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Crimson Desert Review

Crimson Desert

Developer: Pearl Abyss
Publisher: Pearl Abyss
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $69.99 USD – Available Here $109.95 AUD – Available Here

Overview

Through a few decades of gaming there have been many excellent games that still can stand the test of time today even on their original platform and countless others that have been easily forgettable and lost to collecting dust on a shelf or in a box. Only over the last few console generations have gamers been able to see their games improved over the course of patches and touch-ups thanks to the internet and while some games remained buggy, they were still beloved. Similarly, other titles offered such an expansive open world that players could sink countless hours into it and find a striking narrative whenever they chose to dive into it rather than explore a new cave or dungeon. 

Over the better part of the last two weeks Crimson Desert has been a game that has seen some lows and some incredible highs throughout our time with the game. To top that off, Pearl Abyss has been so quickly patching issues and even adding content, that entire notes about previous issues were struck away as the experience continued to smooth out and impress at almost every turn. Bearing all the signs that it started as an MMO, the transition to a single-player game may not have been painless, but Crimson Desert has delivered a world that deserves to be explored and lost in for hours on end in one of the most surprising out-of-nowhere titles in the last few years.

Story

Kliff is one of the strongest and leading members of the Greymanes, a well-renowned fighting force from a distant land, that has been put on the brink of being wiped out thanks to the Black Bears faction hunting them down with deadly precision. One night when trying to mourn the loss of their comrade after a recent ’bout with the enemy the entire Graymane camp falls under attack by a massive force of Black Bears led by their leader Myurdin. Caught by surprise and doing his best to save whoever he can by slaying the random Black Bear soldiers throughout the camp when it comes to facing off against Myurdin Kliff is woefully underpowered. Toyed with by the powerful warrior, Kliff’s throat is slit and dumped into the river like trash as the Black Bears continue to advance into the land of Pywel.

The next thing Kliff knows he is awoken in a mysterious realm called The Abyss and gifted a strange power capable of maneuvering otherworldly objects and deploying powers far beyond any magic user might dream of. Then he awakens at the side of a river, being tended to by a mapmaker that helped fish him out of the river with the deadly wound healing to leave a black scar along Kliff’s neck. With the help of this map maker Kliff makes his way to the major city of Hernand and starts to try and put his life back together, first by trying to track down whatever other Grayemanes have survived the attack and bring their faction back together and stronger than ever all while dealing with other issues that arise throughout the realm, requests from villagefolk, allies, nobles, and far more dire events that go far beyond the scope of a medieval fantasy.

Crimson Desert doesn’t necessarily hit the ground running when it comes to storytelling. In fact, the actual overarching storyline often takes a backseat to the random exploration that players can go on or is just generally vague about things for far too long. This means that players will find themselves struggling in the first few hours to get the hang of just what Crimson Desert is and the massive amount of content and exploration it has to offer. The main storyline alone is spread out across twelve main chapters with a bit of extra mixed into the prequel and epilogue as well and while it isn’t necessarily bad, it isn’t the best written around either. 

Kliff as a main protagonist is rough and ready but not the most charismatic lead and while players do obtain extra characters in the form of Damiane and Oongka who all play a part in the story in their own way, though players who find themselves enjoying the way Damiane plays might be disappointed that she is taken away for a good portion of the story after a certain point. These characters all have their own dialogue for side-quests that are available for characters as well as unique styles but character development itself is kept to a bare minimum.

The real meat of Crimson Desert’s story comes from practically everything else outside of the main storyline and that isn’t a bad thing per se. As players progress through the game and discover new locations they’ll find different factions and noble houses that have their own unique quests that are tied to their faction and these range from incredibly interesting, leading to boss encounters and special loot that players would miss otherwise, to entire lore drops about the world and even additional content that’ll improve other gameplay elements. Similarly, players can track down legendary animals, slay them, then potentially gain them as mounts through magical means, including the likes of an enormous silver wolf, elk, and more. There’s nothing like riding into battle on a wolf only to jump right into the fray with sword flashing and shield bashing all while the wolf tears into other enemies at your side and then force-palming half the camp into splinters. 

These moments shine as some of the best entirely organic moments throughout the game and the environmental storytelling is also absolutely exceptional. While some of the early locations may feel rather generic, hidden away locations and late game areas are absolutely gorgeous to experience and tell a story all their own. That doesn’t even touch upon The Abyss itself, the floating collection of puzzles and mysteries in the sky that also have a unique feeling all to themselves, creating a sci-fi element to this game that is unlike any other. So yes, while Crimson Desert may take a while to get going and give players a reason to care about the game’s world, and this is such a drag it could easily cause players to bounce off the title, once players start finding themselves hooked this is a game that will keep reeling them in for hours on end, especially with the latest update revealing unexplored caves that players may have overlooked on maps.

Gameplay

If there is another element about Crimson Desert that could still use some refinement is the onboarding process. As mentioned before, the player is basically dropped right into the game with only a vague goal and then can literally hop on their horse and travel anywhere they want, or at least as far as their stamina and climbing ability might take them before they encounter foes that they may be far underprepared to face off against. Instead the onboarding is done incredibly slowly to the point that players will likely have performed most of the tasks themselves, simply by exploring or doing other side-quests, before a main quest introduces a mechanic. That being said, the sheer amount of mechanics and optional activities is staggering.

Once players obtain their base of operations for the Graymanes and start to expand their camp not only will they begin to unlock additional objectives and side-content but also to boost their own reserves as well. This includes things such as sending out your fellow Graymanes on expeditions to complete missions and gather resources or money, growing plants that are useful using a farming system, tending to and raising livestock that can either be purchased from certain befriended livestock tenders or directly captured from the wild and hauled back to camp and put in the pen with the rest of the flock. Of course at the same time players can even organize a wagon loaded down with trade goods to sell for the best profit at various outposts, chop down trees to obtain lumber that can be used for weapon upgrades, crafting, or camp use, mining all kinds of minerals, fishing or even directly diving in and trying to catch fish by hand, taming wild horses like a bucking bronco, and so much more. These little side activities are just one thing after another that players will come across in the game and yes, while some side missions are simple fetch quests, others tend to be so much more involved thanks to the wide array of activities available.

This doesn’t even tap into the combat, and that is an entirely different can of, well, whoop-ass. Kliff will generally be the star of many playthroughs as he has the most versatility, though more abilities are coming to both Damiane and Oongka and both of these characters are also capable of wielding weapons and special attacks that are unique to them with Damiane able to use rapiers and firearms while Oongka can wield two-handed axes, hammers and giant cannons. Kliff is a sword-and-board type of fighter, a two-handed sword wielder, spear, and bow-user and comes with all of the abilities of Spirit abilities that players can unlock throughout playing the game, such as the aforementioned force-palm that can stumble enemies or send them flying with multiple hits, magical attacks, and even wrestling moves. 

The ins and outs of combat are a bit on the complicated side but have been refined every patch over the course of the game’s launch. Performing special attacks using various button inputs is still necessary but also they flow together far better than before, allowing things such as a piercing thrust into a german-suplex followed by a quick-swap to a two-handed sword for a powerful downswing to lay down the punishment. Of course, all of these elements require various upgrades being unlocked through Abyssal Fragments or learned through observing an enemy or even NPC/Spirit perform the technique first. But regardless, once players learn these abilities it is all up to them how to take on the foes they’ll face, ranging from ragtag bandits to fully equipped soldiers charging with full-board shields and even packs of wolves to monstrous looking trees and sneaky bushes that have a thirst for blood. Of course, with the ability to grab and throw an enemy into others, force-palm a large group to clear up some space, and even dropkicking a foe before laying into them with your weaponry, there are tons of options available.

Abyssal Fragments are the currency players will use to unlock various skills as well as improve a character’s overall abilities like their Health, Stamina, and Spirit pool. Unfortunately these points are not shared across characters meaning most players will likely find themselves focusing on one over the others. These fragments can be obtained simply through fighting enough enemies, lucky looting, finding “locked” fragments that require a challenge to complete such as assassinating three enemies within a minute or using a skeleton key to break into numerous locked doors, but the primary way they’ll be obtained is either through missions or solving the numerous puzzles scattered throughout the world.

As players explore the land they’ll come across various locations marked with “mysterious energy” which will either be a fast travel point or a puzzle that must be solved and while some of these puzzles are given slight clues thanks to explanations about the region on the map or a silhouette of a spirit, they are almost entirely left up to the player to figure out. In fact, nearly every non-story based puzzle leaves players entirely up to their own devices when it comes to figuring out the solution and while some are a bit on the easier side, there are some real head-scratchers in there. This is especially true since some puzzles can require abilities the player may not have yet, requiring they return later to actually complete. This wide-array of puzzles on the ground are exceptional and provide a nice break from combat and exploration but The Abyss puzzles are a different beast entirely as these are often some of the most challenging yet and solving them feels like a true reward especially thanks to Crimson Desert’s hands-off approach.

One thing that is a bit hit and miss with Crimson Desert besides its storyline are the game’s bosses. Throughout the game players will encounter various bosses that come in different forms, aggressiveness, and even stages. Some will pester players with random appearances as they fight through their minions leading up to the boss arena before fleeing, others will immediately challenge the player in specific locations, and even more must be hunted down or even uncovered through completing secret conditions. The problem is that these bosses also range entirely from being as simple as standard enemy encounters to being the most aggressive and swarming types that will have players spamming food items to stay alive and even then they’ll continue to beat players down against a wall, juggling them until the player dies.

Thankfully, healing is incredibly easy and players can do so at a tap of a button, eating anything from their inventory to restore health and even if players should fall in combat against a boss they’ll have two, or three, options to continue the battle. They can either retry from the beginning of the fight or use a Palmer Pill. A standard Palmer Pill, that players eventually can craft, will resurrect the player with 30% health right there to heal up and continue the fight and Refined Palmer Pills can even resurrect players at full health. This means that some battles can be fights of attrition until players get the hang of the enemy gimmick or potentially uncover a unique weakness, especially since many foes have a specific attack type or even exploration gimmick that can stun them.

Putting everything together players never know what they will be doing from one moment to the next in Crimson Desert. One mission might have players simply taking care of some generic chores accompanied by a drunk comrade while another may see players raiding a bandit camp with lightning raining down around them. Then at the same time players can feed various dogs and cats to make them their little pets to run around at their side, picking up loot and waiting at the camp like a little pet army. This type of randomness and surprise in exploration means that players never really know what they will get up to next. Almost every new turn could unveil a new foe that players haven’t seen in tens of hours, let alone a different type of equipment or mode of transportation that is unlike anything players could have predicted and that is a shining example of what fans should hope for in an open world game.

Audio & Visuals

It must be said that Pearl Abyss has done an excellent job at making Crimson Desert look as gorgeous as possible and as lush as possible on current platforms. Exploring forests thick with foliage is completely believable and watching fields of flowers or reeds flow in the wind is wonderful, especially since the game does feature dynamic weather. This means everything from windy days, to raining ones, to thunderstorms where players need to worry about lightning strikes and all of this changes the appearance of the land. The environments themselves are incredibly varied with some truly outstanding looking locations that will literally make player say wow when they see them for the first time. That being said, some repetitive house designs are used throughout many locations though this is a small issue at best. The character designs are exceptional and there is a wide-array of different equipment types to wield and each has a unique look and can even be dyed in different colors to help players style their outfits however they want. 

Despite having a lackluster narrative the entire game is voiced, down to the simplest of peasant up to the most important NPCs in the game. The voice work is handled quite well with many of the characters sounding impressive, with Damiane actually having the best voice work of the playable characters surprisingly, while Kliff is probably the worst due to the writing having most of his discussions with characters being simple and gruff replies. The soundtrack is a bit of a disappointment as the title does not feature any noteworthy sounding background music while exploring or even during combat which is a bit of a letdown given the scale of the world.

Overall

Leading up to Crimson Desert’s release, no one knew what to expect. Despite being announced years ago, the assorted trailers leading up to this grand open world game’s release left many wondering if it would be a disaster or a masterpiece and it turns out that Pearl Abyss has pulled off what few would have expected. They have delivered a massive open world game with so much content that players can sink countless hours into exploration and side-activities and still find more to do and unlock if they have the time. With challenging puzzles and satisfyingly brutal combat Crimson Desert presents a wonderful picture at almost every front if only its story were more interesting and the beginning so rough it may drive off those unwilling to push through to see the breadth of the game beyond it.

Capsule Computers review guidelines can be found here.

GODDESS OF VICTORY: NIKKE 3.5 ANNIVERSARY UPDATE LIVESTREAM COMING APRIL 18

Set your alarms, Commanders. Level Infinite and SHIFT UP invite players and fans to tune into NIKKE’s official YouTube channel on Saturday, April 18 at 6:00AM EDT for a special livestream presentation revealing the full details of the upcoming 3.5 Anniversary in-game event. 

The broadcast will unveil what’s coming next to the hit sci-fi shooter, including new NIKKE characters, in-game rewards, and a major global campaign celebrating players around the world as the game reaches its latest milestone.

The winner of the fourth annual NIKKE Global Popularity Poll will also be revealed during the livestream. Commanders should vote now for their favorite NIKKE on the official site but do it soon – voting ends tomorrow, April 14. The Top 5 NIKKEs will receive rewards and the 1st place winner receives a new costume and an exclusive theme song!

  • Tune in to watch the NIKKE 3.5 Anniversary Update livestream HERE.

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS, and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Download the game on the iOS App StoreGoogle Play, and Windows PC.

To learn more about GODDESS OF VICTORY: NIKKE, go to: http://nikke-en.com

Agefield High: Rock the School Drops Extended Gameplay Trailer Packed with Teen Chaos and Rule-Breaking Mayhem

New footage highlights school systems, open-world exploration, early 2000s rebellion, and its launch on PlayStation 5 and Xbox Series consoles later this year

April 13, 2026 – Cut class. Start trouble. Make a name for yourself. Refugium Games has unveiled a brand-new extended gameplay trailer for Agefield High: Rock the School, giving players a deeper look at its rebellious, early-2000s-inspired open-world adventure. The latest footage shows off everything from the game’s dynamic school system, story-driven missions, and the chaotic energy of early 2000s teen life–in which every choice, detention, and bad decision lets you graduate high school in style.

In Agefield High: Rock the School, you play as Sam, a senior who’s just landed in the sleepy town of Agefield—and has every intention of shaking things up before graduation. Alongside new friends Kale and Axel, Sam sets out to “rock the school,” diving headfirst into story-driven missions, social drama, and plenty of questionable decisions.

The new gameplay trailer highlights the fully realized school system, featuring classes like English, Math, Geography, German, and Music—if you decide to show up, that is. Skip class, stir up trouble, or play it smart. The choice is yours.

Beyond the classroom, players can explore a fully open world spanning the school campus, town center, surrounding neighborhoods, and countryside. Whether you’re hustling for cash or just trying not to get caught, Agefield is yours to raise a little hell in. Add an A+ to that report card as publisher Perp Games is bringing Agefield High: Rock the School to PlayStation 5 and Xbox Series consoles later this year. Wishlist now and get ready to make your mark before the final bell rings.

About Agefield High:

  • A Senior Year to Remember (or Regret): Follow Sam’s journey through 30+ main missions filled with humor, rebellion, and teenage drama
  • Raise Hell Across Agefield: Freely roam the school campus, town center, neighborhoods, and countryside in a fully open world
  • Side Hustle Your Way to the Top: Take on side hustles, earn cash, and complete mini missions to become the talk of the school.
  • Go to Class…or Don’t: Attend or skip classes while navigating schedules, routines, and consequences
  • Your Look, Your Legacy: Upgrade your look with new clothes, bikes, hairstyles, and more
  • Pop-Punk, Satire, and Zero Chill: A pop-punk soundtrack, vibrant visuals, and satirical tone bring the era to life

About Refugium Games

Refugium Games’ mission is to create games on topics that no one has dared to tackle yet. Their journey began as a solo developer with a vision centered around classic grey alien stories, culminating in the release of Greyhill Incident in 2023. After continuing to grow and learn, the team expanded following the release of Vacant’s Mine, setting its sights on its most ambitious project yet: Agefield High: Rock the School, an open-world game about teenage life and rebellion.

Albion Online launches the Radiant Wilds update with major visual overhaul 

A refreshed world, performance improvements and new features

Berlin, Germany – 13 April 2026Albion Online, the free-to-play fantasy sandbox MMORPG developed by Sandbox Interactive has today launched its new Radiant Wilds update. The update brings a complete visual overhaul to the game which freshens up Albion’s open world whilst keeping the characteristic style, as well as bringing a number of performance improvements and new features.

See more of the Radiant Wilds update in the Dev Talk videos here:

Visual Overhaul Dev Talk:

Armory, 1v1 Arena, and More Dev Talk:

Radiant Wilds Launch Trailer:

With Radiant Wilds, each biome of Albion’s open world has been refreshed with improved lighting, textures, water graphics and biome-specific environmental effects to make the world feel more alive. In response to requests from the core community, extensive work has also happened behind the scenes to introduce technical and performance improvements, and going forward large-scale combat in particular will feel smoother and more stable. All of this comes with no increase to required system specs.

Players will also gain access to a brand new feature called The Armory which will provide suggested builds for different gameplay modes based on real data, making it easier for players to find the build best suited for any activity. The Arena, which currently offers a 5v5 mode, has also added a 1v1 mode for players looking to get accustomed to solo PvP in a non-lethal space.

Beginning on 17 April, Albion Online will also be hosting a creator event called The Crucible II. Full details are available on the website, and the event will see a stacked lineup of content creators ready to rally their community and lead a guild to victory. Guilds will earn points by taking part in in-game activities, and major prizes will be available for the champion and runners up.

Finally, on 21 April Albion Online will also take its first step into the console space when it launches on Xbox Series X|S with cross-platform play, meaning players will be in the same world and the same servers, fully adapted for Xbox.

Radiant Wilds Key Features:

  • Visual overhaul: To bring Albion up to a new visual standard changes include improved lighting, better colouring and contrast, and new visual textures.
  • The Armory: A brand-new feature which uses player data to recommend builds for different game modes. It can be accessed directly or via other in-game UIs. 
  • 1v1 Arena: A new 1v1 version of the existing 5v5 Arena, allowing players to sign up to battle in a timed, non-lethal arena to get accustomed to PvP without losing gear. The Crystal Arena will also receive a new map.
  • Enhanced Controller Support: Significant changes to controller support will ensure combat and UI navigation are smoother and more intuitive across all platforms.
  • Performance improvements: Technical improvements have been added aimed at delivering smoother gameplay, especially during large battles.

A full overview of the update is available on the official update page. Players can download the game for free on Steam, Epic Game Store, Apple App Store and Google Play.

About Albion Online
Albion Online is a sandbox MMORPG set in the medieval fantasy world of Albion. From its humble beginnings as an independently developed, old-school MMO, it has risen to become one of the world’s foremost sandbox MMORPGs, played by hundreds of thousands of players around the world. Whether you prefer to play as a hardened fighter, a farmer, a merchant or a master craftsman, in Albion’s player-driven world, everyone has a place. A “you are what you wear” system free from typical class restrictions lets players define their own roles within the game world. Each item crafted, enemy slain, and territory conquered has effects and consequences – because in the world of Albion, everyone matters.

About Sandbox Interactive GmbH
Sandbox Interactive is a game development studio in Berlin, Germany that develops and operates the cross-platform sandbox MMO Albion Online. Founded in 2012 with a core team of just three people, the studio has since expanded to over 90 employees. Sandbox Interactive follows the belief that the creation of your own world and interaction with other players are paramount to entertainment – and that these ideas are truly brought to life in the sandbox genre. With Albion Online, the studio has created a game that places compelling gameplay and the player experience squarely in the foreground.

Meridiem announces physical edition of Achilles Double Pack – Troy Edition for PlayStation 5 

Face gods, mythic heroes, and legendary beasts.

Madrid, 13 April, 2026. – Meridiem is pleased to announce it will publish and distribute a physical edition of Achilles Double Pack – Troy Edition for PlayStation 5 on July 22, 2026. Developed by Dark Point Games, Achilles Double Pack – Troy Edition features the stories of Achilles: Legends Untold and Achilles: Survivor.

Meridiem is responsible for designing and manufacturing the Achilles Double Pack – Troy Edition for PlayStation 5, which will include a copy of the game, a special case, a postcard, and an artbook!

Achilles: Legends Untold

You are Achilles – hero of legend, struck down at Troy and cast into Tartarus. Gifted with a second life not by mercy, but design, you claw your way back from the underworld to discover who brought you back – and why.

Cut your way through legions of corrupted warriors, hunt monstrous beasts of legend, and clash with heroes twisted by ambition. Master precise, stamina-based combat, wield divine powers, and carve your new legend into the bones of ancient Greece.

This time, the legend of Achilles is yours to tell.

Features

  • Action RPG with set in a handcrafted world inspired by Ancient Greece
  • Souls-like combat with stamina, dodging, parrying, and high-stakes fights
  • Challenging battles against iconic heroes and beasts from Greek myth
  • Constellation-style skill tree offering deep customization and multiple builds
  • Over 20 hours of content
  • A proprietary GAIA (Group AI Action) system that governs AI cooperation within the environment.

Achilles: Survivor

Play as Achilles – or one of the legendary souls freed from Tartarus – and cut your way through endless waves of enemies. Build deadly structures, evolve your powers, and grow stronger with every run. 

Achilles has never faced monsters like this – and now it’s your turn. Dive into chaotic, action-packed runs and hold your ground against relentless waves of enemies. Pick from dozens of powers and transform them mid-run in the Forge.

The deeper you go, the tougher it gets. No two runs are the same – and surviving means adapting fast.

Features: 

  • Fast-paced bullet heaven in a world of Greek myths. Survive endless waves of enemies in this top-down action roguelite. 
  • Build to survive, not just shoot. Drop traps, healing shrines, and summon allies with a unique structure-building system that turns the tide when things get desperate.
  • Unlock over 15 legendary survivors. Play as Achilles or one of a growing cast of mythical heroes, each with unique power and playstyle.
  • Progression that respects your time. Complete challenges, earn Favors, and unlock permanent upgrades – get stronger with every attempt, even in defeat. You can pick different difficulties and game modes (normal, short and endless) in every run.
  • Return to mythic Greece. Explore 4 handcrafted realms inspired by Achilles: Legends Untold – from the walls of Troy to windswept Greek coastlines.

Achilles Double Pack – Troy Edition will arrive physically for PlayStation 5 on July 22, 2026.

For more information, visit www.meridiem-games.com

About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format.

When we stop working on video games, we celebrate by playing video games. https://meridiem-games.com/  #PLAYTOREMEMBER.

About Dark Point Games

Dark Point Games is an indie game studio based in the beautiful city of Toruń, known for its gothic towers, medieval charm, and now, action games inspired by ancient myths.

Founded in 2019 by a group of passionate gamers, their goal is to create games rich in atmosphere, rooted in legends, and challenging enough to stay with you long after the credits roll. They believe the best legends aren’t told alone. That’s why every idea, patch, and feature comes to life with the help of their community. The studio is responsible for creating an innovative AI collaboration system called GAIA.

Master the Gunboat and Ascend in Vibrant Shoot ‘em Up Gunboat God – Available Now on Steam

Launching on PlayStation and Xbox Series X|S soon

LONDON (April 13, 2026) – Shoot first, ask questions later. 2D sidescrolling action collides with shoot ‘em up gameplay and a gorgeous visual style in Gunboat God, available now from publisher Fireshine Games (Core Keeper, Denshattack!) and developer Janson RAD for $12.99 with a limited 25% launch sale on PC. Gunboat God will be coming to PlayStation and Xbox consoles soon: https://store.steampowered.com/app/2511210/Gunboat_God/

Do you have what it takes to master the Gunboat as you fight to get back to the Citadel in the Sky where you truly belong? Shoot, dodge and take on literal boatloads of enemies while learning all of the Gunboat’s tricks to truly become the Gunboat God. Today’s launch was accompanied by a brand-new trailer showcasing the forces you’re up against (and the powerful weaponry you’ll have to take them all down):

Whether your weapon of choice is cannon, laser or bomb-based, the possibilities are truly endless. Upgrade your abilities, take out an array of different enemies and multi-stage bosses, and look sick as hell while doing it. Oh, also, your mechanic is a crocodile, so that’s pretty cool.

What are you waiting around for? With 212 levels to rip through, 20+ mission types to tackle and one powerful as hell Gunboat to master, it’s time. Gunboat God is available now.

Keep up with all things Janson RAD at https://x.com/jansonRAD. Catch the latest updates on Gunboat God and other Fireshine Games titles here: https://fireshinegames.co.uk/.

# # #

About Janson RAD

Thomas Janson is a Melbourne-based game developer who’s past projects include Wave Wave and Death Hall. He brings wild animation and kinetic energy to everything he creates!

He has just launched his first solo game, Gunboat God.

About Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England. With a passion for discovering unique indie gems and helping them reach players worldwide, Fireshine pairs hands-on support with genuine creative collaboration. Established in 2014, Fireshine has built a growing portfolio of acclaimed digital titles, including Core Keeper and Shadows of Doubt, while also partnering with leading studios to bring major digital hits to physical release, such as Lies of P from Neowiz, Balatro from Playstack, and Jurassic World Evolution 3 from Frontier Developments. Fireshine Games is part of the EG7 group of companies.

New Torchlight: Infinite Season Begins Next Week, Adding Seasonal Gameplay, Permanent Mechanics, and More

Scent Weaver Sage, Renewed Memories, and Modularization feature in SS12 Lunaria

Shanghai, China April 10, 2026 | XD Games is excited to reveal details on the upcoming Torchlight: Infinite season – SS12 Lunaria – beginning on 16 April worldwide on PC and mobile, in the run up to Torchlight: Infinite’s third anniversary. 

Watch the Torchlight: Infinite Season Preview below:

The new seasonal mechanic, Lunaria, is among the biggest additions to Torchlight: Infinite, bringing a new farming loop to the game. Lunar Stone Statues have appeared all across Netherrealm, ready to be woken up by Lunar Ring-wielding players looking to take on Lunari creatures. Once defeated, these creatures drop loot and energy that can be used to awaken other Lunar Stone Statues. 

Randomly triggered Lunar Omens and Rhapsodies can also greatly affect these encounters. For example, Lunar Radiance sees a golden statue pop up on the map that, when awoken, brings forth a monster that drops substantially greater loot when defeated; Moonlit Revival transforms all Lunari creatures back into statues; and the Lunar Harp no longer consumes energy if the Moonrise rhapsody is activated. Torchlight: Infinite players can learn more about the specifics of the Lunaria mechanic – and everything within SS12 – in the Torchlight: Infinite Season Preview livestream, which aired today.

Watch the Lunaria Official Launch Trailer below:

A permanent addition to Torchlight: Infinite — making its debut at this new season’s launch — is the Creation Engine. Found dotted around the map, Creation Engines are machines guarded by Creation Sentries, which players can defeat for big rewards. Once all enemies have been dealt with, nearby Creation Crystals will transform into top quality loot, like the Path of the Brave-exclusive Fluorescent Memory, the legendary chest armour Silent Avowal, or mystery elixir skill Fluorescent Memory.

Loot from Creation Engines can also be manipulated via Netherrealm Talents, should players invest. While modest investment turns Creation Engines into buff dispensers, greater investment offers two options: Whimsical Creation Crystal, which increases the loot pool by matching two identical crystals; alternatively, these machines can produce Gold Creation Crystals that chain-activate every crystal within the Creation Engine. 

Watch the Sage: The Scent Weaver Arrives trailer below:

The newest hero joining Torchlight: Infinite is Scent Weaver Sage. She is an elixir-based healer, uniquely adjusting her recipes mid-fight. For instance, she can add rare defensive stats, like Injury Buffer or Convert Physical Damage to Random Elemental Damage, to her elixirs — two affixes that don’t often appear on gear. Players can even set up their Sage so that critical strikes, reaping, and movement will automatically generate elixir charges.

Additionally, there are two paths players can specialise Sage in. Firstly, there is the Scholar route, which maxes life and mana, converting base stats in amplified elixir effects. The second option is the Mad Scientist route, which allows players to carry an extra offensive flask.

As part of Sage’s introduction, the potion system is being overhauled, becoming its own skill type: Elixir Skills. Unlike standard skills that incorporate mana and cooldown, Elixir Skills run on charge points. There are now three categories of elixir: Tonics for life and mana, Dews for single-stat boosts, and Distillates that contain complex composite effects.

In Lunaria, players will be able to get to grips with a new progression system called Renewed Memories, which makes big changes to traits. Building upon the established Hero Memories system, Renewed Memories introduces Revival – a new crafting method that unlocks a power within those memories. These powers include Wax and Wave, which increases base value affixes; Rising Moon, which elevates the fixed affix tier; Lunar Ring, which expands the Memory with a set of powerful random affixes; and Young Moon, which adds an extra powerful hero trait affix on Ultimate Memories.

Another addition to Torchlight: Infinite is Modularization. This new summon system allows players to generate a copy of a recently defeated boss, turning them from foe to friend on the battlefield for a limited time. While not a direct copy of any given monster, modularized replicas take on a crucial portion of a defeated enemy’s abilities. Twenty boss monsters are available for Modularization at the beginning of SS12 Lunaria, with more scheduled for future seasons.  

To celebrate Torchlight: Infinite’s third anniversary, a limited-time anniversary event kicks off on 16 April — the Midas Touch. Players can complete objectives to earn draws, and spin for rewards such as Pactspirit Crystals, Jagged Primocrysts, and a chance at this year’s anniversary commemorative gold note, designed by the Torchlight team.

For a full breakdown of everything new to Torchlight: Infinite during Lunaria, new legendary gear, gameplay optimisations, grafting adjustments and more, watch the SS12 Season Preview or check out the full patch notes on the official website.

Torchlight: Infinite is available now on PC, iOS, and Android.

About XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

Skull Hordeis out now on PC, where it’s bone vs flesh and business is booming (in the afterlife)

Raise an army, break the game, and finally get revenge on your own body in this fast-paced auto-battler roguelite from 8BitSkull

Edinburgh, Scotland (April 10, 2026) Skull Horde, the new auto-battler dungeon crawler from developer 8BitSkull, is out now on PC via Steam with Steam Deck and Linux support. The revenge-seeking roguelite invites players to take control of the flying skull of a necromancer with a literal bone to pick, as it seeks revenge after its own body betrayed it. Today’s forecast: bone storms, hectic synergies, and a rapidly growing skeleton workforce.

In Skull Horde you’ll raise an army of skeletons and send them headfirst into a battle of bone versus flesh, carving through procedurally generated dungeons packed with enemies, loot, and enough danger to keep things humerus.

Watch the Skull Horde launch trailer:

Each run drops players into a new dungeon filled with chests, shrines, and increasingly overwhelming threats. You’ll need to keep moving, keep building, and keep your skull in the game as you assemble a squad capable of surviving the onslaught.

At its core, Skull Horde is all about buildcraft. Recruit a wide range of undead units, each with their own abilities, then merge them into stronger forms to unlock new powers. Stack these with perks, loot, and dungeon boons to create wildly overpowered combinations that can quickly go from scrappy to skull-crushing.

Combat plays out in real time, with your minions handling the fighting while you focus on the big-skull decisions: what to build, when to reroll, where to explore, and how greedy you can afford to be before everything collapses into a pile of bones.

With multiple dungeon types, unique enemy compositions, and challenges that demand different strategies, no two runs are quite the same.

Key Features of Skull Horde:

  • Procedurally generated dungeons full of loot, danger, and questionable decisions
  • Real-time auto battling where your army fights while you bone up on your tactics
  • Merge units to evolve stronger forms and unlock unique abilities
  • Stack perks, loot, and synergies to create delightfully broken builds
  • Multiple playable characters with distinct bone-shattering strengths
  • Unique challenges that reward experimentation and clever strategies

Skull Horde is available in English, French, German, Spanish, Japanese, Korean, Polish, Portuguese (Brazil), and Simplified Chinese.

Skull Horde is ready to rattle and is available now on Steam, with Windows PC, Steam Deck, macOS, and Linux support. The game costs $12.99 USD / £8.99 GBP / €9,99 EUR and is available with a 25% discount.

About 8BitSkull

8BitSkull is an independent game development team known for exciting games with a focus on satisfying power fantasies, with titles such as Bore Blasters, Void Scrappers, and Fates of Ort. Their latest project is Skull Horde, real-time auto battler dungeon crawler with a roguelite structure.

Tiny Bookshop Hits Real Shelves: Physical Editions Out on PS5 & Switch!

PS5 Digital Players can now set up their shop, Tiny Bookshop launches on PSN today!

Macclesfield, UK – 10 April 2026: neoludic games, in partnership with Skystone Games and Silver Lining Interactive, proudly announces  that Tiny Bookshop, the beloved narrative-management sim, is OUT NOW in physical editions for PS5 and Nintendo Switch, alongside the PS5 digital release. Fans can finally hold a piece of Bookstonbury-by-the-Sea in their hands, complete with all the cozy charm of their favorite indie bookshop adventure. 

Manage a traveling bookstore, curate your shelves, meet quirky townsfolk, and discover the perfect titles for every customer. Since its digital debut, Tiny Bookshop has enchanted over 500,000 players worldwide, topping eShop charts and winning praise for its heartfelt storytelling, relaxing gameplay, and delightful design.

“Having a physical edition lets fans take a little piece of this world home, it’s an incredibly heartfelt feeling.” said David Zapfe-Wildemann, Game Designer at neoludic games. “We hope that it will find its way among the players’ favourite books – on the shelf, where it belongs!”

The physical editions include special extras for cozy collectors:

  • Digital Soundtrack download code
  • Digital Artbook download code
  • An exclusive Tiny Bookshop bookmark

Buy now through Silver Lining Direct or local retailers!

About Tiny Bookshop

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

FEATURES

  • Decorate your Tiny Bookshop with the items you collect. Are you into absolutely plastering it with plants? Maybe a spooky candle-lit atmosphere is more your style? Every item also has an effect on your customers and can introduce new mechanics.
  • Recommend the right book to the right person ~ or try to expand their literary horizon? Sometimes they just need a little help finding a book they will love!
  • Befriend Bookstonbury’s quirky cast of characters and help each other out! They’re friendly, promise.
  • Stock books of different genres to satisfy the locals’ reading habits and watch your customers trickle in. Every place around town attracts a slightly different crowd, so get to know your audience and become a master bookseller!
  • Explore the scenic places of charming Bookstonbury-by-the-Sea and learn the ins and outs of the town. Discover its long history ~ what happened at Bookston Burgh? And who really was St. Bookston?
  • Discover secrets, collect items and grow your stamp collection as you explore the nooks and crannies of Bookstonbury. Who knows what else you’ll find?

About neoludic games

neoludic make games about the things they love. Taking inspiration from an eclectic mishmash of the games they love, design, art, literature, and music, they synthesize original game experiences with a unique handcrafted flair. neoludic love working with analog materials and putting the grit back into the computer. It’s their passion to explore and experiment with new game mechanics, always pushing the envelope of what games can and should be.

About Silver Lining Interactive

Silver Lining Interactive is an independent game publisher based in the North of England. Founded by a team of seasoned professionals for two decades, this studio has been a cornerstone of the indie game scene. With a passion for fostering creative talent and great games, Silver Lining Interactive is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

About Skystone Games

Skystone Games is a global video game publisher founded by Diablo creator David Brevik and veteran Bill Wang. With a passion for bold ideas and breakout talent, Skystone supports unique projects like Mistfall Hunter, Tiny Bookshop, Crystal of Atlan, HELLCARD, ACECRAFT, and more.

The Lair Is Open – Obey the Insect God Out Now on PC

Descend into a surreal ’90s-inspired nightmare of digitized sprites and brutal combat.

[April 10th, 2026] – The Insect God has arrived! Award-winning filmmaker Charles Davis and his studio Chunkle Freaky’s Movies Games have officially launched Obey the Insect God on PC today. Inspired by the infamous era of ’90s digitized fighters, this retro-inspired 2D action platformer drops players into the strange and dangerous domain of the Insect God. Do you dare to enter his holiness’ lair?

Descend into a labyrinth of mystery and danger in a surrealistic narrative inspired by the Finnish epic The Kalevala. As you fight deeper into the lair, cryptic puzzles and powerful enemies stand between you and the truth behind the Insect God. Armed with a variety of weapons, players will take on brutal boss fights, uncover hidden secrets, and explore a world brought to life through live-action performances. The deeper you go, the stranger things become…

Key Features:

  • Digitized Sprites Bring the Lair to Life: Created from footage of Charles and other actors, the characters evoke the unforgettable style of late ’90s digitized arcade fighters.
  • A Retro-Inspired Narrative: Inspired by Finland’s national epic, the story unfolds through live actors, full voice acting, and a mystery that deepens as you descend into the lair.
  • Brutal Combo-Based Combat: Master tight timing, perfect blocks, and devastating combos to survive brutal enemies and towering boss encounters.
  • Explore the Lair Your Way: With most traversal abilities available from the start, players can freely explore more than two dozen zones and interconnected rooms as they see fit.

Obey the Insect Godis available now on PC via Steam. Enter the lair today and uncover the truth behind the Insect God—if you can survive the descent.

About Chunkle Freaky’s Movies Games

Chunkle Freaky’s Movie Games is an indie game company in New Jersey. Founded by Charles Davis originally for his indie film projects (including the critically acclaimed Eddie Glum and Tender Kisses), Chunkle Freaky’s specializes in surrealist and offbeat story-driven games. Obey the Insect God is the first video game to be produced by the company.