IGDA names new Executive Director

Today the International Game Developers Association (IGDA) announced Kate Edwards their new Executive Director.  The position has been open since Gordon Bellamy, the previous title holder, stepped down in July to join Tencent, a Chinese investment holding company whose subsidiaries include Epic Games and Riot Games. Edwards brings more than 16 years’ of experience in the industry with her.  ...

The Online Community, Offline

The thought came like a very pleasant slap in the face. I was sitting in an auditorium at the Melbourne Convention Centre last week, as part of Game Connect Asia Pacific (GCAP, to everyone who’s ever spoken it aloud). Obsidian Entertainment’s Chris Avellone was discussing in detail the design of Fallout: New Vegas, one of my favourite games. The story structure has always fascinated me...

What Did Molydeux?

The games industry is home to many people who spout creativity, genius and insanity (the three of which are not mutually exclusive) from every pore. None are more (in)famous than Peter Molyneux, whose unbridled enthusiasm for the projects he works on has led gamers to take his promises with a grain of salt. The parody Twitter account, Peter Molydeux, has taken this passionate, creative genius to t...

Melbourne Game Jam 2012

I’m usually pretty slow to get into things. I’ll dip my toe in, take a few tentative steps and test the water, but if I’m not grabbed soon enough, I’ll get out of the proverbial (or literal) pool, dry off and go find something else. In the case of indie games, I fell asleep in a chair next to the pool, and woke up to find I’d fallen in somehow. And I liked it. Clumsy analogies aside, I should have...

Interview – Indy Developers, Swing Interactive

Independent developers are increasingly demonstrating their importance to the video game industry, and often outperform the big boys in creativity and innovation. With the Australian industry in the state it’s in, indy devs are arguably more important than ever here. At the Armageddon expo in Melbourne last weekend, reps from Swing Interactive, a fourteen people-strong game dev team working ...

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