The Long, Strange Journey of Zoombinis Heads to Windows, Mac and Kindle Fire on October 28

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The Long, Strange Journey of Zoombinis Heads to Windows, Mac and Kindle Fire on October 28

Non-profit Educational Leader TERC Revives the Classic Logic Game

Boston, October 21, 2015 – Following the incredibly successful Kickstarter and iPad and Android tablet launch from earlier this year, TERC, a not-for-profit leader in K-12 math and science education, announced today the upcoming October 28th availability of the beloved educational game, Zoombinis, on Windows and Mac for $9.99. It will release on Kindle Fire the same day for $4.99. The game is designed for players 9 and older and is a faithful recreation of the original with updated modern design principles and refinements. Including all the latest updates, the Windows and Mac version will also come packed with extras such as the game soundtrack, iOS and Android ringtones, a digital poster and desktop backgrounds.

Zoombinis is developed in conjunction with the world-class designers at FableVision Studios, an award-winning educational developer, along with Learning Games Network.

“Just as children and adults first came to love the timeless logic puzzles in the ’90s, players can with the click of a mouse on their PC or Mac help bring Zoombinis home once again,” said David Libby, Director of Technology, TERC. “In addition to the more modern look and added gameplay refinements, desktop players will get access to never before released goodies including the soundtrack and ringtones featuring characters such as Arno, the pizza troll.”

Numbering in the hundreds, the Zoombinis need your help. The small blue creatures, each with distinct personalities and appearances, are all imprisoned by the evil Bloats who took over their home – and you need to help them reach the safety of Zoombiniville. The PC and Mac controls are simple, using only a click of the mouse to control the Zoombinis, but the puzzles are not as easy as they may appear. Using logic, data analysis, pattern finding and problem solving skills, children and adults will face a series of increasingly difficult challenges – 12 in total – set within entertaining environments such as Pizza Pass, Titanic Tattooed Toads and Mudball Wall. Help the Zoombinis travel in groups until all 400 of them are safe in Zoombiniville.

For more information visit:

About TERC
For nearly fifty years, TERC has been introducing millions of students throughout the United States to the exciting and rewarding worlds of math and science learning. Led by a group of experienced, forward-thinking math and science professionals, TERC is an independent, nonprofit, research-based organization dedicated to engaging and inspiring all students through stimulating curricula and programs designed to develop the knowledge and skills they need to ask questions, solve problems, and expand their opportunities. Visit us on the web at:

About FableVision Studios
FableVision Studios creates technology-enhanced media and story to move the world to a better place. Our signature blend of positive media, storytelling, and interactive technologies is sought after by a host of best-in-class organizations, including leading publishers, broadcasters, educational and nonprofit organizations, museums, and health care organizations. Together with our partners, we have designed and developed hundreds of websites, games, animated films, museum kiosks, and apps. Visit us on the web at:

About Learning Games Network
The Learning Games Network mission: By identifying and partnering with organizations that are working to create, research and disseminate game-based learning tools, the Learning Games Network amplifies the impact of these organizations and broadens access to high-quality educational games for learners at every age. Visit us on the web at:

About Encore
Encore is a leading multiplatform software developer and publisher. As a result of key licensing, development partnerships and acquisitions, Encore offers a wide range of best-selling print, productivity, home design, entertainment and education titles. Principal brands include Broderbund’s The PrintShop and PrintMaster, HOYLE, Punch! Software and Viva Media. Publishing channels include worldwide retailers and worldwide digital distribution. Encore also sells direct to consumers through its managed sites:,,,, and

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