The Formless Journey Continues with a New Physical Edition
Sydney, Australia – 31 July, 2026 – Microids is pleased to announce the upcoming retail version of GRIME II, developed by Clover Bite and published by Kwalee for PlayStation 5 on September 15, 2026. The GRIME II Definitive Edition will be available exclusively through JB Hi-Fi in Australia. In this surreal Metroidvania, players can venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner.
Pre-order it here: https://www.jbhifi.com.au/products/playstation-5-grime-ii-definitive-edition
With the Definitive Edition, Microids offers players and collectors a unique opportunity to discover the mysterious world of GRIME II in a retail edition available for PlayStation 5, including:
- GRIME II base game
- Reversible inlay
- 4 boss cards
- Poster
About GRIME II
Become a stealer of forms in GRIME II, the sequel to 2021’s acclaimed action-adventure metroidvania. You are a Formless – an art mimic, absorbing creatures and summoning molds in their shape.
Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.
Create your own playstyle by choosing from a variety of abilities, weapons, and mold summons. Learn the makings of your enemies as you summon their form to both aid you in combat, as well as in exploring the various secrets paths of the world.
Grime II key features:
- Molds – Absorb defeated enemies, shaping them into molds which can then be used for special attacks. Use molds to throw enemies, fire projectiles, stun, and even turn into summons.
- Environmental Combat – Wherever you go, the environment provides ample opportunities to damage enemies nearby or from a distance. Be wary, for they can do the same to you!
- Parry and Grasp – Send hand-tendrils to either parry enemy attacks or grasp and absorb them, drawing you closer to learning their shape.
- A Lived-in World – Discover incredible locations made of painted nails and giant vases, each with its own unique civilisation, culture, and deep characters to converse with.
Customise your playstyle with over 30 weapons, 60 armours and 12 abilities.
GRIME II Definitive Edition will be available in Australia on September 15, 2026 for PlayStation 5
About Microids
Microids is a French video game publisher founded in 1985 that has established itself as a key player in the international industry. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on new adventures alongside iconic characters.
About Kwalee
Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK. The company has built a growing catalogue of PC and console titles, including Wildmender, ROBOBEAT, Voidwrought, In Sink, Hordes of Hunger, The Precinct, Town to City, Don’t Stop Girlypop!, Grime II and Modulus: Factory Automation alongside upcoming releases such as Hark the Ghoul, Call of the Elder Gods, Ground Zero, Retro Space, Lost Hellden, BPM Bitcrushed, Shift at Midnight, Welcome to Elderfield, Lily’s World XD, Rune Dice, Steam to Electric, Vampire: The Masquerade — ETERNAL WHISPERS and more.
Founded by games industry icon and Codemasters co-founder David Darling CBE, Kwalee is supported by a global team of games experts, with studios in the UK, India, and remote locations worldwide. The company is actively seeking high-quality games to publish across all platforms and welcomes developers to get in touch.
Officially recognised as ‘Best Publisher’ at the TIGA Awards 2022, Kwalee is also a committed industry advocate—serving as an ambassador for the non-profit organisation Women in Games and regularly supporting charities such as Safe In Our World, GamesAid, and SpecialEffect.
About Clover Bite
Founded in 2014, Clover Bite is the internal studio of Tiltan School of Design and Visual Communication. Harnessing industry expertise and exceptional graduates and students, it employs 7 teams working on projects spanning PC, mobile, consoles and VR, including the veteran Team Malignant, whose debut game GRIME released to critical acclaim in 2021.

