FRANKFURT, Germany – July 30, 2021 – Deck13 Spotlight has announced the release today of Vesper, an atmospheric adventure-platformer created by Italian indie developer Cordens Interactive, on Steam and GOG.com. Dive into a colorful, eerie world as you take control of a small android and – by manipulating light, ancient machinery and hostile robots – try to navigate a post-post-apocalyptic land on a mission to bring back the light and save your kind.
Vesper mixes the gameplay of classic ‘90s atmospheric platformers with newly inspired mechanics. Take control of Seven, a small android stranded on an eerie planet once populated by a highly advanced civilization, now ruled by hostile robots that eradicate any signs of life that don’t belong to their network. You’ll face thought-provoking questions about free will, determinism and more on a journey about the struggle between life and technology.
Use the Drive Gun to wield the light in order to overcome obstacles, take control of your enemies and turn them against each other. The game offers a variety of different solutions for every encounter, allowing you to hide in the shadows to avoid contact or engage enemies head-on. Choosing a path that fits your play style is the core design philosophy of Vesper.
For more information, visit: https://spotlight.deck13.com/Vesper
About Deck13 Interactive
Deck13 Interactive is one of Germany’s leading developers. Employing more than 60 people with studios located in Frankfurt, the team develops award-winning, large-scale productions for consoles and PC. With “Deck13 Spotlight,” the team established a publishing service to help independent developers bring their projects to wider audiences.
About Cordens Interactive
Located in Milan, Italy, Cordens Interactive was founded by Tommaso Loiacono and Matteo Marzorati, game director and art director of the company. After they won prizes at GameRome 2018 and Nordic Game Discovery Contest 2019 thanks to several early game prototypes, they created Vesper, their first game as a company. Along the development, they were joined by Francesca Marchiando, 2D artist, Federico Lippolis, gameplay programmer, Fabio Donadoni, 2D animator, and Francesco Gagliardi, sound designer and composer.