ROCKFISH Games shares new location concepts, plans for HOTAS support, and developer insights into new encounter design tools created for EVERSPACE™ 2 in their latest Kickstarter production update
Hamburg, Germany – December 4, 2020 – In their last production update of the year, ROCKFISH Games thanks the many supporters of EVERSPACE™ 2 for their understanding regarding the postponed start of the Early Access version on Steam to January 2021. The new schedule also allows additional content that will be playable at the start of Early Access.
The team has shared a visual teaser of what the “The Ancients‘ Rifts ”stretch goal from the Kickstarter campaign will bring to EVERSPACE™ 2. While the additional endgame sector offering extra tough challenges and high-quality loot won’t be available in Early Access, observant pilots can discover the remains of ancient ruins of the mysterious extraterrestrial race, known from its predecessor in the star system Union.
The team shared more information about the Prescott Starbase, also located in the recently revealed star system Union, a bustling trading hub in EVERSPACE™ 2. While independent Freelancers run extremely profitable businesses in high-tech gear, medical supplies, and mining resources in the clouds high above planet Culver, Outlaws (a faction fans will recall from the first EVERSPACE installment) sell goods of questionable origin for high profit to the highest bidder at the Prescott Starbase black market. Prescott Starbase can be visited from the first day of Early Access and will be expanded over the course of the next year with additional functions and new content.
Furthermore, ROCKFISH Games shared details about the new internal “Enemy Caster” tool their Level and Gameplay Designer have been using to rapidly create and test enemy encounters. This new tool allows the team to create and to playtest a wide variety of scenarios much faster, which will result in more interesting battles spread throughout EVERSPACE™ 2. For the first two star systems, which players will experience during Early Access, over two dozen enemy types have been created, and the team will continuously expand on this roster over the next 12 months to populate the planned six to eight hand-designed star systems in the final game.
Also, due to high demand from hardcore space simulation fans, the Early Access version of EVERSPACE™ 2 launching this January will offer fully configurable HOTAS support and presets for popular Logitech and Thrustmaster joysticks hardware setups. A full list of Early Access supported hardware is available in the Kickstarter update.
ROCKFISH Games will be giving their community early looks into development during their usual Friday livestream airing on Twitch and YouTube 7:00 pm to 9:00 pm CEST / 2:00 pm to 4:00 pm EDT / 11:00 am to 1:00 pm PDT.
About ROCKFISH Games GmbH
ROCKFISH Games is a 100% independent game studio specializing in high-quality Unreal Engine 4 action video games for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE™ IP. After spending over 20 years as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside a small team of veteran developers to the current studio of 25 cherry-picked developers and community experts from across the industry.
Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE™, which has sold over 1.5 million copies on PC, Xbox, and PlayStation since release. Building on these successes and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a next-gen open-world space shooter experience driven by quality storytelling to delight space action affectionados in their upcoming title, EVERSPACE™ 2.