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THE PEGASUS EXPEDITION INTRODUCES A RACE AGAINST TIME IN THE EXODUS CONTENT UPDATE

Sci-fi strategy title sees players face an ever-encroaching enemy in new early access content update; overhaul to the combat system alongside a variety of fixes

Prague, Czech Republic – May 25, 2023 – Fulqrum Publishing and Kalla Gameworks today release The Exodus – the final Content Update for the story-driven, sci-fi grand strategy title The Pegasus Expedition – which is now available via SteamGOG.com and Epic Games Store. The update introduces a brand-new gameplay scenario, alongside gameplay improvements and an assortment of gameplay/bug fixes. 

In this new scenario players face a terrifying and all-consuming enemy, The Biomass, as it spreads across the galaxy. Players will grapple in an intense race against time, as they fight to survive long enough to escape the clutches and ever-growing threat of consumption from this horrific enemy.

This update also brings changes to the galaxy generation, making resource exploitation potential more specialised and highlighting this to the player, making for a more straightforward approach to their economic challenges and conquests. In addition, a large-scale overhaul to The Pegasus Expedition’s combat mode gives players greater control over the way they approach each different battle through their campaign.  

A further change implemented for ease of use is the introduction of structure filtering, a new tool that players can use to easily locate the structures they require while building.

The Exodus is the final planned early access content update for The Pegasus Expedition. It follows Scattered Empires, At the Center of It All and The Height of the Empire  – all of which introduced new gameplay scenarios alongside a variety of changes and bug fixes.

About Fulqrum Publishing
Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, that includes both in-house and independent productions. Fulqrum Publishing has successfully launched over 100 game titles including the critically acclaimed series – King’s Bounty, Men of War and Space Rangers. Recent releases include such games as Ancestors Legacy, Deep Sky Derelicts, Fell Seal: Arbiter’s Mark, Forgive Me Father, & more.

About Kalla Gameworks
Kalla Gameworks is a game development studio based in Kuopio, Finland. We are a collective of industry professionals and enthusiasts with a strong focus on immersion and atmosphere and a passion for creating games.

It’s Time to Become Chris, the Last Surviving T-Rex on Earth, in Dynopunk, Launching on PC Today!

Run a Tech-Repairs Shop, Build a Time Machine, and Travel Back in Time, your Ultimate Goal? Overturn your Kind’s Fate!

Use your Tiny Hands to Fix your Clients’ Old Hardware, Build Relationships, Earn a Living and Save Enough Cash to Build a Time Machine. Will you Manage to Travel Back in Time and Change the Past for Good?

Encounter Award Winning Characters, Dive into an Refreshingly Unique Retro World with Nostalgic Graphics and an 1980s inspired Original Lo-Fi Soundtrack!

London, England, May 25th, 2023 – Award Winning Indie Studio Tomato Fantasy Games and Global Publishers 101XP are proud to finally announce the full release of the highly anticipated Dynopunk, live on Steam right now for $14.99!

Prepare yourself to embark on an extraordinary adventure in a retro-inspired cyberpunk world, populated by dinosaurs, all with their own hopes, dreams, jobs and hustles. Here, dinosaurs have evolved to become highly intelligent; creating groundbreaking technologies and feeling… heartbreaking feelings. That’s right, you’ll assume the role of Chris, the last surviving T-Rex on the planet, one who will do anything to build a time machine and travel back to a time where he can change the past for good and avoid his species’ extinction.

Chris has only recently moved to Synth City, opening up a tech repair shop. Utilizing his very tiny hands, it’s your job to work hard to fix things, keep your customers happy and returning, build friendships and save enough money and spare parts for the construction of the time-machine that will bring happiness back into his life. Will you be able to return to a time when other T-Rexes thrived, and find true love?

DynoPunk presents gorgeous pixelated graphics inspired by classic retro games, and is accompanied by an all-original 1980s-inspired lo-fi soundtrack. Immerse yourself in the nostalgic atmosphere and encounter a diverse array of award-winning characters, each with their own distinctive traits, dreams, and personal stories, in a story that is actively shaped by the choices you make in-game.

The branching storyline of the game is shaped by engaging conversations with customers and the quality of your repairs. Precision and customer satisfaction will be vital as you strive to keep them happy! But your job does not stop once the fixed tech is delivered. Build real relationships with your customers, listen to them and share important advice and thoughts. Remember that, everything you say could have a monumental impact on your customers lives!

Experience the thrill and mundanity of fixing gadgets with super tiny T-rex hands, and extracting valuable information from customers to uncover the root causes of their technical issues. Engage in chit-chat with customers, initiating small talk or heartfelt conversations, offering them their favorite beverages, and ensuring their moods remain positive, all in hopes of receiving generous tips for your services.

“We are delighted to bring Dynopunk to players around the world and introduce them to our cyberpunk dinosaur universe filled with very different award-winning characters with unique personalities, dreams and problems,” Shared the team at Tomato Fantasy Games. “With a perfect blend of humor, irony, and adventure, we have poured our hearts into this game, hoping to guarantee an enjoyable and amusing experience!”

Purchase Dynopunk on Steam today, and brace yourself for an enthralling dino-infused journey, as you strive to fulfill your ultimate dream of changing the past and bringing a brighter future, where he can be surrounded by T-Rex family, friends and love.

Monster Menu: The Scavenger’s Cookbook Review

Monster Menu: The Scavenger’s Cookbook

Developer: Nippon Ichi Software
Publisher: NIS America
Platforms: PlayStation 4, PlayStation 5 (Reviewed), Switch
Release Date: Available Now
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

Exploring a dungeon is a core element in nearly every RPG that fans of the genre can think of but while players may spend hours battling against creatures and taking on the bosses within the depths of a dungeon, the real time someone would take to explore such a dangerous place would take far longer. Any trip to a dungeon can be a dangerous one should supplies run low and that is exactly what NIS America’s latest JRPG-roguelike Monster Menu: The Scavenger’s Cookbook looks to explore. Combining cooking with dungeon crawling is a unique combination on its own but does factoring in roguelike elements make this a satisfying dish of a game?

Story

Players take on the role of their own created adventurer who has found themselves lost within the dangerous dungeon called the Sealed Lands. With no clue on what direction to take and on the brink of starvation, it is only through sheer willpower does the player find themselves still moving forward and stumbling upon the rotting corpse of a mysterious monstrosity. With their only choices being death or consuming this strange beast, the player takes a chomp out of the corpse only to pass out from the experience. Magically they manage to not only survive this harrowing endeavor but even find themselves a safe base to use as the launching point for their adventure back to the exit. To make things even better, up to three other customizable adventurers have also found themselves lost within the dungeon and are more than willing to eat any monster or horrific concoction that the player cooks if it means surviving.

While offering players a completely customizable party may make for endless combinations and opening the game up for players to approach the game differently every time, it doesn’t really do any favors for the actual storyline as Monster Menu: The Scavenger’s Cookbook features the bare minimum of set up for placing players within a dungeon and very little else, not even character interaction or even interesting developments. As players examine various scavenging sites and even occasionally from defeating monsters they will obtain various notes that do contain story tidbits that reveal more information about the world and even explain some elements of the game but it is rather unfortunate that there is extremely little story to accompany this unique blend of mechanics and what could have been a tale of desperation taken to ridiculous lengths.

Gameplay

As players begin Monster Menu they will immediately be greeted with an extensive character customization screen that allows them to use one of eight base designs that can be further customized with different colors, accessories, facial structure, and more. This customization goes on to allow players to select their class in combat and even the portrait cut-ins that are displayed when activating skills or selecting the character at the menu. Eventually players can adjust the game’s difficulty a bit by creating up to three other party members in the same manner, allowing players to build a team that they feel will best fit their playstyle from the ground up. Should players want a harder experience, they can venture out with only their primary fighter or only one or two extra allies but it is worth noting that they will immediately lose should their lead character fall in battle. Players can also adjust the game’s difficulty at any time with different difficulties changing calorie consumption rate, XP gain, enemy strength, and more.

With their party created, players will venture out into the isometric 3D dungeon filled with various monsters, gathering points, and treasure chests traveling from floor to floor looking for a way out. Anytime the player is moving they will constantly grow hungrier and thirstier as they explore and will even build up a certain level of tiredness though this can be helped a bit by resting at the camp between floors. Monsters slain in combat and items found from gathering points can be cooked at camp to not only fill a character’s stomach but also provide various buffs as well. In fact, sometimes an awful menu of insects may make a character unhappy but provide a wealth of useful buffs that will remain throughout the current run through the dungeon. 

All ingredients obtained have various levels of freshness and quality so making the most out of your items between stages is vital, especially since players may find themselves unlucky due to the random nature of the dungeon and wind up with very little in the way of items to cook. Of course, the Monster Menu does offer a bit of an alternative if worse comes to worse as players can choose to just devour a defeated enemy, or even a fallen ally, in the middle of combat. Enemies eaten during combat provide instant buffs and even some healing but not only are these temporary but can also come with a number of downsides as well that will remain with the player through the current dungeon level.

Now during exploration players will notice that enemies will always be on the move, even when they are standing still. Battles are triggered as soon as players touch an enemy and, in a rather interesting design, all enemies nearby will enter the fight, meaning that players may find themselves overwhelmed should they run into a large group of enemies without trying to lure them out first. All battles are handled through a turn-based strategy style game with a turn order dictated by speed and various attacks and skills having different levels of reach. For example, a bow user can attack from a distance but must use consumable arrows while magic and lances can target a few squares away only for sword/axe/fist users to only fight directly ahead. While standard attacks can be done without cost, any skills or spells will drain its user of calories and hydration, meaning players will need to balance their survival odds in a fight with how long they can push through with the supplies they’ve scavenged up. Beyond this level of strategy and some basic positioning that can allow fighters to occasionally trigger chain attacks, most of Monster Menu’s SRPG combat is a bit on the simple side.

Thanks to the game’s random nature as well as its elements of a roguelike, players will find themselves coming across foes that will be far too powerful to defeat at times. Some of these may appear as obvious bosses to overcome while others may randomly appear during normal exploration. When the player’s party is defeated, or starves to death, all buffs will be lost, characters will revert to level one, and players will need to start from the bottom again. All is not lost however as players will retain not only the equipment that they have found but also any recipes or upgrades they may have obtained along the way, making players able to push further through the dungeon each time, with players being able to travel to higher floors automatically once they’ve defeated a boss at certain stages. Players can even use currency obtained from defeating monsters to add different variables to change various elements of their current run through the dungeon but these are uninspired feeling at best.

When it comes to crafting, most of what players scavenge for in Monster Menu will be put towards cooking. As mentioned before, ingredients come from defeated enemies as well as gathering points or even dismantling useless equipment. Players can choose to cook from the hip, hoping that their chosen ingredients will result in something edible or can use recipes that will automatically select the best matching ingredients with most having different variables to choose from and levels of quality depending on the items being used. Cooking is a fairly enjoyable endeavor and seeing your characters reactions to meals is a delight, especially when players figure out a party member’s favorite dishes. Alongside cooking there is also standard item crafting as well which is unfortunately a bit less involved and also far more limiting as players can only use recipes located through exploration and there is no room for experimentation. 

Visuals & Audio

Since Monster Menu: The Scavenger’s Cookbook allows for near complete party customization, players will find that the art style is quite charming for the most part but also lacks any highly detailed cut-scenes or CGs as a result. There are some rather great looking monster designs but the actual dungeon itself is rather bland to travel through and character skills aren’t the best looking either. Thankfully the food that players can cook has been presented in glorious looking detail with there being some downright disgusting looking options mixed in with some appetizing looking meals. The game does offer an optional censor that can be applied to gross food though why someone would take away part of the game’s charm is unknown.

NIS America has released the game with both their own English voice track as well as the original Japanese dub and for the most part the English cast is handled well though their only dialogue comes from barks made during combat or exploration. Unfortunately there is a rather limited number of lines when it comes to this so players will find themselves hearing certain voice lines over and over again. The soundtrack features a rather standard collection of music that works fairly well for a fantasy SRPG but doesn’t really stand out.

Overall

Monster Menu: The Scavenger’s Cookbook is a charming but rather lean SRPG that tries to combine a number of different genres together to some reasonable success. This odd blend of roguelike dungeon crawling mixed with SRPG gameplay and a heavy emphasis on cooking makes for a unique experience but one that is watered down with simplistic gameplay, generic dungeon design, and lack of real storytelling.

Capsule Computers review guidelines can be found here.

A Deep Look into Aliens: Dark Descent with the New Gameplay Overview Trailer

PARIS May 25, 2023 – Today Focus Entertainment and Tindalos Interactive, in collaboration with 20th Century Games, revealed a new gameplay overview trailer which offers fans a deeper dive into Aliens: Dark Descent. The video’s in-depth footage and commentary showcases the narrative, protagonists, and gameplay mechanics of the upcoming strategic, real-time, squad-based tactical action game set in the iconic Alien universe. Aliens: Dark Descent releases June 20 on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC.

You are the commander, your squad is your weapon

Aliens: Dark Descent features a fully fledged tactical campaign filled with tense moments, deep strategy, and terrifying revelations. As you explore further, you’ll progress in a complex story and attempt to solve the mysteries of Planet Lethe. Players will manage their squad as a single unit, thanks to innovative and intuitive controls on both keyboard/mouse and controller. Marines react intelligently to orders thanks to a unique Squad Behavior System that dispatches them automatically on the field. When the Xenomorph threat gets overwhelming, they can slow down time at any moment to focus on tactical decisions in the heat of battle.

Marines are well-equipped to alter their environment and deal with hostiles. Flamethrowers can be used to engulf corridors and condemn enemy paths. Suppressive fire is effective at slowing down your enemies, and sentry guns are best used to sustain tough encounters while making sure not to run out of resources.

Every run is unique as the Xenomorphs adapt to player behavior and action. Each choice remains unaltered as players explore extensive, open and persistent levels. Managing the squad’s health and stress levels is equally as important as clearing objectives. And remember, when a Marine dies, they are permanently gone for good.

After each mission, players return to their ship, the Otago: a hub to heal and recruit Marines, as well as to research and develop new tech that improves gear. With five Marine classes available, assign a role to each of your Marines and create a stronger squad to explore further down and battle against an onslaught of iconic Xenomorph creatures.

Gear up and discover the source of a strange and dire threat in Aliens: Dark Descent on June 20 when the game releases on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC. Digital and retail pre-orders are open for all platforms. For more information, visit the Focus Entertainment website.

Marvel’s Spider-Man 2 Gameplay Reveal Trailer

For quite some time Sony fans have been waiting to see just what Marvel’s Spider-Man 2 would have to offer and now Sony has finally revealed the first gameplay video and even an introduction cinematic for one of the game’s newest villains, Kraven the Hunter. Marvel’s Spider-Man 2 will see Kraven looking for his “equal” and targets a rogue’s gallery of villains and the Spider-Men, Peter Parker and Miles Morales. Between the start of Kraven’s Great Hunt and an all-new Symbiote threat to Earth-1048, the heroes have their work cut out for them.

The gameplay trailer where we see Peter Parker’s new suit abilities melded with the Symbiote as well as some of Miles’ new abilities as well as Kraven’s introduction can both be found below alongside a number of screenshots. No release date has still been set at this time for the PlayStation 5 exclusive other than sometime this fall.

Gameplay Reveal
Kraven Introduction

HELL LET LOOSE INTRODUCES BRITISH FORCES TO ITS ESTEEMED WORLD WAR II SHOOTER

Team17 Digital’s immersive strategic shooter introduces new weapons, vehicles, maps and brand-new accessibility features

Thursday, 25 May 2023 – Team17 Digital has today released the latest update for its acclaimed World War II shooter, Hell Let Loose. Step into battle alongside the British Forces, as a brand-new playable faction enters the battlefield, alongside more than 15 new weapons, new vehicles, 2 new maps, locomotion improvements, and non-verbal communication tools.

Update 14 is one of the largest content drops to date for the title and is free for all Hell Let Loose players. This massive update also brings a whole host of quality-of-life improvements to enhance the player experience. 

Key features include:

  • The British Forces are now a playable faction within Hell Let Loose, adding a third team to the Allies rotation. Alongside this new faction, initial British uniforms will be added to the loadout with plans to support future customization.
  • An arsenal of new weaponry adds to the already expansive collection available in-game. Update 14 features more than 15 new weapons, from a Lanchester MK1 submachine gun to a portable Flamethrower Life Buoy.
  • A fleet of iconic vehicles giving players more options when traversing across new terrain, from a Sherman Firefly tank to a Daimler recon vehicle, and Bedford supply and transport trucks.
  • Two brand-new maps give players more history to explore and new battlefields to fight on, expanding the current map rotation implemented in Hell Let Loose.
    • Driel – Taking inspiration from the events of Operation Market Garden, this map will see players battling it out to secure territories while traversing the small villages and farmland of the Netherlands.
    • El Alamein – With a stunningly vast desert landscape, teams will be fighting across mostly open terrain with little to no cover.
  • Non-verbal communication tools allow players without microphone access or those unable to use one to communicate with their teammates – improving the accessibility of the game and helping players make quick calls on the frontlines. The radial wheel features 15 communication options in four key categories.

Hell Let Loose is a hardcore World War II first-person shooter featuring epic battles of 50v50 players across infantry, tanks, artillery, and a dynamically shifting front line. Players can choose from one of 14 playable roles within the infantry, recon, and armor units, each offering a unique gameplay experience. Drop into the battlefield and utilize teamwork and communication to dominate your opposition in an evolving, large-scale warzone.

Hell Let Loose is available to download now on Steam, PlayStation 5, and Xbox Series X|S.

About Team17 Digital

Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 120 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise.

Conquer 16th Century Japan using a Fierce Array of War Tactics in KOEI TECMO’s NOBUNAGA’S AMBITION: Awakening

March Troops Toward the Border while Utilizing a Network of Castles to Secure Victory!

BURLINGAME, Calif. — May 25, 2023 — Today, KOEI TECMO America and developer Kou Shibusawa revealed the use of Province War Tactics and castle support in their upcoming tactical strategy game, NOBUNAGA’S AMBITION: Awakening. The 16th entry in Kou Shibusawa’s historical simulation franchise, NOBUNAGA’S AMBITION: Awakening mixes military might with political diplomacy in a quest to conquer Japan’s Warring States. The title will be available digitally in North America on July 20, 2023 and is currently in development for PlayStation®4, Nintendo Switch, and PC Windows via Steam®.

In NOBUNAGA’S AMBITION: Awakening, players experience Japan’s chaotic Warring States Period by taking over the role of daimyō – a powerful Japanese feudal lord and land owner. As players progress and begin taking over larger pieces of the map, their tactics expand through the cooperation between daimyō and officer provinces. Here, a regent, who is the leader of a province, will propose Province War Tactics, with various scenarios playing out depending on the regent’s ability. Tactics include: joint offensives, with all troops marching towards the same target as the daimyō province; ranging attacks, where provinces attack multiple castles of the same enemy clan all at once; bolster, where troops in the rear send soldiers to the allied units in the frontline; and feint, where troops march near enemy borders, luring them out of their castles to create opportunities for an allied units’ attacks. With so many tactics to choose from, it’s key for players to choose their regents wisely in order to outmaneuver enemy forces!

In addition, players can now appoint roles to castles, helping add new lines of strategy within the castle network. A castle that is deemed a “defensive base” is crucial for defense, setting up a stage for sieges. Meanwhile, having an “assistance base” near the defensive base can help increase the number of protecting soldiers when attacked by a large force of enemies. On top of that, a “resupply base” will help support marches and long-term expeditions with additional supplies when troops are passing through on their way to the next fight. For more information on NOBUNAGA’S AMBITION: Awakening, visit the official site, Like us on Facebook www.facebook.com/koeitecmous and Follow us on Twitter @koeitecmoUS.

ABOUT KOEI TECMO AMERICA CORP.

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

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Dragon’s Dogma II Debut Trailer and Details Released

About a year ago Dragon’s Dogma II was announced to the delighted surprise of many and now Capcom has decided to show off the first trailer, screenshots, and details about the upcoming sequel and while no release window has been given the company has stated that the game will be coming to the Xbox Series X, PlayStation 5, and PC.

Dragon’s Dogma II will make use of Capcom‘s RE Engine and once again allow players to recruit Pawns to their party and provide the player with a wide array of vocations for their Arisen to take as they battle with Pawns and enemies reacting dynamically to the player’s actions on the field. Dragon’s Dogma II begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories. With their heart taken by the Dragon, the Arisen is set on a path to slay that symbol of the world’s destruction.

The debut trailer, found below, features all of the content that fans loved from the original plus a whole lot more including different races of characters, new spells, and more.

Alan Wake II Arrives October 17

It looks like Alan Wake fans won’t have to wait too much longer to see how the story will continue as Epic Games and Remedy Entertainment have announced that they will be releasing Alan Wake II on the Xbox Series X, PlayStation 5, and PC on October 17th. In a rather strange move, the company is choosing to release Alan Wake II as a digital only title citing that doing so will help keep costs down, allowing the standard version of the game to remain at $59.99 USD alongside a digital deluxe edition priced at $79.99 USD that will include the expansion pass as well as costumes and weapon charms for both Alan and Saga.

Remedy has described the story saying that a string of ritualistic murders threatens Bright Falls, a small-town community surrounded by Pacific Northwest wilderness. Saga Anderson, an accomplished FBI agent, arrives to investigate. Meanwhile, Alan Wake, a lost writer trapped in a nightmare beyond our world, writes a dark story in an attempt to shape the reality around him and escape his prison. Anderson and Wake are two heroes on two desperate journeys in two separate realities, connected at heart in ways neither of them can understand. Trapped in a sinister horror story where there are only victims and monsters, can they break out to be the heroes they need to be?

A trailer showcasing gameplay and parts of the story can be found below alongside a number of new screenshots for Alan Wake II.

The Launch to Rule Them All, The Lord of the Rings: Gollum Available Now

Daedalic’s story-driven adventure set in Middle-earth launches today on PC and consoles

Hamburg, Germany, May 25th, 2023 – Get ready to return to Middle-earth and hop into the skin and bones of fantasy’s most endearing anti-hero: After more than four years of blood, sweat and raw fish, The Lord of the Rings: Gollum from Daedalic Entertainment and NACON releases today on PC, PlayStation, and Xbox. The developers from Hamburg are proud to deliver a narrative adventure based on the largest IP ever worked on by a German studio.

Carsten Fichtelmann, CEO of Daedalic Entertainment on Gollum: “Our game is true to the lore created by professor Tolkien for which we are very proud. This narrative adventure is a treat for all fans of The Lord of the Rings and players can look forward to meeting both new faces and old friends!”

The Lord of the Rings: Gollum is a story-driven action adventure set in the world of the novels. Embark on a perilous journey as Gollum, chasing the only thing that is precious to him. Climb, leap, and sneak your way past dangers or into advantageous spots. Gollum is skillful and sly, and torn by a split personality. It is up to you to decide whether to yield to the darker side of Gollum or trust the kinder gentler hint of Sméagol. Travel from the depths of Mordor to the beautiful realm of the wood elves and meet compelling characters both familiar and new in a story steeped deep in the lore of Middle-earth.  

“Working with the Daedalic team on the development of the Gollum game during the past several years has been a phenomenal experience for all of us at Middle-earth Enterprises,“ Director of Brand & Licensing, Fredrica Drotos mused. “And we‘re eagerly anticipating Middle-earth‘s fans‘ reactions to Daedalic‘s deep dive into the singularly complex Stoor Hobbit, Smeagol aka Gollum, who is driven by forces, within and outside his control, simultaneously.“

Co-published by Daedalic Entertainment and NACON, The Lord of the Rings: Gollum is developed by a small team of passionate Tolkienites at Daedalic Entertainment in partnership with Middle-earth Enterprises. The game releases digitally for PC, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One, with a physical version for consoles also available. A Nintendo Switch™ version  is planned for later this year. 

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About NACON

NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 16 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 30 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market and enables it to innovate by creating new unique competitive advantages. https://corporate.nacongaming.com/

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With an international team of around 90 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC, and mobile platforms. 

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for ‘Studio of the Year’) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Partisans 1941 and more. 

Daedalic just finished developing The Lord of the Rings – Gollum. The story-driven adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien. 

About Middle-earth Enterprises

Middle-earth created by J.R.R. Tolkien is the definitive, deepest, richest and most beloved fantasy world of our time.  As its stewards and custodians, our goal is to consistently deliver a wealth of great content in both new, and known formats; to ensure Middle-earth’s rightful place as the world’s leading fantasy IP and brand, forever. Inspired by our deep appreciation for the fictional world created by Professor Tolkien, we are dedicated to working with those providing highest quality products in accordance with best green business and sustainability practices, including fair trade, equality in the workplace, and a commitment to protect our earth, its wondrous beauty and the viability of every living creature.  Middle-earth Enterprises has been producing and licensing films,  merchandise, services, and live stage productions based upon The Lord of the Rings and The Hobbit books, for more than four decades