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Wield the Beat: Alpha Nomos Reveals New Gameplay Trailer Ahead of Steam Next Fest

RibCage Games unveils a new look at its rhythm-action roguelite, where Hi-Fi Rush combat meets Hades runs, with an expanded demo playable through June 22

June 10, 2026 — Independent studio RibCage Games today released a brand-new gameplay trailer for Alpha Nomos, its upcoming rhythm-action roguelite where music is the law of the world. An updated demo is live now on Steam as part of Steam Next Fest (June 15 – 22).

The new trailer showcases refined combat, expanded power-up evolutions and the live-recorded musical weapons that give every fight in Alpha Nomos its own sound. Built on player feedback from earlier playtests, the Next Fest demo introduces a tighter combat loop, new enemy encounters and the studio’s evolving “music-as-mechanic” design where every beat played on rhythm reshapes the soundtrack in real time.

Play as Cello, a tiny puppet adventurer wielding instruments as weapons in a ruined, melody-twisted world. Time attacks to the beat to unleash combos, raise your style meter and unlock musical powerups that don’t just change your stats, they change how you sound. Reverb, Flanger, Delay and other real-world audio effects apply to every strike, turning each run into a unique composition. Two attack buttons. Countless combos. Played like an instrument.

Cello wakes in a shattered world overrun by corrupted puppets, where a mysterious force known as the Alpha Nomos has silenced the music. Alongside her friends, she fights to uncover what destroyed the world, what music truly is and what role she plays in restoring its rhythm.

“We didn’t want rhythm bolted on top of an action game; we wanted it to be the action. Every hit, every dodge, every upgrade lives on the beat. This trailer is the first time you can really see that click into place.” said RibCage.

Key Features

  • Rhythm-driven combat – Hit on the beat to deal more damage and unlock combos.
  • Live-recorded weapons – Every instrument is real. Off-beat hits play wrong notes on purpose.
  • Audio-effect powerups – Reverb, Flanger, Delay. Each one changes how you play and how you sound.
  • Roguelite runs that compose themselves – Every build becomes a new track.
  • Handcrafted world – Abandoned circuses, corrupted toys, music-reactive environments.
  • Two buttons, endless expression – Simple to start. Deep to master.

Availability

The Alpha Nomos demo is live now on Steam for the duration of Steam Next Fest (June 15 – 22). Wishlist Alpha Nomos, play the demo and stay tuned for more announcements ahead of the Q3 2026 launch.

Steam: https://store.steampowered.com/app/2529960/Alpha_Nomos/

About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn’t a backing track, it’s the rulebook. We create, we don’t generate.