HomeMain MenuPress ReleasesStrange Scaffold's Revenge Thriller I Am Your Beast Out Today

Strange Scaffold’s Revenge Thriller I Am Your Beast Out Today

The fast-paced, covert action game also releases on iOS in 2025

El Paso, TX – September 10, 2024 – Developer Strange Scaffold (CLICKOLDING, El Paso Elsewhere, Life Eater, and more) and publisher Frosty Pop are delighted to announce today the release of sandbox first-person shooter and revenge thriller I Am Your Beast.

I Am Your Beast places you deep within the North American wilderness. You play as retired agent Alphonse Harding, who is now on the run from the Cover Operations Initiative. Harding has finally had enough and declines “one last job,” setting in motion a ferocious and deadly guerrilla war. Escape their grasp in this fast-paced, arcade-style shooter by chucking bear traps, sniping explosive tripwires from the treetops, and using the equipment of the military-industrial complex against it.

Key Features

  • Lightning-fast “he’s-in-the-walls” player fantasy, complete with superhuman tree climbing and head explosions
  • Fully voiced story campaign with 20+ levels
  • Lush comic book-inspired art style
  • Chase side objectives while getting the fastest times possible in replayable micro-sandboxes
  • Wield pistols, sniper rifles, bear traps, and more
  • Heart-slamming soundtrack from award-winning composer RJ Lake (CLICKOLDING, Unbeatable, El Paso, Elsewhere)
  • Innovative “kinetic typography” cutscene system

I Am Your Beast launches today on PC through Steam, GOG, and itch.io. and 2025 on iOS.

About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., known for his work as a leading developer on CLICKOLDING, El Paso, Elsewhere, An Airport for Aliens Currently Run by Dogs, Space Warlord Organ Trading Simulator, and dozens of other critically acclaimed projects.

About Frosty Pop

Frosty Pop has developed over 30 playful original video games for Netflix Games, Apple Arcade, Nintendo Switch, Steam, the App Store, and Google Play. The studio was founded in 2014 by Faisal Sethi in Vancouver, British Columbia, and has been fully remote and distributed since its inception.