ian Bell, CEO at Straight4 Studios.

“We’re always on the lookout to find new partners to work with and bring something truly special to our audiences. Straight4 Studios has a fantastic vision and a team with an outstanding list of games under their belt. Racing Sim fans, this will be one to look out for,” said Klemens Kundratitz, CEO at PLAION.

The new title will launch on PC, PlayStation 5, and Xbox and will be the spiritual return to the glory days of sim racing’s past while featuring a new, bespoke physics engine and cutting-edge graphics.

For more information, please visit plaion.com​ m

More details about the Studio: straight4.com & twitter

About Straight4 Studios

Straight4 Studios features many of the key talents that have shaped sim racing’s heritage for over two decades. This exceptional legacy includes AAA-bestsellers such as the GTR® series, and the 2-time gamescom “Best Simulation” award winner and multi-million-selling Project CARS franchise.

With over 20 years’ worth of remote work experience and working from three continents, Straight4 Studios’ veteran staff have earned dozens of industry awards.

Merging the passion for motorsport and values derived from the sim racing community with the precision of a new, AI-driven physics engine and cutting-edge graphics, Straight4 Studios is hard at work developing the next generation of AAA-racing simulation.

About PLAION

PLAION is a leading independent developer and producer of games and entertainment products, with ten development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns ten game development studios: Deep Silver Volition (Champaign, IL, USA), Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.

NARAKA ditches swords for sci-fi in April Fool’s event

Breakout battle royale hit gets a deadly glow-up.

24 Entertainment, Hangzhou — April 3  | For a limited time only, in a battle royale set far, far away, NARAKA: BLADEPOINT fans finally get to fulfil a long-time wish. Those who launch into the game will get the chance to unlock an exciting new weapon, inspired by a certain sci-fi icon. 

The clash of blades will be drowned out by a hum and crackle familiar to sci-fi fans around the world. Swapping the melee weapons and mythic powers of NARAKA: BLADEPOINT for something a little more other worldly, players can get access to this exclusive skin for the Longsword by randomly opening chests and crushing items during gameplay. Why not add some interstellar style to your Forerunner loadout? Just don’t get cocky; this item will only be available from today until April 4th before vanishing into hyperspace. 

For those who manage to unlock this exclusive reward, it will make a fine addition to their collection as the war rages on in NARAKA: BLADEPOINT. There are other April Fool’s items to discover too, including quirky outfit options such as the funny canine headwear. 

Having recently kicked off Season 7: Untamed and welcoming Akos Hu, the title’s fifteenth playable character, there’s plenty of surprises still in store for 2023. Want to keep up to date with all the latest NARAKA: BLADEPOINT action? Go to the official NARAKA site, Twitter, Facebook, Twitch, Steam, and Discord.

About 24 Entertainment
24 Entertainment is a Chinese game studio founded by a group of artists, engineers, and designers who are all gaming industry veterans. We have a shared vision of introducing global players to Eastern cultures through cutting-edge gaming technology.

Become the Most Valuable Slayer in RuneScape’s “Fort Forinthry: Unwelcome Guests”

This update features new Slayer challenges, creatures, and welcomes The Raptor as the new Slayer Master

CAMBRIDGE, UK April 3, 2023 RuneScape’s Fort Forinthry Season continues with a brand-new mini-quest and Slayer Challenge which introduces a new Slayer Master in fan-favorite character The Raptor, as well as new skilling rewards. “Fort Forinthry: Unwelcome Guests” launches on Monday, April 10, for RuneScape members.

Following the events of “Fort Forinthry: Murder on the Border,” the Fort is facing a growing threat of an unexplained horde of undead wandering the perimeter. Players will join forces with their new Slayer Master, The Raptor, to vanquish the horde and investigate where this brand-new type of enemy is coming from. “Unwelcome Guests” will give players their first encounter with the villainous necromancer, Zemouregal, whose role in the story will be explained in coming updates.

“Fort Forinthry: Unwelcome Guests” introduces four brand-new slayer creatures, including the Fetid Zombie, Bound Skeleton, Risen Ghost, and Armored Phantom. Players that conquer these new fiends will earn Slayer Trophies, which provide increasing rewards, buffs and a rare drop of a new two-handed magic ability.

As with all Fort Forinthry updates, the Construction skill will play a vital role in continuing the story. Players will build the Guardhouse, which will provide additional buffs for the Slayer skill, which include additional damage bonuses and higher spawn rates for Elite monsters.

“Fort Forinthry: Unwelcome Guests” is members-content. For more information, please visit the RuneScape website. RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

About RuneScape

More than twenty years in the making and acclaimed by PC Gamer as “one of the most endearing and unique MMOs available,” RuneScape is an ever-expanding, living game that’s bursting with activity and life. Today RuneScape is one of the world’s longest-running online games, welcomed almost 350 million player accounts, and is at peak popularity with millions of players.

Set in a medieval fantasy land, begin by creating a character and then embark on epic journeys through a vast sandbox world that’s full of gods, warring races, unexplored dungeons, and glittering riches. Propelled by the game’s narrative, choose your own path through enthralling quests, and progress through 28 diverse skills to shape a single character in a classless world. RuneScape on mobile is now available for iOS and Android devices, featuring cross-platform play between mobile and desktop editions, enabling players to seamlessly jump between devices and take their adventure anywhere. In RuneScape, you get to be the hero you always wanted to be and, with new content added almost every week, there’s always a new and adventurous experience to look forward to. Become the hero you were born to be at www.runescape.com.   

About Jagex

A leader in creating deep and engaging live games on PC and mobile, Jagex’s flagship MMORPG, RuneScape, has welcomed almost 350 million player accounts to its world and is a $1 billion lifetime revenue franchise. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds, and our community-focused development ethos empowers players to have a real say in how each game is shaped. Now we’re expanding and extending our portfolio with fresh franchise titles and new IP to bring life to the living games of the future. Jagex employs more than 450 people at its Cambridge headquarters. Career information can be found at www.jagex.com.

The Murder of Sonic the Hedgehog Released Free on Steam

With today being the day it is, usually fans cannot take any game announcements serious but Sega has been an exception in the past and it turns out, this year they are also releasing something special for April Fool’s day. The company has released The Murder of Sonic the Hedgehog, a visual novel that takes place on Amy’s birthday where she hosts a special murder mystery party for her friends on the Mirage Express but something more dangerous actually be happening in the background.

Players will take on the role of an original character that must interview and investigate some of the favorite characters from the series. The visual novel has been released for free on PC through Steam and the company even released a trailer and screenshots to accompany the game that can be found below.

CRYMACHINA English Introduction Trailer Released

NIS America has released a trailer for CRYMACHINA that focuses on introducing elements of the game’s story as well as showing off some of the action RPG’s gameplay. CRYMACHINA is developed by Aquria and is set in a future where mechanical girls battle to survive in an attempt to become a “real human.” Players will follow the story of three such girls, the recreated psyches of deceased humans instilled in synthetic bodies called E.V.E. while exploring the dark world of Eden to discover the secrets hidden within.

The trailer can be found below and currently CRYMACHINA is set to be released in the West sometime this fall for the PlayStation 5, PlayStation 4, Nintendo Switch, and PC.

LUNARK – Gameplay

In LUNARK we learn the ropes of the retro control scheme and explore some ancient ruins before chaos breaks loose.

A pixel-art sci-fi adventure set in the midst of a rebellion against a totalitarian regime, LUNARK is a modern take on the 2D cinematic platformer genre of the ’90s. Run, jump, hang, climb, roll, and shoot your way through gorgeous and mysterious locations!

LUNARK
Developer: Canari Games
Publisher: WayForward
Platform: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox, and PC (STEAM)
Release Date: 30th, March 2023
Price: $19.99 USD

Available now: http://www.canarigames.com/

Summary:

Recommended – Lunark does an excellent job mimicking cinematic platformers of the ‘90s to its benefit but also to its detriment, resulting in a solid sci-fi tale that can be a bit too frustrating at times.”

Check out our Review for LUNARK here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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MILESTONE AND DORNA WARM UP THE ENGINES IN VIEW OF MotoGP 23, AVAILABLE ON JUNE 8th

  • The official MotoGP™ videogame with riders and tracks of the 2023 season
  • A lifelike career mode with turning points to let players choose their path to glory
  • Two brand-new features to enhance realism: Dynamic Weather and Flag-to-Flag*

Milan, Italy, March 30, 2023 (Sydney, Australia, March 31, 2023)Milestone and Dorna Sports S.L. are pleased to announce the upcoming release of MotoGP™23. Featuring all the official riders and tracks of the 2023 Season for the MotoGP™, Moto2™, Moto3™, and MotoE™ categories, the new chapter of the historic franchise will be available on June 8, 2023, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, and Steam.

Watch the Announce Trailer:

Among the most important innovations of MotoGP™23 is the design of the career mode, developed to give players the freedom to build their own journey to becoming a two-wheel legend. In addition, the introduction of turning points will affect career paths based on the performance achieved and the decisions made by each player. After debuting in the final part of a Moto3™ season, it will be possible to move faster through the different classes depending on the results obtained; however, finding a contract will not be easy, as each team will only have two spots and players will have to compete with the official riders to take their place. Turning points will also influence bike development during the seasonal tests, with dedicated challenges to speed up evolution. Importantly, this year rivalries will not be confined to the track; for the first time ever, MotoGP™23 will also feature a social network to interact with riders, teams, and manufacturers. Just like in real life, this will be the place to make friends and to bother rivals, as the AI will behave differently during races based on the way players act on the social network.

Strongly requested by the community, two brand-new features will bring the simulation to a whole new level of realism. Thanks to the introduction of Dynamic Weather, a dry race can now quickly turn into a wet mayhem, where skills and strategy can make the difference. The race can thus be declared a Flag-to-Flag*race with the possibility to return to the pit-lane and switch bikes to gain a strategic advantage. The Advanced AI will finally grant the in-track behaviour of riders to be more coherent with their real-life racing style, as each rider will have a unique personality that will directly affect his actions during the race.

Meeting both hardcore gamers and rookies’ needs, new riding aids for brakes, acceleration, and handling will deliver a gaming experience that is both approachable and ambitious so that everyone can feel the thrills of the real MotoGP™, regardless of their initial skill level. Also, the acclaimed MotoGP™ Academy is back to help players learn the basics or perfect their style with dedicated training sessions.

MotoGP™23will also offer many multiplayer options, both on and offline. For the first time, cross-play** will allow racing with other players regardless of the platform and console generation, whereas the new Ranked Races will ensure fair fights by getting players of the same rank to compete with each other. And the 2-player local split-screen* is back to let players challenge their friends side by side on the couch.

Finally, the helmet, sticker, racing number, and butt patch graphic editors will allow players to show off their style making their journey into MotoGP™ even more unique.

MotoGP™23 will be available on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, and Steam on June 8, 2023.

*Flag-to-Flag and split-screen not available on Nintendo Switch versions

**Cross-play not available on PC and Nintendo Switch versions

Nintendo Switch is a trademark of Nintendo.

About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels™ Unleashed, as well as own IPs RIDE and Gravel.

For more information please visit  www.milestone.it

About PLAION

PLAION is a leading independent developer and producer of games and entertainment products, with nine development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.
PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally – as a global publishing partner – PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria – and the HQ in Munich, Germany – PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.
PLAION is an Embracer Group company.

Compete in an Epic Battle for Glory in LEGO Brawlswith the Base Race Game Mode and Castle Level Update

Bandai Namco Europe announced today that a new Base Race game mode and Castle-themed level are coming to LEGO® Brawls. In this fast-paced and action-packed addition to the game’s already impressive lineup of LEGO themes and play options, fans can mine bricks, build towers and destroy the enemy base to emerge victorious in an epic battle for glory!

In the Base Race mode for LEGO Brawls, players must work as a team to collect as many bricks as possible and use them to build a giant tower before their opponent. One catch – the opposing team can also storm the other team’s base to steal their bricks. Utilizing a solid mix of strategy and skill, players must learn to balance between collecting bricks and attacking the enemy base if they want to seize victory. Moreover, the new update also introduces a variety of new in-game collectibles to LEGO Brawls, including 12 castle-themed LEGO Minifigures, as well as melee weapons, powerups, and emotes.

The update will be available on March 31st at midnight CEST on PlayStation, Xbox, and PC, and on April 1st at 9am CEST on Nintendo Switch. To check out the new LEGO BrawlsBase Race game mode and Castle level update trailer click here:

LEGO Brawls is a family-friendly, brick-based, team action brawler with cross-platform play (cross-play) and multiple game modes that can be enjoyed by players of all ages, skill levels, and play preferences. Players build and compete with custom, one-of-a-kind LEGO Minifigure brawlers tailored to their personality, strategy, and play style with more than 77 trillion customization possibilities. The game features iconic LEGO themed levels, from beloved classic themes like Space and Castle, to fan-favorites such as LEGO Jurassic World™, LEGO NINJAGO®, and LEGO Monkie Kid™.

LEGO Brawls is now available via retailers, Nintendo eShop, PlayStation® Store, Microsoft Store for Xbox, Steam®, Apple Arcade®, Epic Games Store, and GeForce NOW™. For more information, please visit www.legobrawlsgame.com

LEGO® BRAWLS SOFTWARE ©2023 Red Games Co. Produced by Red Games Co. under license from the LEGO Group. LEGO, the LEGO logo and the Minifigure are trademarks of the LEGO Group. ©2023 The LEGO Group. All other trademarks are properties of their owners.