HomeMain MenuPress ReleasesRoad Redemption Brings Motorcycle Mayhem to Nintendo Switch and PlayStation®4 Today

Road Redemption Brings Motorcycle Mayhem to Nintendo Switch and PlayStation®4 Today

Road Redemption Brings Motorcycle Mayhem to Nintendo Switch and PlayStation®4 Today

Tripwire Interactive Expands Role as Publisher with Highly Anticipated Road Redemption Console Launch

ROSWELL, GA — Nov. 6, 2018 — Tripwire Interactive, developers of the award-winning Killing Floor and Red Orchestra franchises – and publisher for Road Redemption in partnership with developers at EQ-Games and Pixel Dash Studios – announced today that Road Redemption, the beloved spiritual successor to Road Rash, launches today for the PlayStation®4 computer entertainment system and Nintendo Switch system with a version for Xbox One, the all-in-one games and entertainment system from Microsoft coming soon. Following a successful crowdfunding campaign and Steam launch with overwhelmingly positive user, Steam Curator, and critic reviews, Tripwire Interactive is ready to bring Road Redemption’s unique brand of driving combat and motorcycle mayhem to console systems.

Available to purchase today on the official Road Redemption launch day microsite, PlayStation Store and Nintendo eShop for $19.99 USD, Road Redemption finds players leading a biker gang on an epic journey across the United States in a driving combat road rage adventure. Earn money by completing races, assassinations, robberies, and other challenges. As you collect loot, players will be able to upgrade their character, bike, and weapons to build up the ultimate road warrior. Complete with a huge single-player campaign, dozens of weapons, full 4-player co-op split-screen, and online multiplayer, Road Redemption marks a return to those halcyon days of brutal, arcade-style, action racing.

Road Redemption Key Features:

  • Singleplayer campaign
  • Online Multiplayer
  • Local Multiplayer + Co-op
  • Shared/Splitscreen
  • Brutal weapons
  • Deep motorcycle combat system complete with grabs, kicks, counters, critical strikes, and more
  • Rooftop racing and non-stop emergent action

Today’s announcement follows recent news about the first ever in-game crossover event for Killing Floor 2 and Road Redemption on Steam. Players with both titles in their Steam library recently saw the addition of the Road Redeemer chained bat melee weapon from Road Redemption in Killing Floor 2 – and two new riders in Road Redemption from the Killing Floor 2 universe: DJ Skully and Hans Volter. PlayStation 4 and Xbox One players can also look forward to this ultra awesome crossover later this year with the upcoming launch of Killing Floor 2’s yearly winter update.

To keep up with the latest about the Road Redemption, be sure to visit the official Road Redemption launch day microsite and website – and follow the Road Redemption development team on Twitter and Facebook.

You can also keep track of Road Redemption publisher Tripwire Interactive on any of these channels: www.tripwireinteractive.com, on Facebook at https://www.facebook.com/tripwireinteractive, Twitter at https://twitter.com/TripwireInt, Instagram at https://www.instagram.com/tripwireinteractive/ and on YouTube at https://www.youtube.com/user/tripwireinteractive.

About Tripwire Interactive

Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites—and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd-party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike—including Killing Floor 2 for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, and Xbox One X, Rising Storm 2: Vietnam for PC, Killing Floor: Incursion for Oculus Touch and HTC VIVE in 2017—along with PlayStation®VR and Windows Mixed Reality in 2018. In addition to developing their own games Tripwire announced a new publishing division at E3 2018 designed to help other independent studios bring their games to market through a truly collaborative publishing model. Road Redemption by EQ Games and Pixel Dash Studios for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, Xbox One X, and Nintendo Switch will be the first game to come from the new publishing arm in Fall 2018 and Maneater for PC will be coming in 2019. Tripwire also recently announced a partnership with Digital Lode to bring Espire 1: VR Operative to VR platforms in 2019. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

About EQ-Games
EQ-Games, founded by Ian Fisch and Paul Fisch, based in Atlanta, began conceptualizing Road Redemption in 2009, while they were finishing their premiere title as an independent studio: Defy Gravity for PC and Xbox 360. EQ-Games is currently working on a number of different PC and console titles including Titan Fighters, Road Redemption: Gamblit Edition, and Dragon Master Arcade.

About Pixel Dash Studios
Pixel Dash Studios is an award-winning development studio based in Louisiana specializing in video games and e-learning software development. In addition to developing Road Redemption, Pixel Dash has developed games and apps for over 25 clients on multiple platforms including Vive, PlayStation VR, PC, web, and mobile. Pixel Dash Studios works closely with the community providing career shadowing and internship opportunities for students and leading the local chapter of the International Game Developer’s Association (IGDA).