HomeMain MenuPress ReleasesSwordcery Slices its Way into Steam Next Fest with a Fun Spellbounding,...

Swordcery Slices its Way into Steam Next Fest with a Fun Spellbounding, Blade-Slinging Demo

Experience the action-packed roguelike ARPG during Next Fest, where every sword has a story to tell.

[June 10, 2026] – Founded by two cinematic animators who worked on 2018’s God of War, Temple Door Games is excited to announce that Swordcery is participating in Steam Next Fest with a brand-new playable demo. This upcoming action-RPG centered around magical swords and fast-paced melee combines responsive hack-and-slash combat with roguelike progression, tasking players with mastering an ever-growing arsenal of spellbound blades.

The Steam Next Fest demo offers an early look at Swordcery’s blend of action, progression, and mysticism. Players will be able to experiment with unique sword classes, take the fight to dangerous enemies and bosses, and uncover the magical powers hidden within the game’s collection of enchanted weapons. From old fashioned swords of steel to a tennis racket and an actual shark, each fight is just plain fun. There’s a sword for every player and for every occasion.

Key Features:

  • Fight the Corruption: A giant blade has plunged into the Earth, bringing a hail of smaller blades along with it. The calamitous sword seems to be draining the power of the Earth itself, and with each passing day, the rain of swords grows heavier and heavier. To undo this vile corruption, you’ll play as Colt, an unwitting hero who has gained the ability to wield the fallen blades. It’s time to make a stand against the Celestial evil that seeks to destroy the kingdom of Armorial.
  • Unleash the Power of Spellbound Blades: As you venture forth, each new sword you find will come with a unique ability, aka its Swordcery. These abilities allow you to perform magical feats like hurling your sword out in a boomerang-like fashion, thundering down as a bolt of lightning, opening up hellfire fissures, or summoning a ring of protective icy swordflakes!
  • Master the Blade: Every blade you find is categorized into a Sword Class, which has its own set of offensive maneuvers. From specific combos to unique abilities, each Sword Class may be more advantageous due to the terrain or combat situation. It is up to you to master and acknowledge which Sword Class’ attributes and attacks will work in unison along with your mighty Swordcery abilities.
  • Forged for Replayability: Each new run, you can expect to discover new swords, find various relics to add to your playstyle, choose new sword class upgrades, and trek through procedurally generated dungeons. 

Wishlist Swordcery on Steam and jump into the demo now ahead of Next Fest to get your hands on the most magical swords imaginable!

About Temple Door Games

Founded in 2019, Temple Door Games is a duo indie dev team based in Los Angeles, CA. While working on God of War at Sony Santa Monica Studio, Mike Henriet and Don Thurakichprempri bonded over a mutual love of animation, video games, and burritos. With Temple Door Games, they strive to create fun and challenging gameplay complete with quirky jokes, satisfyingly juicy melee hits, and a few tugs to your heartstrings. Don and Mike were 2 of 6 cinematic animators on the 2018 Game of the Year award-winning God of War. Their previous experience working on AAA titles has instilled in them a focus, drive, and level of quality to rival even the most seasoned game developers. Though their professional expertise is predominantly in 3D animation, Don and Mike have accrued a wide variety of game dev skills and are now putting them to use for Swordcery.