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PS5’s Biggest Sale, On Now!

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PlayStation Australia is excited to announce that between Monday, 25 September and Sunday, 8 October, PlayStation 5 (PS5) will have its biggest sale to date in Australia, with a promo RRP at $684.99 (up to $115 off)*. 

Just in time for school holidays, and in the lead up to some of the year’s biggest game releases including Marvel’s Spider-Man 2, EA SPORTS FC™ 24, Call of Duty® Modern Warfare 3 (2023) & Avatar: Frontiers of Pandora, now is the perfect time to purchase.

Check out the campaign trailer here: 

Buy now page: https://www.playstation.com/en-au/ps5/buy-now/ 

With ultra-high speed SSD, haptic feedback, and 3D audio, this console will allow players to elevate their gaming experience and take advantage of this year’s best game releases. Play Final Fantasy XVI, Hogwarts Legacy, STAR WARS Jedi: Survivor, Baldur’s Gate 3 & NBA 2K24 with 4K visuals and near instant load times! 

*Promotional price shown is available on PS5 console with a disc drive at participating retailers. Actual price and product availability may vary by retailer. Offer starts 25/9/23 and ends 8/10/23 (dates inclusive) 

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram

DQ Monsters The Dark Prince | Story and Characters

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Deep Dive Into the DRAGON QUEST MONSTERS: THE DARK PRINCE Story and Key Characters

Visit iconic locations from DRAGON QUEST IV: The Chapters of the Chosen in Upcoming RPG game from the DRAGON QUEST MONSTERS Series

Today, SQUARE ENIX revealed new details regarding the overarching story and key characters featured in the upcoming role-playing game DRAGON QUEST MONSTERS: The Dark Prince. Additionally, fans of the closely connected DRAGON QUEST IV: The Chapters of the Chosen story will also see the return of several iconic locations throughout Psaro’s adventure to becoming the Master of Monsterkind. DRAGON QUEST MONSTERS: The Dark Prince launches worldwide on December 1, 2023, exclusively on Nintendo Switch.

Offering fans an alternate depiction of the events during DRAGON QUEST IV: The Chapters of the Chosen, DRAGON QUEST MONSTERS: The Dark Prince explores the untold story from the perspective of Psaro himself, the enigmatic prince of monsterkind, who swears revenge against the ruthless and cruel Master of Monsterkind, Randolfo the Tyrant.

Psaro’s mother, Miriam, is a human and his father is the Master of Monsterkind, Randolfo the Tyrant, making Psaro the demi-human prince of Nadiria, the monster world. Sadly, Miriam is gravely ill, and Psaro ventures into Nadiria to ask his father to cure her sickness. Randolfo rejects his pleas outright and proceeds to curse Psaro so that he may never harm a creature of monster blood directly, kicking off Psaro’s quest to take revenge against his father’s cruelty and rule over Nadiria himself.

Key figures players will meet throughout Psaro’s adventure in DRAGON QUEST MONSTERS: The Dark Prince, include the following:

  • Randolfo the Tyrant, The Uncompromising Ruler of All Nadiria: Psaro’s imposing father, his archnemesis and the Master of Monsterkind. He has governed the chaos of Nadiria for many years with an iron fist.
  • Dolph the Destroyer, Nadiria’s Most Vicious General: Randolfo the Tyrant’s eldest son, rumoured to be the most powerful fighter in all Nadiria. Possessed of unmatched strength, he is widely believed to be his father’s chosen successor to the Nadirian throne.
  • The Zenith Dragon, The All-Seeing Dragon God: The Dragon God who watches all-knowingly over the world’s affairs from Zenithia, a castle in the clouds.
  • Healie, A Boy in Search of an Old Friend: A naïve young boy who travels the world in search of a long-lost companion. He didn’t always look like this though…
  • Ludo, An Elusive and Enigmatic Youth: A mysterious young man with a penchant for peculiar poetry. He has a habit of appearing in unexpected places and seems to know Psaro all too well…
  • Percival, Army Captain Devoted to His King: An army captain who is fiercely loyal to his liege lord and will carry out even the most barbaric orders without a second thought.
  • General Chayne, Trusted Keeper of Diabolic Hall: Keeper of the fortress known as Diabolic Hall. This hardened warrior seeks to use his immense power to stop Psaro from achieving his ambition.
  • Miriam, Psaro’s Sick Mother: Psaro’s human mother. She lives in the human world of and has come down with a mysterious illness.
  • The Chosen Heroes of DQIV: In DQIV, the Chosen Heroes set out to stop Psaro and end his cruel ambitions in order to save the world. It would seem their actions will influence this story too, and judging from their grim expressions, the threat they face is surely a dire one…

Players will also be able to visit memorable locations from DRAGON QUEST IV: The Chapters of the Chosen. As to the role these locations play in the story, players will have to find that out for themselves! Some of these settings include:

  • Rosehill: Psaro’s base of operations is the sleepy village of Rosehill, where monsters and dwarves live together in harmony. It may be small, but Rosehill is home to shops and a church, as well as the Altar of Amalgamation and a paddock where monsters can relax. It’s the perfect place for a budding monster wrangler to blossom.
  • Diabolic Hall: The monster stronghold.
  • Zenithia: Where the Zenith Dragon observes the world.
  • Several other locations from DQIV will also feature prominently!

DRAGON QUEST MONSTERS: The Dark Prince is now available for pre-orders exclusively for Nintendo Switch. Players who pre-order the game will also receive the Head Start Set which includes:

  • Stardust Earrings x1
  • Scholar’s Specs x1
  • Bonus Ball x5

© ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX

© SUGIYAMA KOBO

DRAGON QUEST MONSTERS: THE DARK PRINCE, FINAL FANTASY, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. Nintendo Switch is a trademark of Nintendo Co., Ltd. All other trademarks are properties of their respective owners. All other trademarks are properties of their respective owners.

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Pokémon Scarlet: The Hidden Treasure of Area Zero – The Teal Mask Impressions

Pokémon Scarlet: The Hidden Treasure of Area Zero – The Teal Mask

Developer: Game Freak
Publisher: Nintendo
Platforms: Switch
Release Date: Available Now
Price: $34.99 – Available Here

Check out our FULL REVIEW of Pokemon Scarlet Here

Overview

Pokemon Scarlet and Violet made quite the impression on the Switch when it released last year. The normal thing that people had issues with (outside of performance) was without a doubt the amount of available Pokemon from launch. Its time for some DLC finally, and we are packing up and heading to Kitakami for The Teal Mask expansion, which looks to add a good amount of content. How does it fare? Let’s find out.

Content

On one end, there is a lot to like about The Teal Mask and what it has to offer. Players are awarded the opportunity (narrative wise) to visit Kitakami, a location that features new species, characters, and places to explore. On paper it is fine as this is the first of the “Area Zero” pack, and there definitely is a lot to do. This locale has new shops, interactions and more, as well as a lot of new lore featuring new legendary Pokemon. It should be fantastic, but there is something lacking where past content has been a bit richer in the past.

The story is there, but nothing really makes a lot of sense for Scarlet or Violet. Sure, its nice to see new characters – but the player is more or less teleported to this area, and shoved into a new adventure that doesn’t really feel like an adventure, instead more of a way to simply catch more Pokemon in general. Luckily, that is why I wanted the DLC anyway and what is offered is quite nice on that front. Over 100 past Pokemon are made available, with a good grouping from each region (and a few regional variants) becoming available. This was actually delightful to see as fans now can obtain a nice Poliwhirl, Swinub, and several other Pokemon, along with the trio of starters from Diamond and Pearl.

Sure, I kind of think they could have pushed a bit more in the species department for this release, but with more content on the way – it still was quite refreshing to simply find more of the old within this pack. Activities within The Teal Mask will also keep you busy, with a mini-game where you collect balloons in order to obtain berries, as well as the hefty side quest “Timeless Woods”, which allows the player to work together and hunt for a mysterious Pokemon.  The overarching narrative involving the main three new legendary Pokemon is fine, if not a bit quiet or boring as a whole. Sure, I didn’t dislike what was there as it does act as the motivation for this pack, but outside of the added lore, it felt a bit disconnected from the actual region this all takes place in. 

My actual issues with this DLC comes with the performance, which still has yet to be improved. This is no new IP and as mentioned in the original review, the less than stellar frame rate (trending usually lower than 30 FPS) and even crashing can add a headache to the overall adventure. To see Game Freak continue to resist on properly patching the overall game and still have the DLC have issues is disappointing. Sure, the game is still very playable and fun, but I feel this generation’s mainline games are plagued by problems that are going to cause a lot of distrust in the future. Adding more paid content without fixing such standard issues is baffling, so this may be something for you to chew on as you decide to return for more content overall.

Final Thoughts

The Teal Mask is a bit difficult to transcribe in most ways when it comes to thinking of how it adds overall value to the main game. The added Pokemon are great and the content is fine enough – even if the story needed a bit more substance. The lack of quality improvements all of this time later however make it simply not worth the price-tag, as this franchise really should not to continue to run in such a stuttery state. Those who want more will find it here, but without the polish and consistency that should be expected from one of gaming’s most loved namesakes.

MythForce Review

MythForce

Developer: Beamdog
Publisher: Aspyr Media
Platforms: Xbox One, Xbox Series X (Reviewed), PC, PlayStation 4, PlayStation 5, Switch
Release Date: Available Now
Price: $29.99 USD – Available Here

Overview

There was a certain magic when it came to Saturday Morning cartoons in the ’80s. Sure, they were mostly a marketing tool used to sell toys but the cheesy and colorful presentations were a delight at the time and the properties that sprung forth from some of the most popular franchises, such as Transformers, GI Joe, and even He-Man have continued in various forms of success even to today. As such, when MythForce revealed itself to harken back to that era with a wonderful looking intro sequence and promised some enticing roguelike action, it seemed like the perfect opportunity to present a unique looking experience with an original property. Unfortunately, while these cartoon influences remain fairly impressive parts of the package, the overall experience leaves much to be desired as MythForce struggles to find an identity.

Story

After watching a delightful opening sequence, players will select one of four heroes from the MythForce to begin their adventure that spans across three chapters, each of which has their own little animated sequence as well focusing on showing off the primary boss that players will eventually face down as they progress through the nine total stages, three stages per chapter. These cartoon animations give great samplings that fit perfectly with the theme that MythForce is aiming for but don’t really offer much more than that as players looking for story lore, world-building, or much in the way of personality beyond a character’s surface representation will feel a bit disappointed here.

Even during standard gameplay players won’t find much in the way of lore. Playing in multiplayer will see heroes interact with one another from time to time though they will often repeat their lines so frequently it seems that there really isn’t a lot of variety even between different members of MythForce. It is a bit more enjoyable while playing through stages as players take on multiple mini-bosses with some taunting by the area bosses Beastor, Hexstar and finally Deadalus. That being said, it doesn’t help that, once players manage to run through every stage and even reach the final boss, the final confrontation doesn’t even feel that epic in scale nor does it even offer a satisfying ending in any way… seeming sacrificing its attempt at telling a heroic tale in an effort to stick true to its roguelike design.

Gameplay

At its core MythForce is a roguelike that allows players to select from one of four heroes that they will be controlling through a series of randomized levels within a stage. These heroes come in the form of Victoria, the tank-like knight, Hawkins the long-range damage dealing hunter, Maggie who wields magic from a distance, and Rico the speedier rogue that serves as a blend of damage dealing and damage avoidance. Each of the four heroes can equip two sets of weapons and have their own unique set of skills that they can use on cooldowns including an ultimate gauge, that when triggered when filled, blasts the MythForce theme-song while improving all of their abilities immensely. 

MythForce doesn’t feature an intuitive tutorial in any way, instead opting to present four static arrow filled UI descriptions about what is shown on screen before dumping players into the game. Nearly every room that players travel through will have a set amount of enemies to defeat before the door will open to the next location, offering a choice of buffs that will persist through the rest of the run. Some of these range from improving or adding new abilities to one of the character’s weapons or even a complete stat buff. Players will also obtain “trinkets” that serve as pieces of equipment from treasure chests that can provide various buffs as well that will remain through that run.

The first person combat is often a bit odd and floaty feeling, with melee combat not offering the type of impact that players are usually looking for, especially when it comes to most enemy types. Similarly, enemy attacks have rather strange wind-ups to the point it is easier to simply dodge them rather than trying to block or parry them. It is also worth noting that the game has an absolutely ridiculously limiting stamina system, with attacks costing a certain amount of stamina that will leave players “exhausted” if emptied and leave them vulnerable. Ranged combat is far more enjoyable when used properly, though obtaining magic books for the few characters that can use it is far better than using the bow and arrow. Along these same lines though, enemy magic has a rather ridiculous lock-on time and accuracy to the point that players will be running around a stage to avoid an incoming blast and still get hit by it because of near-permanent lock-on. Instead, it is best to slay any mages as soon as possible, if you can find them that is. Enemy AI is rather poor most of the time, with enemies either spawning and standing around waiting for players to hunt them, getting stuck on the level design, or just rushing around blindly with no tactics or effort of any kind, with only bosses having some semblance of a unique feeling encounter.

The title is fairly simplistic and straightforward so such an anemic introduction isn’t too much of a problem but when the game doesn’t even indicate that their seemingly generic background buildings on the main menu are actual upgrade shops, it is something of an issue. These shops are where players will be spending the various resources that they gather during their times running through the stages and carrying anything they may obtain back with them, with things like gold, glyphs, and star crystals all of which can be used to purchase upgrades that will persist throughout their following runs. Glyphs can be used to upgrade the quality of a shop, improving the upgrades available while crystals can enhance a character’s overall abilities, with the ability to swap and fuse them together for even stronger improvements to their character of choice while money can then be use for literally any upgrade, including improving the traits of trinkets and perks they pick up during their dungeon runs.

Grinding for these upgrade materials is unfortunately not an enjoyable experience thanks to the rather poor design of MythForce’s stages and the way they progress through every level. Each level consists of a set number of rooms, with these rooms having extremely limited variety to the point that, on multiple occasions, we saw ourselves traveling through the exact same looking room four times in a row, fighting enemies that appeared in the exact same locations with the same traps. This lack of variety is only exacerbated by the fact that the only real alternative levels are the occasional treasure room or one with a shop in it where players can purchase an in-run upgrade at the expense of gold best saved for a more permanent upgrade. This repetitive nature makes even the more enjoyable gameplay aspects quickly lose their luster, especially with how limiting MythForce’s online gameplay can already feel.

Not only does the title lack any form of local co-op, an extremely strange choice given the rather limited design of the product, it also happens to not feature any form of crossplay between consoles. This means that players will find their total player base a bit on the limited side at times and while it is entirely possible to invite friends to fight off the various monsters as a party of four, others may need to rely on simply tapping the “Quickplay” button and hope they get placed in a solid enough team, if they are lucky to find anyone else at all already.  That being said, it is nice to note that players can have an open lobby, playing through a stage and allowing others to drop in and out without affecting the host.

Audio & Visuals

One of the most appealing aspects of MythForce is the Saturday Morning Cartoon style aesthetic which both looks and sounds like a perfect copy when the game’s few animated cutscenes play out. The actual game also features some fairly impressive looking cel-shaded character models and bosses, though enemy design and variety is a bit on the disappointing side. It is also worth noting that, as mentioned before, the dungeons themselves feature extremely repetitive designs and are almost entirely bland to actually explore, making repeat runs through the game feel like a chore as they don’t take any advantage of the unique visual aesthetic of the theme. There are also a surprising number of visual glitches when it comes to enemies, especially “pot” enemies that always spew out awful looking effects that are so bad and glitchy, we can’t even tell what it is meant to be.

The voice work is fittingly cheesy with the characters all fitting their tropes quite well and really playing it up nicely. As for the soundtrack, the background music is mostly generic outside of the catchy Mythforce theme song that plays at the start of the game as well as when players use an Ultimate.

Overall

MythForce has a great sense of style but unfortunately doesn’t capitalize it as much as one would hope. Instead, past the Saturday morning cartoon stylings lies a relatively basic roguelike with decent combat that is both quickly repetitive and relatively bland in nature, turning its grinding efforts into a chore that will often see players barely return once they see the conclusion to the story. Playing with friends may be fun, especially since the drop-in co-op works great online, trying to find a new group can be challenging, especially with a surprising lack of split-screen, leaving this heroic tale one best left untold unless you really want to scratch that cartoon itch.

Capsule Computers review guidelines can be found here.

SUPER BOMBERMAN R 2 Review

SUPER BOMBERMAN R 2

Developer: Konami
Publisher: Konami
Platforms: Windows (Reviewed), Xbox Series X, PlayStation 4, PlayStation 5, Switch
Release Date: 14 September 2023
Price: $49.99 USD / $73.50 AUD – Available Here (US Switch), Available Here (AU Switch), and Available Here (PC Steam)

Overview

Bomberman turned 40 this year, and there would be no better way to commemorate such an impressive landmark than with a new game. SUPER BOMBERMAN R 2 follows up on 2017’s Super Bomberman R. R 2 doesn’t shake up things much when compared to R; instead, Konami preferred to play it safe and just mix things here and there. That said, does SUPER BOMBERMAN 2 R retain the chaotic and fun gameplay that’s a trademark of the series?

Story

While patrolling the galaxy in search of a villain to blast-off, the Bomberman Bros. come across a suspicious signal. It seems that a ship, classified as a planet destroyer, dubbed “Black Moon” is unleashing chaos, as its crew is looking for a stone called Ellonite. Seeing this, White Bomber and his weird brothers and sisters decide to intervene. As they investigate one of the attacked planets, they come across a race of baby-looking critters, complete with bibs and pacifiers, called Ellons. The Ellons are responsible for guarding the Ellonite, but they can’t stand against the enemy alone. Thus, White Bomber and his less-than-willing siblings decide to lend a hand in order to fend off the Black Moon menace.

Animated sequences narrate White Bomber’s predicament as he tries, without much success, to get his siblings to help protect the Ellons. The other Bombermen just seem to lack the focus and common-sense needed to accomplish a serious task without White Bomber’s guidance. While watching these cartoons may sound like a hilariously good time, they’re anything but funny or fun. The writing is atrocious, which is a pity, because the cutscenes could at least be on the level of a Smurfs episode if the writers tried a bit harder.

Gameplay

In story mode, the Bomber Bros. must liberate three worlds, each comprising several stages; these are designed as simple mazes that can be traversed without any difficulty. After setting up a base, players need to do a bit of exploration in order to find Ellons trapped throughout the map, as they’re needed to unlock the following stages. Detonating enemies and blocks along the way grants items used to increase the world level; this is how players can acquire classic Bomberman power-ups and also parts used in the base-building portion of the game. Furthermore, enemies will sometimes attack the player’s base which will trigger a side-activity where White Bomber must halt advancing enemies by upgrading the base with items unlocked during stages.   

At first, I liked the idea of combining traditional Bomberman mechanics with exploration and a bit of RPG. But unfortunately, little thought was put into actually designing these stages. Enemies are found wandering aimlessly on the overworld, and they’re almost never a threat. The number of abilities that can be unlocked is very limited; much farther into the second world, I was disappointed when I realized that I had unlocked the exact same abilities that I got on the first world. Additionally, boss battles, while interesting at a glance, fall too easily and require little effort or thought from players.

Online battle pits players against each other in a variety of gameplay modes. Castle is new to R2, and it’s the same capture the flag section found in story mode where teams take turns defending or attacking the base. Standard is the classic Bomberman that players love, while in Battle 64 up to 64 players can compete to see who gets to be the last one standing. Online play flows surprisingly well. The addition of crossplay between a variety of platforms means that finding matches won’t take more than a few minutes. The only drawback here is that players can’t choose a specific mode. Instead, they rotate daily. While this will certainly be a major point of contention between many players, I personally like all modes, even if Standard and Battle 64 are the highlights as always.

Visuals

SUPER BOMBERMAN R 2 disappoints by delivering the same level of graphical fidelity found in its predecessor. One could argue that the visuals are good enough for a Bomberman game. While I agree that the visuals are functional enough, more details and effects could have been included to provide a more up-to-date experience. Regardless, the overall performance is smooth even during populated online matches.

Audio

The soundtrack fits what would be expected from Bomberman. The tunes constantly change during stages, but they’re too repetitive to the point of being annoying.

Overall

SUPER BOMBERMAN R 2 fails to provide a good single player experience with its watered-down story mode. Despite that, much fun can be had with R2’s multiplayer offerings.

Capsule Computers review guidelines can be found here.

Raiden III x MIKADO MANIAX – Gameplay

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Raiden III X MIKADO MANIAX is a remaster of Raiden III which improves graphics and performance while adding several new rocking remixed tracks. We spend all our resources in order to conquer all seven stages in this great entry in the Raiden series.

Soar sky-high in Raiden III x MIKADO MANIAX, an electrifying entry in the classic arcade shoot-‘em-up series! Customize your music, wallpapers, game mode, and more before launching into high-octane aerial action!

Raiden III x MIKADO MANIAX
Developer: MOSS
Publisher: NIS America, Inc.
Platform: PlayStation 4|5, Nintendo Switch, Xbox Series X|S, PC
Release Date: 7th September, 2023
Price: $29.99 USD

Available Now – https://nisamerica.com/raiden/3/

Summary:

Recommended – “Raiden III x MIKADO MANIAX is the definitive version of Raiden III, as it offers excellent performance and an assortment of new tunes to enjoy while kicking alien butt.”

Check out our review for Raiden III x MIKADO MANIAX here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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500,000 Monthly Active Ballers Get Their Head in the Game of 3on3 FreeStyle

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JOYCITY celebrates the milestone with an $80k USD livestreamed cross-platform 3on3 Global Championship

IRVINE, CALIFORNIA – Sept. 20, 2023 – 3on3 FreeStyle, the online multiplayer street basketball game developed by JOYCITY, scores 500,000 monthly active cross-platform ballers across PC via SteamPlayStation 4, and Xbox One. In celebration, a tournament with a prize pool of up to $80,000 USD tips off tomorrow, Thursday, Sept. 21, 2023 at 5-7 PM PDT, 3-5 PM CEST, and 6-9 PM KST, and will be streamed live on the official 3on3 FreeStyle YouTube channel.

More than 300 teams will compete to be among the 32 North American, 16 European, and eight Asian teams moving forward. All-star teams will go head-to-head for the first place prize of $3,000. Rookies will participate in the separate league, where they can be awarded $100 for winning 10 games in a row.

Jump into local and online 3v3 and 1v1 multiplayer modes for fast-paced yet easily approachable competition. Soar over defenders’ heads and break the backboard with rim-shaking alley-oops and stunning slam dunks.

Dribble over to the dynamic practice lobby to get comfortable before stunting on the other team. Find flashy ways to pass the ball on stages inspired by real-life street basketball courts and test out unique skill sets on a variety of opponents. Face off against tall, lanky rim protectors, short gravity-defying slam dunk artists, and everyone in between.

“Being able to celebrate over 500,000 monthly active users with a community tournament is nothing short of amazing,” says Danny Noss, Senior Director at JOYCITY. “We’ve been hosting tournaments for over ten years now — we can’t wait to see what a bigger crowd brings to the competition. It’s about to get wild.”

3on3 FreeStyle is currently available on PC via SteamPlayStation 4, and Xbox One. Download for free today and join over 500,000 other ballers dunking on each other. For more information on 3on3 FreeStyle, check out the game’s official website, subscribe to 3on3 FreeStyle on YouTube, follow the game on Twitter and Facebook, and join the Discord.

About JOYCITY

JOYCITY is a game development studio based out of Korea with locations in the US and China. Prominent titles from JOYCITY include Pirates of the Caribbean: Tides of War developed in collaboration with Disney, Gunship Battle: Total Warfare and of course 3on3 Freestyle, with the aim to capture the essence of competitive entertainment. Constantly expanding their definition of “fun,” JOYCITY utilizes data-driven decision making and standardized development practices to Level Up Your Joy.

ASSASSIN’S CREED NEXUS VR ANNOUNCES NOVEMBER 16TH RELEASE DATE AND PROVIDES FIRST LOOK AT GAMEPLAY

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New Gameplay Trailer Gives a Glimpse at Immersive Assassin’s Creed Experience, for the First Time in VR. Discover the Thrill of Embodying Beloved Characters Ezio Auditore, Kassandra and Connor.

Sydney, Australia – September 23, 2023 – Today, Ubisoft announced that Assassin’s Creed Nexus VR, the first AAA VR title of the franchise that allows players to embody master assassins and physically perform their iconic actions in first person, will release on November 16th, 2023, on the Meta Quest Platform, which includes the Meta Quest 2, Meta Quest 3 and Meta Quest Pro for AU$59.95.

The new trailer unveils Abstergo’s sinister scheme to manipulate people’s beliefs using ancient technology. To defend Free Will, players will embark on a journey through the newly discovered memories of three master assassins from three different eras, each featuring their very own set of weapons for a unique gameplay experience. They will join Connor in the midst of the American Revolution, blend into the crowds, and dispatch foes with a powerful tomahawk throw. Players will also embrace Kassandra’s world in Ancient Greece, draw her bow, and perform the iconic leap of faith from historic monuments. Lastly, they will employ Ezio’s stealthy hidden blades to discreetly eliminate their enemies against the backdrop of the Italian Renaissance, and uncover the secrets concealed in their memories. Players will have to navigate Abstergo’s scheme as an undercover hacker, hired by their cyber-security leader, an ambitious and bright woman named Dominika Wilk, whose methods tend to be quite unorthodox.  This new character in the AC lore is played by renowned actress Morena Baccarin.

With development led by Ubisoft Red Storm*, Assassin’s Creed Nexus is the very first installment allowing players to play a master Assassin in first person. Players will choose how to achieve their objectives as they make their way through open maps and use their hands to block, parry, counterattack, and duel a variety of enemies. Assassin’s Creed Nexus VR is a full-length Assassin’s Creed game that features all the iconic gameplay from the series, including parkour, combat, stealth and the dazzling leap of faith, all with an entirely new story, only available in VR.

Players will get to immerse themselves in the action with weapons including bow and arrows, swords, throwing knives, the tomahawk, the crossbow, the Hidden Blade, and bombs. They will explore iconic historical cities including Venice, Athens and Colonial Boston. Each environment features 360-degree navigation, allowing them to climb and parkour freely as they meet civilians and historical figures, all of whom react to the player’s VR actions. They will feel the tension of stealth as they sneak up on a target from behind or surprise them with an air assassination. They can blend into a crowd or distract enemies with objects in the environment.

Years of development have led to Assassin’s Creed Nexus VR featuring a comprehensive suite of comfort features to accommodate players of all types with VR sensitivity. Players can add Assassin’s Creed Nexus VR to their Wishlist on the Meta Quest Store page Assassin’s Creed Nexus VR on Meta Quest 2 | Meta.   

For more information about Assassin’s Creed Nexus, please visit assassinscreed.com.   

*in collaboration with Ubisoft Düsseldorf, Reflections, Mumbai, Pune, Montreal, Belgrade and Berlin.

About Assassin’s Creed    

Since it first launched in 2007, the Assassin’s Creed® series has sold more than 200 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.    

About Ubisoft    

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2022–23 fiscal year, Ubisoft generated net bookings of €1.74 billion.

To learn more, please visit: www.ubisoftgroup.com.   

Idris Elba Goes All In, Starring in Brand-New Cyberpunk 2077: Phantom Liberty Live-Action Trailer

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CD PROJEKT RED has released a new Cyberpunk 2077: Phantom Liberty live-action trailer featuring Idris Elba, who portrays a major character in the upcoming expansion — secret agent Solomon Reed.

In the trailer, Idris Elba tells the audience how to survive Night City — a megalopolis where you are stacked against dangerous criminals, corrupted politicians, and powerful arms dealers. The trailer consists of live-action footage and gameplay clips highlighting the high-octane gameplay of Phantom Liberty.

Watch Cyberpunk 2077: Phantom Liberty – All In (feat. Idris Elba)

The live-action trailer “All In” was directed by Mike Diva, who previously worked with CD PROJEKT RED on the Run the Jewels “No Save Point” music video promoting Cyberpunk 2077. He has also directed clips for artists such as Doja Cat and Lil Nas X and a series of sketches for Saturday Night Live, including the viral “HBO Mario Kart Trailer.”

The Live-Action Trailer also features a song performed by Idris Elba himself, which can also be found on Darkstar Radio — a new radio station added to Cyberpunk 2077 as part of the game’s free Update 2.0.

Phantom Liberty, Cyberpunk 2077’s spy-thriller expansion, is coming to Xbox Series X|S, PlayStation 5, PC, and GeForce Now on September 26th, 2023. Players take on the role of V, a cyber-enhanced mercenary for hire who is pulled into the world of spies and political intrigue, joined by sleeper agent Solomon Reed who is played by Idris Elba. More information on can be found on the game’s official website, Facebook, and X.

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 20 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion, Cyberpunk 2077: Phantom Liberty, is slated for release in September 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game, and the futuristic AAA role-playing game — Cyberpunk 2077, upon which the Netflix anime series Cyberpunk: Edgerunners, created by CD PROJEKT RED and Studio Trigger, is based. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Baldur’s Gate 3: Patch 3 Includes Mac Support, Magic Mirror & More!

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DUBLIN Sept. 22, 2023 – Mac users and chronic character re-creators rejoice! Today’s Baldur’s Gate 3 update brings the full release of the critically acclaimed RPG to Mac, and finally allows players to change their characters’ appearance in-game via the Magic Mirror.

Patch 3 also contains many pages of bug fixes, tweaks and improvements. Does your dog begin to float away when he senses the postman is near? Patch 3’s got a fix for that! Read the full patch notes on Steam.

Magic Mirror

The Magic Mirror lives in the party’s camp and allows players to change up their appearance whenever they’d like. There are some restrictions: your appearance, voice, pronouns and nether region can be changed, but race/subrace and body type cannot. Origin characters, hirelings, and full illithids cannot use the Magic Mirror, and any cosmetic modifications that are a consequence of gameplay choices will persist – Hag got your eye? Swallow any interesting tadpoles lately? There’s no Magic Mirroring those big life decisions away!

Mac Support

Where previously Mac support was limited to early access, the full release of Baldur’s Gate 3 is now available to Mac players via Steam.

As with BG3’s launch on PC earlier this year, early access saves on Mac will not be compatible with the full version of the game. To minimize potential compatibility issues, early access players are encouraged to fully uninstall the early access version of Baldur’s Gate 3 and ensure all mods are removed before installing the latest version of Baldur’s Gate 3. Players can follow this pre-launch guide for best results: Baldur’s Gate 3 – Preparing for Launch

Baldur’s Gate 3 is out now on PC, Mac and PS5, and coming to Xbox later this year.

More information on Baldur’s Gate 3 is available on the official website. You can stay up to date with the latest Larian Studios news via Twitter, Facebook, Instagram, TikTok or the official Discord server.

About Larian Studios

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Over 400 people work between worldwide studios in Ghent, Quebec, Dublin, Guildford, Malaysia and Barcelona. Larian is best known for the Divinity universe, which they introduced to the world with Divine Divinity in 2002.

In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its critically acclaimed sequel Divinity: Original Sin 2 on Sept. 14, 2017, followed by the Definitive Edition in August 2018 for PlayStation 4 and Xbox One to a 93 Metacritic rating. The Nintendo Switch version released in September 2019 featuring cross-save progression between Nintendo Switch and Steam. Divinity: Original Sin 2 won a BAFTA for Best Multiplayer Game. On Aug. 3, 2023, Larian Studios released Baldur’s Gate 3 on PC. On Sept. 6, 2023, Baldur’s Gate 3 was released on PS5.