STELLAR COMMANDERS – The Multiplayer Sci-Fi Strategy Game Expands with FRIEND & FOE for Apple Arcade and PC

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Stellar Commanders: Friend & Foe game update introduces instant matchmaking with friends, three single-player campaigns and fresh content for new and veteran players

Zurich, Switzerland – 1 July 2021. Swiss strategy game developer Blindflug Studios today announced Stellar Commanders: Friend & Foe will launch worldwide on 2 July for Apple Arcade and PC. Stellar Commanders is a launch title for Apple Arcade, now updated with new ways to play and new features to connect with friends around the world. 

See the Stellar Commanders: Friend & Foe Trailer here:

Stellar Commanders is a deep and fast-paced multiplayer strategy game where players fight for control over distant planets on a 3D tactical map. Players have just seven minutes to eliminate their opposition using a deep roster of sci-fi troops before the planet explodes. Go to war with missiles, tanks, stealth generators and satellite weapons to strategically dominate the opposition.

The new Friend & Foe update expands Stellar Commanders with:

  • Friends Assembly – Matchmake with a friend by just sharing a code and play together to unlock new units and rewards.
  • Explorer’s Path – Play new single-player story campaigns for all three factions with daily missions that provide new challenges. Experience a story for each faction on the way to two new planets, with missions that change the rules and offer new challenges even for veteran players.
  • New Content – With six new units, players now have 60 playable units to choose from and define their strategy. Friend & Foe also adds 36 new skins and two new maps Grindill and Forseti.

Stellar Commanders is available now on Apple Arcade and Steam. The Friend & Foe Update hits both platforms on 2 July, and the Steam edition will receive the previously Apple-exclusive Tantalus – The Black Market game update.

Play Stellar Commanders on Apple Arcade:

Play Stellar Commanders on Steam:

About Blindflug Studios:
We are an indie game studio founded in 2014 by Jeremy Spillmann and Moritz Zumbühl, based in Zürich, Switzerland and Poznań, Poland. Our mission is simple: We want to create beautiful, imaginative and incredibly fun games that center around real-world dilemmas. We believe that games are an incredible medium for allowing players to experience the most complex of problems while being hugely entertaining too! Our first title First Strike, a nuclear war RTS game, has been played by more than eleven million players so far. It was followed up by the highly critical acclaimed Cloud Chasers that explores the topic of migration, the dieselpunk action game Airheart and the Apple Arcade launch title Stellar Commanders. With over 50 nominations and prizes at international awards and festivals, like the Best GDC Pitch and German Developer Innovation Prize, Blindflug is one of the standout indie game studios in Europe.

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