HomeMain MenuPress ReleasesHotly Anticipated 2D Soulslike Sequel Salt and Sacrifice Summons Multiplayer PvP

Hotly Anticipated 2D Soulslike Sequel Salt and Sacrifice Summons Multiplayer PvP

Invade other worlds for ill-gotten gains or come to an allies’ aid with faction-based multiplayer

SEATTLE – August 27, 2021 – Salt and Sacrifice, the next installment in the million-plus selling soulslike platformer Salt and Sanctuary series from Ska Studios and Devoured Studios, summons online multiplayer details ahead of its launch on PlayStation 5, PlayStation 4 and PC in Q1 2022, as revealed during the Future Games Show.

Death or servitude as a Marked Inquisitor are the only options for criminals unlucky enough to get caught in the act. As a Marked Inquisitor, hunt down mages and devour their hearts to cleanse the corrupted Altarstone Kingdom, but beware of invaders from another world trying to halt the purification process…or invite the player-controlled interlopers to trial by combat.

After creating a Marked Inquisitor’s appearance, class, and past crime, you’ll embark on your cursed hunt, but there’s no sense in suffering alone. Join a variety of factions for multiplayer combat and online interactions. Revealed in a gameplay trailer highlighting Salt and Sacrifice’s multiplayer features are two such factions: the Shroud Alliance, with a focus on pure PvP combat, and the Blueheart Runners, an invading PvE cadre of arcane smugglers who wreak chaos in a host’s realm.

Consume a Guiltless Shard to temporarily disable the Spellmark, strange magic that binds Marked Inquisitors to their Kingdom, opening the world to invaders seeking riches and blood. Although invaders are other players seeking PvP encounters, the magic that binds them provides ample opportunity for balance. Oathbound Watchers are drawn into worlds threatened by invaders to protect their hosts, and Sheriff Inquisitors are summoned to police realms defiled by Blueheart Runners.

Solo players desiring a pure-PvE experience can avoid the threat of otherworldly invaders simply by never summoning an ally. Those seeking friendly cooperation and exploration may use a password system to grant allies easy access to their game world for epic, mage-slaying adventures.

The eight starting classes, Highblade, Paladin, Assassin, Cleric, Dualist, Fighter, Ranger, and Sage, give PvP matchups a wide variety of strategies and depth. Claim victory in the name of multiple factions like the Dawnlight Order or Shroud Alliance. Finish each fight in style with gruesome finishers to rid the realm of your faction’s enemies.

Experiencing the dark tale of Salt and Sacrifice goes beyond a challenging single-player campaign, utilizing fan-favorite mechanics from soulslikes of the past and deadly multiplayer PvP for a gripping journey that never relents.

“After the success of Salt and Sanctuary’s single-player adventure, we knew that we had to deliver something that continued to raise the bar of quality,” said James Silva, founder, Ska Studios. “We felt that the iconic soulslike multiplayer experience was the best way to do that. We really can’t wait to see what kind of community forms around it. Don’t be surprised if the development team joins a few online fight clubs!”

Salt and Sacrifice will be available for PlayStation 5, PlayStation 4 and PC for USD $19.99 Q1 2022 in English, French, Italian, German, Spanish and Portuguese.

To learn more, please follow @SkaStudios on Twitter, like Ska Studios’ official Facebook page, and check out Ska’s Twitch stream.

About Ska Studios

Largely a one-person show, award-winning game developer James Silva has a talent for art, animation, music, coding, and level design. James always focuses on making games he would want to play first. His other games include Salt and Sanctuary, The Dishwasher: Vampire Smile, Charlie Murder, and I MAED A GAM3 W1TH Z0MBIES 1N IT!!!.

To learn more about Ska Studios, please visit the studio’s official website.

About Devoured Studios

Devoured Studios is a new collaboration between James Silva and his longtime friend Shane Lynch. As a former senior platform developer who worked on Xbox 360, Xbox One, and Xbox Series X, Shane’s netcode skills form the backbone of Salt and Sacrifice’s online play.