HomeMain MenuPress ReleasesMonster Prom 2: Monster Camp Coming October 23 to Steam

Monster Prom 2: Monster Camp Coming October 23 to Steam

Monster Prom 2: Monster Camp Coming October 23 to Steam

Beautiful Glitch’s thirsty multiplayer dating sim sequel arrives just in time for Halloween!

BARCELONA, Spain Oct. 14, 2020 — Indie developer Beautiful Glitch revealed today that Monster Prom 2: Monster Camp, the sequel to the original cult hit multiplayer dating sim Monster Prom, will launch on Oct. 23, 2020, for PC, Mac and Linux via Steam. Win the love and affection of a diverse cast of new and familiar monstrous heartthrobs at a brand-new summertime haunt bursting with colorful art, irreverent humor and young monster hormones.

Monster Camp is a maturely immature dating sim you can play solo or competitively with up to four players in online and local multiplayer, as well as Steam Remote Play Together. Choose where to spend your time around the camp by day, meeting new characters, taking part in wholesome camp activities, settling childish arguments and rivalries, and more. When the day is done, gather around the new campfire system, where everyone comes together to decide who to sit with and who to gossip about!

Your summer fling is up to you: choose your pronouns and pursue whoever you want (including the series’ first non-binary romance option, the breathtaking reaper Milo Belladonna) regardless of your identity. Seriously: these monsters are a treat and ready to shippppp.

Each run is quick, making it easy to explore new characters, choices and consequences, as well as silly secrets and easter eggs. With 50+ characters, 350+ events, 20+ endings and tons of surprises to discover based on your choices, Monster Camp is a fun and positive romantic romp you’ll remember fondly when it’s time to go back to school.

Monster Prom 2: Monster Camp is available to wishlist now on Steam. For more info, follow @MonsterProm on Twitter.

About Beautiful Glitch

We’re an indie studio based in sunny Barcelona (with collaborators around the globe). Our focus is on narrative-driven games, trying to create characters that make people fall in love. We do our best while embracing the Mediterranean style of always keeping in mind we don’t live to work, but work to live.