Pikmin 3 has to be my most anticipated Wii U title this year. Commanding those little creatures in Pikmin 2 was quite a relaxing exercise compared to the much more hectic first title, and it looks like that element of stress is looking to make a return. Now, before any of you think this might sound troublesome, a new interview with Miyamoto has arisen, detailing why this challenge was brought back.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
A more strategic Pikmin sounds fantastic here. In fact, my excitement is only growing as we await that mysterious release date. Check out the full interview for yourself in the most recent GamesMaster magazine, which you can order for yourself by clicking here.