NEOWIZ, a leading game developer and publisher in South Korea, is happy to share over seven minutes of brand-new gameplay for Lies of P, including a first look at the Lorenzini Arcade level. Featuring murderous puppets, grotesque Carcass Monsters, and dimly-lit corridors, the new video showcases the brutal and relentless horrors found within Krat and gives players an idea of the variety of enemies and environments they must overcome on their journey through the city. The new video comes just weeks before the official launch of Lies of P on Sept. 19, 2023.
Eager fans can pre-order the title now to receive exclusive bonuses! Pre-orders for the digital standard edition come with the “Mischievous Puppet’s Set” outfit, while the deluxe edition adds the “Great Venigni’s Set” outfit, a unique mask, and grants players access to the game three days early. The physical version is presented in an exclusive SteelBook® tome-inspired collector’s box alongside a 92-page artbook. Bonus digital items include the original soundtrack and “The Great Venigni’s Set” outfit and a unique mask to be worn to the festival. A physical standard edition is also available.
Watch Seven Minutes of New Lies of P Gameplay below
Inspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle Époque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes. Just remember: in a world filled with lies, no one can be trusted…
NEOWIZ will launch Lies of P on Sept. 19, 2023. The standard and deluxe editions are available for pre-order for $59.99 and $69.99 respectively, in digital or physical format on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, and PC via Steam and participating retailers. This game is rated “M” for Mature by the ESRB, PEGI 16, and USK 16.
Fans interested in learning more can follow the game on Twitter, Facebook, and Steam, or join the community on the official Discord server.
When it comes to certain genres, mech games are in a peculiar spot. If we would round them all up, there’s a big number of them, but only a few rise to the top. There’s no middle ground, either they’re instantly forgettable after a few days of release or they make quite a name for themselves.
As for the Armored Core series, the “most recent” release was Armored Core: Verdict Day in 2013, and after that, we were left with a big gap. So far, there have been 15 games in the series, including spin-offs, and reboots, but there are a few specific things that can wrap this series around. One of them is the steep difficulty curve as well as high difficulty in general and Armored Core 6: Fires of Rubicon is no stranger to that.
Story
On the frontier planet of Rubicon 3, a substance called Coral was discovered that could be used as both an energy source and a data conduit. Coral was hailed as the key to humanity’s technological advancement, but instead, it caused a cataclysmic event known as the Fires of Ibis, which engulfed the planet and the surrounding star system in flames and left behind a lethal contaminant. All Coral in existence was thought to have been consumed by the disaster.
Fifty years later, however, signs of Coral are once again detected on Rubicon 3. Corporations flock to exploit the planet and control the Coral and mercenaries follow to profit from the conflict. You are an augmented human labeled as “C4-621” and you work as an Armored Core pilot on the promise of earning a new life by taking on mercenary jobs. After illegally landing on Rubicon 3, you steal the license of a deceased mercenary and assume their callsign: “Raven”.
Gameplay
After a first mission disguised as a bare-bones tutorial and a boss (that I like to call “The Great Filter™”), you’re thrown into the rest of the following missions on your own. There are some levels where you are helped by an AI partner here or there, but don’t get used to it. After the first few levels, a part shop and arena are opened and that’s where the real fun starts. One of the staples of the Armored Core series is the insane customization for your mech when it comes to parts and weapons. Whenever you’re stuck on a certain boss the solution is often to try a different build.
The mission will often have standard objectives such as protect x, eliminate all enemies, investigate such and such, and there are some where your only goal is to kill a certain boss. The combat is hectic (as you might expect) and consists of high stakes dance made out of dodging, flying, missile spamming, and close combat with energy swords. And if you like to explore every nook and cranny, this game has got you covered. Some levels will contain secret weapons that you cannot buy anywhere and they’re often unique such as a chainsaw or a flamethrower and some will contain unique mech parts.
There is also something called a “loghunt” which opens up later in the game. In almost every level there will be a hidden or not-so-well-hidden enemy that you have to take down in order to progress on the loghunt. Every loghunt level will reward you with either a new mech part or a weapon.
Visuals
Armored Core 6: Fires of Rubicon uses the same engine as Elden Ring but here it is pushed to its absolute limits. It’s way more polished, smoother, responsive, and optimized to heaven and back. Understandably, a lot of the detailing went into mechs and not so much on the background objects but that’s perfectly fine, it’s not like you often have the time to stop and look at the buildings as you’re missile blasted from every possible angle. Notable mention goes to some bosses’ designs that are equally intimidating in the intro cutscenes and even more once they start blasting at you.
Audio
Considering that you’ll be stuck on some bosses more than you’d like, the developers put a lot more care when it comes to the soundtrack. For the most part, the music is pretty tame and predictable until you get to the boss(es). It’s just a matter of time until some tracks will stick with you such as Balteus’ theme or “Rough and Decent” – also known as Cinder Carla’s theme. Another remarkable thing is the refined sound design when it comes to weapons, which is pretty impressive once you realize just how big the arsenal of Armored Core 6: Fires of Rubicon is. After a while, you’ll learn to recognize from afar just by sound alone if the enemy is using plasma or explosive weapons.
Overall
To sum it up, Armored Core 6: Fires of Rubicon is almost a perfect game and it’s not without its flaws. There is one puzzling stealth where it feels like it doesn’t belong in the game at all and until you memorize the placement and path of every enemy (so you can effectively sneak by) it’s nothing but an infuriating slog to get through. Another thing is that certain bosses are near impossible unless you have a very specific build for them and the game never hints or tells you that – it’s up to you to experiment blindly. For example, one late-game boss is extremely fast and does nothing else but spam missiles at you but it’s highly susceptible to stagger + melee. Any other approach to fight it will simply not work.
Regardless of that, when it comes to the atmosphere, weapon arsenal, combat, and fluidity, I have a feeling that Armored Core 6: Fires of Rubicon will sit on the throne for quite some time. Or at least until the next game in the series is out (just don’t make us wait a decade for the sequel again).
Capsule Computers review guidelines can be found here.
Our journey begins in Starfield as we blast off into space after encountering a strange relic and setting our sights on joining the explorer’s group of Constellation. Only problem is, some local pirates have a few other ideas in mind for our spaceship and we must put them down through ship to ship combat and some more up close and personal methods.
Starfield – Joining the Crimson Fleet
The nefarious Crimson Fleet pirates may have been an issue throughout our adventures in Starfield for some time, but now we begin our initiation into their ranks by taking on a special infiltration mission and beginning our investigation into a frozen ruin.
Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
Starfield Developer: Bethesda Game Studios Publisher: Bethesda Softworks Platform: Windows, Xbox Series X|S Release Date: 6th September, 2023 Price: $99.99 USD
Recommended – “Starfield is a truly impressive offering that just begs to be explored that will keep players coming back for easily over a hundred hours despite some rougher mechanics and design issues.”
Grizzled Oregon-based gumshoes Doinksoft (Gato Roboto, Demon Throttle) and their flatfooted deputies Devolver Digital have revealed that Gunbrella, their highly-anticipated noir-punk action-adventure game for PC & Nintendo Switch, will launch on September 13 priced $21.95 AUD. Pre-order now and receive Doinksoft’s critically-acclaimed debut Gato Roboto for free, then play the thrilling Gunbrella demo on either platform until the full game arrives!
Gunbrella is a gritty side-scrolling adventure set in a world dependent on a rapidly diminishing natural resource. Fill the rain-soaked boots of a gruff woodsman on a quest for revenge, entering an unfamiliar town armed only with the titular Gunbrella, a high-caliber firearm that doubles as an umbrella.
Your hard-nosed investigation soon becomes entangled with the inner workings of a creepy cabal of ghouls and gangsters, cops and cultists, and the fallout of corporate exploitation.
GAIN MASTERY OF THE GUNBRELLA Engage in thrilling, side-scrolling action making full use of the Gunbrella’s unique maneuverability and close-quarters combat capabilities. The Gunbrella is more than just a weapon – use it to glide, swing, dash, and dive around the world and discover seemingly unattainable secrets along the way.
LEAVE NO STONE GUNTURNED From a small town menaced by cult kidnappings to a junkyard fortress ruled by a ruthless trash gang, explore a diverse assortment of unusual locations and interrogate bizarre characters on your quest for answers. Keep track of findings in your trusty notebook, and remember to retrace your steps…
RETRIEVE. RELOAD. REPEAT. Salvage scrap and spare parts to trade for different munitions and upgrades for your impermeable arsenal. As your search deepens, and you conjure increasingly ghastly agents of the supernatural, you’ll need all the help you can get.
Just in time for Spyro’s 25th anniversary, the Spyro Reignited Trilogy has achieved an epic milestone, with ten million fans around the globe getting in on the flame-throwing action.
Originally developed by Insomniac and published by Sony, the beloved platformer first debuted in September 1998 on PlayStation to critical acclaim. Fans quickly adopted the purple dragon as a new mascot worthy of Crash Bandicoot’s status, and a video game icon was born. Not only was the original launch a triumphant success, but its original soundtrack made a name for itself. Created by The Police drummer, Stewart Copeland, the 49-tracks have also become a staple of the original games.
Toys for Bob launched the Spyro Reignited Trilogy in November of 2018 which has been a big part of the series’ 25-year history that spans fourteen games. This includes a range of Spyro-focused games, a reboot, three spin-offs, and one collection – all of which received positive reviews. Spyro fans rejoiced when the original first three games would be receiving a remaster from Activision with Spyro Reignited Trilogy. The game did not disappoint – receiving high scores across the board for its attention to detail, timeless charm, and stunning graphics, all while remaining faithful to the original masterpiece.
Since its launch, the Spyro Reignited Trilogy has come to multiple platforms including PlayStation 4, Xbox One, Switch, and PC. In addition to remastering the game, Toys for Bob remastered the original soundtrack, which Activision has officially released to Spotify to celebrate the anniversary.
Twenty-five years later, the iconic franchise still maintains its huge following. Want to fire up the fun with the Spyro Reignited Trilogy? Head to the official site for more information or to purchase the game. Check out the Spyro Reignited Trilogy official game soundtrack here.
*Worldwide sell-through figures based on reporting received from digital and retail partners and Activision internal estimates.
Players can unleash the athlete within as they gear up for a sporting event like no other
SEOUL – Aug. 31, 2023 – Nexon’s turbocharged racing game KartRider Rush+ invites players to dive head-first into the ultimate sporting spectacle in the electrifying Season 21 update, “The Boomhill Games.” Racers can take the wheel with the newest sports icons “Sportscaster Ethen” and “Coach Lodumani” on heart-pounding circuits including “Mystic Monastery (Tomb)” and “Airfield Jump (Ice)” and gear up for glory in the latest karts “Marathon Champion” and “Cotton Ultra.” Players can also immerse themselves in a world of sports innovation with game-changing additions, including a newly minted “Boomhill Games” Home theme.
Players who join the race will experience:
Thrilling “Boomhill Games” Themed Additions – Racers can prepare themselves for the ultimate victory lap with new karts “Marathon Champion and “Cotton Ultra,” conquer treacherous terrain on “Mystic Monastery (Tomb)” and “Airfield Jump (Ice)” and join forces with the freshest athletes on the track, “Sportscaster Ethen” and “Coach Lodumani.”
Powerful Boss Kart – The Season 21 boss kart, “Hyperion,” is the apex of speed and engineered for pure velocity. Players can choose from either the “Hyperion Eclipse” or “Hyperion Blaze” designs for an unrivaled edge.
Epic “Point Race” Content – In “Point Race,” players can play Rush mode and clear daily missions to amass valuable points. These points unlock a treasure trove of rewards, including “K-Coin,” “Batteries” and more. The first 1,000 players to dominate every match will earn a coveted “Custom Plate Voucher” which grants a “Custom Plate” in the upcoming season as a mark of triumph. Additionally, racers can prepare for the endless thrill of skill and endurance in “Infinite Mode” where they’ll aim to conquer as many stages as possible.
Celebratory Rewards – In celebration of the 21st season, Nexon is giving out rewards such as “Rice Cake Balloon” and “Tug of War Plate (Perm)” until Sunday, Sept. 10 to players who log in and play KartRider Rush+ ranked races. Additionally, racers who complete objectives including logging in, playing ranked games and sending gifts to each other will earn a “Kimbap Balloon,” “Triangle Kimbap Headgear,” “Cute Persimmon Driftmoji,” “Cute Persimmon Glasses” and so on. Lastly, players can also obtain a “Nitro Puzzle” upon completing daily and weekly quests which can be exchanged for a “Marathon Champion,” “Turbo Crystal” and more.
More information on KartRider Rush+’s “The Boomhill Games” season is on the official website.
Founded in 1994, NEXON Co., Ltd. (Nexon) (3659.TO) is a company engaged in the production, development and operation of online games and Virtual Worlds. First listed on the Tokyo Stock Exchange in December 2011, Nexon was placed on JPX400 in 2015 and added to the Nikkei Stock Index 300 in 2017. In 2020, Nexon was added to the Nikkei 225. Nexon currently has more than 45 live games on multiple platforms including mobile and available in more than 190 countries. Major game franchises include MapleStory, KartRider and Dungeon&Fighter. In 2021, Nexon completed the acquisition of Embark Studios AB, a company based in Stockholm, Sweden, developing multiple projects for global release.
Experience Slender Gameplay with the Power of Unreal Engine 5 – Slender: The Arrival 10 Year Anniversary Upgrade and New Chapter to Launch on Steam, Epic Games Store, PlayStation 5 and Xbox Series X|S.
TORONTO, CANADA – SEPTEMBER 1, 2023 – It has been a month since veteran independent video game developer Blue Isle Studios first announced thatSlender: The Arrival will be given a long-awaited 10th Anniversary Upgrade. We now have a date to unleash the bone-chilling adventure, starting October 18 be whisked back to a dark and familiar world completely reimagined. Every shadow, every material and every hair-raising encounter with the mysterious Slender Man will be rendered in the stunning detail only possible with Unreal Engine 5. This revisualized version of Slender: The Arrival is now available for pre-order.
That’s not all, a brand new chapter has been announced. Those of you willing to brave the darkness will find a new story where Charlie Matheson’s father experiences his worst nightmare. This free addition to the game offers a sneak preview of what’s to come.
Watch the Slender: The Arrival teaser trailer HERE:
This marks the first time Slender: The Arrival will appear natively on current generation consoles with the opportunity to pre-order today on Xbox Series X|S ($19.99), followed by PlayStation 5 ($19.99) on September 19. As a pre-order bonus, Blue Isle Studios is giving out a free copy of Valley with all pre-orders.
“It’s been 10 years since the original launch and we’ve been waiting for the perfect opportunity to improve and add to the game. There are many more Slender Man stories to tell, and we cannot wait to deliver on these experiences.” – Alex Tintor, Co-Founder & Lead Designer at Blue Isle Studios.
Watch the 10 year anniversary trailer HERE:
Additionally, the new update will support the following languages at launch: English, French, Italian, German, Spanish, Russian, and Portuguese. This has been one of the most requested features from fans all around the world.
Stay tuned for our development roadmap outlining even more features to be added over the coming months.
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ABOUT BLUE ISLE STUDIOS
Founded in 2010, Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Led by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. A small yet passionate group of artists, designers and programmers, Blue Isle works to build captivating virtual worlds, delivering the best gaming experience possible no matter the genre
For almost 40 years, four heroes have dominated pop culture, seeing a ton of various adaptations as they garnered one of the largest fanbases in history. Yes, the Teenage Mutant Ninja Turtles may have been a “lightning in a bottle” concept, but there is no doubt that studios and creators alike have always been ready to rebrand and re-release new tales for the turtles as new generations emerge. Teenage Mutant Ninja Turtles: Mutant Mayhem is the latest, coming from Seth Rogen and Point Grey Pictures, with the packing of Paramount to boot. How does a lot of changes and a new take fare into film? Let’s find out.
Story
There is a lot to chew on with the narrative of Mutant Mayhem. The film starts out with a small origin story, where the four heroes learn (via flashback) how they came to be, and for the most part, nothing has really changed there. A crazy scientist who is creating mutants to be his friends is infiltrated, and throughout the chaos, a tube of the ooze drips down into the sewer, soaking four baby turtles and a rat who happens to stumble upon them, turning them effectively into the Michelangelo, Leonardo, Raphael and Donatello we all know of, as well as Splinter – their adopted father figure of sorts. 15 years later, we have our current setting in a busy city, where they all live in the sewers, surviving as teenagers.
If anything, this adaptation is about adolescence from top to bottom. The turtles now are very immature, acting and speaking exactly how most 15 year olds do. They sound younger, look younger, and constantly want to rebel against the small set of rules old man Splinter has enforced. Its a fomula that is definitely different, but one that finally respects the nature of what a true “teenager” truly is. If Mutant Mayhem does anything right, its how it finally shifts the narrative to capture that angst, which should have massive appeal to kids who all are pushing close to that time in their lives. Splinter (voiced by Jackie Chan) proves to be the strongest character of the lot, as he pushes to provide his reptile children the safety and love they deserve, while still being accepted as their “friend”, a common trop with parental figures in modern cinema. April also comes along through chance, and while her looks have changed, acts as another strong, non-judgmental ally for the turtles – playing a lovable loser who has big dreams of journalism, hindered by her massive stage-fright.
As for the turtles – well, they are certainly 15 year olds who were raised by television and a rat. All four have a desperate need to see the world and be normal, and due to their mutant status, are constantly reminded of why they cannot go into the public. Their roles are ultimately about acceptance, which is a bit flat of a story – but one that works well enough for this film in general. The turtles are great, but never really stand out on their own. I mean, sure – they have different colors, but we have seen each character developed in the past with their own traits. Donny was always the smart one, Raph the tough one, Mikey the comic relief, and Leo the lead. That past knowledge and minor references to who they are supposed to be is really the only substance we get when it comes to individuality for these four, which feels like a missed opportunity. Regardless, the first act of the movie covers this all very well, and is very interesting and entertaining as we get to know our main players.
The largest issue of Mutant Mayhem is that it is good at developing its main cast well enough, but doesn’t really know what to do with its plot after the fact. Its supposed to be a superhero movie after all, and while there are not one – but two sets of antagonists these heroes are up against, nothing really feels well crafted enough to hold all of the ideas that this film creates to set up for its action. First, you have Cynthia Utrom (voiced by Maya Rudolph), an evil executive who wants to rule the world using the same tech that turned the turtles into mutants, out to get the turtles and drain their blood in order to make more mutants she can have under her control. Then you have Superfly (voiced by Ice Cube), a fly that was raised by the creator of the ooze, out to get revenge on a world who never accepted him – along with his mutant brethren of BeBop, Rocksteady, and several other familiar faces.
When it comes time for the turtles to square off and do battle with each party, we get a bit of action laced with comedy – and bam, we circle back into the “acceptance” plot and the film kind of ends. It feels like a stretched out episode of a Saturday Morning cartoon. This isn’t a bad thing necessarily, but the lack of substance throughout kind of leaves a lot to be desired. Some action sequences come by surprise, and the movie tries so hard to be funny – but ultimately fails due to some weak writing and lackluster payoffs. Most of this is due to the fact that the humor is made of references, which the turtles make non-stop due to their knowledge of pop culture. I get it, they know who Mark Ruffalo is and giving the audience a bit of a “metaverse” moment is the “in” thing right now. I just feel that Mutant Mayhem uses this formula as a crutch, instead of actually leaning on the well developed characters they had within that first act. The antagonists are equally as mundane, and never seem like a threat. Due to this, resolutions are thin and the audience fails to have much sentiment or tension in moments that could have easily called for them
Listen, I get I am a long way from 15 these days and I am not the target audience. That said, this could have easily been a better film if the writers would have held on to the build it made for itself, instead of gassing out halfway through with meme and pop culture humor that will only age the film further in time. This is a fun ride mostly, but one that doesn’t really feel climatic, lacking nuance and coming off as a forgettable animated feature shortly after viewing. I “got” all the jokes, they’re just not very funny, despite the strong voice work of a mostly exceptional cast.
Audio and Visuals
The animation style is exceptional. It can be a bit jarring to see the somewhat rough design of the turtles and the world they’re in at first, but it soon becomes a visual treat, as there really has never been a 3D animated feature with a look like Mutant Mayhem. You can see the inspirations from past adaptations and general pop culture in almost every frame, and the “sketch” animation works wonders to give this film an identity for itself. I still wish it was a better product because of that – but at least we have something unique for a franchise that absolutely needed a proper new foundation to relaunch on. Mutant Mayhem will be the future of the franchise for this generation if it maintains its odd, yet intriguing aesthetic.
Overall
Teenage Mutant Ninja Turtles: Mutant Mayhem has a lot going for it. It looks phenomenal, there is a fantastic cast, and the groundwork for the narrative was laid perfectly, meaning Paramount have a lot of room to pump this well dry in the future. As its own movie however, it kind of loses itself before the first hour mark passes, and never really gains enough momentum to bounce back due to all of the weight it never seems to shed. There just are not enough resolutions and too many one-off jokes that do nothing for the film but add a bit of cringe. I do think kids are going to love this and while its far from the perfect reboot, Mutant Mayhem is certainly a flick that is sure to put these icons in front of the eyes of kids all over again.
Capsule Computers review guidelines can be found here.
CD PROJEKT, in partnership with Futuregames, one of the most experienced game dev schools in the world, has announced that the first semester of the newly created Futuregames Warsaw school will begin on the Warsaw CDP campus on September 4th.
The purpose of the strategic partnership between CD PROJEKT and Futuregames Warsaw is to provide students with opportunities to start their career in game development and learn more about the game dev industry. The offered courses, which include game design, programming, and art, will take place in-person on CD PROJEKT’s Warsaw campus and will be conducted in English. During the two or two-and-a-half year program, students will create a total of four full games using professional equipment and software, while keeping full rights to the projects they create.
Thanks to the partnership with CD PROJEKT, the tuition fees for the first year of the program are 50% lower. For up to nine top students, CD PROJEKT will also fund a scholarship for the second year and offer a 30-week internship at the studio. CD PROJEKT will also fully fund the tuition for one of the mentee from the Dziewczyny w grze! (Girls in the Game!) mentoring program, which is organized in collaboration with Perspektywy Education Foundation.
With almost 25 years of experience, Futuregames has consistently ranked as one of the best game industry education providers in the world. including the full list of courses offered,In addition to CD PROJEKT, studios working with Futuregames include such names as Avalanche Studios, King, Ubisoft, EA DICE, Starbreeze Studios, Epic Games, Hazelight, and more.
More information regarding the CD PROJEKT and Futuregames Warsaw strategic partnership, including the full list of courses offered, are available on the Futuregames official website.
About CD PROJEKT Group
CD PROJEKT S.A., headquartered in Warsaw, conducts business activities in the dynamically growing global digital entertainment segment. It is the holding company of the CD PROJEKT Group, whose operations are divided into CD PROJEKT RED, GOG.COM, and The Molasses Flood.
Video game development is carried out by the CD PROJEKT RED studio, which develops and publishes video games for PCs and gaming consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game.
Digital distribution of video games at a global scale is carried out by the GOG.COM platform which sells and delivers game binaries directly to users’ devices via the GOG.COM platform and the associated GOG Galaxy application.
Acquired in 2021, The Molasses Flood is a CD PROJEKT studio operating in Boston, MA., currently working on the development of a video game set within The Witcher franchise.
Rockay City, September 1st, 2023. 505 Games and the Rockay City Police Department are proud to report the seizure of gaming hardware worth thousands of dollars, after they were linked to money stolen in a high-profile heist 30 years ago.
The heist is thought to be the work of criminal mastermind Travis Baker. Known for his uncanny resemblance to actor Michael Madsen, Baker coordinated a series of heists throughout the 1990s. The money was thought to be gone for good, but a recent warehouse raid by the RCPD led to the seizure of a vast cache of gaming hardware and promotional merchandise. Forensic accountants suggest the value of the goods seized match perfectly with the total stolen in the infamous robbery*.
The RCPD have released this video of Travis Baker in ties to the lost loot:
Recovered items include:
1 x Laptop from Intel (Razer Blade 16 Gaming Laptop)
1 x Alienware AW2523HF Gaming Monitor ‘Dark Side of the Moon’
1 x Combined package of:
Alienware 510H headset, Lunar Light,
1 x Alienware 510K keyboard, Lunar Light,
1 x Alienware 510M mouse, Dark Side of the Moon
10 x Intel i7 CPUs
10 x mophie snap+ juice packs
10 x Majority Audio Bowfell Soundbars
50 x Crime Boss on PS5
50 x Crime Boss on Xbox
30 x Crime Boss hat, t-Shirt and badge combo packs
The RCPD fears Baker will not take this loss lying down. Citizens are advised to follow 505’s social channels throughout September for further information. Rewards will be offered as an incentive. In addition to the stash of gadgets, our detectives have been analyzing the video below and encourage all citizens in the strongest terms not to engage with, or honor the requests of this incredibly dangerous and volatile individual. Stay on the right side of the law, citizen!
Sherrif Norris
Office of Sheriff C Norris (President of the Rockay Chamber of Kung-fu) *He’s spent all his stolen cash on gaming peripherals, basically. (Just go with it, folks.)