PlayStation 3 versions of Skyrim still suffering game-breaking lag

RPG Xbox 360 Playstation 3 PC Bethesda News Adventure

Despite the 1.2 patch for The Elder Scrolls V: Skyrim being released it appears that not everything that was supposedly fixed in the patch actually was. The biggest detrimental part of this, is that the PlayStation 3 version of the title still suffers from nearly frozen gameplay as the player gets further in the game and their save file grows larger and larger.

To be more specific, the Digital Foundry has explored the detail further and it appears that the issue is memory management. “The bottom line is that Skyrim is an unbounded game world running on a space-constricted system – and this applies regardless of the platform you play it on, hence reports of the PC version running out of address space and displaying solid colours instead of textures,” says Digital Foundry’s Tom Morgan. “The PlayStation 3 is unfortunate in that it’s the platform with the most oppressive RAM issues (in addition to the split-pool set-up of the memory, the OS has a larger footprint than its 360 equivalent) so it makes sense that it has the most noticeable issues.”

This has caused the company to see unprecedented levels of lag, being that this is “the first time our performance analysis tools have ever recorded a 0FPS reading.” The only way to regulate this is to save and restart the title every half hour to try and continue further in the game.

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