It took just 6 days for Stardeus to reach the stars and hit its £12,000 Kickstarter funding target, and now it’s warping through its gameplay focussed stretch goals.
Stardeus Kickstarter trailer:
Stardeus’s Kickstarter campaign launched on Monday 16th August and instantly grabbed the attention of the colony management sim community. Content creators among the likes of Cringer, 2DKiri, and Splattercat have all sung the game’s praises, often referring to Stardeus as RimWorld in space.
Stardeus takes inspiration from titles like RimWorld, Factorio, Dwarf Fortress, Oxygen Not Included, and FTL to deliver the depth of a colony management sim rarely seen among the stars. You play as an immortal AI who has an army of robots and drones at their disposal.
Like all colony sim games, how you play Stardeus is entirely up to you. Grow a human colony on your ship, sure. Start a robot uprising, why not. You can even choose to turn all your crew into human batteries to satisfy your greed for electricity. The stars really are the limit when it comes to the open-ended gameplay of Stardeus.
Embedded in every mode and base you build is the focus on AI storytelling. This off-the-cuff approach to narrative will make every situation on a ship unique to the player’s own personal experience. This storytelling can result in eye-watering comedic moments from the interaction of crew members to face-palming fires that destroy half your space empire. Nothing in Stardeus is a scripted story, it’s your story and your rules.
A playable demo is available on Steam and itch.io, offering a time-capped 2 hours playtime. Backers can get access to the alpha, which offers around 15 hours of progress gameplay. However, there is no time lock on the alpha access so players can build until their hearts are content.
Stardeus Steam Page: https://store.steampowered.com/app/1380910/Stardeus/
Stardeus Website: https://stardeusgame.com/
Stardeus Twitter: https://twitter.com/StardeusGame
About Kodo Linija Tomas Varaneckas is the founder of one-man game development studio Kodo Linija based in Vilnius, Lithuania. Their first game, Bloody Rally Show, paved the way for the project they had been dreaming of making, a mechanically deep sci-fi colony sim that would go on to become Stardeus.