HomeMain MenuPress ReleasesFarm, Build, Fight and Explore “Len's Island” out on Steam Early Access...

Farm, Build, Fight and Explore “Len’s Island” out on Steam Early Access for PC & Mac today!

Build the home of your dreams and tend crops OR throw on a backpack and grab a sword to explore the mysteries within… Len’s Island is an action-adventure / island sim game packed with intense combat and dungeon battles!

Brisbane, Australia – 26th November 2021 – Following a successful kickstarter campaign in 2020, Flow Studio is proud to announce that action-adventure island sim mash-up, Len’s Island launches on Steam Early Access for PC and Mac on today for £19.49 / $24.99 / €20.99. $24.99 USD.

“I started on Len’s Island as a solo project 4 years ago with the ambition of developing my vision of the perfect game!”, commented Julian Ball, owner of Flow Studio. “Following the Kickstarter campaign, we’ve been able to build an international team who have helped me bring this vision to life. The guys have injected so much love and energy into Len’s Island, I believe that together we’ve crafted a beautiful, immersive, captivating and meaningful experience which we just can’t wait for people to discover”.

About Flow Studio
Len’s Island gained funding via a successful Kickstarter Campaign in 2020 raising AU$ 58,579 enabling development to progress from a solo project to a small indie team developing a game with AAA scope. Len’s Island is self-published and all other funding has been supplemented by the owner, Julian Ball.

Flow Studio is based in Brisbane, Australia, where Julian and Martin both reside. Lars is based in Norway, Ivan is based in Germany, Flow Studio has over 250,000 subscribers on their YouTube channel, as Julian has been documenting the development of the game for the past 3 years with regular Dev Diary videos. The internationally based members of Flow Studio share a common passion, to create games and experiences they care about and are truly proud of. They believe their collective professional background and complementary skills is what makes them a great team. Julian’s experience ranges from freelance graphic design and game art, to working within large companies as a marketing director and chief operations officer. Lars has worked as a professional music composer, sound designer and graphic designer for many years, releasing various self-titled tracks and composing for games such as Team Fortress 2. Martin has lectured in game design and game programming, as well as worked on some smaller indie-game titles over the years. Flow Studio gives a fresh new take on game development with a team of industry newcomers.