Ahead of the Steam Summer Sale kicking off tomorrow, Feeble Minds is pleased to announce that their 1-4 player Early Access co-op soulslike, Serpent’s Gaze, will be taking part in the sale. The game will have a 20% discount, making it available for $11.99 / €12.79 / £11. While the game already sits at 90% positive reviews on Steam, the team remains committed to making it even better, today announcing details of the roadmap for Serpent’s Gaze as they continue to make improvements and add new content during the Early Access period.
Stability and balancing will be the focus in the short term, though there will also be some new gameplay content added which will be announced soon. In the mid-term, the team plans to add more weapons and classes, more upgrades, more curses, more blessings and more quests. Looking towards 1.0, the team will add a whole new domain with 4 levels, 4 bosses and many more enemies. New questlines, weapons, upgrades and achievements will also be added for 1.0.
Serpent’s Gaze blends punishing co-op third-person action with the creeping build-creation of roguelikes. Blessings from deities, gifts from your patron and strange relics can be utilised on your pilgrimage as you shape unique builds on each run through handcrafted levels. Create a character that thrives on quick kills thanks to Aspect of the Plague – which gives you temporary stat points when you kill a foe – and supplement it with blessings that increase the duration of buffs, and upgrades that scale with your stats. Or, don the Aspect of the Bold to gain damage for each point of health missing to start building a character made for revenge. Combine this with a massive health pool, slow health restoration and a relic that can sacrifice your own health to stagger enemies, and you will be seeking out pain to return as punishment.
Toolset assists in job seeking, business development and networking
Today Atari is announcing Moby Professional, which consists of both free and premium features designed for those working in the video game industry. Moby Professional is designed to assist in:
Job seeking — industry professionals at any career stage navigating the job market, using verified credits and network intelligence to find and pursue the right opportunities.
Business development — studio BD leads, producers, and publishing executives mapping the market, tracking competitors, and finding co-development partners.
Networking — developers who want to stay informed about new projects, studio moves, industry news, and how they connect to the people and companies around them.
MobyGames has spent the last 25 years building the most complete, structured record of game development credits in existence. The MobyGames database now includes data on more than 350,000 games and add-ons, 1.3 million individuals, and 50,000 companies.
Over the past few years game industry professionals have endured significant volatility, including layoffs, studio closures and consolidation, a sharp rise in freelance and contract work, and a job market where even experienced professionals struggle to understand where opportunities exist and how to reach them. The tools available to the games industry professionals haven’t kept up. Generic professional networks don’t cater to the nuances of working in gaming , and job boards don’t capture the network and personalized intelligence that actually drives how careers move in this industry.
After watching incredibly talented people struggle to represent their career in spaces that don’t account for the wide variety of specialized roles and responsibilities or the significance of game credits, the team at MobyGames set out to build professional services geared towards individuals and organizations in the games industry.
“The past few years have been really hard for a lot of incredibly talented people in the games industry. They’ve had to fight an uphill battle to get noticed in a difficult hiring environment. MobyGames has spent 25 years building a database of what they’ve accomplished and who they’ve worked with. Helping them use it more directly for jobs, for visibility, for their own careers, feels like a natural next step for growing the Moby platform,” said Reece Denzel, Product Manager at Atari.
The new free tier of Moby Professional includes features that allow developers to take control of their own presence on MobyGames. By creating a free account and verifying their identity, professionals can claim their profile page and reap the benefits of a database that has already aggregated and verified their professional credits.
With a free account professionals can now:
Claim their developer profile
Add more detail to individual credits
Add more information regarding their role and the companies they have worked for
Manage privacy settings for your information
More is planned for the future, which will incorporate community feedback from the beta
The premium Professional subscription builds on that foundation, adding news feeds and networking tools that let job seekers stay up to date on games, peers, and companies most relevant to them, and track their job market potential and opportunities. Pricing is expected at $14.99 USD/mo, with potential early-access discounts for beta participants.
With a Moby Professional account, available for free during the beta period, users can now:
Visualise their gaming network and connections
See game launch and media coverage updates from their professional network
Access personalized Job postings, insights and industry tracking, including recommendations, compensation ranges, connections working at target companies, and more
“Ask any games professional what platform they use to manage their career, and you’ll hear the same frustrations — existing solutions were not designed for this industry. MobyGames has documented game credits with more depth and accuracy than anyone else for decades. Combining that foundation with a purpose-built professional network was simply the obvious thing to do,” said Andreas Deptolla, President of Atari Europe.
The MobyGames team worked with industry professionals as they conceived and built this first toolset, and they will actively solicit feedback from participants during the beta period,which is projected to run through the end of the Summer.
Atari acquired MobyGames in March 2022 with the goal of supporting the site’s mission to document, celebrate, and preserve vital information in its database. With support from Atari, MobyGames completed a comprehensive site upgrade which has enabled more rapid development and led to a significant increase in the volume and rate of both contributions and verification.
Atari invites industry professionals, community members, and fans to stay tuned for news about the rollout plan for these new features coming to MobyGames.
Thank you for sharing this news with your audience. If you’d like to speak to someone about this news, just reply to this email and we will coordinate an interview.
About MobyGames MobyGames is a renowned video game database resource for video game information spanning back to the late 1950s and serves as the authoritative source for information about video games and the individuals or organizations behind them. Similar to the role IMDb plays in the film and television industry, MobyGames provides in-depth and accurate video game credits and information for titles ranging from new Triple-A games, to classic retro titles, to small indie projects. Thanks to a dedicated community of contributors, the MobyGames database is constantly updated and moderated. Explore MobyGames at www.mobygames.com.
About Atari Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, PONG®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Coatsink, Digital Eclipse, Early Morning Studios, Hipster Whale, Implicit Conversions, Infogrames, Nightdive Studios, Stormteller Games, and the community-based sites AtariAge and MobyGames. Visit us online at www.Atari.com.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
Build a bizarre drug empire, brainwash zombies, and survive the apocalypse in chaotic four-player co-op
[Belo Horizonte, Brazil – June 24, 2026] – The apocalypse is open for business. Gamecraft Studios has launched the first public playtest forZombuds, giving players an early chance to experience its chaotic open-world co-op sandbox. Available now on Steam, the playtest invites aspiring entrepreneurs to team up with up to three friends and begin building their own strange and profitable empire at the end of the world.
In Zombuds, players scavenge dangerous locations, manufacture drugs and bizarre post-apocalyptic substances, and recruit both survivors and brainwashed zombies to keep operations running smoothly. Whether playing solo or alongside friends, every decision shapes the growth of your underground enterprise.
Playtest Features:
Four-Player Online Co-op: Team up with friends to build, expand, and manage your operation together.
Build Your Empire: Produce and distribute a variety of products while expanding your influence across the wasteland.
Smash and Rampage: Enjoy ridiculous ways to take down the undead.
Explore and Scavenge: Search abandoned locations for resources, opportunities, and danger.
Help Shape Development: Share feedback directly with the developers through Steam, Discord, and in-game surveys.
The first public playtest for Zombuds is available now on Steam. Gather your crew, request instant access, and help shape the future of the apocalypse. Players are encouraged to join the official Discord, share feedback, and invite friends to experience the chaos together.
About Gamecraft Studios
Founded in 2014 by the Zaidan Brothers, Gamecraft Studios is a passionate game development company based in Brazil. The studio debuted with Eliosi’s Hunt and since then have brought to the world other titles like Vampire Hunters, BIT.TRIP RERUNNER, Rogue Summoner and For Sparta. The team is driven to craft games that people will love to play. To learn more about Gamecraft Studios, please visit: htps://gamecraftstudios.com.
Pre-orders for Grand Theft Auto VI, including the Grand Theft Auto VI: Ultimate Edition, will begin at midnight local time on June 25.
The biggest and most immersive evolution of the series yet, Grand Theft Auto VI features a single player experience launching on November 19 to PlayStation 5 and Xbox Series X|S.
The Grand Theft Auto VI: Ultimate Edition amplifies this experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.
Alongside the Standard and Ultimate Editions, all Grand Theft Auto VI pre-orders and purchases before November 20 will get the Vintage Vice City Pack, a collection of items that flash back to when the neon burned brightest.
Players who pre-order digital versions of Grand Theft Auto VI will be able to begin pre-loading on November 12 to ensure they are able to play at launch on November 19. The physical version of Grand Theft Auto VI, containing a download code inside the box, will be available starting November 12 to support pre-loading.
Istanbul-based indie studio UGC90 launches its Akihabara gacha shop sim into Early Access on Steam and takes Japanese VTuber communities by storm, with players opening 14.6 million gacha capsules in just two weeks!
Gacha Capsule Shop Simulator – Akihabara has released into Early Access on Steam, inviting players to run their own capsule toy shop in the heart of Tokyo’s famous otaku district. The game went live on June 8, 2026 and immediately started spreading across Japanese and Asian streaming communities.
Within days after the release, some of Japan’s most popular VTubers and streamers, including Pekora, Retort, Sakuna, Karubi Akami, and SANNINSHOW, picked up the game and streamed it for marathon sessions lasting between three and eight hours. Many creators have already returned for multiple broadcasts, with their communities generating a steady flow of clips, memes, and fan art across social media platforms.
The game gives a fresh take on Akihabara and lets players grow their capsule empire. Neon lights, cosplayers, billboards, maid promoters, tourists, local anime fans, JDM cars, “truck‑kun,” and authentic city soundscapes all come together to bring the streets around the shop to life. Daytime focuses on running the business and serving customers, while nighttime activities unlock side events such as an underground robot fighting club where players can place bets and meet colorful characters.
UGC90 emphasizes that nearly a year of development has been shaped bycommunity feedback, with players helping refine systems, content, and quality-of-life features throughout testing and demos. The game’s active Discord community continues to contribute ideas and suggestions for each new milestone and update.
Gacha Capsule Shop Simulator – Akihabara has already surpassed 50,000 wishlists on Steam, with more than 19,000 players jumping into the Early Access build in the first two weeks. In that time, players opened 14.6 million gacha capsules, reached an average playtime of 9.4 hours, and 20% of the audience has already exceeded 30 hours of play, highlighting strong engagement with the game’s core loop.
And this is just the beginning. UGC90 is preparing an upcoming Automation Program update, built directly from community feedback, which will introduce smarter automation tools, improved management systems, and new progression features designed to support hundreds of hours of long-term gameplay.
At launch, the Early Access version includes 24 capsule pack licenses, a variety of interactive gacha machines, and features such as rapid multi-capsule opening to keep the pace snappy. Gacha Capsule Shop Simulator – Akihabara also supports full localization in 26 languages, making it easy for fans of Japanese pop culture worldwide to experience a slice of Akihabara from their PC.
To underline its commitment to collaborative development, UGC90 has published a public feature roadmap for the full release that is actively informed by player feedback and suggestions:
Fans of simulation games, Japanese street culture, and gacha-style collecting can now visit the Steam page for Gacha Capsule Shop Simulator – Akihabara and start building their own capsule empire today.
Freeform combat and detailed life simulation combine in this viral single-player and multiplayer RPG seeking funding via Kickstarter
Wednesday, 24th June – Chengdu, China: Independent video games studio, Jotoyo Games has officially unveiled their new premium life sim, role-playing game Monster Fantasy. This exciting release for PC blends thrilling freeform moment-to-moment combat with village management and life simulation elements – wrapped up in a colourful Chibi aesthetic.
Monster Fantasy is being developed by a 20-person team in China with decades of industry experience. Early footage of the game’s combat went viral on the popular video site Bilibili earlier this year with over 1 million views of pre-alpha footage and today marks the first time potential players can learn about the game’s setting, background and aspirations.
“Our ambition is to break down the barrier between action games and cozy games, creating a world where players of different ages, skill levels, and play preferences can each find their own kind of enjoyment,” explains Jotoyo founder, Allan Xai.
“We hope Monster Fantasy can become a bridge that brings friends and family together. Core players can share the joy of gaming with the people close to them, while casual players can find a warm, welcoming world to return to. We also hope the game can become a quiet emotional shelter, giving players a moment of peace when they feel tired or overwhelmed.”
Monster Fantasy’s initial feature set can be seen below, with more content to be revealed later in the campaign:
FIGHT OR BUILD – YOU CHOOSE This new roleplaying game’s core innovation lies in splitting the experience into two major modules: combat and life simulation. Each operates independently with players able to indulge in either elements to progress the story. They can focus entirely on hardcore hunting, or they can spend their time gathering, producing, building homes, and enjoying the slower-pace of village life. Players will be able to enjoy the campaign when both playing alone and with their friends in online multiplayer.
A NEW WORLD TO EXPLORE TOGETHER In a compelling singleplayer and cooperative campaign, adventurers will create a customisable hero and journey across the vast Kingdom of Eldoras, teaming up with NPC companions to hunt mighty monsters. Between adventures, players can also befriend charming villagers and enjoy relaxing life-sim activities like fishing, cooking, potion making and other charming feudal activities.
HUNT, TAME AND EVOLVE The kingdom of Eldoras is full of extravagant creatures big and small to discover and fight like the Nine-Tailed Fox, swift-winged Griffon, the ferocious Fire Dragon and many more. However monsters are not only enemies — they can also become your companions. Players will be able tame defeated monsters and keep them as pets to aid them in exploration and combat. Creatures will age over time, gradually evolving new abilities and skills – with players able to ride certain creatures into combat. Ecological factors such as day, night, and weather will also affect monster behavior, so players will need to learn about creatures before a hunt. Players can even recruit villagers to fight alongside them — but be careful, not every villager is suited for battle.
FREEFORM COMBAT Monster Fantasy will feature four combat classes – Warrior, Mage, Archer, and Swordsman – each of which has their own dedicated abilities, weapon choices and playstyle. Skills are tied to each weapon, so players are free to experiment and evolve their character in any avenue they choose. A single character can unlock every skill. The Archer excels at ranged combat, the warrior relies on heavy gear and precise guarding to survive, the Mage casts powerful customisable spells against enemies, and the Swordmaster is agile, light-footed and deadly.
Jotoyo is currently seeking funding via Kickstarter to help realise their ambitions for Monster Fantasy and grow the game’s community. To learn more about Monster Fantasy, its features and to chat directly with the development team please visit the official Kickstarter page and Steam page.
ABOUT JOTOYO
Jotoyo is an independent game studio based in Chengdu, China and its objective is to bring joy to players. Many of team have long been passionate fans of action games, RPGs, and life-sim games — and those shared interests are what will bring Monster Fantasy to life. This exciting new RPG is seeking funding via Kickstarter.
Back in 2001 when the internet was still relatively young, the term “eurojank” didn’t exist, or at least was not widely known, until a certain Witcher appeared six years later. In retrospect, perhaps the game that kickstarted it all though was the game that was released in 2001, Gothic. Sitting in a dusty jewel case Gothic remains after being bought sometime after release and while a younger version of myself barely knew the punishing difficulty and story and the multitude of bugs along the way, it was a favorite nonetheless. So now twenty-five years later THQ Nordic has revived the Gothic series with Gothic 1 Remake, looking to stick as true to the original as possible. The question is, can a game as unique as Gothic 1 still thrive today?
Story
In a war against the invading Orcs, the King of Myrtana has ordered any man who commits a crime be sent to the mines of Khorinis as the magical ore within is their best way to hold off the unending might of the orcs. In their desperation to keep the massive prisoner population under control, the mages of the kingdom form a gigantic barrier spell meant to contain all prisoners within its walls. Unfortunately for the kingdom, and the mages, the spell misfires spectacularly and erects a barrier that makes it so while anything can come through, nothing living can ever leave, meaning a one-way trip for anyone sent in and everyone already stranded inside. Seizing this opportunity, the prisoners revolted, killed their guards, and took control of the mines as hostage.
With the king having no choice but to meet any ridiculous demand given, the Ore Barons rise in power as the king must have the magical ore to wage his war and with only one side able to provide it, there won’t ever be a change. This leads to three camps establishing themselves within the barrier, the Old Camp that serves as the structured force that still communicates outside with the King slightly, the New Camp made out of bandits and eager to free themselves by destroying the barrier, and the Swamp Camp deep in the swamps and seeking out the mystical “Sleeper” who will free them from the barrier. Things have existed this way for years until a certain “Hero” is brought to the exchange site one day. This criminal who isn’t even given a name or a weapon, just the scraps of clothing on his back, is given a letter meant for the Fire Mages in Old Camp.
Then the hero is tossed into a pond, beaten unconscious by a bunch of thugs, and given a quick rundown by a man named Diego that they should probably find a weapon somewhere if they want to survive in The Colony and that he can guide them to Old Camp if they want or leave them to explore. And probably die somewhere along the way a few times before even arriving at the Old Camp because Gothic 1 Remake retains nearly every aspect of the original with only a few caveats to help players along and it is all the better for it.
Something that is interesting about Gothic 1 Remake is that the player isn’t a hero, despite that being their name, he isn’t gifted with power. He’s just a criminal dumped into a colony that would rather gut him for a few pieces of ore than point them to the blacksmith. Someone who can be slain by a molerat that most RPGs would consider a basic starting enemy. It’s all about reputation and working your way up the ranks to try and make it in The Colony and to do that players will end up joining one of three camps, each of them having their own unique starting story and set of quests. From then on though the story does follow a more structured form, though characters will still react and talk about the player depending on their chosen camp, at least for a while but going further would be spoiling things for those unaware of some of the biggest twists this surprisingly in-depth old game has to offer.
Not only is the main plot enjoyable thanks to this, the large number of side-quests on offer are also varied and provide extra context to the world, especially since there are a number of ways to tackle things. Some new side-quests have been added into Gothic 1 Remake which is a nice touch as well, including one that offers an aforementioned assistant in getting around in the form of a mount players can unlock. As for these side-quests, they can often range from simply gathering items, completing tasks, or slaying enemies, but they can also involve trickery or straight up beating someone down. Don’t feel like talking things out or paying a bribe? Test your strength and down the opponent and loot them while they recover. Promise to share the reward with someone else if they help out only to keep it all for yourself later on? No problem. In The Colony it’s all about who can survive and Gothic 1 Remake doesn’t pull any punches.
Gameplay
In many ways Gothic 1 Remake sticks as tried and true to the original game as possible, for better and worse when it comes to gameplay and for die-hard fans that will be a good thing. For newcomers looking to test the waters, they’ll be in for a hell of a time as Gothic 1 Remake does not hold back nor does it hold the player’s hand in any way. Initially players won’t even have a map to work with and even then the only way to obtain one is to purchase one for a hefty sum of ore for a beginner, and even then the map provides only the bare minimum to work with. Practically every single quest or mission given to the player must be navigated using the hints and words spoken by the quest giver or overheard from a passerby. Occasionally quests can have NPCs that will guide players to their starting location but otherwise, players will be on their own.
Thankfully a few extra additions have been made to Gothic 1 Remake to make things a little easier to keep track of. Now, whenever players learn of or talk to an NPC they will immediately take notes in their glossary of who they are, what they can do (if anything), and even their general location. Similarly, any quests that the player is given are written down in a quest log that can be revisited at any time to see where players might need to travel to or who they need to talk to next. That being said, there are no waypoints, no guideposts, not even “paints” to keep guiding players on the right path, outside of the literal pathways themselves that serve as a somewhat safer travel path through The Colony. Venturing off the path often means encountering all kinds of hostile wildlife and even more hostile humans.
More than a few times we’ve mentioned that Gothic 1 Remake does not hold the player’s hand nor guide them and that is just as true when it comes to exploring the world. With the exception of some locked doors and areas inaccessible without a skill or a spell, players can travel almost anywhere on the map as soon as they are thrown into The Colony. The only thing holding them back is the fact that the wildlife is incredibly deadly and at the start the player has no armor and, if they are lucky, a halfway decent sword and bow that they are untrained in. This means not only are they swinging without the ability to chain together combos, but any enemy attack will deal a ton of damage and even drawing a bow will take longer and be less precise when fired without training. Only after leveling up, gaining more health as a result and TP (Training Points), and of course advancing through the storyline will players be able to swing things in their favor.
Unless players can scrounge up enough ore in the beginning, they will not have any armor and even then the only armor available is the bare minimum. As mentioned, Training Points are the game’s unique way of providing character customization towards how players want to build their character. Trainers, such as Diego, can spend TP to raise the player’s strength and dexterity stats by 1 point for every TP spent, allowing them to deal more damage and wield stronger weaponry. Where the real unique part comes into play is the skills though. Training to become more proficient with a weapon type, learn lockpicking skills or pickpocketing, or even the ability to properly harvest items off of slain animals/monsters all require TP and usually ore at the same time. Even increasing mana levels or the ability to learn how to forge requires TP, usually 10 as a starter and 20 to master it. This means the abilities that players aim for can be a bit limited per playthrough since enemy respawns are fairly scarce.
Of course, once players join a camp and get their first set of armor, that’s when things start to get a bit more friendly, for the most part. Players can visit their camp’s specified armor specialist and spend ore to upgrade parts individually to boost their defense significantly, turning fights against a pack of wolves into a one or two hit slaughter into slaying an entire pack with only a small notch of health taken out. That being said, healing is a bit on the tougher side here and there as players will find they will either need to craft or buy healing potions to heal quickly, cook raw meat into grilled meat for a decent healing boost, or cook more complicated recipes for even higher healing. Mana plays a similar role with certain herbs offering mana restoration or drugs from the Swamp Camp restoring it. Sleep is a viable option as well but only some beds are available and not always an option while out exploring in the field.
Now the combat in Gothic 1 Remake is true to the original for all its good and bads. The combat feels impactful and heavy, but also punishing should the player mess up. There are options to turn on combat assist that will help combos flow together a bit better when players are trained in a fighting style but it only helps so much. There is a lot of jank when it comes to fighting enemies and picking off one at a time, or kiting a single enemy away from a pack, is still the best strategy especially when facing down a new type. That being said, there is a love it or hate it type of feeling to the flow of combat and dodging enemy attacks so returning fans will likely love this classic feel while newcomers may be a bit put off. It is also incredibly recommended to save often because while the title does have autosave, it isn’t as generous as some may hope and having to walk five minutes again because a cave suddenly had a one-hit kill Shadowbeast lurking inside a low level area isn’t great. So save often and be prepared to die, a lot, even with preparation.
Alongside the aforementioned glossary and quest guide the ability to complete a quest to obtain a Scavenger Mount makes exploring the world eventually far easier and there is even a new climbing ability that was not in the original and these both feel like they have been included flawlessly without breaking up the flow of the game’s pacing, especially since the mount does wonders for the many back and forth trips players make between certain locations.
Now, one thing that was changed entirely is the lockpicking and not for the better. While lockpicking in the original Gothic was incredibly simple, now players have an entire mini-game to work with and while it is far more detailed, it is also incredibly tedious to the point of frustration. This can lead to players just deciding to walk away from a chest entirely rather than waste their time trying to see what treasure is inside, breaking multiple lockpicks trying to navigate the sliding plates, or resorting to the many online tools that fans have concocted as workarounds.
It also should be worth noting that while Gothic 1 Remake has seen a number of patches since release and our time with the game, not everything is still smooth sailing. On multiple occasions the title crashed entirely to the Home screen without warning, NPCs would grow hostile even while escorting the player or out on a mission together, quest NPCs would vanish entirely and require a reload to respawn them, the map being impossible to close on a few occasions, and even quest update notifications and chapter beginning artworks remaining stuck on the screen until dying or reloading a save.
Audio & Visuals
Although the memory of the original Gothic might be a bit foggy here and there, the key locations and appearances of many of the most significant parts of the game and places players would travel through rose to the surface perfectly in Gothic 1 Remake as the title features almost the exact same layout for many of the in-game locations, even down to what house a certain character might use to sleep in or where a quest might kick off. Places like Old Camp and New Camp retain almost all of their design, and the character models for the most part are great looking with armor details having a lot of variety depending on how much players want to invest in upgrading their gear. The biggest location change though is the Swamp Camp as the lush vegetation and winding paths are more maze-like than ever, for better and worse. The Swamp camp is gorgeous, but also the biggest pain to navigate as a result even with signposts here and there.
It is also nice to note that enemy design is handled quite well with a good amount of enemy variety remaining a strong point including various hidden locations players can find throughout the map that aren’t tied to any quest. The world itself is decently detailed, though players will find a lot of their early time spent in caves, and the weather details are exceptional with full blown thunderstorms making vision quite difficult when navigating around and even making characters’ outfits wet and snuffing out fires and torches. It is worth noting that we are reviewing the title post-patch which means the game now has an uncapped frame-rate or optionally capped frame rate of the player’s choosing.
One of the memorable parts about the original Gothic was the fact that the entire game was voiced and that remains true in Gothic 1 Remake. Every character is voiced and the voice work throughout the game is quite well done, even if a few voice actors sound like they were used a few too many times for certain characters. The background music for the title is great but often feels a little misleading at times since, during standard exploration, it can sound quite dire and make players look around for danger where there is none, though considering there is a dedicated track for combat it’s mostly an ingrained response most players might have to how dramatic the music sounds most of the time.
Overall
There are plenty of moments throughout Gothic 1 Remake that make it feel like a relic from a bygone era, an era that didn’t hold the player’s hand and wasn’t afraid to smack them down for going beyond their limits and that is far from a bad thing, if anything that is what makes the game so memorable alongside its engaging storyline. The combat and challenge will be familiar to longtime fans though the jankiness of the original also remains in the remake, meaning newcomers might be a bit put off by the melee and way upgrades work. That being said, with an impressive graphical upgrade and a number of quality of life improvements, Gothic 1 Remake is as die-hard of a remake that fans could have hoped for, even with some of the jank and bugs still sticking to it over two decades later.
Capsule Computers review guidelines can be found here.
CHICAGO – 24 June 2026 – Today, Jersey Jack Pinball and SEGA announce Sonic the Hedgehog Pinball, a high-speed adventure ready to electrify the arcade. Players join Sonic, Tails, Knuckles, Shadow, Amy and friends as they race through iconic levels, collect rings, and face off against Dr. Eggman in an epic showdown.
The Sonic Pinball universe comes to life on the very first launch, featuring supersonic speed, Jersey Jack’s industry leading 27-inch HD LCD display, and immersive audio. Iconic songs like Green Hill, Escape from the City, and more fan favorites from Sonic Generations™ drive the action. Bluetooth Audio pairs with noise-cancelling headphones or external speakers for personalized listening. With visuals from Sonic Generations, players advance through seven legendary stages, including Green Hill Zone, Chemical Plant, and more. The Jersey Jack exclusive High-Score Camera captures player moments and celebrates Grand Champions, fueling friendly competition.
“Sonic the Hedgehog Pinball brings players together around the game and proves that pinball is fun for families and friends to compete, interact, and create priceless memories”, said Jack Guarnieri, Founder of Jersey Jack Pinball.
Jersey Jack Pinball’s award-winning platform delivers cutting-edge technology with a classic flipper feel. Advanced lighting, animation, audio, and mechanical action collide to create an unmatched entertainment experience. Sonic Pinball is designed by Steve Ritchie, known for his fast-shooting layouts and signature flow. With a career spanning more than 40 years, Steve is regarded as one of the greatest game developers in history, earning him the nickname “The King of Flow” and is widely recognized as the voice of Shao Kahn in Mortal Kombat II, delivering the legendary “Finish Him!” line that defined a generation of arcade gaming.
Sonic The Hedgehog Pinball is now available for purchase through authorized Jersey Jack Pinball distributors or directly at jerseyjackpinball.com
Models & Pricing:
Sonic Pinball is available in three models: Collector’s Edition, Special Edition, and Arcade Edition.
All models include:
Industry Leading 27-inch HD LCD Display
JJP Immersive RGB-Lighting System
Micro-LED Gold Ring Displays
Wi-Fi Connectivity & Bluetooth Audio
High-Score Player Camera
Collector’s Edition – $15,000 USD
Crafted with exclusive premium finishes, Collector’s Edition games are made-to-order with all the extras, including:
Super-Sparkle Cabinet Artwork
‘Knuckles Red’ Metallic Laser-Cut Armor
Sonic vs. Dr. Eggman Mechanical Topper with Super-Wide LCD Screen
Gold Ring Shooter Knob
‘Collector’s Edition’ Plaque …and more
Special Edition – $12,000 USD
Boosted with premium finishes, the Special Edition is fully loaded and packed with features, including:
Green Hill Zone Battle Cabinet Artwork
Sonic Blue’ Armor
Dual-Layer RGB-Acrylic Battle Topper
Shaker Motor with Haptic Feedback
Non-Reflective Invisiglass™…and more
Arcade Edition – $9,999 USD
Built for high-traffic play, the Arcade Edition delivers non-stop action that keeps players coming back and the cashbox full.
+++
About Jersey Jack Pinball
Jersey Jack Pinball continues to expand its impact across both commercial and home entertainment spaces. Whether lighting up the arcade, enhancing a luxury game room, or anchoring a collection, Jersey Jack machines deliver a uniquely premium experience that turns players into fans, and fans into lifelong collectors. Sonic Pinball joins Jersey Jack Pinball’s blockbuster titles, including Guns N’ Roses, The Godfather, Elton John, Avatar, Harry Potter, and more.
About SEGA of America, Inc.
SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA CORPORATION, a worldwide leader in interactive entertainment. Established in 1986, SEGA of America publishes innovative experiences for console, PC, mobile and other emerging platforms. SEGA is the first publisher to rank #1 three separate times (2016, 2020, and 2024) in Metacritic’s Game Publisher Rankings. Its globally beloved franchises include Sonic the Hedgehog, Total War™, Like a Dragon, Football Manager™, Virtua Fighter™, and Crazy Taxi™, along with Atlus’ Persona series and the critically acclaimed new IP, Metaphor: ReFantazio™. The company is also expanding its transmedia strategy, with numerous film and TV projects underway across multiple franchises. SEGA of America has offices in Irvine and Burbank, California. Visit www.sega.com.
10 years after the last entry in the series, DRAGON BALL XENOVERSE 3 marks a bold new chapter for the franchise. The latest trailer offers a first look at both gameplay and daily life in a brand-new setting, AGE 1000.
Building on the legacy of the series, DRAGON BALL XENOVERSE 3 delivers an entirely new DRAGON BALL experience. Players are invited to create and embody the hero they aspire to be in an unexplored world envisioned by the original creator, Akira Toriyama. Blending an epic, story-driven RPG with high-octane action, the game promises an unforgettable journey through a vibrant new universe and its diverse cast of characters. DRAGON BALL XENOVERSE 3 will launch on PlayStation 5, Xbox Series X|S, and PC in 2027.
View the DRAGON BALL XENOVERSE 3 Welcome to West City trailer here:
In DRAGON BALL XENOVERSE 3, players will explore and uncover exciting new stories in West City, the vibrant new world set in AGE 1000. The trailer introduces Bulma and Gamma 1, who welcomes players into the ranks of the Great Saiya Squad while offering a glimpse into life at West City University. Alongside these beloved DRAGON BALL characters, players will meet a cast of original characters making their debut, including Brett, Lilica, ROM, and Tap.
Combat in DRAGON BALL XENOVERSE 3 expands the series’ high-speed action with new ways to fight and harness the power of legendary warriors who protected earth before you. Players can soar through West City, boosting across the battlefield and unleashing powerful ki attacks against enemies. Player choices will have a greater impact on fights in DRAGON BALL XENOVERSE 3. Depending on the race players choose, different options will be available to turn the tide in their favor. While Saiyan can use the power of the Super Saiyan in its multiple forms, providing them with ever evolving strength, Earthlings offer a completely different playstyle. The new Soul Assist system allows them to unleash a powerful attack alongside a powerful ally from the DRAGON BALL universe. In addition, the Soul Switch mechanic allows players to temporarily harness the power of a DRAGON BALL character’s soul, such as Krillin, Piccolo, Vegeta, Future Trunks and Tien, to become even stronger and gain new abilities during combat.
For more information on DRAGON BALL XENOVERSE 3 and other products from Bandai Namco Entertainment Europe, please visit www.bandainamcoent.com.
Budapest, Hungary – June 23rd, 2026 – Developer Zadbox Entertainment and indie publisher Blue Brain Games proudly announce that Dimhaven – The Lost Source is out now on Steam. Wishlisted by over 90,000 players globally, the game is receiving praise from content creators and players alike for its unique in-game notebook feature.
About the Game
The team behind Quern brings a new narrative-driven first-person adventure: Dimhaven – The Lost Source. Puzzle solving, dialogues and optional challenges lead you through the story: you travel to the island of Dimhaven to investigate the disappearance of your uncle. But that’s only the beginning…
Key Features
First-Person Adventure from the team behind Quern – Step into the role of Emily Ravenstone and experience Dimhaven through her eyes as you explore a remote, mist-shrouded island in search of your missing uncle. Explore abandoned tourist sites, forgotten interiors, and eerie natural landscapes in a narrative driven mystery adventure.
Realistic Retro, European Inspired World – Explore a once vibrant tourist paradise shaped by retro European architecture, design, and atmosphere. Now almost completely abandoned and isolated, Dimhaven offers a haunting sense of nostalgia – a world that feels both familiar and mysterious.
Interconnected and Complex Puzzles – Solve puzzles, investigate locations, seek clues, and unlock hidden mechanisms through satisfying and rewarding gameplay. Every discovery brings you close to understanding the strange events that took place.
Investigative Elements – Piece together the truth behind the strange events through storytelling, documents, objects, and locations. Every detail may hold meaning, encouraging players to examine their surroundings closely and uncover the mysteries hidden across the island.
Camera and Notebook – Use Emily’s camera and notebook as essential investigative tools throughout the game. Capture important details, record discoveries, and keep a track of clues as you test your wits and uncover the secrets hidden in Dimhaven.
Dimhaven – The Lost Source is available to buy now on Steam with a 15% Launch Discount.
About Zadbox Entertainment
Zadbox Entertainment is an innovative puzzle game studio founded in 2015, specializing in atmospheric first-person adventures that challenge players’ minds and imagination. From our successful beginnings with a crowdfunded vision, we’ve grown into a recognized name in sophisticated puzzle design and storytelling.
Our debut title, Quern: Undying Thoughts, has established itself as a benchmark in the modern adventure genre, earning exceptional acclaim across all major platforms with a 91% positive rating on Steam and 4+ stars across PlayStation, Xbox, GOG, and Metacritic. With over 200,000 units sold, our dedicated community continues to grow, drawn to our unique approach to puzzle design and atmospheric worldbuilding.
At Zadbox, we’re devoted to redefining the boundaries of puzzle gaming through immersive narratives, intricate challenge design, and rich, atmospheric environments.
About Blue Brain Games
Blue Brain Games is an indie game developer and publisher based in Bratislava, Slovakia. Best known for the globally acclaimed The House of Da Vinci series, we craft puzzle adventures where history, storytelling, and imagination blend seamlessly. Since 2016, our titles have been enjoyed by more than 5 million players across PC, mobile, and consoles.