Board games might not be as popular as they used to be, but that’s not stopping their legacy from going digital. Games Workshop (Warhammer 40,000) released the hit solo board game Chainsaw Warrior in 1987, pitting players against twisted forces from another reality hell bent on dragging New York into their world.
So why did an indie studio from Bristol dig up and resurrect such a relic? Auroch Digital’s Design & Production Director, Tomas Rawlings explains why, “It’s a game I played as a kid and loved. I see it as the pre-cursor of First Person Shooters when video games technology could not really do the first person or the shooting.”
Fans needn’t be worried about the original feel and difficulty curve getting lost in the transition to video game format, “Don’t expect to win the game easily. This was the Dark Souls or Super Meat Boy of its day. Players didn’t want to buy the game and run out of challenge at first play. The game has many ways to kill you and is unafraid to use them – which makes it all the sweeter when you finally win.”
A game based on tabletop/board gaming, the challenge of Dark Souls with chainsaws sounds like a surefire winner. When was the last time we saw a chainsaw in a game? This is the latest in a line of Games Workshop adaptations coming soon, such as Warhammer 40,000: Eternal Crusade and Space Hulk.