Home Blog Page 10

Blackdoor’s Free Persistence Update Makes Every Server Fight Back

0

September 10, 2026 | To mark the start of Steam Programming Fest, Static Signal is excited to announce that Persistence, Blackdoor’s biggest free update yet, is now live for all owners of Blackdoor, available on Steam for $12.99 / £11.75 / €13.49. For fans of Hacknet or Grey Hack, this is the real thing, a terminal, real scripting, no shortcuts.

Even Blackdoor’s own website plays by the same rules, visit blackdoor.tools to boot up a real, interactive terminal and type your way through the site itself. A free demo is also available on Steam.

Play on Steam

The Persistence Update: Servers That Fight Back
Every server you break into in Blackdoor is alive now. Get sloppy while you’re still connected and the system doesn’t wait until you log off to notice anymore, it reacts in real time: rotating the account you just cracked, killing the port you got in through. Plant a script before you disconnect and it keeps working without you, ready to react the next time you’re back in-game and something it’s watching for actually happens. The people running these systems remember you too, push them too hard and they get harder to crack, or hand you off to someone worse. This is the update where hacking stops being a puzzle that holds still and starts pushing back.

“I love playing hacking games, and creating Blackdoor was my chance to contribute to that space and try my best to push it further. Scripting was my first idea for doing that. Persistence is the second, servers keep doing things in the background while you’re writing scripts or hacking somewhere else, and your scripts can keep working across multiple systems at once. It makes Blackdoor feel less like a collection of static hacking puzzles and more like something that actually reacts to you and your actions,” said Static Signal, the solo developer behind Blackdoor.

About the Game
You’re a hacker with a terminal, four terrible scripts, and an anonymous contact who needs files from places they really shouldn’t be. The scripts were free, and you can tell.

Your port scanner checks all 65,535 ports, which is thorough and also going to take longer than you have patience for. Your password cracker just brute-forces everything and wakes up the intrusion detection system doing it. Both will technically get the job done, the way a spoon will technically dig a tunnel.

So you rewrite them, and the new probe only checks common ports and finishes in seconds, while the new cracker skips guessing entirely and reads the admin’s own password hints straight off the filesystem. Nobody told you to fix these – you just got tired of using tools this bad. That’s Blackdoor – you write the code, the code hacks the servers, and better code hacks them faster, quieter, and before the trace catches up.

Not a hacking-themed clicker. An actual terminal.
There are no buttons, no “press X to hack”, no minigames where you rotate pipes or match symbols. You sit at a command line with tab completion, a built-in code editor, and the full set of commands you’d expect – and you write scripts in a custom Python-like language that was built to be fun to learn and satisfying to master.

If you’ve never programmed before, it’s more sink-or-swim than a tutorial – you’re straight into scripts that already work but could work better, picking up variables, loops, and functions by actually touching them. If you have, you’ll skip past the basics quickly and start writing proper tooling. The language is close enough to Python that your instincts will carry over. Either way, the regulars will accidentally teach you things by arguing about it in IRC.

The Job
Your contact goes by second_hand, who operates through #blackdoor – a small IRC channel populated by hackers, script kiddies, and at least one person who thinks printing “hello” counts as a proof of concept – and doesn’t do small talk. You get a server IP, a brief explanation of what’s on it, “good luck”, and payment on delivery.

You’re not alone in here
You’re never alone in #blackdoor. Hackers chat while you work – sharing tips, posting side jobs, placing bets on whether anon42 can find a port (he can’t). Your contact DMs you mission briefings, and the channel reacts when jobs get done. Like any real IRC channel, most of the advice is unsolicited and some of it is wrong.

#lounge is a live channel where real players talk about anything – help, questions, scripts, general chat. It’s not moderated in real time, though Steam’s text filter still applies.

Your code, your rules
There’s no right answer – you get targets and tools, and how you combine them is entirely up to you.

Key Features

  • Write real code: A custom scripting language designed for hacking, not buttons or minigames. Your code runs line by line, and you see exactly why it’s slow.
  • Hack servers: Probe ports, crack passwords, explore filesystems, escalate privileges, steal data. Every server has its own users, files, and weak points to find.
  • Race the trace: Every connection starts a countdown that speeds up the more noise you make, and getting traced ends it right there.
  • A real terminal: Tab completion, command history, a code editor – no theming, no skin over a menu, this is the actual interface.
  • Upgrade your rig: Faster hardware means faster scripts, better tools unlock new capabilities, or just save your money and write better code instead.
  • Story campaign: An anonymous contact, escalating jobs, a corporate conspiracy, and a secret that might be worth more than the pay.
  • IRC: Hackers chat, argue, and accidentally teach you things while you work, and side jobs and tips both get shared along the way.
  • Your approach: No fixed solution – write surgical tools or blunt instruments, find passwords in config files or brute-force them, and if you find a shortcut nobody else did, that’s the point.
  • Live community chat: #lounge connects you to other players. Ask questions, share scripts, compare notes.
  • Workshop: Share scripts and entire campaigns, download community tools, and see how other people solved the same problems.

About Static Signal
Static Signal is a solo developer based in the UK. Blackdoor is their third game on Steam.

Nostalgic Turn-Based Roguelike ‘Roguecraft DX’ Ventures Forth to PC Release

0

Journey deep into the dungeons of Mordecoom and combat Lovecraftian creatures in golden age isometric action

Norway (September 10, 2026) Independent developer Badger Punch Games is proud to finally unleash their gorgeous retro roguelike Roguecraft DX onto Steam. Handcrafted to honour the pixel-perfect Amiga adventures of yore, Roguecraft DX’s scalable difficulty ensures that all are welcomed into Mordecoom’s dark embrace, regardless of skill level.

Watch the latest Roguecraft DX trailer:

Brawn, brains, and backstabs are yours to choose from, with the Warrior, Wizard, and Rogue class each offering a different gameplay experience and level of challenge. Pulverise your enemies into putty, atomise them with a thought, or teleport behind them to deliver a swift knife to the ribs, all to an original Amiga mod tracker soundtrack.

Each time your run ends, either by way of victory or the smothering grasp of slimy tentacles, the dungeon shifts. Every run has new layouts to navigate, treasures to discover, and scars to be earned that tell tales of glorious battle against formidable foes. These foes might sometimes just be quite angry chickens, but the people you regale with your stories don’t have to know that.

Once you’ve mastered the treacherous catacombs, a new challenge awaits. Know thy enemy, and be reborn; become the most pernicious of poultry, the eldritch egg-layer, the fearsome… Chicklathotep. In Chicken Run mode, cast off your raiment and enter the dungeon as a lowly 2HP chicken. Find a golden egg, however, and you’ll ascend from finger-licking fledgling to a horrifying, hulking hen. Unleash the poultry powers granted to you from the beyond and ascend the pecking order through a host of squelching Lovecraftian horrors.

Don’t be fooled by Roguecraft DX’s delightfully nostalgic aesthetic. Though it may conjure images of bulging CRTs and blowing on cartridges to get them to work, the entire experience is designed around respecting modern players’ time. With each adventure lasting 30-40 minutes, both new players who want a sample of Mordecoom’s delights and hardcore roguelike masochists who want to chain runs are well catered for.

Key Features of Roguecraft DX:

  • Three classic classes, each offering a totally different gameplay experience and level of challenge.
  • Every run is different, filled with new nooks and crannies to explore, potions to gulp, and unspeakable creatures to duel. 
  • In Chicken Run mode, collect golden eggs that transform you from a pathetic 2HP chicken to a monstrous Chicklathohep.
  • See how long you can survive in the Endless Dungeon mode and rack up a new high score.

Roguecraft DX is out now on PC via Steam for the price of $11.99 USD / €12,25  EUR / £10.75  GBP, with a launch discount of 20%.

The game is also featured in a bundle with grid-based rhythm roguelike KAZ from developer Kalinarm and publisher HAKURO.

About Badger Punch Games

Badger Punch Games was founded in Norway in 2011 by veteran game developers Ricki Sickenger and Henning Ludvigsen, who first met during the popular Amiga “Demo Scene” era in the 1990s. The duo have developed multiple games for PC, mobile, handheld, and retro systems, including Dragon Dipper, Ubergridder, Showdown, Rogue64, and Roguecraft, recipient of the prestigious “Retro World” award at the 2025 Debug Indie Game Awards. 

Crush The Horde! FANGSTORM Brings Brutal Goblin-Slaying Survival to PC in 2027, Download The Playtest Today

0

London, UK – September 10, 2026 – Prove your might as an Orc demigod in Fangstorm, a brutal horde survival, strategic first-person brawler, coming to PC in 2027 – and with a public playtest available to download on Steam today.

Developed by Jamie Janas and published by Mythwright, the publisher of Thronefall, Bladesong and TerraTech Legion, Fangstorm is a goblin-crushing PvE brawler. Playing as a lone Orc demigod, smash into the frontlines to survive an unrelenting goblin siege, wielding devastating weaponry and unleashing godlike abilities to defend your castles against an absurd amount of raiders and turn yourself into the ultimate meat grinder.

In Fangstorm, you will build lethal traps and summon savage minions to engineer deadly killzones, and bend the battlefield to your will via a deep, persistent progression system. Find powerful relics to amplify your strengths and discover devastating, high-risk builds, upgrading your capabilities while surviving intense, wave-based tower defence combat to become the ultimate goblin-slaying machine.

Jump into the Fangstorm playtest today until September 21st, and become the first line of defence across two playable maps: Barrow’s Bridge and Skullcrag Keep. Build brutal traps to hold back the goblin invasion, and wield powerful weaponry to crush the horde.

Fangstorm Features:

  • Ascend as Champion of the Gods – Felled heroically in battle, ascend once again as a newly resurrected orc demigod imbued with godlike power. Face hordes of goblin invaders in brutal first-person combat, using a deep, persistent progression system to become a powerful warrior forged by endless carnage.
  • Fight as a Demigod – Unleash brutal combat strikes as you smash into the frontlines of battle in ferocious first-person gameplay. Build brutal trap combos, summon savage minions, and wield powerful godlike abilities.
  • Divine Progression – Wear the patron mark of a god and honour them through battle to be rewarded with growing power and boons. Unlock persistent upgrades to become a master goblin slayer.
  • Escalating Invasions – Survive intense wave-based hordes of goblins, trolls, and fantasy creatures, growing stronger with each invasion. Test your skill across five difficulty levels and apply punishing modifiers to face truly brutal assaults for even greater rewards. 

Fangstorm smashes onto PC in 2027. Download the playtest, available today until September 21st, and add the game to your Steam Wishlist today.

ABOUT MYTHWRIGHT
Mythwright is the independent publisher of hit Simulation, Management and Strategy games including Thronefall, Going Medieval, Scriptorium: Master of Manuscripts, Bladesong and TerraTech Legion.

ABOUT JAMIE JANAS
Jamie Janas is a UK-based solo developer and CG Generalist, best known for creating Warhammer 40,000 animated shows for Games Workshop. Fangstorm is his debut game.

Gley Lancer: Overdrive Reimagines a Japanese Shoot-Em-Up Classic for Neo Geo and Modern Platforms

0

The legendary Mega Drive shmup gets a ground-up Neo Geo reimagining with new mechanics, completely redrawn pixel art and 11 re-imagined stages

Andorra – September 10, 2026. Lock on, power up and prepare for high-speed arcade action as Gley Lancer: Overdrive blasts onto the Neo Geo and modern platforms. Developed by indie developer Nalua Studio, Gley Lancer: Overdrive is a ground-up reimagining of the classic 1992 Japanese Mega Drive shoot-’em-up Advanced Busterhawk Gley Lancer. This new game combines the spirit of the original with completely new pixel art and music, enhanced gameplay mechanics, expanded multiplayer and a wealth of new modes and features.

Built natively for Neo Geo AES console and MVS arcade hardware, Gley Lancer: Overdrive has also been enhanced for PC and consoles, delivering a modern take on the classic while retaining an authentic 4:3 Neo Geo presentation for players who want the original arcade experience. Gley Lancer: Overdrive will launch for Neo Geo MVS arcade board and AES home console platforms, PC via Steam, Nintendo Switch, PlayStation 4 / 5 and Xbox Series X|S.

Set in the far distant year 2025, players take control of Federation Navy pilot Lucia Cabrock, who commandeers the experimental Gley Lancer and ventures deep into hostile space after her father’s ship, the Oberon, is abducted by an unknown alien force.

A fast-paced side-scrolling shmup, Gley Lancer: Overdrive combines configurable Gunner satellites, multiple weapon types and firing directions with responsive movement, Speed Boost and the new offensive and defensive Overdrive mechanic. Whether playing to survive, chase the highest score or find the perfect balance between the two, players can tailor their approach across a varied series of stages.

Overdrive: Attack or Defend

At the heart of Gley Lancer: Overdrive is its new Overdrive mechanic, giving players a temporary protective field that can also be aimed at enemies in eight directions. Destroying enemies with Overdrive releases Cores that build score multipliers, creating a risk-and-reward system that lets players choose between playing it safe or pushing their skills for a higher score.

Reimagining a Classic

The original’s 11 stages have been completely re-imagined with new pixel art from artists whose credits include TMNT: Shredder’s Revenge, Ninja Gaiden: Ragebound, Toxic Crusaders and Lords of Exile. Dynamic environments, new animations and redrawn cutscenes bring the action to life, while the iconic Mega Drive soundtrack has been reinterpreted and enhanced with a brand-new musical treatment, bringing fresh energy to some of the game’s most memorable themes. 

Build Your Fighting Machine

The iconic Mover and Gunner systems return with new options, allowing players to configure their weapons and firing behaviour to suit their play style. New Gunner Mode, additional Gunner types and the new Speed Boost mechanic add further tactical options, letting players experiment with different combinations and strategies.

Built for Replayability

Multiple difficulty levels, varied enemy formations and a dedicated Bullet Hell mode on modern platforms provide plenty of challenge, while Score Attack, Boss Rush, Speedrunner, 1CC, Stage/Boss Select, Core Pickup Run and other modes offer new ways to play. Multiple endings add another incentive to master the game.

Experience Gley Lancer: Overdrive at Tokyo Game Show 2026

Gley Lancer: Overdrive will be playable for the first time at Tokyo Game Show 2026, giving players and media the opportunity to experience the new Neo Geo shooter firsthand.

The game will be showcased alongside Necro Pop, also published by Nalua Studio, at Hall 9, Booth C35 at Makuhari Messe, Chiba, Japan, from September 17–21.

Two very different new games, both built from the ground up for Neo Geo and coming to modern platforms, will give visitors the chance to see how classic arcade hardware can inspire completely new experiences.

Key Features

  • Neo Geo Reimagining: A ground-up reimagining of Advanced Busterhawk Gley Lancer, built natively for Neo Geo AES and MVS.
  • 11 Re-imagined Stages: Completely redrawn stages featuring new pixel art, music,  dynamic environments and spectacular events.
  • Overdrive: A new offensive and defensive mechanic driving the game’s risk/reward scoring system.
  • Movers & Gunners: Customise your ship with multiple weapon types and behaviours.
  • New Modes: Score Attack, Boss Rush, Speedrunner, 1CC, Gunner Mode, Core Pickup Run and more, plus Bullet Hell on modern platforms.
  • Modern Enhancements: 16:9 widescreen, optional 4:3 Neo Geo presentation, CRT filters, haptic feedback, mouse aiming and Steam Deck support.

Gley Lancer: Overdrive is coming to Neo Geo AES console and MVS arcade hardware, PC via Steam, Nintendo Switch, PlayStation 4 / 5 and Xbox Series X|S in 2027

About Nalua Studio

Nalua Studio is an independent development team with a passion for classic arcade gaming, pixel art and creating new experiences for retro hardware and modern platforms.

The studio previously released Vengeance Hunters, a Neo Geo beat’em’up, and continues to explore new ways of combining the spirit of classic arcade games with contemporary game design.

Black One Blood Brothers Enters a New Phase with a Major Update Today

0

Since migrating to Unreal Engine 5.7 earlier this year, the solo-developed tactical FPS has received major improvements to its environments, movement, infiltration systems, squad and enemy behavior, visuals and performance. Today’s update continues this evolution with the Tactical Phone, a new map, weapons and equipment.

Nantes, France, September 10, 2026: Helios Studio announces the release of a major new update for Black One Blood Brothers, available now. The studio is showcasing the ongoing evolution of its single-player tactical military shooter, currently available in Early Access  on Steam. Following its migration to Unreal Engine 5.7 and several substantial updates since February 2026, the game takes another major step forward with new tactical tools, a new map, weapons and equipment.

Unreal Engine 5.7 lays new foundations
For Victor, solo developer and founder of Helios Studio, Unreal Engine 5.7 provided a stronger foundation for evolving the game’s systems, environments and tactical gameplay. Since the migration, Black One Blood Brothers has received upgraded lighting and rendering, denser vegetation, enhanced weather effects and a new water system. Ongoing optimization has also improved CPU performance and added support for technologies including NVIDIA DLSS 4.5, AMD FSR 4, Intel XeSS 3 and Frame Generation.

The migration has also supported broader changes to how players, squad members and enemies interact with increasingly complex environments.

More mobility and tactical options
Recent updates have opened up new tactical approaches across the battlefield, both vertically and through the environment itself. Ladders create new routes, vantage points and flanking opportunities, while tactical swimming turns rivers, coastlines and other bodies of water into viable infiltration paths, allowing players to bypass patrols, approach objectives from unexpected angles or launch assaults from the water. Squad navigation and behavior have evolved alongside these systems, enabling teammates to better follow the player across these more varied routes and terrain.

Redesigned environments
These new systems have enabled Victor to substantially rework several maps. The Gabriel became Gabriel Harbor, a larger port environment designed around new infiltration possibilities. Residential House evolved into Residential Neighborhood, a broader area focused on close-quarters combat and building clearing. Valenwood Villa, now Sullivan’s Bachelor Pad, was rebuilt as an isolated mountain environment and now hosts Mission 11 of the main campaign.

The level design of several other existing maps has also been improved, including Elegance Airport, Jin-Shu Temple, Old Fortress, Enila Islands: Tanavia and Talmio. 

Today’s update continues this work with a brand-new map “Kozol-Tai Mountains” featuring dense forests, rocky terrain, waterways and long sightlines, creating new opportunities for reconnaissance, infiltration and combat.

Improved enemy and squad behavior
Helios Studio has also continued refining enemy and squad behavior, navigation and pathfinding. Enemies react more naturally to suspicious activity, while their combat behavior, accuracy and detection systems have been improved.

Lighting now plays a greater role in concealment and enemy awareness, making positioning and observation especially important during night operations.

The Tactical Phone
One of the new additions to the game is the Tactical Phone, a field tool providing access to a detailed tactical map without requiring constant reliance on traditional HUD elements. It is designed to support a more immersive, milsim-oriented experience.

The update will also add new weapons, equipment and operator gear, giving players more ways to prepare their squad and tailor loadouts to each mission. Together, these additions reflect several months of development focused on giving players more freedom to read the battlefield, coordinate their squad and create their own tactical solutions.

Visit the Steam page: https://store.steampowered.com/app/1621560/Black_One_Blood_Brothers/

Victor, solo developer and founder of Helios Studio, commented: “The migration to Unreal Engine 5.7 was an investment in the future of Black One. It gave me a stronger foundation to keep developing the game and revisit systems that were already in place. Since then, each update has allowed me to push the maps, movement, enemy and squad behavior, and player options further. My goal remains to give players as much freedom as possible to develop their own tactical approach.”

The next Black One Blood Brothers new game update launches on September 9, 2026, on Steam, with full patch notes available alongside the release.

ABOUT BLACK ONE BLOOD BROTHERS
Black One Blood Brothers is a tactical military shooter where strategy, preparation and coordination are key. As the leader of the elite multinational Black One unit, players command a squad of highly trained operators through dangerous missions around the globe.

Players can customize their operators and loadouts, organize their squad into multiple teams, plan complex operations through the Battle Plan system, issue orders dynamically in the field and seamlessly switch between squad members in first- or third-person view.

With a variety of mission types, game modes and extensive customization options, alongside a map editor and Steam Workshop support, Black One Blood Brothers is built around player freedom and replayability.

ABOUT HELIOS STUDIO
Helios Studio is an independent video game studio founded and led by solo developer Victor. Specializing in Unreal Engine development, Victor focuses on creating immersive tactical experiences built around player freedom, strategy and replayability. His latest project, Black One Blood Brothers, is currently available in Early Access on Steam.

Agefield High: Rock the School Brings Its Teenage Rebellion to PlayStation and Xbox This Fall

0

Sam’s Senior Year Heads to Console With PlayStation and Xbox Releases This Fall

[September 10, 2026] – Class is back in session! Following its PC release, Agefield High: Rock the School is coming to consoles, with the PlayStation 5 version set to launch on September 25, and the Xbox version following on October 2. Players will soon be able to bring Sam’s chaotic senior year beyond the halls of Agefield and onto consoles this fall.

In Agefield High: Rock the School, graduation is on the horizon, and Sam and his pals are ready to rock the school in this early 2000s-inspired coming-of-age adventure. Players will need to balance school, friends, and teenage rebellion while exploring the open world of Agefield, and working toward an epic plan to become a legend.

About Agefield High:

  • A Senior Year to Remember (or Regret): Follow Sam’s journey through 30+ main missions filled with humor, rebellion, and teenage drama.
  • Raise Hell Across Agefield: Freely roam the school campus, town center, neighborhoods, and countryside in a fully open world.
  • Side Hustle Your Way to the Top: Take on side hustles, earn cash, and complete mini missions to become the talk of the school.
  • Go to Class…or Don’t: Attend or skip classes while navigating schedules, routines, and consequences.
  • Your Look, Your Legacy: Upgrade your look with new clothes, bikes, hairstyles, and more.
  • Pop-Punk, Satire, and Zero Chill: A pop-punk soundtrack, vibrant visuals, and satirical tone bring the era to life.

Agefield High: Rock the School will launch for PlayStation 5 on September 25 and Xbox Series on October 2 for  £22.49/$ 27.49/€27.49 (*Note that exchange rate fluctuations in the digital store may slightly affect your local pricing). You can also purchase the game on PC via Steam now.

About Refugium Games

Refugium Games is a garage-band-style indie studio creating games that explore untapped ideas. Their journey began as a solo developer with a vision centered around classic grey alien stories, culminating in the release of Greyhill Incident in 2023. After continuing to grow and learn, the team expanded following the release of Vacant’s Mine, setting its sights on its most ambitious project yet: Agefield High: Rock the School, an open-world game about teenage life and rebellion.

MINATO MAKES HER DEBUT IN THE ARENA IN DEAD OR ALIVE 6 LAST ROUND!

0

Discover more about this new fighter in two brand-new videos

Hertfordshire, 10th September 2026 – Today, KOEI TECMO Europe and developer Team NINJA have introduced a new fighter, Minato, to the fray in DEAD OR ALIVE 6 Last Round and released two brand-new introduction videos, allowing players to catch a first look at her move set and combos. To celebrate, fans can enjoy a 25% discount on DEAD OR ALIVE 6 Last Round in the Minato Debut Sale*, while the “Free Character Release Campaign” gives fans an opportunity to play for free as four additional characters in the Core Fighters for a limited time.

*PlayStation™ Store sale starts on 9th September and ends on 23rd September. Steam® sale starts on 8th September and ends on 22nd September. Microsoft store sale starts on 9th September and ends on 24th September

New character Minato, who also goes by the nickname TOKYO JK, is a seemingly ordinary high school student with an exceptional talent for dancing who emerged victorious in a global dance competition. As genius scientist NiCO’s best friend, Minato has gained access to special devices developed by her and wears these devices while she fights. Minato’s fighting style blends her flashy dance moves with her impressive physical ability, showcasing her flair and skill. Fans can now purchase the “Minato Debut Costume Set”, comprised of five outfits**, as well Minato’s character license both separately and simultaneously.

In celebration of Minato joining the DEAD OR ALIVE 6 Last Round roster, players will have access for free to four additional characters in DEAD OR ALIVE 6 Last Round Core Fighters, and will be able to battle as Nyotengu, Leifang, Kokoro, and Hitomi in all modes (including online, offline, and Photo Mode) until 24th September.

DEAD OR ALIVE 6 Last Round, the definitive version of DEAD OR ALIVE 6 , has been optimised for the latest hardware and includes the original 24 characters alongside five characters from the game’s DLC lineup (Nyotengu, Phase 4, Momiji, Rachel, and Tamaki)***.  In the free-to-play DEAD OR ALIVE 6 Last Round Core Fighters edition, players can enjoy the thrilling battles with fighters Marie Rose, Honoka, and NiCO, through Photo Mode and online modes**** “DOA Quest” and “DOA Central”.

DEAD OR ALIVE 6 Last Round and its free-to-play edition, DEAD OR ALIVE 6 Last Round Core Fighters, are now available on PlayStation®5, Xbox Series X|S, and Windows PC via Steam®.

** The costume set includes the following costumes: Happy Wedding Costume, Pirates of the 7 Seas Costume, Nurse Costume, Maid Costume and Sexy Bunny Costume.

*** Additional DLC characters Mai Shiranui and Kula Diamonds are not included. ****All modes except Story Mode will be available. Story Mode is playable with the purchase of the Story Unlock DLC.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD. and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©2026 Sony Interactive Entertainment LLC. “PlayStation Family Mark”, “PlayStation”, “PS5 logo”, “PS5”, “PlayStation Shapes Logo” and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or

other countries.

Maximum Entertainment Announces In Control: Rocketry, a Rocket Building and Space Exploration Simulator 

0

Coming to PC in 2027

Stockholm, SwedenSeptember 8, 2026 | Maximum Entertainment today announced In Control: Rocketry, a spaceflight simulator developed by Electromechanical Softworks. The game gives players complete control over every aspect of an orbital journey, from bolting together the rocket to wiring the panel that steers it. Coming to PC via Steam, In Control: Rocketry is built on realistic physics and propulsion systems, and asks one simple question: could you actually fly this thing?

Watch the In Control: Rocketry reveal trailer below:

In Control: Rocketry has players design a spacecraft from thrusters, fuel tanks and capsules, then build the control panel that operates it, wiring together sensors, inputs and outputs before testing the whole assembly and adjusting until it holds its flight path. Once airborne, players fly the craft themselves: working the panel, managing resources, and steering toward a destination using real orbital mechanics.

In Control: Rocketry features:

  • Construct Your Rocket: Combine thrusters, fuel tanks and capsules into a spacecraft, where every part’s purpose and mass changes how it flies.
  • Wire Your Own Control Panels: Connect sensors, inputs and outputs to make the rocket fly. 
  • Explore a Solar System: Orbit an Earth-like planet, travel to its moon, and journey to the far reaches of space landing, or crashing, onto strange new worlds, each with its own challenges and puzzles.

Progress unlocks genuine rocket and control panel parts that open up new destinations, while asteroids can be redirected and mined for resources. Missions run both unmanned and manned, the latter adding life support to everything else a pilot is already juggling. For players who would rather experiment than plan, Sandbox Mode is a place to test rocket ideas, practice flying, or build purely for the fun of it.

In Control: Rocketry will release on PC via Steam in 2027. For more information, visit maximument.com/games/incontrolrocketry or follow @MaximumEntmt on X.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

BrokenLore: Don’t Lie is Out Now

0

BrokenLore: DON’T LIE Brings a New Psychological Nightmare to PC, PlayStation 5 and Xbox Series X|S Today

Watford, UK – 10th September 2026: Indie publisher Wired Productions and horror specialists Serafini Productions are thrilled to announce that psychological horror game BrokenLore: DON’T LIE is out now on PC, PlayStation 5 and Xbox Series X|S.

The latest chapter in the interconnected BrokenLore universe follows Junko, an isolated young woman whose fragile grip on reality begins to unravel as an unseen presence reacts to the player’s behaviour.

Watch launch trailer:

Abandoned by her mother and raised by a father who was physically present but emotionally distant, Junko learned to retreat rather than connect. After her rare attempts to form relationships ended in rejection and humiliation, she withdrew completely.

As lies, medication, and buried memories distort the world around her, familiar spaces become manifestations of fear and emotion, forcing Junko to confront experiences that refuse to remain hidden.

Featuring original Japanese voice acting, DON’T LIE tells a complete story while revealing another perspective on the events of BrokenLore: DON’T WATCH. Players previously encountered Junko digitally, but this chapter places them directly inside her experience, adding new context to the characters and events connecting both games.

“I’m feeling a mix of excitement and nerves now that the game is finally about to launch. We’ve been working on it for a long time, so reaching this point and finally being able to share it with players feels very special.” said Sebastiano Serafini, the creator of Serafini Productions. “There is also something quite personal about this launch for us because DON’T LIE is connected to DON’T WATCH and continues a story that started with Shinji. I’m excited to see how people will react to Junko’s story and to the way the game expands the connections within BrokenLore. The story explores themes like isolation, trauma, addiction, and distorted perception, and there are many environments and sequences that we put a lot of care into making meaningful and visually memorable.”

Players can expect:

  • A Japanese first-person psychological horror experience focused on exploration, investigation, and tension
  • A deeply personal story exploring trauma, loneliness, and emotional isolation
  • Distorted environments shaped by memory, fear, and perception
  • An unseen presence that responds to player behaviour

BrokenLore: DON’T LIE is out now on PC, Xbox Series X|S and PlayStation 5, priced from $15.99 / £12.99 / €15,99. To celebrate the release, the game is available with a 10% discount for a limited time. More information can be found via the official Discord and Wired site.

About Wired Productions

Wired Productions is an independent video game publisher driven by creativity, integrity and hard work. For 18 years, Wired has partnered with passionate storytellers to bring distinctive games to players around the world, including recent releases ShipShaper, BrokenLore: DON’T LIE and Hotel Architect, alongside upcoming titles Kumarn: The Wandering Spirit, MR. RECORDS, AGNI: Village of Calamity and When Sirens Fall Silent.

Driven by passion. Loud and STILL Independent.

Discover more via: https://store.steampowered.com/publisher/WIRED

About Serafini Productions
Founded in 2022, Serafini Productions is a game studio led by Sebastiano Serafini, who brings experience from the entertainment industry. The studio is currently developing the BrokenLore series, with multiple chapters planned for future release. Through its games, the team aims to deliver impactful, thought-provoking stories that resonate with players on an emotional level.
For more information visit the official website: serafiniproductions.com

Nights of Nil, Take Back the Isles From a Necromancer

0

September 10, 2026 | Glass City Games is excited to announce Nights of Nil, a top-down action-strategy adventure coming to Steam. The King has ordered the reclamation of Nil, a forgotten archipelago seized by a necromancer years ago, and it’s up to you to answer the call.

A new announcement trailer has been revealed, and a free playable demo is available now on Steam.

Wishlist and Play the Demo on Steam

Fans of Core Keeper, Kingdom Two Crowns, or Age of Mythology will find a familiar blend of combat, colony management, and survival mechanics. Switch between any villager, build settlements, survive escalating night raids, and uncover the secrets of the ancient Nexuses to break the necromancer’s hold.

About the Game

Take Direct Control
Nights of Nil combines action gameplay with settlement management. Switch between any villager in your settlement and take direct control of their abilities:

  • Gather wood, stone, food, and other resources
  • Fight goblins, slimes, barbarians, raiders, and undead monstrosities
  • Build homes, farms, barracks, outposts, and defenses
  • Explore ruins, discover hidden locations, and complete objectives
  • Assign villagers to jobs, then leave them to work autonomously
  • Every survivor is part of the settlement, but any one of them can become your character at a moment’s notice

Reclaim Each Island
Every island follows a focused progression from survival to liberation.

Find the island’s remaining inhabitant and complete their quest chain to earn their trust. Their knowledge will deliver the key to activate the Nexus, the ancient structure the necromancer has corrupted to control the island. Then prepare your settlement, recruit your forces, and face the necromancer himself.

When the necromancer is defeated, he retreats to the next island, leaving the land behind him reclaimed. The survivors you meet may join your traveling roster, bringing new abilities and stories to the campaign.

Survive the Nights
The nights are the pressure that drives your campaign forward.

Your well is the heart of every settlement, it marks your building boundary and it’s where you recruit new villagers. 

As darkness falls, monsters emerge from the wilds and raid your settlement, targeting your well and threatening everything you have built. The longer you remain on an island, the stronger these attacks become.

Build defenses, recruit soldiers, expand your settlement’s influence, and decide when you are ready to activate the Nexus and face its challenge. Waiting can give you time to prepare, but it also gives the necromancer’s forces time to grow stronger.

Build a Civilization
Resources, recruits, and knowledge carry across your entire journey through Nil.

  • Recruit workers, governors, warriors, rangers, knights, and unique characters
  • Build outposts to expand your settlement’s territory and improve access to resources
  • Protect your governors, who are essential to growing your population
  • Bring your best villagers with you to help reclaim future islands

Every island adds to the strength of your civilization, but every loss makes the next one harder.

Drive Back the Necromancer
He is not a series of disconnected bosses. He is the same enemy throughout the entire campaign.

He appears at each Nexus with new abominations and a growing desperation to hold onto Nil. Defeat his minions and he will retreat, taunting you, warning you, and waiting on the next island.

Pursue him across the archipelago and dismantle his staging ground one Nexus at a time.

Key Features

  • A blend of action combat and settlement management
  • Switch freely between any villager
  • Reclaim islands through quests, exploration, construction, and boss encounters
  • Survive increasingly dangerous nightly raids
  • Recruit and manage a growing roster of workers, soldiers, governors, and special characters
  • Build settlements whose influence expands through wells and outposts
  • Carry resources and surviving villagers across the campaign
  • Uncover the stories of Nil’s island communities
  • Face the same evolving necromancer throughout the entire game
  • Explore varied islands, biomes, enemy factions, resources, and locations

About Glass City Games
Glass City Games is an independent studio forging atmospheric game experiences. We blend captivating art, deep worldbuilding, and innovative gameplay to build digital playgrounds.