OMA to be tuned in MW2 finally?

Xbox 360 News FPS Activision

Well it seems that finally someone has caught the attention of Infinity Ward with the use of the One Man Army perk to spawn tube people across the map.

Firstly, check out this video.

And this one as well..

And then we get the following on the @fourzerotwo twitter feed:-

fourzerotwo Leaving Atlanta. Great to meet everyone who auditioned for @wcggamertvshow, now back to the studio. Seems there are OMA things to attend to.

In response to the question if he saw the video..

fourzerotwo @Muzzafuzza I did. I’ll bring it up with MP when I’m back in the studio.

Finally!! Is all I can say.  Has IW been blind the last few months.  There have been videos on YouTube on how to spawn tube for ages – Rundown, Afghan, Derail – it is all easily done.

Now what are they going to do to tune this?  They can’t get rid of OMA as it’s in the game, maybe limit OMA switches to once a life?

I like to tube like other people, but don’t use OMA anymore – I like to equip a tube and the Thumper with Sleight of Hand – fast reloads FTW!

Whilst IW are at it, can they tune the Commando lunge – this is bad, even with a shotgun blast to the head someone can lunge straight through it and stab you.

What do you guys think?  Maybe they should tune it so you can’t roast marshmallows as well!

Have fun!


  • PlayingMantis

    Firstly, before they change OMA, they should limit grenade launchers to one grenade. That’s how noob-tubers get almost all of their kills, since they can’t aim.

    This would have the effect of limiting the effectiveness/exploitation of OMA.

    OMA has a lot of disadvantages already. You are completely defenseless while you are changing classes, you give up your secondary weapon, you give up Perk #1 (so hard to give up Bling!)

    The only change they should make to One Man Army is that you can’t directly load to the exact same class, you must switch to a different class first.

    This will require people to use 2 slots if they want to reload the same setup over and over again.

  • versapak

    It’s about time they did something about this.

    I haven’t run into someone abusing it (or at least abusing it effectively) all that often, but when it is encountered it definitely does ruin the experience.

    I’m curious as to how they will be fixing it though.

    I agree about the commando needing some balance, but still more than anything else in the game, I HATE shotguns. I dunno if it is just due to the early on dual shotgun sniping that I have developed an overall hatred, but there is seldom a time when I am killed with a shotgun that I don’t feel cheated.

  • frank

    there is always something wrong with modernwarfare 2 every time they patch something someone else finds something to exploit something in the game and to be honest in my entire time playing bad company i have not seen one glitch or something truly annoying they i have nothing to do against because the game is balanced and fair and its things like these that made me stop playing modernware and don’t get me wrong when it came out i was just as excited to get my mits on it as the next person and once i poped it into the disk trey there was not even a little bit of disappointment i had for the game and i loved it to death for the next month or so and then the people who exploit cheap things in the game started up like running fast with the knife and care package glitching and then there is the giant problem of camping because they made the maps so big ….i just cant really get back into it because it bothers me so much but hey that’s just me

  • Andrenekoi

    I have seen some glitches on BC2, but not bad as those which i keep seeing and reading about the MW2. One thing i didn’t like was the IWNet system, at least on the PC some of the biggest bugs would never exist if they just had dedicated servers.

    Well, the important IW members are finally free from Activision, i hope they released their next project, if multiplayer centered, with dedicated servers.

  • phil

    one way to counter tube spawning…have a timed explosion for the grenade. so many times ive been killed by it just to watch the killcam have a slowly falling grenade onto our spawn. if they limit the grenade to maybe 2 seconds in the air? that would be alot better IMO. plus, you can do some crazy mid-air explosion kills to change up the dynamic of kills. as for people running around with nubetube/OMA, i dont think they can really dissuade that combo since they can easily equip that into every class setup they make.

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