UTRECHT, Netherlands – August 24, 2026 – Independent studio Renegade Games is very excited to announce their first public demo for the upcoming strategy auto-battler, Castle Away, which will launch on Steam today.
The Castle Away demo invites players to start designing their own flying fortresses and experiment with builds that will over-power the dreaded Archdemon. Following a series of public playtesting rounds in June this year, the four-person team has adjusted and tweaked the gameplay and is excited to show you the results today. The public demo will feature a solid chunk of the game’s content, without spoiling what’s yet to come when it launches later this year.
What is it?
Castle Away is a quick-to-pick-up, run-based, strategic auto-battler focused on crafting combat synergies on a 3×3 castle grid, which will expand throughout your run. You slay monsters, scavenge for materials, craft structures, and upgrade your keep to ultimately defeat the Archdemon and purge the realm. All content has been lovingly hand-crafted and hand-drawn to create a charming experience that has you experiment with builds, run after run.
The Demo includes
2 Regions: Explore the lush Cradle and the barren Steppes (and one more hidden surprise).
2 Factions: Experiment with two different castle bases, with unique structures and banners.
2 Difficulties: Were you able to beat the Archdemon on Survivor? Try to beat Explorer.
The Castle Away demo is free to download and play right now. Players who enjoy it are encouraged to wishlist the game on Steam ahead of its full Q4 launch.
The team
Castle Away is created by three independent creators: René Slump (Gladiator Manager) designs the deep mechanisms and programs the game. Sim Kaart (Rift Riff, Gladiator Manager) creates art and designs a coherent experience. Matthijs Koster (Rift Riff) crafts sounds and creates music. Tom Schoen works on everything marketing, partnerships, and business.

