HomeMain MenuPress ReleasesNETMARBLE RELEASES THIRD QUARTER FINANCIAL RESULTS FOR 2019 FISCAL YEAR

NETMARBLE RELEASES THIRD QUARTER FINANCIAL RESULTS FOR 2019 FISCAL YEAR

NETMARBLE RELEASES THIRD QUARTER FINANCIAL RESULTS FOR 2019 FISCAL YEAR

SOUTH KOREA – NOV. 15, 2019 – Netmarble Corp., a global mobile game company focusing on creating entertaining gaming experiences for players of all ages, released their financial results for the third quarter of 2019. The company earned $533.5 million [₩ 619.9 billion] in sales, $72.6 million in operating profit [₩84.4 billion], and a net profit of $72.9 million [₩84.7 billion] from July-September in 2019.

At the closing of the third quarter, Netmarble company sales saw a 17.8% increase from quarter-to-quarter and a 17.9% increase from the same period of last year. Operating profit also saw growth, with a 154.2% increase from Netmarble’s second quarter and a 25.4% growth year-to-year. Net profit yielded a quarter-to-quarter growth of 122.9%, as well as year-to-year increases of 53.7%

“Netmarble had significant increases in both sales and operating profit in Q3, reflecting both domestic and overseas performances of new games launched in Q2”, said Young-sig Kwon, CEO of Netmarble. He added, “At G-Star 2019, we unveiled the highly anticipated new game titles ‘Seven Knights Revolution’ and ‘Ni no Kuni: CROSS WORLDS’ for the first time and introduced ‘A3: STILL ALIVE’ and ‘Magic: ManaStrike”

Leading revenue generators from Netmarble’s company library in the third quarter include MARVEL Contest of Champions (14% of revenue generated), Lineage 2 Revolution (14% of revenue generated), and Seven Deadly Sins: GRAND CROSS (11% of revenue generated), with each title accounting for more than 10% of total sales. Newly launched titles, including BTS WORLD (4% of revenue generated)and THE KING OF FIGHTERS ALLSTAR (3% of revenue generated) also performed well in the company’s third quarter.

Netmarble’s overseas revenue totaled $364.4 million [₩423.4 billion]. Due to the continued success of the new game titlesin overseas markets, this equals 68% (a 4% increase from quarter-to-quarter) of Netmarble’s total revenue. Q3 revenue saw diversification from Korea (32% of revenue generated), North America (28% of revenue generated), Japan (15% of revenue generated), Europe (8% of revenue generated), Southeast Asia (7% of revenue generated), and other territories (10% of revenue generated).

In the fourth quarter of 2019, Netmarble showcased four new titles at this year’s G-Star – Magic: ManaStrike, A3: STILL ALIVE, Seven Knights Revolution, and Ni no Kuni: CROSS WORLDS. Following the global launch of THE KING OF FIGHTERS ALLSTAR and the Japanese launch of Blade & Soul Revolution, the company is currently working towards the releases of Magic: ManaStrike, and A3: STILL ALIVE – both of which are expected to launch in late 2019 and early 2020 in their respective territories.

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com