MULTIPLAYER SOCIAL DEDUCTION GAME FIRST CLASS TROUBLE HEADS TO PLAYSTATION 5

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Baltimore, MD – Sept 23rd, 2021 – Independent developer Invisible Walls ApS in partnership with indie publisher Versus Evil are excited to announce that their multiplayer social deduction game First Class Trouble will be coming to PlayStation 5. The launch on PlayStation 5 also synchronises with the games simultaneous full launch on PC as First Class Trouble also leaves Steam early access. 

First Class Trouble is a social deduction party game where six people play together aboard a luxury space cruiser. Four players will be Residents, cooperatively trying to shut down a rogue A.I. at the heart of the ship. The other two players will be Personoids, who will lie, deceive, and do whatever it takes to stop them!

First Class Trouble will support cross play between PC and PlayStation 4, PlayStation 5, and additionally, the game will make optimal use of the PlayStation 5’s technical capabilities across aspects such as 3D sound and ray traced graphical output. 

Not only that, thanks to the PlayStation 5 controller’s Haptic Feedback, you’ll be able to feel and experience the chaos in the palm of your hands. Squeeze the trigger to spray a fire extinguisher, and the controller rumbles and emits audio that corresponds with it.

Just like it’s PC counterpart, throwing bottles in First Class Trouble is a real crowd pleaser! When bottles smash near you,the controller will emit audio and corresponding haptics and sound intensity will fall off based on distance from the point of impact!

In the inevitable chaotic shenanigans that typically ensue in a social deduction game, environmental hazards, like blazing fires and electrical malfunctions, have a similar effect. Get too close to a live wire and you’ll feel the shocking results!

To coincide with its launch on PlayStation 4 and PlayStation 5, First Class Trouble will include all the updates from the existing PC version, including the Botanical Garden and Personoid Quarters updates, as well as additional content in the form of cosmetic DLC, allowing players to customize their characters with a vast array of outfits  and functional items.

“We’re excited to be able to announce that First Class Trouble is coming to PlayStation for console fans to enjoy. This is another great example of a game that can create unpredictable and highly entertaining gameplay, ensuring players can roleplay and create their own experiences with friends, often with hilarious results.” Said Steve Escalante, General Manager of Versus Evil.

Unique to First Class Trouble, is that the game will utilize proximity-based voice chat to elevate the social dynamics of actual conversations. Meaning friends will need to split off from the group to scheme and plot, and that you can’t hear a victim’s cry for help if they’re too far from you. Friends will also need to collaborate with each other on different co-operative tasks to proceed through the maps and devise cunning strategies to eliminate one another. The varied map environments allow for hilarious moments: players will be dumping each other out of airlocks, electrocuting each other in spa pools, locking each other into freezers, and tossing bottles of alcohol at each other’s heads.

About Invisible Walls
Invisible Walls is an award winning indie studio established in Copenhagen, Denmark in 2017. Their focus is to create games with a strong emphasis on the social experience as well as making games that are as fun to watch as they are to play – underlining their ambition to embrace both players and audiences. 

About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

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