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Ancient Entities Invade In Free EVERSPACE 2 Incursions And Unreal Engine 5 Update

New massive space battles and legendary items come to EVERSPACE 2 alongside an engine migration to Unreal Engine 5 and a flotilla of tweaks and bug fixes in today’s free update. 

Hamburg, Germany – April 29, 2024 — ROCKFISH Games is bringing another massive free update to their open world spaceship looter shooter action RPG, EVERSPACE 2. Incursions releases today on PC and PlayStation worldwide with Xbox to follow shortly, bringing an exciting list of new gameplay features, in-game items, and improvements to space fans.

The update comes soon after a massive win for EVERSPACE 2 at the 2024 Deutsche Computerspielpreis where ROCKFISH Games took home Best German Game, the top award for video games developed in Germany.

Watch the Incursions Update Video below:

The Incursions update broadens the depth of EVERSPACE 2’s world and lore, adding massive space battles to the later portion of the story campaign. Actions taken by Adam Roslin and his crew have weakened the integrity of the universe and allowed Ancients to break into reality from rift space. In new Incursions activities, it’s up to skilled space pilots to fend off hordes of enemies while destroying beacons allowing enemies to cross over from another dimension. 

Legendaries, new front, rear, and cockpit modules, and new reliquary treasure items that can be unlocked in the retooled Ancient Rift mode. Additional features such as a revamped photo mode, reworked Scout “Shadow Strike” ultimate ability, increased legendary item limit per loadout, and many community-requested changes have also been added. On Xbox and PlayStation consoles, controller button remapping has also been added in response to community request. The Incursions update also brings EVERSPACE 2 from Unreal Engine 4 to 5.3. This engine migration allows the ROCKFISH Games team to continue development using the latest tools while enabling toggleable features such as Lumen GI on DirectX 12, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler and Nvidia Frame Generation for high-end PC players. 

“Bringing EVERSPACE 2 to Unreal Engine 5.3 alongside all the new Incursions content was a monumental challenge that the team tackled in stride and the results are evident,” said ROCKFISH Games CEO and co-founder Michael Schade. “Though we were able to take advantage of the latest technologies such as Nvidia’s Frame Generation and Unreal’s Lumen in this update, our main goal with this engine migration was to future proof the game—we’ve got a lot more premium content coming that we’ll share about later this year. For now, new and returning pilots can enjoy all the legendaries and endgame content added with this update.”

Find the full list of changes in the studio’s latest blog

ROCKFISH Games also launches a new EVERSPACE 2 Supporter Pack on Steam today, making an assortment of ship cosmetic options available for superfans. This $9.99 / €9.99 / £8.49 / ¥1520 pack includes new ship skins, decals, and lighting effects as well as a variety of engine effects for pilots looking to support the team.

EVERSPACE 2 is available on PlayStation, Xbox, Steam, GOG, and the Microsoft Store for $49.99 / €49.99 / £44.99 / ¥6930. The game is available as a Play Anywhere title on Xbox and PC Game Pass. EVERSPACE 2 is fully voiced in English and German and currently localized in thirteen languages including English, Brazilian Portuguese, Czech, French, German, Italian, Japanese, Korean, Polish, Russian, Simplified and Traditional Chinese, and Spanish.

Every second friday, the ROCKFISH Games team shows off content from their latest EVERSPACE 2 dev build on the ROCKFISH Games Twitch and YouTube channel from 8 pm to 10 pm CET / 2:00 pm to 4:00 pm ET / 11:00 am to 1:00 pm PT. Viewers are encouraged to bring their questions about EVERSPACE games for the dev team.

About ROCKFISH Games GmbH

ROCKFISH Games is an independent game studio specializing in cutting-edge space action RPGs for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE IP. After spending over two decades as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside their former team of veteran talents to the current studio of 30 game developers and community experts from across the industry over the past ten years.

Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE, which has sold over three million copies on PC and consoles. Building on this success and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a compelling next-gen single-player open-world space shooter experience that is driven by quality storytelling while being highly accessible at the beginning and yet deep in its gameplay mechanics to appeal to casual as well as hardcore space action aficionados from around the globe with EVERSPACE 2.