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Life is Strange: Reunion Review

Life is Strange: Reunion

Developer: Deck Nine
Publisher: Square Enix
Platforms:PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $39.99 USD – Available Here $69.95 AUD – Available Here

Overview

For a time, episodic games focused on choice-based gameplay that would change certain outcomes depending on what players did were one of the big trends and Life is Strange arrived right in the middle of it. Telling the story of an artsy high school aged Max, delinquent friend Chloe, and mixing in mysteries and time travel powers created a unique story that resonated at the time. 

Sequels that followed other characters never quite captured the same magic so when new developer Deck Nine brought back Max as an adult in Double Exposure it was both a blessing and something of a curse due to how it handled certain elements of past events, even if it saw the major return of everyone’s favorite photographer. Now Square Enix is looking to bring Max and Chloe’s story to a conclusion by bringing the pair back together with Life is Strange: Reunion. The question is, will this reunion be a bust or one for the memory wall?

Story

Considering this is the third, or fourth if you count the prequel, game following Max and Chloe’s lives then it is worth noting that this entry is solely for fans of the franchise. There are direct references to events that happen in the first game, including mentions of certain characters and what happened to them, plus Reunion takes place roughly nine months after the events of Double Exposure, meaning that everything that happened is still fresh in the minds of characters and is followed through here. As such those who have not played the original nor the sequel will be lost if they attempt to jump in here. That being said, Reunion does not carry the player’s choices over from Double Exposure and instead makes players select Max’s romantic status with certain characters as the ultimate final choice of both prior games to dictate how certain events will be unfolding and told throughout the game, as there are noticeable differences depending on what players select at least in regards to Chloe’s fate from the first game.

Following the massive storm that swept through Caledon University the campus and nearby town of Lakeport are still rebuilding as Max Caulfield returns from a weekend business trip that is set to elevate her career as a photographer only to find that Caledon is actively on fire. Despite her best efforts and ability to rewind time, she finds that there is nothing she can do for the larger student body trapped within and rushes to find that her friend Moses is also just about to die as the roof of the observatory collapses beneath him and sends Max flying. Unable to risk losing anyone else, Max pulls out a selfie she took just three days prior to the fire, right before she left on her trip, and jumps into it in an attempt to prevent the disaster from ever happening.

At the same time, across the country Chloe Price is arguing with a dive bar owner to give her band more time to set up as the band is running late, as usual. While in the green room she manages to catch herself looking in a mirror only to find herself drawn into a vision that has been haunting her for nearly a year, sending her to a mysterious realm where her high school bathroom and a snowy mountain path combine and she hears both an unknown voice alongside Max and her own. With this vision always ending the same way and continuing to traumatize her at every turn, Chloe finally decides enough is enough and heads to Caledon to find Max and see if she can help her figure out what these visions mean once and for all, setting up for the grand reunion that will bring the two together in a surprisingly satisfying conclusion.

Life is Strange: Reunion finds itself in a place that feels a bit more restrictive than past entries but feels better as a result as a narrower focus helps sharpen the primary focus even if it leaves side characters a bit in the dark. Narratively speaking players are mostly kept on track and set along specific pathways and interactions with certain characters without too much actual side-activity or optional objectives along the way. In fact, while there are a few extra things that players can do per scene and characters they can talk to, the actual interactions mostly help flesh out the world a bit and give some characters an extra bit of development. 

That being said, the various choices and rewinding elements feel like they have very minimal impact at times. Players can turn on a “warning” that will appear when a major choice is about to be made but for the most part these major decisions rarely feel consequential outside of perhaps requiring players to search a bit harder for something, miss out on a clue, or need to select different dialogue to talk someone down. Similarly, rewinding is almost entirely reserved as a required gameplay element and not an optional narrative one. Max will remark at times about potentially rewinding to make sure characters don’t remember that she talked with them or didn’t learn extra info, but upon testing both scenarios they didn’t alter much if at all. This is a bit disappointing in the end because it does mean that side characters and most side activities are done away with in order to keep the focus on the two main players here, even if the reunion is the key aspect here.

Bringing Max and Chloe back together feels like the perfect way to continue, and end, the storyline for Life is Strange, especially after how the player’s choice regarding Chloe was hand-waived away in Double Exposure. Depending on what Chloe’s chosen fate was will alter some of the pair’s interactions as well as dialogue, encouraging at least two playthroughs to see the differences, but it often feels quite worth it since seeing the two reunite feels like a genuine blast from the past. Chloe has always brought out some of the best sides of Max and seeing the two interact again, especially if players chose the romance route, is exactly as heartwarming as fans can imagine. There are tender moments, moments of joy, confusion, and plenty in-between, especially depending on what players have selected for the pair’s backstory. There are also plenty of little odds and ends that players can work with between the two and there is a rather unique mechanic where Max and Chloe will be talking with one another and players will be selecting choices for both characters, indicated by whose head is highlighted at the choice menu.

The reunion is exceptional but the mystery still plays a major highlight here in Life is Strange: Reunion even if the actual puzzles to figure it out aren’t too difficult. Double Exposure left a lot of threads hanging when it ended, such as Safi’s plans, the secretive Abraxis society, and more, and all of that is handled here alongside the actual events that could kick off the fire that may tear through Caledon. Some of these answers are a bit unsatisfying, especially when it comes to Abraxis, but seeing the way Safi’s situation can be handled is exceptional since it is done by someone unexpected, if players handle it correctly of course. While we won’t spoil how things end here, it can be said that Max and Chloe’s reunion is a successful one (unless players mess up a ton along the way) even if it does leave the side characters by the side of the road and streamline the process a bit along the way.

Gameplay

Life is Strange: Reunion keeps things rather simple when it comes to actually exploring and playing the game. Most of the time players are given a simple set of tasks and a few optional tasks that they can complete per location and these are almost entirely done by walking around and finding what to interact with or who to talk to. There are a few random collectables that vary depending on the character, with Max taking photos of locations and Chloe doodling sketches from items that inspire her in the world, as well as podcasts that players can sit and listen to for some aforementioned lore.

As mentioned, Max’s rewind ability is mostly used to advance the plot as a way to navigate through conversations by taking advantage of information she has gleaned from talking to someone and then using it against them for the first time ever after a fresh rewind. Or obtaining an item that was previously tucked away and rewinding time so it appears she never interacted with something to begin with. There are a few smaller areas where Max’s rewind are used for optional objectives but these are fairly small and aren’t even noted down anywhere beyond those aiming for achievements or trying to one-up a snobby co-worker. As for Max’s camera, it is only really used to take collectable photos and that is about it. The ability to take “double exposure” photos still exists but doesn’t do anything other than give players a way to take fancier shots.

Chloe’s “backtalk” ability also makes a return from the prequel though it is used fairly sparingly, only appearing three times throughout the entire game. Backtalk makes use of what Chloe has been able to find out through investigating the environment and paying attention to what a character says to either win an argument or lie herself out of a situation. Select enough correct choices and Chloe wins, gaining extra information or dodging trouble. 

The puzzles throughout Life is Strange: Reunion are fairly simple and mostly resolve around using Max’s time rewinding capabilities to gather items within a time limit or pay attention to the environment for context clues and figuring out what to do next. Rarely are any of these puzzles actually a challenge and even Chloe quips that if her chosen solution ended up being correct, which it was, it would make the puzzle designer very disappointed. 

It is worth noting that through two playthroughs of Life is Strange: Reunion the game worked almost flawlessly outside of a few odd glitches in the second run through. One of these glitches saw the brightness shift extremely high and flash rapidly throughout an entire scene until the game was reset, another kept an interaction symbol always displayed in a late game scene, and odd texture warping was occurring in the same late game scenes. While not major or gamebreaking bugs, these random issues did appear nonetheless.

Audio & Visuals

Life is Strange: Reunion does look quite impressive even if it does feel like it reuses a ton of assets from Double Exposure since Caledon’s quad and the Snapping Turtle are almost entirely the same looking as before, though not snowy this time around and only a few new locations actually appear. The character models are nicely detailed with the same type of art style and aesthetic that Deck Nine is known for and Chloe really shines here in her new appearance. The title does offer literally every “content warning” under the sun should players need to activate them which is a nice option but also rather excessive.

The voice work from the actors have all returned to reprise their characters which is impressive, especially with Chloe who was completely absent from the previous game. Even Safi’s style is handled quite well given her attempt to blend in. As for the soundtrack the title features a plethora of amazing sounding background music that will not only play during exploration but during moments of reflection where Max/Chloe can sit and contemplate for as long as they want or during emotional scenes.

Overall

Life is Strange: Reunion delivers the same signature art style that fans have come to expect from Deck Nine as well as an absolutely stellar soundtrack accompanying impressive voice work, meaning the presentation is top notch when not glitching. The puzzles themselves and individual gameplay elements of Chloe and Max may not be the most interesting but thankfully the storyline more than makes up for it. Reuniting the pair and creating a system where players can literally talk back and forth between the two, re-building a relationship once torn apart by death or time, and having them navigate a disastrous mystery creates an engaging storyline that may fall short in some areas but delivers the type of closure fans of this pair have been hoping for.

Capsule Computers review guidelines can be found here.

Ludwig II –Virtual: Neuschwanstein is Out Now on Google PlayStore!

Munich, March 30, 2026 – Following the launch of Ludwig II – Virtual: Neuschwanstein, by VR-Dynamix, on Steam and Meta VR, last week, the title debuted today on Google PlayStore. This virtual experience marks the start of a new series of digital experiences centred around Ludwig II of Bavaria, the legendary “Fairy Tale King”.

Ludwig II – Virtual: Neuschwanstein marks the beginning of a planned series of digital experiences exploring the king’s ideas, visions, and architectural ambitions. The project brings visitors closer than ever to the world-famous Neuschwanstein Castle: from its striking exterior grounds to selected, meticulously reconstructed interior spaces and engaging knowledge-based scenes.

A special highlight is digital access to spaces that were never realized, left unfinished, or remain inaccessible today. Rooms that were never completed due to Ludwig’s early death are brought to life virtually for the first time, offering a glimpse of Neuschwanstein as it might have been. It also shows some technological innovations of this era – including remarkably forward-looking ideas that fascinated the king, such as early airship concepts.

The title offers immersive experience: you move through the rooms, stand in the Throne Hall, and gaze out over the Alpine landscape – almost as if you were there in person. The application is designed as a self-contained virtual experience and invites exploration without time pressure. It can serve as meaningful preparation for – or reflection on – a real visit to the Neuschwanstein Castle, which was inscribed as a UNESCO World Heritage Site in 2025, or be enjoyed independently from anywhere in the world.

THE CITY IS WAITING! SABER INTERACTIVE’S BUS BOUND LAUNCHES APRIL 30 ON PC, PLAYSTATION 5 & XBOX SERIES X|S

Get behind the wheel and pre-order Bus Bound’s Standard or Deluxe Edition today!

FORT LAUDERDALE, Fla. March 30, 2026 – Let’s get this city moving! Publisher Saber Interactive and developer stillalive studios are excited to announce that Bus Bound, the all-new driving-focused sim featuring a vibrant metropolis to explore with a variety of vehicles solo or in online co-op, will arrive on PC via Steam and the Epic Games Store, PlayStation 5, and Xbox Series X|S on April 30. Check out the new release date announcement trailer to see what the sleepy neighborhoods and bustling urban intersections of the city have in store!

The Standard Edition of Bus Bound is available to pre-order today for 29.99 USD/EUR (24.99 GBP) and includes the full base game.

Bus Bound’s Deluxe Edition, priced at 39.99 USD/EUR (34.99 GBP), will come with the Horizon Speed 40ft bus plus three retro skins. The Deluxe Edition also includes the Bus Pass, which gives players access to Bus Bound’s first three content expansions, expected to arrive in 2026.

Pre-order either the Standard or Deluxe Edition of Bus Bound to receive the Horizon Hydrogen 40ft Gen2 bus plus three modern skins at launch!

Key Game Features

  • A City Full of Life: Explore a fully simulated, densely inhabited town with a rich history. From bustling intersections to quiet neighborhoods, every area has its own rhythm, and your route will help shape its future.
  • Drive American Icons: Take the wheel of true-to-life buses from top American manufacturers, including the New Flyer Xcelsior 40ft CNG and the Blue Bird Sigma. With 17 buses available to choose from at launch, you’ll always have the right bus for the job.
  • Shape the City: You’re not just driving, you’re improving public life! Upgrade stops, unlock new routes, earn passive perks, and see each district evolve into a more vibrant, pedestrian-friendly space thanks to your bus-driving efforts.
  • Multiplayer on the Move: Band together with up to three other players in online co-op! Split off to tackle multiple routes simultaneously and help improve your host’s home city.
  • Customize Your Fleet: With each shift, you’ll generate goodwill with your riders to unlock new buses, visual styles and upgrades. Whether you prefer a relaxing driving experience or want to master and optimize every detail of your run, the freedom to make each trip your own is yours.

Play the Bus Bound demo on Steam with up to four players* before it departs on April 16 and pre-order today! Visit saber.games/BusBound for more information.

*Multiplayer demo progress contributes only to the host’s progress.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, Road Kings, World War Z, A Quiet Place: The Road Ahead, Bus Bound, Docked, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Bus Bound © 2026, stillalive studios GmbH, published and distributed by Saber Interactive Inc. Developed by stillalive studios GmbH. Bus Bound™, the Bus Bound logo and all related marks are trademarks or registered trademarks of stillalive studios GmbH. Saber Interactive™ and the Saber Interactive logo are trademarks or registered trademarks of Saber Interactive Inc. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Made with FMOD Studio by Firelight Technologies Pty Ltd. The buses in this game may be different from the actual products in shapes, colours and performance. All other names, trademarks and logos are the property of their respective owners. All rights reserved.

Play A Viral Anime-Style Ghost Investigation Game Where You Solve Supernatural Mysteries

Ghost Hunting Journal Gains Viral Attention Across Social Media, Demo Now Available on Steam.

Spicy Games and publisher Okasan’s Recipe have announced that their upcoming supernatural adventure, Ghost Hunting Journal, has recently gained significant traction on X (Twitter), drawing widespread attention for its hand-drawn anime style and unique ghost-hunting gameplay.

Blending narrative-driven investigation with atmospheric supernatural encounters, the game challenges players to solve haunting cases using creative tools and dual-protagonist mechanics. The surge in popularity highlights growing interest in its mix of humor, horror, and emotional storytelling.

Players can now experience the playable demo on PC via Steam and wishlist the game to stay updated.

About Ghost Hunting Journal

When death is not an end but a pause, what path will a lingering soul choose? In a world where the boundary between life and afterlife blurs, Ghost Hunting Journal draws you into a modern tale of spirits, secrets, and unresolved fates.

When mortals pass, most souls ascend to heaven for reincarnation. Yet some refuse to move on. Bound by lingering attachments, they remain in the world of the living, classified by heaven’s registry as Spirit Permanent Residents (SPR) and more casually known as “Soul Squatters.”

As heaven prioritizes large scale soul recovery and recycling, these unregistered spirits fall into a state of limbo. Most fade quietly into obscurity, but a mischievous few grow stronger and use their powers to interfere with the living, giving rise to ghost stories and urban legends across the city.

Thus, an ancient profession finds new purpose in the modern age: Spirit Agent.

Key Features

  • Narrative Setting: Experience modern Chinese supernatural tales, blending ghost stories with moments of laughter and emotion.
  • Anime-Style Presentation: Enjoy quirky, cute characters and dynamic manga-inspired storytelling.
  • Dual Protagonists: Switch between two characters with distinct abilities to overcome unique challenges.
  • Creative Ghost Hunting: Craft tools to detect, track, and outsmart supernatural entities.
  • City Exploration: Travel freely via light rail, interact with NPCs, and explore a vibrant mountainous city.

Gameplay Overview

Ghost Hunting Journal is a narrative-driven adventure set in the fictional Chinese megacity “Riverrun.” You follow an unlikely duo of spirit agents, contrasting in personality yet perfectly in sync, each equipped with unique abilities to investigate and resolve supernatural mysteries. By switching between the two protagonists, players tackle challenges from different perspectives, combining their skills to progress through each case. Blending heart-pounding ghost encounters with witty, comedic banter, every investigation delivers a mix of suspense, storytelling, and character-driven moments. 


Availability

Ghost Hunting Journal is now available with a playable demo on PC via Steam, letting players experience its anime-style supernatural mystery adventure early. Dive into the world of Riverrun, take on ghost-hunting cases, and get a first look at its dual-protagonist gameplay and narrative-driven design

Wishlist / Play on Steam: https://store.steampowered.com/app/3646950/Ghost_Hunting_Journal/

About Spicy Games

Spicy Games is an indie studio dedicated to crafting immersive, story-driven experiences that blend supernatural mystery with expressive anime-inspired design. With a focus on character-driven narratives, atmospheric worldbuilding, and creative gameplay systems, the studio brings unique urban fantasy settings to life.


About Okasan’s Recipe

Okasan’s Recipe is an indie game publisher supporting unique narrative-driven projects from creators around the world. The team focuses on bringing distinctive stories, experimental ideas, and emotionally engaging games to a global audience.

CRUNCHYROLL LAUNCHES ON APPLE TV APP, EXPANDING ACCESS TO ANIME FANS

Crunchyroll Brings World’s Largest Dedicated Library, Including Latest Winter Simulcast Series, to Fans on the Apple TV App

Sydney (March 28, 2026) – Crunchyroll, the global brand fuelling anime fandom worldwide, is bringing the world’s largest dedicated anime library to users on the Apple TV app in the United States, Canada, the United Kingdom, and Australia. Starting today, anime fans can begin subscribing to Crunchyroll directly through the Apple TV app. This makes it easy to watch anime wherever they prefer-on Apple devices, smart TVs, streaming devices, and gaming consoles.

Fans can easily sign up for a Crunchyroll membership on the Apple TV app, giving them access to nearly 25,000 hours of content and 50,000 episodes. Crunchyroll provides fans with the ultimate anime experience, pairing a robust streaming library with exciting theatrical releases, unique games, must-have merchandise, and more.

In addition to gearing up for the spring anime season, the latest winter season titles on Crunchyroll include the hit dark fantasy JUJUTSU KAISEN. Season 3, featuring the highly anticipated Culling Game story arc, pushing Yuji Itadori and his allies to their limits. Plus, Season 2 of the critically acclaimed Frieren: Beyond Journey’s End, is also streaming now, finds Frieren confronting past relationships and rising threats with her newfound party. These returning titles are streaming alongside a variety of new series, including the action-packed Sentenced to Be a Hero, following a former dark knight who forms an unlikely bond with a powerful goddess while battling an endless horde of enemies.

Anime is a powerful force within pop culture and now, especially for Gen Z, anime is more than entertainment—it’s a culturally defining medium shaping identity, relationships, and worldview. According to a study from the National Research Group, which was commissioned by Crunchyroll, the fandom for anime rivals those of major pop-culture figures, and nearly 40% of teen anime fans consider anime a meaningful part of who they are. Now, fans of every generation can enjoy anime on Crunchyroll on the go with an Apple device or at home on living room devices with the Apple TV app.

The Apple TV app makes it easy to discover, subscribe, and watch—all in one place. You can buy or rent thousands of movies and watch all the best programming from your favourite streaming services. Sign up for just the channels you want, share with your family, and download and watch offline with an Apple device or at home on living room devices. You can also watch exclusive Apple Original shows, movies, and more with an Apple TV subscription, available through the Apple TV app.

About Crunchyroll

Crunchyroll is the global anime brand that fuels fans’ love of anime. With the ambition to make anime an even bigger part of pop culture, Crunchyroll offers fans the ultimate anime experience and destination centered around a premium streaming service. Crunchyroll has the largest dedicated anime library, an immersive world of events, exciting theatrical releases, unique games, must-have merchandise, timely news, and more. Anime is for everyone and is accessible to stream across territories through Crunchyroll—whether on the go on mobile, through gaming consoles and big-screen devices at home, or on laptops anywhere.

Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

©Crunchyroll, LLC. All rights reserved. CRUNCHYROLL and the Crunchyroll logo are registered trademarks of Crunchyroll, LLC.

New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

Information posted on PlayStation Blog by Isabelle Tomatis, Vice President, Global Marketing, Sony Interactive Entertainment

With continued pressures in the global economic landscape, we’ve made the decision to increase the prices of PS5, PS5 Pro, and PlayStation Portal remote player globally. We know that price changes impact our community, and after careful evaluation, we found this was a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences to players worldwide.

The updated recommended retail prices for PS5 consoles are effective starting April 2, 2026 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available.

Australia

  • PS5 – $999.95 AUD RRP
  • PS5 Digital Edition – $919.95 AUD RRP
  • PS5 Pro – $1,399.95 AUD RRP

U.S.

  • PS5 – $649.99 
  • PS5 Digital Edition – $599.99 
  • PS5 Pro – $899.99

U.K.

  • PS5 – £569.99 
  • PS5 Digital Edition – £519.99 
  • PS5 Pro – £789.99

Europe

  • PS5 – €649.99 
  • PS5 Digital Edition – €599.99 
  • PS5 Pro – €899.99

Japan

  • PS5 – ¥97,980 
  • PS5 Digital Edition – ¥89,980 
  • PS5 Pro – ¥137,980

The updated recommended retail price for PlayStation Portal remote player is effective starting April 2 as follows. For all other territories, please check with your local retailer or direct.playstation.com where it is available.

Japan – ¥39,980
U.S. – $249.99
U.K. – £219.99
Europe – €249.99
Australia – $389.95

The updated recommended retail price for PlayStation Portal remote player in Australia is effective starting April 2, 2026. 

Baobab Studios Acquires Exclusive Rights to Top Roblox Titles Natural Disaster Survival, Barry’s Prison Run, and Deepwoken 

The slate focuses on long-running, high-engaging games with strong franchise potential and multi-generational nostalgia 

Redwood City, CA – March 26, 2026 – Baobab Studios, the Emmy Award-winning animation studio led by Eric Darnell (Madagascar franchise) and Maureen Fan (FarmVille), has acquired exclusive rights—including film and television—to a broad slate of the most widely played Roblox titles. The studio is unveiling the first three properties heading to market: Natural Disaster Survival, Barry’s Prison Run, and Deepwoken

Baobab is actively developing these properties as animated feature-length films and series, working in collaboration with the original creators to expand these worlds for global audiences. 

Together, the three titles have generated nearly 10 billion visits. The studio’s slate focuses on games with long-term staying power, active multi-generational communities, and strong foundations for storytelling, prioritizing deep, prolonged engagement over short-term spikes.

“We’re not just looking at scale—we’re looking at what sustains,” said Maureen Fan, CEO and co-founder of Baobab Studios, who previously oversaw the $3 billion FarmVille franchise as VP of Games at Zynga. “Having built our own Roblox games, we sought titles that combine reach with retention, deepen engagement, and clear world-building that can carry powerfully into film and television.”

Added Baobab Studios co-founder Eric Darnell and director of all four “Madagascar” films, and Osnat Shurer, co-chief creative officer and producer of “Moana,” “Roblox is one of the most powerful platforms for entertainment, with games reaching audiences at a scale that rivals traditional media. These games have fans who are genuinely invested in these worlds, and that level of engagement is the foundation we’ll build on to welcome new audiences while preserving the passion that already exists.”

Baobab’s approach builds on its hybrid background in both animation and games, with the studio working directly with creators and their audiences to develop adaptations that remain true to the original experience while expanding them for broader audiences.

Natural Disaster Survival: 

Created by iconic games maker Stickmasterluke (Luke Weber)in 2008, this game is one of the platform’s earliest breakout titles having amassed more than 4.1 billion visits and remains one of the longest-running titles on Roblox. Known for its replayable, physics-driven survival scenarios, it’s an environmental survivalist game located on an island using the engine’s physics to create chaotic, unscripted moments. Astoundingly, the game has remained in the top 50 of all Roblox experiences for 16 years and successfully courted new generations of fans for over a decade and a half, resulting in billions of visits and an evergreen audience spanning current kids to Millennials and Gen Z players driven by deep nostalgia.

Stickmasterluke (Luke Weber)said, “For nearly 20 years, Natural Disaster Survival has been part of the Roblox community, so finding the right partner to expand this world was critical. Baobab understands our games because, as one of us, they make Roblox games themselves, and I fully trust them to authentically develop exciting new content for both the fans and new audiences.” 

Barry’s Prison Run: 

Created by PlatinumFalls (Osian Taubman-Edwards), a famous Roblox YouTuber and game creator, this title represents the “Cinematic Obby” genre and in just four years has surpassed 4.1 billion visits. Widely considered a staple of modern Roblox games, the title has over 42 billion minutes of engagement. Unlike traditional obstacle courses, it utilizes first-person perspectives, scripted events, and boss encounters to provide a narrative-driven experience. A top 50 game of all time and a prominent favorite among YouTubers and streamers that spawned a wave of story-driven platforming imitators. A core differentiator is its strong comedic engine, driven by an iconic main character and a cast of sidekicks who resonate deeply with younger demographics. Its broad appeal recently led to an official partnership with LEGO.

Said PlatinumFalls (Osian Taubman-Edwards), “I’ve always envisioned Barry’s Prison Run as more than a game, with a story and character that unfold more deeply over time. Baobab understands my vision and the game’s storytelling potential, so I’m excited to see where they take it.”

Deepwoken: 

Developed by Monad Studios and headed by creators Ragoozer and Arch_Mage, Deepwoken is a dark fantasy paid-access action RPG, widely celebrated for having the deepest, most established lore on Roblox. Released in December 2021, it has drawn nearly 1.5 billion visits, with over 50 billion minutes of engagement, and is the platform’s most successful paid-access title, boasting unparalleled engagement and monetization levels. Its Gen Z audience has cultivated a robust, highly active fan community that extends far beyond the game itself, driving massive off-platform engagement across YouTube, Reddit, and Discord.

Said co-owners Ragoozer and Arch_Mage, “Deepwoken’s dark and magical setting has left a lasting impact on our fans, letting their imaginations run wild. Baobab have shown they’re passionate about the world we’ve created alongside our community, and we’re thrilled for our fans to see its stories told in a wholly new medium.”

About Baobab Studios

Baobab Studios is an Emmy Award-winning animation studio that sits at the intersection of tech, gaming, and Hollywood. The studio is creatively led by CEO Maureen Fan, who previously served as VP of Games at Zynga, where she oversaw six studios—including the original FarmVille franchise, CCO Eric Darnell, director of all four “Madagascar” films ($3.5B box office), Co-CCO Osnat Shurer, producer of “Moana” (#1 streamed movie), and CTO Larry Cutler, who led DreamWorks Animation’s Character Tech. 

Backed by Disney and Comcast, Baobab develops projects that span animation, games, film & television, interactive experiences, and publishing. With the guidance of advising luminaries like Pixar co-founders Ed Catmull and Alvy Ray Smith, Twitch co-founder Kevin Lin, Naughty Dog co-founder Jason Rubin, and former Roblox and Marvel CFO, Matt Finick, the studio has released 7 animations to commercial and critical acclaim, won 10 Emmys, including 4 Best Interactive Emmys and 2 Annie Awards.

Farm Manager World Now Available on PS5

As of March 26, Farm Manager World is available on PlayStation 5. It is a farming business simulator focused on strategic farm management. The player makes decisions about crops, livestock, hiring employees, and managing supply chains and trade. The title was previously released on PC and will launch on Xbox Series X|S on April 24.

Farm Manager World is a game by Polish studio Cleversan Games, known for Farm Manager 2018 and Farm Manager 2021. The game was released on PC in 2025. The console versions were prepared and published by Ultimate Games S.A.

Become an Agricultural Tycoon!

Farm Manager World is a farming simulation game focused on strategic management and planning. The player does not operate machinery directly; instead, they manage all key agricultural processes. The title stands out for its advanced, realistic mechanics. Campaigns across various locations and a free-play mode are available.

PlayStation Store – https://store.playstation.com/en-us/concept/10016275

In Farm Manager World, the player starts with a small farm, but gradual development can lead to building a full agricultural empire. Gameplay allows direct management of crops, livestock, and employees. The player must also manage infrastructure, supply chains, trade, and finances. The game offers depth, providing control over every aspect of the process from crop rotation to processing and trading goods.

In this new installment of the Farm Manager series, players can develop their farming business across different continents. Each location has unique weather conditions, soil types, and crops.

Farm Manager World – Key Features:

  • farming business simulator;
  • strategic farm management;
  • hundreds of plants and animals;
  • economic realism;
  • unique locations across different continents.

The game debuted on PlayStation 5 on March 26. The Xbox Series X|S release is scheduled for April 24, 2026.

OUT NOW: VR SUPERMARKET SIM ‘SHOP & STUFF’ AVAILABLE TODAY ON PSVR2 

Tackle wacky supermarket chaos as you stock shelves, repair registers, punish shoplifters, and upgrade your inventory! 

Riga, Latvia, 27 March 2026 | VR publisher and development studio HyperVR Games is thrilled to announce that their quirky supermarket sim, Shop & Stuff, is out now on PlayStation VR 2! Get ready to take store management to the next level in this anything-but-ordinary sim title!

Let Chaos Ensue

Shop & Stuff is a chaotic VR supermarket simulator where you never know what to expect! Start small with a roadside mini-market and hustle your way to greater success by stocking shelves, satisfying bizarre customers, and surviving the wild world of retail. Pile up the goodies, charm customers at checkout, and keep the floors shiny, or watch chaos unfold as shoppers slip and track mystery gunk through the entire store!

The Customer Isn’t Always Right

In this store, you run the show. Watch out for the clumsy folks who turn the floor into a disaster zone by dropping things, and get your flamethrower ready to fight off shoplifters determined to cut into your store’s profit margin. Just be careful not to set your entire store on fire! For any customers still giving you trouble, try offering them a gentle push into the street and watch them go flying into space when hit by a passing car. That’ll ensure they stay gone for good!

Putting the ‘Super’ in Supermarket

Alongside your daily shopkeeping tasks of restocks and checkouts, keep tabs on the bigger picture to grow your roadside shop into a bustling business. Maintain your equipment to keep the store functional, and manage customer interactions to ensure a smooth shopping experience. Charm customers at checkout for a successful shopping experience and restock the shelves with in-demand items. After a hard day of work, invest your earnings to expand your shop. New equipment is available for purchase, such as self-checkouts and coffee machines. 

“Store Comes Alive” Free Content Update! 

This update brings NPC speech to the game, featuring over 1,000 new voice lines per unique character. Customers will now react to in-game events, player actions, and much more, making the store feel much more alive. Each customer features a unique voice that matches their personality and behavior.

Meet The Boss

Meet the new store manager: The Boss!  As your manager, he will guide you through the onboarding of the game, teaching you the basics of running a store. Outside of tutorials, the boss will “encourage” you to work faster, maximizing the profitability of the store. For that, he’ll point out things that you should take care of throughout the day. 

Gameplay Features:

  • Manage customers, restock shelves, and keep the floors squeaky clean.
  • Be ready to meet all kinds of visitors, from curious browsers to angry complainers.
  • Invest your earnings into store upgrades and better items to make daily shop life easier.
  • Keep up with your visitors’ wild antics and be prepared to encounter unruly shoplifters.
  • Feed random food items to your customers for some wild interactions!
  • Eccentric interactions and easy-to-understand mechanics make Shop & Stuff a family favorite for the holidays!
  • A patch will be made on day 1 to include all updates to match the Meta Store version of Shop & Stuff, including the “Store Comes Alive” update. 

Shop & Stuff is available now on PSVR2 and on the Meta Store.

About HyperVR

HyperVR Games is a virtual reality game development and publishing company based in Riga, Latvia, focused on creating immersive and interactive casual experiences. Its titles include Shave & Stuff, Pets & Stuff, Shop & Stuff, Titans Clinic and My Perfect Date.

GODDESS OF VICTORY: NIKKE AND RAZER “HEARTBEAT TEMPTATION” COLLABORATION UPDATE LAUNCHES TODAY

Exclusive Flagship Launch Events in Los Angeles and London Begin On April 4 With Exciting Activities and Exclusive Merch 
Level Infinite announced that their special collaboration update with Razer launches today! The “Heartbeat Temptation” collaboration features a limited-edition in-game skin, “Viper – Punky Street,” alongside a collectible physical NIKKE X Razer box available for a limited time in select regions.

In celebration of the launch of this collaboration, select RazerStores in North America will showcase a special promotional NIKKE x Razer video at major hubs including Los Angeles, New York, Seattle, and Miami. Also on April 4, NIKKE fans are invited to the “Flagship Experience,” a fully immersive pop-up event at the RazerStore locations in Los Angeles and London and be treated to the following activities:

  • Immersive Decor: Step into a themed world featuring a “Heartbeat” graffiti wall and a Blind Box prize wall.
  • One-Day Store Managers: Meet your favorite Nikkes in the flesh! Professional cosplayers will be on-site to interact with fans.
  • Exclusive Loot: Complete on-site check-ins to receive limited-edition physical merchandise while supplies last.

Players around the world can now get the limited Edition Viper – Punky Street skin, a stylish new outfit based on the classic Razer aesthetic complete with a signature Razer headset, and voice lines exclusive to this collab update. Gamers can acquire the skin by unlocking the Punky Street Pass or using the redemption key included in the Limited NIKKE x Razer Collab Gift Box. Players can also grab the free collaboration Avatar Frame & Title by participating in game events and completing specific tasks.

Exclusive “Heartbeat Temptation” collab gift boxes are also available today exclusively in China, Japan and South Korea via official flagship stores on Tmall, Amazon Japan, and Naver Korea. 

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS, and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Download the game on the iOS App StoreGoogle Play, and Windows PC.

To learn more about GODDESS OF VICTORY: NIKKE, go to: http://nikke-en.com

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About Razer
Razer™ is the world’s leading lifestyle brand made For Gamers. By Gamers™.
The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, Razer has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer’s software suite, which consists of Razer Chroma RGB, Razer Synapse and more, boasts over 250 million users, offering customization, lighting effects and optimization. Razer also offers payment services for gamers, youth, millennials and Gen Z, through Razer Gold, one of the world’s largest game payment services to over 68,000 games and Razer Silver, the accompanying rewards program.
Razer is committed towards a sustainable future and is taking responsibility through its #GoGreenWithRazer movement – a 10-year roadmap that aims to minimize environmental impact through various initiatives.

Founded in 2005, Razer is dual headquartered in Irvine, California and Singapore, with regional headquarters in Hamburg and Shanghai, and 19 offices worldwide.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences across diverse genres to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com, and follow on Twitter, Facebook, Instagram and YouTube.For more information about Level Infinite, please visit the official website at www.levelinfinite.com/ja or the official X account at x.com/LevelInfiniteJP.