Interview – Team 17 Head of Design, John Dennis

 The Worms franchise has been a gaming staple since the little invertebrates first crawled onto our screens in 1995, got their disembodied hands on a sheep and a banana and decided to kill each other with them. I got to sit down (virtually, through the magic of the Internet) with John Dennis, Head of Design at Worms developer Team 17, to discuss the series’ origins, development, transition i...

Interview With To-Fu Developer HotGen

It’s no secret that we here at Capsule Computers love To-Fu: The Trails of Chi. HotGen has put themselves on the map as a serious developer to follow in the mobile games space and I was lucky enough to be able steal a few moments away from Mark Norman to get a few questions in. ALEXIS AYALA: I’m a huge proponent of the return of “garage development” as you typically wind up...

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