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Stop and Shop for a Spell! Potion Tycoon is Open for Business With the New Brick & Mortar Major Update

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Potion magnates, it’s time to give your shop a makeover with the latest Potion Tycoon update!

HAMBURG, Germany, September 13, 2023 — Daedalic Entertainment and Snowhound Games are celebrating the 6-month anniversary of Potion Tycoon in Steam Early Access with Brick & Mortar, a massive content update that includes the community’s most desired updates including construction and renovations! These latest improvements allow existing players along with newcomers to experience it as a true potion tycoon! Potion Tycoon will be available for 50% off on Steam for the next two weeks. 

Potion Tycoon is a magical take on the management simulation genre. Open your own potion shop and strive to become the most successful brewer of magical concoctions in the realm. Manage all aspects of the potion mixing business from experimenting with various recipes, to competing for resources or raising your own magical plants or fungi, as well as optimizing your production lines. The team at Snowhound Games has been hard at work, listening to players and improving the game with this 3rd major update. Get ready for these latest additions:

  • Floodlands – A new game starting location. The “Floodlands” features diverse scenery and a larger construction area to build the potion house within.
  • Construction Mode – Entire rooms can now be moved around in Construction mode, with all the equipment and room content contained inside, and why not update the room’s color while you’re moving them around?
  • Larger Rooms – Rooms can be stretched much wider to allow for increased equipment, storage, or whatever you need. Bigger = better!
  • New Monsters – Never mind the competition, worry about the skeletons arising in the basement, headless ghosts in the halls, or trolls on the bridges!
  • Much, Much More – There are a host of new fixes, updates, and balance changes requested by Potion Tycoon fans. Don’t have a potion to banish that skeleton ready? Knock it out with a rock while you prepare one! You can read all of the content updates in Brick & Mortar HERE.

Potion Tycoon is now available for PCs in Steam Early Access.

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About Daedalic Entertainment:

Daedalic Entertainment is a renowned publisher supporting indie developers for over 17 years, bringing their titles to every major gaming platform. The line-up of games is comprised of a diverse variety of unique titles, focusing on 4 distinct areas: story-telling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently developing a new line-up of innovative games across consoles and PCs. Recent hits include Barotrauma, Unrailed!, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish! and more.

In regards to future titles please look out for upcoming games like New Cycle, Reveil, Capes, Magin: The Rat Project Stories, Edge of Sanity, Wild Woods, and many more. Since April 2022 Daedalic Entertainment has been a subsidiary of the French publishing house Nacon.

About Snowhound Games

Snowhound is a small independent game studio founded in Jyväskylä, Finland, in 2015 with the ultimate goal to create highly original, aesthetically appealing, challenging, rich and immersive gaming experiences for core gamer audience. They are known as the creators of Deep Sky Derelicts, a highly acclaimed sci-fi tactical RPG, which was first released on PC in 2018 and eventually on all major console platforms in 2020.

Newest Resident Evil Games Announced for iPhone 15 Pro, Delivering Highly Acclaimed Survival Horror Action for the Latest Apple Devices

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Resident Evil™ 4 and Resident Evil™ Village Coming to iPhone 15 Pro, the First Time Ever for any Smartphone

London (September 13, 2023) – Capcom, a leading worldwide developer and publisher of video games, has announced Resident Evil™ 4 and Resident Evil™ Village are coming to the newly revealed iPhone 15 Pro and iPhone 15 Pro Max this year. This marks the first time these best-selling titles from the iconic survival horror franchise will be natively available on a smartphone, thanks to the power of A17 Pro. The critically acclaimed Resident Evil 4 will also release for iPad and Mac, along with Resident Evil Village on iPad, in 2023.

Both games deliver stunning graphics with visual fidelity that parallels the latest home consoles and support HDR for incredible realism. With support for a wide array of game controllers plus multi-touch with on-screen controls, players can customise their gameplay experience.

Capcom’s RE ENGINE fully supports Metal, making it possible to create high-quality versions of the newest Resident Evil™ titles, taking full advantage of Apple silicon and powerful features like MetalFX Upscaling to deliver impressive performance and incredibly responsive gameplay across iPhone, iPad, and Mac.

Available on the App Store later this year, both games support cross-progression1, so players’ progress is synced across iPhone, iPad, and Mac. With a free download, players can experience high-end gameplay with stunning graphics before accessing the full game with one in-app purchase². Resident Evil™ 4 will be playable on iPhone 15 Pro, iPhone 15 Pro Max, and every iPad and Mac with the M1 chip or later.

Resident Evil™ Village will be available on iPhone 15 Pro, iPhone 15 Pro Max, iPad Air, and iPad Pro with the M1 chip or later. This join Resident Evil Village and its Winter’s Expansion, which are currently available on Mac. Look for both titles on the App Store as Resident Evil 4 and Resident Evil™ Village for iOS.

More information can also be found on the official Resident Evil 4 and Resident Evil Village websites.

1Resident Evil 4 supports cross-progression on iPhone, iPad, and Mac. Resident Evil Village supports cross-progression on iPhone and iPad.

2Resident Evil 4 supports Universal Purchase across iPhone, iPad, and Mac. Resident Evil Village™ on Mac is a standalone purchase and does not support Universal Purchase with Resident Evil Village on iPhone and iPad.

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ABOUT RESIDENT EVIL 4

Resident Evil 4 joins Leon S. Kennedy six years after surviving the biological disaster of Raccoon City. Now an agent reporting directly to the president of the United States, Leon is dispatched to an isolated European village to rescue the president’s missing daughter. There, he discovers a terrifying fervor beyond reason that grips the local populace. The remake of Resident Evil 4 preserves the essence of the original while delivering modernized gameplay, a reimagined storyline, and vividly detailed graphics. Following its release in March 2023, Resident Evil 4 has garnered significant acclaim and sold more than 5 million units worldwide.

ABOUT RESIDENT EVIL VILLAGE

Set three after the events of Resident Evil™ 7 biohazard, Resident Evil Village once again sees tragedy befall the Winters family. After their home is attacked, Ethan ventures into an eerie village to rescue his kidnapped daughter, Rose. Resident Evil Village resumes Ethan’s journey in the first-person view with photorealistic visuals that take survival horror to the next level. The Winters’ Expansion introduces three additional pieces of content: Third Person Mode, The Mercenaries Additional Orders, and Shadows of Rose, an epilogue to the story set 16 years after the main game. This award-winning title has sold over 8 million copies since its debut in May 2021.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan.

Capcom and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil, and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.

iPhone, Mac, iPad Pro, iPad Air are trademarks of Apple Inc. © 2023 Apple Inc. All rights reserved.

WORMS: THE BOARD GAME FINAL 48 HOURS!

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‘Worms: The Board Game’ smashes through Kickstarter funding goal and surpasses major pledge milestone of $500,000 

Wednesday 13th September 2023 – There will be no ‘Sudden Death’ when the time runs out on the Kickstarter campaign for ‘Worms: The Board Game’, having achieved its funding goal faster than a Jet Pack wearing Worm! Surpassing USD $500,000 in pledges and hitting 16x its original funding goal it’s clear the appetite for the franchise is as strong as it ever has been.

  • Surpassed USD$500,000 in pledges.
  • Achieved its funding goal in an incredible 13 minutes!
  • Has raised 16x its original funding goal with over 4,250 backers.
  • A top-trending project across all categories at launch.
  • One of the top-grossing live tabletop projects on Kickstarter.
  • Daily reveals have showcased extra miniatures, cards, board pieces and sound board being included.

In Worms: The Board Game, players compete to knock out opposing teams of Worms by making clever use of the series’ iconic weaponry, terrain, wind and by taking calculated chances. Will that mine go off or is it a dud? Will your banana bomb blast as bargained for? Whether or not things go according to plan, the chain reaction of (explosive) consequences are set to delight and amuse players from ages 10 and up.

The Kickstarter exclusive editions include a ‘Mayhem’ and ‘Armageddon’ pledge, loaded with sculpts, extra cards, extra components and more (details attached). A retail edition of the game is planned to hit shelves in late 2024. Translations are offered in French, German, Italian, Spanish, and Polish meaning this tabletop adaptation of the beloved series will delight international fans and board gamers alike.

Michael Pattison, CEO, Team17 Digital, said: “The Worms brand has played a huge part in Team17 Digital’s success for nearly 30 years, and we’re really excited that our wriggly critters will be shortly battling away on tables around the world.”

Ronnie Renton, CEO, Mantic Games, said: “Worms: The Board Game offers all of the addictive, tactical gameplay and laugh-out-loud moments that you’d expect. We love the videogames, and it’s a joy to bring this feel-good experience to the tabletop for Worms fans everywhere.”

Back the project now on Kickstarter to secure your exclusive edition of Worms: The Board Game.

About Mantic Games

Founded in 2009, Mantic Games is an independent tabletop games studio of creatives and hobby professionals. Mantic has an enviable pedigree in licensed tabletop games including successful adaptations of Hellboy, The Walking Dead, Mars Attacks, and the upcoming release of Umbrella Academy. Mantic is also famous for tabletop miniature games including the award-winning games Firefight, Deadzone, Armada, and the popular fantasy battle game Kings of War.

About Team17 Digital

Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 120 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise.

Spilt Milk Studios reveal their new game, ‘Trash Goblin’!

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LONDON, UK, 13th September 2023 – Spilt Milk Studios, the award-winning indie studio, are delighted to introduce you to Trash Goblin, a cosy and moreish fantasy shopsim where you uncover, clean, upcycle and sell a vast variety of trinkets – both invaluable and unlovable – to a diverse cast of fascinating customers across a colourful fantasy city.

Think Potionomics meets PowerWash Simulator, with a unique protagonist! Today we’re excitedly announcing the game, while launching the official website, as well as the Steam page and pushing the kickstarter “Coming Soon” page live… all topped off with an exclusive announcement trailer.

In this (very) cosy Shop Sim you play as an orphaned Goblin unearthing, cleaning and upcycling rare and valuable trinkets to sell to a bewildering variety of customers from all walks of life – all to save up enough money to realise your dreams of becoming an adventuring archaeologist!

Described by one excited fan as “Goblin Etsy: The Videogame” and by an industry insider as having “Blizzard-quality graphics”, Trash Goblin focuses on incredibly satisfying and tactile pottering gameplay married to visuals that make you want to take a little nibble of everything you touch, with a soundscape that engrosses and envelops you as you leisurely serve your  customers, cleaning trinkets, and making your snug little workshop even snugger!

Website: www.trashgoblingame.com
Steam page: https://store.steampowered.com/app/2407830/ 
Kickstarter: https://www.kickstarter.com/projects/spiltmilkstudios/trash-goblin

Wickedly Vicious 2.5D Hack-and-Slash Title Slave Zero X  Receives a February 2024 Release Date

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Devilishly Violent Title from Ziggurat Interactive Brings the Brutality with Throwback Visuals of the Late ’90s.

Denver, Colorado (September 13, 2023)Ziggurat Interactive, publisher of multiplatform retro and modern games, is excited to announce that Slave Zero™ X launches on PC, PlayStation 4/5, Xbox One, Xbox Series X/S, and Nintendo Switch on February 21, 2024. Made in partnership with Poppy Works and the team behind the renowned Devil Engine, Slave Zero™ X is a stylish 2.5D character action game set in the biopunk world of Slave Zero (1999).

The newest title in the classic Dreamcast Slave Zero™ franchise will bring a whole new side-scrolling hack-and-slash experience to fans of the original game. A satisfyingly punishing game, Slave Zero™ X sees the protagonist, Shou, merging with a stolen Slave Unit Prototype, becoming a furious Devil in pursuit of killing a false God. Take up arms and do battle against the violent forces of the tyrannical SovKhan, the violent dictator who rules Megacity S1-9 with fists of iron and flesh.

Featuring multiple gameplay modes and a variety of futuristic 2.5D dystopian urban levels to battle through, players will string together brutal combos and fight through waves of genetically enhanced biopunk opponents — all to the tune of a gnarly synth soundtrack. Run & slash your way through a dystopian future in this character action game, which will resonate with fans of action and fighting game favorites Devil May Cry, Strider, and Guilty Gear.

Key Features of Slave Zero™ X include:

  • Different Modes to Mutilate: Play through the story, build your combo-crushing skills in training mode, or test your might in the post-story Bloody Palace mode
  • Hack-n-Slash ‘n Slash ‘n Slash…: Chain together lethal attack combos with your sword and an array of explosive ordinance while leaping, sprinting, and flipping your way through a grim biopunk world
  • A Uniquely Worthy 2.5D Environment: Battle your way through massive levels and boss-rushes in a lo-fi blend of 2D and 3D art reminiscent of the 90s Dreamcast era.
  • Brutal Battles and Cutthroat Stages: Conquer mini-bosses and climactic arch-villains in unforgettable combat sequences
  • Blood-Soaked and Synth-Soaked: Immerse yourself in a world of heavy Drum ‘n Bass and industrial tracks that get more intense as the action heats up

Slave Zero™ X is available to wishlist now on Steam, GOG, and PlayStation.

About Ziggurat Interactive

Since its founding in 2019, Ziggurat has published over 130 titles, from retro classics to all-new IP franchises. With games currently available across all major PC and console platforms, Ziggurat reaches a wide variety of gamers across all ages, genres, and playstyles.

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Under the Waves Review

Under the Waves

Developer: Parallel Studio
Publisher: Quantic Dream
Platforms: Xbox One, Playstation 4, PC, Playstation 5, Xbox Series X (Reviewed)
Release Date: Available Now
Price: $39.99 USD – Available Here $79.95 AUD – Available Here

Overview

Throughout the last few years there has been a rise in games that tackle preservation and climate issues in a variety of ways. Some are subtle, trying to work their message into a grander story, while others are quite blatant with their messages and while many of these titles have seen certain levels of success, few, if any, have partnered with an actual environmental preservation group to help deliver their message. That is what makes Under the Waves something of a unique offering, combining the work of Parallel Studios partnering with Surfrider Foundation to deliver a tale of grief and isolation mixed with environmental messaging to some levels of success that struggles a bit with both its messaging and design.

Story

Stan is a professional diver who has taken on a job for the deep-sea drilling company named UniTrench in the North Sea. Choosing such an isolated outpost, one that will see him working beneath the waves far from any other form of human contact is already a strange choice, but when that is compounded with the fact that UniTrench is a far from reputable company, his choice of choosing to work here is certainly a strange one, especially when one of the first conversations he has upon arriving in his isolated habitat on the ocean floor is to leave a message for his wife.

The reason for this choice quickly becomes clear as Under the Waves tells the story of a man struggling with an incredibly emotional loss and handling it extremely poorly. Following the traumatic event that saw him the life of someone precious to him, Stan has fled to the ocean to hide away in his sorrow, isolating himself from the rest of the world and choosing to undertake the daily lists of tasks that come from being an deep-sea diver for a mining corporation that is barely hanging together, using work as a method of escape.

For the most part Under the Waves does a solid enough job trying to blend together the story of Stan dealing with his overwhelming grief with him trying his best to keep UniTrench’s drilling efforts working without affecting the environment too much before eventually everything comes to a head as both elements come crashing together into a disastrous spiral that works incredibly well only to end up falling apart a bit at the end. The way that Under the Waves handles grief is a bit heavy-handed to the point that it is a bit too blunt, especially in the latter half of the game and while it does lead to some rather heart wrenching moments with plenty of impact, including some rather terrifying feeling moments, they are far more cumbersomely handled than the game’s other key storyline component, the ecological conservationist angle. 

As mentioned before, players take on the role of a member of UniTrench but it doesn’t take long before it becomes clear that the company is up to no good and since the game is set in an alternate techno-futuristic 1970s, players familiar with oil giants of the time will be well-aware of the issues that may arise here. The game’s handling of these ecological impacts is far better handled and, in many ways, more meaningful as well, especially since a large amount of the game’s collectables and side-content relates to various elements of pollution, ecological disasters, and natural sea life. Players are encouraged to take photos of wild life they encounter while swimming through the ocean or piloting their submarine, unlocking extra bits of lore and even picking up random pieces of trash used for the game’s crafting system can often trigger bits of lore involving pollution that either happened in the past or is still happening today. This is likely due in part to the aforementioned Surfrider and helps really nail home many of the ecological elements as well as some of the wonder of simply spending time deep beneath the waves, enjoying your time with the ocean and the beauty of the marine life when there isn’t a disaster or grief induced hallucination happening.

Gameplay

Under the Waves is a rather uniquely designed narrative game as players are presented with a number of tasks that they must complete every single day, ranging from simply gathering a few items or crafting something, to venturing far out into the ocean using their submersible, called the Moon, to reach a distant UniTrench installation in need of maintenance. The puzzles that players need to solve in various locations are fairly simplistic in nature, with none of them actually being a challenge outside of perhaps spending a bit of extra time underwater figuring a certain puzzle solution out, using up Stan’s limited oxygen.

Alongside these “Daily Tasks” that players must complete every single day, which can often be tackled in any order or even put off for a bit should players choose to take part in the other big aspect of the game, underwater exploration. As mentioned before, what makes Under the Waves a uniquely designed narrative game is the fact that it does feature something of an open-world that players can explore as the ocean is filled with all sorts of collectables to discover, extra blueprints to unlock, wildlife to take photos of or simply witness, and much more. Whether it is piloting the Moon submarine, which handles fairly well as one would expect, or swimming out on his own when going a short distance or needing to enter a tighter location, players will find that the swimming and piloting mechanics handle exceptionally well here, to the point that, despite the game featuring repair kits for the submarine, was never actually needed.

Along these same lines, the crafting system that is implemented into Under the Waves also feels a bit tacked on as, outside of mandatory items that must be crafted, the system can be almost entirely ignored. Sure, Stan may need to use oxygen refills that can be crafted before venturing out into the sea but the game often provides enough of these that players can easily stockpile up on them without actually needing to craft them, nor do most of the unlockable blueprints feel like they are worth tracking down. That being said, at least the best part of the exploration, navigating the sea and experiencing the deep ocean, remains a truly enchanting endeavor.

It is also worth noting that, alongside some visual bugs which we will mention in a moment, that Under the Waves isn’t without its own issues on the Xbox Series X. On more than a handful of occasions the game would crash to the home screen seemingly out of nowhere and players will often need to fiddle with their positioning on certain interactables to properly trigger the activation sequence, something that happens far too frequently to not be a bit annoying as well as one instance that saw Stan trapped inside the Moon submarine, forcing a reload of a previous save.

Audio & Visuals

It is quite evident that the developers of Under the Waves care quite a bit about marine life simply through how lovingly crafted the underwater visuals and swimming physics are handled. Players will be treated to some truly wonderful looking sights as they travel through the ocean and encounter all kinds of marine life down in the depths and these wondrous open areas are mirrored perfectly by the tight, nearly suffocating, feeling designs of the wreckages and mining equipment players will need to navigate. Experiencing the stark contrast between manmade construction and destruction alongside natural fauna remains consistently impressive. Unfortunately while swimming and everything moving through the ocean may feel wonderful, the actual walking animations and a few of the more mundane day-to-day animations are far more cumbersome. The transition from swimming to walking is rough to put it generously, often placing players out of position and, on numerous occasions, resulting in getting stuck in the level geometry for a bit. It is also worth noting that various mundane activities around the habitat often have glitched animations in one way or another and while some of these appear to have been fixed, they still happen frequently enough to be noticeable.

The soundtrack for Under the Waves is a perfect blend of melancholic tracks that both fit the somber and wonderful feeling of exploring the depths of the ocean as well as the depths of sorrow that Stan is dealing with throughout the game. The voice work is serviceable at best, with Stan’s performance being a bit of a mixed bag, though this is mostly due to random cheery sounding voice clips appearing during more dire sequences when completing tasks. Otherwise his performance during most dramatic moments, including some of his lone monologues dealing with his grief and solitude in the deep are quite striking.

Overall

Under the Waves tells a unique narrative blend that combines grief with its message of preserving nature in a way that doesn’t always mesh the best but still delivers a number of impactful moments all the same, some a bit more hamfisted than others. Along these same lines, its pseudo open world allows for plenty of wonderful exploration in the deep sea mixed with bugs and a lack of polish on smaller details that build up to become noticeable issues. 

Capsule Computers review guidelines can be found here.

Touhou: New World Review

Touhou: New World

Developer: Ankake Spa, Team Shanghai Alice
Publisher: XSEED Games, Marvelous USA, Inc.
Platforms: Windows (Reviewed), PlayStation 4, PlayStation 5, Switch
Release Date: 13 July 2023 (Windows PC, Switch) – 12 September 2023 (PlayStation 4, PlayStation 5)
Price: $24.99 USD / $34.99 AUD – Available Here

Overview

Touhou Project is a series of indie SHMUP (Shoot ‘Em Up) games in the bullet hell – or “Danmaku” in Japan – sub-genre. The first entry in the series was originally released on the PC-98 home computer in 1997. Nowadays, Touhou games are developed on the Windows platform, and its nineteenth main entry was released on Steam in August this year.

Touhou is a pretty big deal among anime enthusiasts worldwide. Although the main series was never officially translated to English, some of its numerous fan-made games were released in the West. Touhou: New World is the latest fan entry to receive an English localization by publisher XSEED.

Story

Reimu Hakurei and Marisa Kirisame are inhabitants of Gensokyo, a dimension parallel to ours where humans and mystic creatures, known as youkai, coexist somewhat peacefully. One day, they have a strange and vivid dream in which they find themselves in a completely different place. It doesn’t take long for them to realize that, somehow, they ended up in the human world.

There, they meet a human girl, named Sumireko, who is fascinated by the occult. She explains that she would love to visit Gensokyo and was about to conduct an experiment in order to breach the barrier separating the two worlds. Before the girls have a chance to protest, Sumireko draws a black orb that instantly teleports them to Gensokyo. This chain of events cause untold troubles in multiple worlds. Now, it’s up to Reimu and Marisa to journey through hell and beyond to prevent a dimensional cataclysm.

Players can choose to experience the story as either Reimu or Marisa. The main plot remains the same, but each girl interacts differently with NPCs and bosses; this is reflected not only on main stages but also on sub-quests.  

The plot unravels through brief dialogues between playable characters and other well-known denizens of Gensokyo. Their banter can be funny at times, but the game’s attempt at comedy falls flat more often than not.

Gameplay

Touhou: New World is best described as a top-down view action game with sparse platforming gimmicks and some RPG mechanics like character growth through leveling up and equipable items. Fan-favorite characters Reimu and Marisa are selectable from the start. Their special skill table differs considerably in appearance but not so much in function. Otherwise, they play almost exactly the same.

Progression occurs by navigating an overworld where players can select quests and sub-quests. Sub-quests provide more character interactions, and items used to customize basic attribute points. Stages are designed like a maze where players have to avoid very simple traps while activating switches to progress further. However, the level design is bland and uninspired which made me happy that the stages were so short. Exploration is limited to finding treasure chests off the beaten path, and these chests will always contain equipment with random attributes. While there are multiple types of equipment, including weapons, they do nothing to modify the gameplay besides providing better basic stats.

Enemies are found prancing along the path, but sometimes they come in the form of multiple waves in an enclosed space. This makes things a bit more challenging. Even then, the default difficulty is too easy. Avoiding barrages of shots thrown at your character is redundant since they are able to tank through them effortlessly thanks to a healing skill that’s easily abused. There is an additional “Bullet Hell” difficulty setting that makes enemies attacks more frequent and overwhelming, but I would have preferred a more balanced option.

Visuals

New World’s Visuals are decent. Overall, the graphics, especially characters’ models, remind me of Grandia 2 on the Sega Dreamcast. However, visual assets are excessively reused, and post-processing effects, like bloom, are a bit overbearing. Additionally, the lack of contrast on brighter scenarios hurts the overall presentation a lot.

Audio

The soundtrack has an adventurous upbeat feel to it while on missions. On the other hand, story sequences tend to use more cozy melodies. All in all, New World’s soundtrack is well done and perhaps its best asset. Sound effects are pretty weak and muted, though. The absence of voice-overs is disappointing, as they’re usually good and give more life to characters in other Touhou games.

Overall

Touhou: New World has charming graphics and music. However, Touhou Project’s rich cast of characters is underutilized here. The gameplay, while underwhelming, might be serviceable to less demanding players or fervorous fans.

Capsule Computers review guidelines can be found here.

Women In Games Annual Global Conference: A question of disruption in games & esports

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13 September 2023

The Women in Games Annual Global Conference will take place virtually on Tuesday October 10th – Tickets available nowJoin hundreds of other women and allies from around the world for a full day of discussion and networking

FOR IMMEDIATE RELEASE: The Women in Games Annual Global Conference will next month examine the idea and reality of Disruption as its theme – asking direct questions to look forward and build a better, progressive future for women in games and esports around the world.

Taking place via the Hopin online platform on Tuesday October 10th, the Conference will ask what is being done to disrupt existing norms and bring fairness to the playing field for women.

Tickets are priced at just £30, but there are Early Bird discounts on a first come, first served basis. Women in Games is a not-for-profit organisation and any money it receives from ticket sales covers the cost of the per-delegate cost incurred from the Hopin platform, as well as supporting the continuation of its work. Tickets are available here.

From questions based on original research about representation such as ‘What’s going wrong with women’s dialogue in video games?’, to questions from returning innovators about pay such as ‘Salary Transparency: Breaking the Game or Path to Success?’, the Women in Games Annual Global Conference will offer abundant challenges to the prevailing lack of fairness, whether that be in work or play environments. Mental health and toxicity are addressed in a series of sessions, from ‘Accountability and Repair: A new framework for addressing Toxicity?’ to an examination of the intersectional nature of Mysoginoir revealed through a new research report from Glitch.

Every session will pose a significant question, focusing on the Women in Games Priority Spheres of Action:

Fairness: equity and parity of pay and opportunity
Toxicity and Harassment: within workplace and gaming spaces
Entrepreneurship: opportunities, investment and funding
Talent Development: developing talent and fostering leadership culture
Education: all types and at all levels: school, training, colleges, universities, research institutes
Diverse Creative Representation: of women and their ideas in platforms, products & services
Advocacy and Awareness: raising awareness about the importance of gender equality in the global gaming ecosystem and challenging harmful stereotypes and biases 
Research and Data Collection: conducting research on the state of gender equality in gaming; using data-driven insights to inform strategies and measure progress
Community Building: fostering safe and inclusive gaming communities, provide resources to support women and girls, and encourage positive behaviours
Industry Collaboration: partnering with game developers, publishers, and other stakeholders to create inclusive games and work environments that promote diversity and equality

Women in Games CEO Marie-Claire Isaaman said: 

“There are still huge challenges facing women working in games and esports, and women and girls playing games online. Our work at Women in Games is to address these significant challenges, and look to find solutions. Our Annual Global Conference provides us with the chance to ask difficult questions, to disrupt – in the hope of collectively seeking answers.

“Women in Games’ continuing mantra is that no-one should be disadvantaged because they are a woman, and our speakers will share their perspectives on how and why their efforts at disrupting the status quo are a reason for optimism about positive change in the worlds of games, esports and beyond.”

Women in Games events are not possible without sponsors, and this year’s Conference is supported by Dovetail Games, Amiqus and Keywords Studios. Additional Sponsorship opportunities are available to suit all budgets.

To find out more about the Women in Games Annual Global Conference, visit https://hopin.com/events/women-in-games-annual-global-conference-2023/registration

About Women in Games

Women in Games’ work aligns with the United Nations Sustainable Development Goals (SDG’s) and is primarily focused on Goal 5: ‘Achieve Gender Equality & Empower all Girls and Women’. 

Our purpose is to build and maintain a fair, equal and safe environment empowering girls and women in the global gaming ecosystem.

Our mission is to create new platforms, pathways and synergies, which foster opportunities that empower girls and women in the global gaming sector.

We bring together agents of change, advocates, men and boys, champions, experts, grass-roots organisations and others, for new dialogues focussed on shared solutions towards fairness and equality for all. 

We believe that by investing in women and girls, we will be instrumental in influencing positive societal change, with significant benefits for the gaming sector.

We operate within 5 spaces of Action, which are: 

  • Industry
  • Education
  • Policy
  • Community
  • Culture

www.womeningames.org

Embark on an Epic Adventure with Hyperdrive Inn – Over and Over Again

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Horsefly Games announces their next adventure game – available in Steam for wishlists!

KAUSTINEN, FINLAND, 9/13/2023: Embark on an extraordinary journey into the heart of mystery with Hyperdrive Inn, a captivating indie adventure that redefines the limits of interactive storytelling. Finnish-based Horsefly Games promises to deliver a game that will redefine the way the interactive narrative is understood.

Reality intertwines with the surreal, as you venture into the endless hallways of Hyperdrive Inn, an infinite hotel. Crafted with great care for detail, this point-and-click adventure offers a unique fusion of randomized content, a poignant narrative, and stunning audiovisuals.

GAMEPLAY
In Hyperdrive Inn, each playthrough is an entirely fresh experience. Unlike anything you’ve encountered before, this game thrives on randomized content and replay value. For every playthrough the content is randomized, ensuring tat no two journeys are alike. Uncover the secrets of the infinite hotel, a boundless haven capable of accommodating infinite number of guests.

You are tasked to find your enigmatic father, Mr. Hilbert, who has vanished into the thin air after triggering a cataclysmic set of events that threatens to unravel reality itself. Explore the infinite hotel. solve perplexing puzzles and immerse yourself in a narrative that strikes a chord of humanity amidst the fantastic. As you navigate this ever-expanding hotel, which mirrors our society’s intricate tapestry, you’ll confront themes like boundless growth, overpopulation, and environmental turmoil.

AUDIOVISUALS

Prepare to be entranced by a sensory symphony that elevates Hyperdrive Inn to an ethereal level. Mesmerizing original score is seamlessly woven into the fabric of the game, responding dynamically to your actions and choices. Inspired by the melodies of Finnish folk music, the soundtrack adds a layer of depth to every interaction, every discovery, and every moment of introspection.

Every visual element within the game is painstakingly handcrafted from scanned recycled fabrics, breathing life into an otherworldly environment. Prepare to be captivated by a world that feels both familiar and extraordinary, as the tactile beauty of textiles comes alive in this surreal adventure.

Hyperdrive Inn is available for wishlists on Steam: https://store.steampowered.com/app/2561260/Hyperdrive_Inn/

The game is scheduled for release in October 2024 for PC

ABOUT HORSEFLY GAMES

Horsefly Games is a independent game studio located in Kaustinen Finland that is dedicated to pushing the boundaries of interactive storytelling. We aim to create unforgettable adventures that leave a lasting impact on players.

Duke Nukem Collections 1 & 2 are now available to pre-order from Evercade retailers!

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Six great games from the history of Duke Nukem are coming to Evercade, including many world firsts!

Duke Nukem 1 & 2 Remastered is a new development from Blaze Entertainment and is a complete, ground up recreation of the original Duke Nukem 2D platform games!

Duke Nukem 3D: Total Meltdown includes exclusive levels to this version of the game, which sees its first ever re-release!

Each new cartridge and its full game list are below, and you can hit the button to find your local Evercade retailer!

Duke Nukem Collection 1

  • Duke Nukem 1 Remastered
  • Duke Nukem 2 Remastered
  • Duke Nukem 3D: Total Meltdown

PRE-ORDER NOW!

Duke Nukem Collection 2

  • Duke Nukem: Time to Kill
  • Duke Nukem: Land of the Babes
  • Duke Nukem Advance

PRE-ORDER NOW!

Remasters and Meltdowns 

Duke Nukem Collection 1 brings together one of the most seminal first-person shooters of all time, along with the games that preceeded it.

Duke Nukem 3D: Total Meltdown is the 32-bit version of the most famous of Duke’s adventures. This version gets its first ever re-release as part of Duke Nukem Collection 1, which means exclusive content to this version is available again for the first time since its initial release.

An exclusive episode with levels only found on Duke Nukem 3D: Total Meltdown are yours to enjoy along with game optimisations we’ve made to give the best  gameplay experience.

Duke Nukem 1 & 2  Remastered are brand new re-releases of the original two Duke Nukem 2D platforming games. These have been rebuilt from the ground up by the team here at Blaze Entertainment and feature a lot of modern improvements such as smooth scrolling, widescreen support, improved resolutions, and more!

New Dimensions and Adventures

Duke Nukem Collection 2 takes a deeper look into the Duke Nukem franchise with three offerings from the late 90s and early 00s!

Duke Nukem: Time to Kill is the Duke’s first third-person adventure. This 32-bit game follows on from the success of Duke Nukem 3D and takes the franchise to new worlds in both the past, present, and future.

Its sequel, Duke Nukem: Land of the Babes, presents further third-person adventures with a myriad of new enemies to fight and several opportunities to save humanity. They both also come with a local multiplayer mode for you Evercade VS users to enjoy!

Duke Nukem Advance is a 32-bit handheld game that pushes the limits of what 3D could achieve on the handhelds of the early 00s. This standalone adventure has a very similar look and feel to the seminal Duke Nukem 3D but has great, unique gameplay and is a game that many will be discovering for the first time.

Check out the cartridges below to find out where to pre-order these new collections!