Discover free new content for the critically acclaimed coming-of-age exploration game today on PlayStation, Xbox & PC
STOCKHOLM – Nov. 29, 2022 – Raw Fury and Shedworks have officially released the stunning exploration adventure game Sable for PlayStation®5. As the young Sable, you’ll leave home to embark on a journey through an alien world of ancient monuments, decaying architecture, curious nomads and spaceship wrecks plunged from the cosmos. Discover a uniquely beautiful coming-of-age experience, winner of multiple awards and nominated for Best Debut Indie Game at The Game Awards 2021.
Alongside its PlayStation debut, Sable has released a free update today featuring new content for all platforms, including PlayStation®5, Xbox Series X|S, Xbox One, and Windows PC. Try your skills with Sable’s new desert fishing mini-game and collect a variety of fish and bugs to show off in the Vivarium. There’s also a new Angler Mask to prove your fishing prowess!
Gameplay Features:
- Explore at your own pace – no time pressure and no dangers!
- Design and drive your own unique hoverbike through a beautifully crafted landscape.
- Help the inhabitants of the world, discover mysterious places and uncover hidden secrets.
- Experience an incredible original soundtrack from Japanese Breakfast.
- NEW MINI-GAME! Try your hand at fishing in the desert and showcase your collection of bugs and fish in the Vivarium.
- NEW COLLECTIBLE! Show off your fishing talent with the all-new Angler Mask.
For more information about Sable, visit https://rawfury.com/games/sable.
About Shedworks
Shedworks is a two-person game development studio founded in 2014 in a garden shed in North London. They’ve worked on cross-disciplinary projects with many collaborators from websites and apps to exhibitions and music videos over the years but now focus primarily on game development. For more on Shedworks and Sable, visit https://www.shed-works.co.uk.
About Raw Fury
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke, and David Martinez. We do not care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

