Posted by Dylan Radcliffe on Feb 28, 2011

Achievement Opinions – Portal 2

Just like many other people, I am quite excited about the release of Portal 2. I loved the first game, and a second game that adds more puzzles and more elements is simply full of promise! Add co-op on top for you and a friend and we have a package asking to be played. The achievement list in a game is something that always tells me a good estimate of just how long the game is going to last me and how much fun I will have. With that knowledge, I am excited about this achievement list, while disappointed at the same time. You can see the full achievement list after my thoughts.

The list is simply too ordinary. By beating the game in both single player and co-op you will pretty much unlock almost 75% of the achievements. There also isn’t much incentive to go back and replay the entire game; just reload the level you need, get the achievement, and go to the next one. There are a handful of achievements that basically require you to do a random task in a specific chamber, but none of them seem that difficult. I was really hoping to see a few more like “Out of the Blue” from Portal: Still Alive; now that was a fun achievement! What more could you ask for? The achievement pretty much changed the entire way you think and play the game.

Keep in mind, I don’t know how hard any of these achievements will be to get and this is completely based on speculation, but the one achievement that may actually be challenging to get is:

  • Professor Portal - 75 – After completing co-op, complete Calibration Course online with a friend who hasn’t played before.

Honestly, once you beat the game in co-op will there even be a single person out there who hasn’t played the game? I guess it is time to trade 48 hour trial codes with friends so that everyone can make a new account just for this one achievement.

Overall, the achievement list isn’t that bad and I guess I was just expecting a bit more. I don’t know how long it will take to beat the game but once the game is beaten I only see about another 2 or 3 hours of gameplay to clean off the rest of the list.Check out the list for yourself and tell us what you think. There are also 5 avatar awards: 3 shirts, 1 hat, and a companion cube prop.

  • Pit Boss – 30 – Show that pit who’s boss
  • Preservation of Mass - 20 – Break the rules in Test Chamber 07
  • Pturretdactyl - 5 – Use an Aerial Faith Plate to launch a turret
  • Lunacy – 20 – That just happened
  • Drop Box – 20 – Place a cube on a button without touching the cube
  • Overclocker - 30 – Complete Test Chamber 10 in 70 seconds
  • No Hard Feelings – 10 – Save a turret from redemption
  • Schrodinger’s Catch - 20 – Catch a blue-painted box before it touches the ground
  • Ship Overboard - 10 – Discover the missing experiment
  • Final Transmission - 20 – Find the hidden signal in one of the Rat Man’s dens
  • Good Listener – 5 – Take GLaDOS’ escape advice
  • Scanned Alone – 5 – Stand in a defective turret detector
  • The Part Where He Kills You – 20 – This is that part
  • Bridge Over Troubling Water – 10 – Complete the first Hard Light Bridge test
  • SaBOTour – 10 – Make a break for it
  • Stalemate Associate – 15 – Press the button!
  • Wake Up Call - 5 – Survive the manual override
  • You Monster – 5 – Reunite with GLaDOS
  • Undiscouraged – 10 – Complete the first Thermal Discouragement Beam test
  • White Out - 15 – Complete the first Conversion Gel test
  • Tunnel of Funnel – 15 – Master the Excursion Funnel
  • Dual Pit Experiment – 15 – Do the same test twice
  • Tater Tote – 15 – Carry science forward
  • Vertically Unchallenged – 15 – Master the Repulsion Gel
  • Stranger Than Friction – 15 – Master the Propulsion Gel
  • Professor Portal – 75 – After completing co-op, complete Calibration Course online with a friend who hasn’t played before
  • Air Show – 20 – Perform 2 aerial gestures before touching the ground in co-op
  • Portal Conservation Society – 20 – Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements
  • Empty Gesture – 25 – Drop your co-op partner in goo while they are gesturing by removing the bridge under them
  • Party of Three – 25 – Find the hidden companion cube in co-op test chamber
  • Narbacular Drop - 25 – Place a portal under your co-op partner while they are gesturing
  • Asking for Trouble - 10 – Taunt GLaDOS in front of a camera in each of the five co-op courses
  • Rock Portal Scissors – 20 – Win 3 co-op games of rock-paper-scissors in a row
  • Friends List With Benefits – 50 – While playing co-op, hug 3 different people on your friends list
  • Four Ring Circus - 25 – Enter 4 different portals without touching the ground in co-op
  • Triple Crown – 15 – Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
  • Still Alive – 15 – Complete Course 4 with neither you nor your co-op partner dying
  • Can’t Touch This – 10 – Dance in front of a turret blocked by a hard light bridge in co-op
  • Smash TV – 75 – Break 11 test chamber monitors
  • High Five – 5 – Celebrate your cooperative calibration success
  • Team Building – 10 – Complete all test chambers in the Team Building co-op course
  • Door Prize – 20 – Examine all the vitrified test chamber doors
  • Portrait of a Lady – 10 – Find a hidden portrait
  • You Made Your Point – 10 – Refuse to solve the first test in Chapter 8
  • You Saved Science – 100 – Complete all test chambers in all courses of co-op
  • Iron Grip – 20 – Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
  • Gesticul-8 – 15 – Perform all 8 gestures of your own volition in co-op
  • Confidence Building – 10 – Complete all test chambers in the Mass and Velocity co-op course
  • Bridge Building – 15 – Complete all test chambers in the Hard-Light Surfaces co-op course
  • Obstacle Building – 15 – Complete all test chambers in the Excursion Funnels co-op course

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  • Travis Bruno

    I know that this game is Portal 2 so it obviously doesn’t need the extra selling power, but I’ve always believed that whenever a game appears that has easy achievements, the reason they were made that way was to boost sales.

    For both the Xbox 360 and the PS3 I know many people who will sometimes purchase a game simply because it will be an easy way to boost their score. Either way though it is sad that a game with as many possibilities as Portal 2 has such as simple achievement list.

    • v8hilux

      people who do that must have some aweful titles amongst there collection as gmaes with the easiest list to complete tend to be crappy lil puzzle games etc.

  • v8hilux

    personally i don’t tend to bother to much with achievments/trophies. if i get em done i get em done, if not then so be it. not overly bothered by my score as don’t have enough time in general to devote to gaming so wont ever get to a bragging level.