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Cyberpunk 2077 Follow-up, codenamed Project Orion, grows in strength at CD PROJEKT RED North America

CD PROJEKT RED has announced several high-profile additions to the team working on Project Orion — the anticipated follow-up to Cyberpunk 2077 being headed up by the US and Canada-based CD PROJEKT RED North America.

Project Orion is currently in the early stages of development, with studio veterans previously involved in Cyberpunk 2077 and its spy-thriller Phantom Liberty expansion spearheading the project, including Gabriel Amatangelo (Game Director), Paweł Sasko (Associate Game Director), Igor Sarzyński (Creative Director), Andrzej Stopa (Cinematic Director), Kacper Niepokólczycki (Environment Art Director), Sarah Grümmer (Acting Lead Quest Designer) and Kacper Kościeński (Engineering Director). This group is now part of a larger team based in the newly created CDPR studio in Boston, Massachusetts.

Joining them at this location are industry professionals with years of experience and a variety of well-known and impressive AAA projects:

  • Dan Hernberg is joining the team as Executive Producer. Dan has previously worked as Head of Production at Amazon Games, Head of Production and Product Management at Panic Button, and Lead Product Manager at Blizzard Entertainment — and contributed to such titles as New World, Apex Legends, and Diablo III, among others.
  • Ryan Barnard’s past credits include Game Director at Massive Entertainment and Ubisoft, as well as Gameplay Director at Hitman developer IO Interactive. He will be contributing his skillset as Design Director.
  • Alan Villani is entering the Project Orion team as Engineering Director, having previously lent his technical expertise as VP of Technology on various WB Game products, including technical direction on several Mortal Kombat titles.
  • Anna Megill is an award-winning game writer and author with 20 years’ experience in video games. She joins Project Orion as Lead Writer on the heels of narrative contributions to such titles as Control (Remedy), Dishonored: Death of The Outsider (Arkane), Avatar: Frontiers of Pandora (Ubisoft Massive), Guild Wars 2 (ArenaNet), and the upcoming Fable (Playground Games).
  • Alexander Freed will further bolster the writing for Project Orion. The New York Times bestselling novelist, narrative designer, and comic book writer with over 15 years of game writing experience has previously worked as Lead Writer at BioWare on, among other titles, Star Wars: The Old Republic. He has also written and consulted for various major studios, including DICE, Obsidian Entertainment, Wizards of the Coast, and 20th Century Fox’s games division FoxNext.

As work on the follow-up to Cyberpunk 2077, codename Project Orion, enters early stages of development at CD PROJEKT RED North America, the company is currently hiring for various positions across its Boston and Vancouver locations. The full list of job openings is available on the official CD PROJEKT RED website and will be further updated once new openings become available.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with Studio Trigger, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Project Orion

Project Orion will be the next major game in the Cyberpunk 2077 franchise from CD PROJEKT RED, drawing heavily on the foundations laid by the original game, while expanding them in meaningful and smart ways. Players can expect a story-rich and morally ambiguous experience set in the dystopian world of the dark future, deeply immersive tech-infused gameplay, as well as cutting-edge visuals powered by Unreal Engine 5. Project Orion is in development in-house at CD PROJEKT RED North America, led by the creators of Cyberpunk 2077 and Phantom Liberty, and supported by experienced industry professionals from around the world.

IGDA Aims to Create a Transformative Impact in The Games Development Ecosystem with The Launch of Incubation SIG

LOS ANGELES – Feb. 6, 2024 – The International Game Developers Association (IGDA) has initiated a new Incubation Special Interest Group (SIG), to strategically bolster the worldwide game development ecosystem.  The SIG, a global alliance comprising over 80 gaming incubators and accelerators from more than 50 countries, will act as a key catalyst for start-ups and entrepreneurs in the gaming industry on a global scale.

The Incubation SIG will foster a nurturing environment for the gaming community. This includes access to a worldwide network of expertise, an open-source toolkit for accelerators, mentor exchange programs, and opportunities for shared exhibitions. 

The Incubation SIG will not just participate in, but also organize major international events. These events will showcase the best gaming startups from around the world, offering them a platform to gain recognition and attract investment.

Strategic partnerships form the cornerstone of Incubation SIG’s commitment to the industry. By aligning with governments, the private sector, and academia, Incubation SIG will promote policy enablement, secure funding support, forge publishing partnerships, advance research, and nurture gaming talent on a global scale.

Sho Sato, co-founder of indie Game incubator (iGi), chairs the SIG, with a governance structure including an international board comprising a core committee along with seven regional leaders. The committee features Pedro Santoro Zambon (Utrecht University, Researcher) as Vice Chairman, Tiziano Giardini (Quickload, Program Director) as Treasurer, Olle Pridiuksson (Gamedev Camp, Founder) as Communication Leader and notable industry figures like Jason Della Rocca (Execution Labs, Co-Founder), Kadri Harma (Gamefounders, Co-Founder), and JP van Seventer (Dutch Game Garden, Managing Director) as Senior Advisors. 

Regional leadership includes Douglas Ogeto (African Esports Championship, Business Director) for Africa, Deepak M V (OpenPlay Technologies, CEO) for Asia, Suvi Kiviniemi (Metropolia University, Games Industry Specialist) for Europe, Facundo Mounes (Overplay, Head of Games) for Latin America, Ashraf Abi-Said (Nifty Craft, Game Developer & Writer) for the Middle East, Hugo Abel Castro Duarte (BC Media Lab, Founder & CEO) for North America, and Vee Pendergrast (CODE NZ, Industry Development Manager) for Oceania.

“We are excited to unfold the IGDA Incubation SIG’s vision of a supportive, interconnected incubator/ accelerator ecosystem that propels gaming startups to new heights. We’re not just creating connections; we’re nurturing the very foundations of gaming innovation and entrepreneurship” said Mr. Sato.

Membership in the IGDA Incubation SIG is now open, welcoming accelerators and incubators world-over to join. Incubation SIG also invites investors, publishers and academia to engage with its mission and contribute to a thriving future for the gaming industry. For more information, please visit https://igda.org/sigs/incubation/.

Be part of our story. Be part of the future of gaming.

About IGDA Incubation SIG

IGDA Incubation SIG is a non-profit entity dedicated to supporting the global gaming industry’s incubators and accelerators. Through its global network and strategic initiatives, Incubation SIG is set to become the industry standard-bearer for gaming innovation and entrepreneurial success.

About the IGDA

The International Game Developers Association is the largest nonprofit membership organization serving game developers worldwide. The IGDA is committed to advancing the careers and enhancing the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.

For more information, please visit www.igda.org.

GUARDIAN TALES SEASON 2 WRAPS UP WITH “WORLD 18: TWO HEROES” UPDATE

Discover the truth behind Heavenhold while tracking down the Plague Doctor in Season 2’s grand finale.

iOS Download | Android Download | Website

Amsterdam, The Netherlands — February 6, 2024 | Kakao Games have announced the “World 18: Two Heroes” Update for Guardian Tales, the gripping finale of the game’s Season 2 “Demon World.” Players will embark on a thrilling new adventure, with key characters converging as the Demon World plot reaches its epic conclusion! 

World 18 can be accessed after clearing World 17, and also introduces a new hero, the mysterious Plague Doctor. A cloaked figure shrouded in intrigue, the Plague Doctor snatches souls away instead of granting heroes wishes. This fiendish doctor only appears to those consumed by despair and fear, granting them the power they desire, but only if they’re willing to pay the ultimate sacrifice. Friend or foe? Players will have to make a deal with the doctor to find out! 

The World 18 update provides a bounty of celebratory events that will be live until February 19, including:

  • 3,000 Gems free for logging in! 
  • 50 free hero/equipment summons to help players bag their favourite heroes (including the new Plague Doctor).
  • The World 18 update celebration event! Here players can complete event rift stage missions, earn points, and exchange them for various rewards such as Mileage Tickets and Legendary Awakening Stones. 

A Hero Pickup Event hosted by Kakao Games featuring the Plague Doctor, along with Demonshire’s Count Claud, God of Harvest Kamael, and Destroyer Pymon, is also planned to run until March 5.

Guardian Tales, a mobile RPG known for its retro pixel graphics, immersive storytelling, orchestral scores, unique humour, and distinctive control elements, has continued to gain popularity around the world. With the arrival of this latest update, now is the perfect time to pick up and play!

About Guardian Tales 

Guardian Tales is a new game from Kong Studios that unites charming pixel art graphics and action-adventure dungeon crawling linked together by a journey travelling a rich diversity of worlds, inspired by the history of gaming. 

About Kong Studios

Kong Studios, Inc. is a startup headquartered in Silicon Valley of the U.S. The studio focuses on developing games with unique and new gameplay perspectives. The studio has so far released Dungeon Link and is now working on Guardian Tales for worldwide service. 

About Kakao Games Founded in 2016, Kakao Games is a leading publisher of online and mobile games, responsible for releasing titles including Pearl Abyss’ Black DesertOnline (serviced in North America and Europe until early 2021), KRAFTON’s PlayerUnknown’s Battlegrounds (serviced in Korea), ArcheAge, Survival MOBA Eternal Return (service in North America, Europe and Oceania), Kong Studios’ Guardian Tales (serviced in North America, Europe, Latin America and Oceania), and Nineark’s Eversoul (serviced in North America and Europe).

Myth of Empires Debuts Glorious 3-Minute Trailer, Version 1.0 launches Feb 21

From Armored Mounted Wolves To Flying Sky Lanterns, Brand New Trailer Showcases A Kingdom’s Worth of Features And A Quick Glimpse of Planned Future Content

HONG KONG, February 6, 2024 – Developer Angela Game and publisher Imperium Interactive Entertainment have debuted an extensive new trailer for Myth of Empires Version 1.0. Over three minutes in length, this fantastic new trailer shows off more of the new gameplay features, the Dongzhou Island map and Musical Instruments DLC all debuting at launch on February 21, 2024.

  • Watch the new Myth of Empires Coming Soon trailer below:

This trailer gives an exciting glimpse into the new Dongzhou Island map, which will be featured alongside the original map players experienced during the game’s Early Access period. The new map is home to volcanoes, picturesque isles, sandy shores, icy glaciers, and bamboo forests, while also immersing players in the realistic day-night cycle, diverse ecosystems, and varied cultures of NPCs that have made the original map such a hit among the game’s devoted following.

Myth of Empires Version 1.0 also features a wealth of new gameplay, including warships, hang gliders, flying lanterns, richer battlefield options, item recipes, new methods of taming animals, musical instruments, new private server modes, modding, and more. In addition, the trailer hints at new civilizations to be added to the game in the future.

Myth of Empires is a multiplayer sandbox game featuring a high degree of freedom. Players will fight to survive and earn their place in a world torn by war, build fortresses, lead armies in massive battles, siege enemy cities, and establish their own empires!

Key features available in Myth of Empires V1.0:

  • New ways to traverse the world, including soaring gliders, climbing tools that will allow players to scale towering walls, rafts, warships, and giant sky lanterns. 
  • New defensive structures and mechanical collection tools that liberate players’ creativity and enable them to build ever more advanced and powerful empires. 
  • Explore Dongzhou Island, an expansive new world featuring islets, volcanoes, seas, and ships, as well as new boss content. This map is a free addition to the game. 
  • New ways to play the game, including hosted and solo modes. In addition, private servers have been upgraded to have all the same functionality as the official servers. 
  • Modding support as well as a robust modding tool, giving players more power over the world of Myth of Empires than ever before. 
  • Simulated sieges and challenges on the three major battlefields (County Battles, Fortress Battles, and Prefecture Battles) that will allow PvE players to experience the game’s large-scale combat against NPCs, and provide PvP players a chance to hone their strategic abilities. 
  • New ways to tame animals, with additional inherited attributes allowing them to drive equipment more powerfully. 
  • Playable musical instruments, including the guqin, the pan flute, the pipa, and more. 
  • A new horse racing mode. 
  • New character, weapon, structure, saddle, and armor cosmetics will be released with updates after the Version 1.0 release.

Myth of Empires is developed by Angela Game’s T’ien-Kung Studio.

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About T’ien-Kung Studio

T’ien-Kung Studio is one of Angela Game’s core game development teams. It consists of more than 50 senior members, each with more than a decade of game development experience. The core creators have worked together for more than ten years, and have worked together in the development of a variety of games for PC, console, VR platforms, and mobile systems.

About Angela Game

Angela Game is an independent game developer located in Suzhou, China. Founded in 2019, this passionate, ambitious, and talented studio seeks to create titles that appeal to hardcore gamers looking for original ideas and engaging gameplay.

About Imperium Interactive Entertainment

Imperium Interactive Entertainment, Ltd. was established in Hong Kong in 2019. Imperium is a global publishing company dedicated to PC, Steam, Playstation, Xbox, and mobile game products. These high-quality products are innovative and provide players a rich experience that emphasize freedom and fun.

Unicorn Overlord – Social Elements and Skills Revealed

New Unicorn Overlord Trailer Showcases Social Elements, Companions, Bonds, Rapport & More

ATLUS and Vanillaware just released a new trailer for the upcoming tactical RPG Unicorn Overlord which illustrates the ways players can socialize and build rapport with their companions.

Check out the trailer below:

In the trailer, the game’s protagonist, Alain, learns essential skills for strengthening bonds between characters by building “rapport” with his comrades. Conversations, meals and gifts are all important ways to strengthen connections with allies, as greater “rapport” leads to stat bonuses within units and more.

From the creators of 13 Sentinels: Aegis Rim, Unicorn Overlord shines in combining overworld exploration and an innovative battle system in the iconic Vanillaware style. Traverse the vibrant world, cultivate a grand army with over 60 uniquely designed characters, and grow your renown throughout the five nations in this unique epic fantasy experience!

Unicorn Overlord will be available on 8th March, 2024 for Nintendo Switch, Xbox Series X, PlayStation 5 and PlayStation 4.

YU-GI-OH! EARLY DAYS COLLECTION is coming to Nintendo Switch

The Collection will inlcude titles previously only released in Japan

Konami Digital Entertainment B.V. (KONAMI) is delighted to announce a new Yu-Gi-Oh! digital title is in development, and it’s sure to excite nostalgic Duelists across the world. Duel back in time with the Yu-Gi-Oh! Early Days Collection

Revealed at the “Yu-Gi-Oh! Duel Monsters: The Legend of Duelist QUARTER CENTURY” special event in Tokyo, Japan, Yu-Gi-Oh! Early Days Collection is a new digital title in development, commemorating the 25th anniversary of the Yu-Gi-Oh! Card Game.

Coming to the Nintendo Switch™, Yu-Gi-Oh! Early Days Collection brings together the earliest Yu-Gi-Oh! games ever released. The collection will include titles that weren’t previously released in the West.

Two titles have already been confirmed: 2000’s Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists for the Game Boy Colour – a title that was previously released only in Japan, and 2001’s Yu-Gi-Oh! Duel Monsters 6: Expert 2 for the Game Boy Advance. More details will be announced in the future, so please stay tuned.

PlayStation Plus Monthly Games for February: Day 1 Release Foamstars, Rollerdrome, Steelrising

Today, PlayStation Australia is happy to announce the latest, full Monthly Games lineup for PlayStation Plus. February’s selection is headlined by Day 1 release, Square Enix’s competitive yet ultra-colorful online party shooter Foamstars, which makes its debut exclusively on PlayStation Plus. Joining it is a potent mix of skates and gunplay with the highly stylish Rollerdrome, while Steelrising brings player automaton-powered RPG action. All three are available to PlayStation Plus members from this evening until Monday, March 4. Let’s take a closer look at each game. 

Foamstars | PS4, PS5 (Day 1 Release)

Introducing Foamstars, the new 4v4 online party shooter. Use foam to build terrain, creating slippery surfaces to surf around the arena at high speed, help defend from enemy attacks, or create vantage points to take out opponents from. Select from a quirky and colourful cast of athletes and compete across multiple game modes. Find out more about Foamstars from its creators here. 

Rollerdrome | PS4, PS5 

From the critically acclaimed studio, Roll7, comes a high octane third-person shooter experience like no other. In the brutal bloodsport, Rollerdrome, gear up for visceral combat with fluid motion set in an evocative retrofuture. Dominate with style in this intense shooter-skater hybrid, where kills grant health and nailing tricks provides players with ammunition. Will you have what it takes to become the next Rollerdrome Champion?

Steelrising | PS5 

This action RPG is set in an alternate history Paris in which the French Revolution has been suppressed by a robotic army. Fight and explore through the streets, rooftops, neighbourhoods and castles as Aegis, a mysterious automaton masterpiece. Engage in ruthless and intense fights against technological marvels that are as complex as they are unforgiving. 

Join PlayStation Plus Extra for the price of Essential

For a limited time, new members can buy a 12-month PlayStation Plus Extra membership and only pay the Essential membership rate. Or join PlayStation Plus Deluxe and save 33% on the usual price. Offer ends February 11.

Fall Guys Icons Pack, exclusive to PlayStation Plus members:

Play for the Crown with the Fall Guys Icons Pack, which brings some iconic PlayStation looks to the multiplayer party. Players can deck out their Bean in Aloy, Ratchet & Clank costumes and debut some additional cosmetics while competing! 

Claim the Icons Pack and receive:

– Ratchet (Whole Costume)
– Clank (Whole Costume)
– Aloy (Whole Costume)
– Groovitron (Emote)
– Clank’s Laugh (Emote)
– Lombax (Pattern)
– Clank (Pattern)
– Seeker (Pattern)
– Ratchet (Colour)
– Clank (Colour)
– Ratchet (Nameplate)
– Clank (Nameplate)
– Horizon (Nameplate)
– Aloy (Faceplate)
– Ratchet (Faceplate)
– Clank (Faceplate)
– Seeker (Nickname)

Players will be able to find and download this pack in addition to the PlayStation Plus Monthly Games line up on PlayStation Store. Download Fall Guys from PlayStation Store to access. Once downloaded, they’ll all be available in-game immediately, regardless of whether players are new or returning.

Last chance to download January’s Monthly Games 

PlayStation Plus members have until February 5 to add A Plague Tale: Requiem, Evil West and Nobody Saves the World to their game library. 

This Valentine’s Season, whether players are conquering virtual realms together or enjoying solo adventures, PlayStation Plus ensures players gaming experience is nothing short of epic with the below surprises: 

Marvel’s Spider-Man 2 Game Trial (for PlayStation Plus Deluxe members)

Starting February 6

Get a taste of the life of Peter Parker and Miles Morales as they swing through the city and face various villains. As a PlayStation Plus Deluxe member players will have access to Marvel’s Spider-Man 2 with a 2 hour time-limited trial starting February 6. Trophies and save progress from this trial will carry over if players decide to purchase the full game.

To learn more about the PlayStation Plus Monthly Games visit the PlayStation Blog

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram

Stake F1 Team unleashes the C44: a revolution on and off the track

The team unveils its 2024 contender in the historical setting of London’s Guildhall.

Hinwil, 5 February 2024 – It’s not the kind of Formula One car you’ve ever seen before. Aggressive, exciting, different – both on track and off it: the Stake F1 Team C44 is finally in the open and it’s already got the world of motorsport talking.

The 2024 challenger of Stake F1 Team was unveiled in the historic setting of London’s Guildhall, but there was nothing conventional or staid about it. There was an edginess to the event, the feeling of being at the start of a new era, to be witnessing the birth of a new way of doing racing: but, despite the stars in attendance and the glitz of the set-up, all eyes were on the new car. As Valtteri Bottas and Zhou Guanyu, our 2024 race drivers, looked on, the team lifted the covers off an impressive piece of engineering, the latest work of art to come out of Hinwil.

Clad in an attractive black and Fluo Racing Green livery – the shiny, viridescent hue itself the result of impressive development work by team partners, BASF – the look and feel of the C44 redefines what to expect on track. It’s an eye-catcher, a head-turner, the centre of attention on every TV screen, the point of focus in every photograph. It’s not the usual F1 car: it’s not a tribute to the past, but a nod to a new and exciting future, one that incorporates everything that is great about our sport, and elevates it to the next level.

The C44 is the result of the indefatigable work of hundreds of people back in Hinwil, who for months on end designed, developed, produced and finally assembled the new car with a growing sense of excitement. It’s the product of the determination of a technical team, led by Technical Director, James Key, to make a decisive step forward in the pecking order, to go back fighting where the team aims to fight.

The C44 is a marked departure from its predecessor, the C43: a slew of changes has been introduced – some very visible, some more subtle – to bring performance to the package and open up new areas of development. The most visible, and perhaps most consequential, is the shift to a new pull-rod front suspension, compared to the push-rod system sported on the C43: the shift is testament to the solid work produced by the team in Hinwil, which committed vast resources to it, and is driven mostly by the desire to unlock the aerodynamics benefits of the pull-rod arrangement.

The C44 sports also an aggressively redesigned aero package, with marked development evident in the sidepods and engine cover, which are taking existing concepts to new extremes and display the team’s ability to package the car in reduced spaces, a change that also required the redesign of many of the car’s internals; and a completely new floor, a key area to generating downforce. And, with the new development avenues opened by the choices made in the creation of the C44, the design team is already busy finalising some important updates that will be brought to track in the opening rounds of the championship, as the team intends to be a strong player in the development race.

As always, the proof is in the pudding: the C44 will get its first test of track action on Friday, during a shakedown in Barcelona, before travelling to Bahrain for the three days of testing that mark the official start of the season. Only then, and in the following week’s Grand Prix, we will know just how good the C44 is: for now, we know it already tops the standings for the most daring, aggressive and disruptive car out there.

Alessandro Alunni Bravi, Team Representative: “The new car we unveiled today, the C44, is a tribute to the work done by James Key and the technical team, and to every man and woman in Hinwil, who all contributed to the car we see today. Witnessing the launch of a new car is always a special moment, and even more so when it marks the start of a new era, that of Stake F1 Team. We have a fresh new identity and we are excited about everything we have planned, on and off the track: today, though, it is all about the C44 and its potential. We are confident about this car and our team: we won’t speak about specific targets, because it’s always difficult to commit to numbers, but our targets are clear – to improve the performance of our car and our package. By package, I mean every area, from the race team to the operations on track, the pit stops, the strategy: it’s more than just the car performance, and we are committed in all departments to make this step, this is the target. Then, we will see where our position will be as the season progresses: but the key target is to improve this year and to deliver a better job than we did in 2023.” 

James Key, Technical Director: “It’s always great to see a new car coming out. The C44 project was already running before I joined the team, of course: I joined in the middle of it, so I have to give credit to the team, who have done a fantastic job. There’s a great team in Hinwil, with a good and positive working atmosphere, and everyone’s keen to make progress. Of course, designing and building a car like the C44 is not the work of one person: it’s an immensely complex project, even more so nowadays, with the regulations we have. The key is really down to managing this process, with the hundreds of people who have been working hard to develop the car, design it and then ultimately build it. The C44 is virtually a completely new car, with a few carry-over areas at the rear of the car. The team had to take an ambitious direction well before I joined: there are many mechanical changes, some of which you can’t see at all, but some are very visible. The front suspension is completely new, a tough and ambitious project for a team of our size, there are many aerodynamic changes, too, as would be expected given that this remains the primary area of development – so, overall, the car will really look quite different to last year’s car. We took a lot of new, exciting directions, all of which appear to hold quite a bit of potential, so we’re looking forward to seeing them on track. ”

Valtteri Bottas, race driver: “The new C44 definitely feels different, both in terms of looks and of what we can expect from the car. We need to perform as a team and extract the most out of this package, which has some impressive potential – nothing else matters. Personally speaking, going into the third season together with a team, the objectives need to be lofty. My own expectations are high, we definitely need to make a good step and see good progress from last year, a season in which, in all honesty, we didn’t meet the targets that we set for ourselves. We need to fix that now, we need to step up our game and do better, but I have seen some real enthusiasm back in Hinwil and I am confident we can do it.” 

Zhou Guanyu, race driver: “First, you know, you can’t miss the colour! It’s a very exciting new approach, especially in Formula One. And then from my side, of course, we’re hoping to be a fast one. We’ve been putting in a lot of effort since the last season, especially in the second half of the year, after the summer break, just to make sure that we’re understanding exactly where we had to improve as a team and what the plan for the guys back in the factory would be for the winter: now is the time to put everything together and get the car on track. The expectations are high but, at the same time, we won’t know where we really stand until we start competing against our rivals. Still, a lot of effort went into the new car and I’m excited to drive it soon.” 

About Sauber Group of Companies:

The Sauber Group of Companies is composed of two operational entities: Sauber Motorsport AG, which operates and manages its Formula One team; and Sauber Technologies AG, which focuses on third-party business in the areas of advanced engineering, prototype development and additive manufacturing, in addition to full and model-scale testing in the factory’s state-of-the-art wind tunnel and ground-breaking innovation in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of all the dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects.

The Sauber Group puts sustainability at the heart of its mission; its business, operating under the ISO 14001 environmental management standard, has been carbon neutral since 2011 and the company has achieved the Three-Star level in the FIA Environmental Accreditation Framework.

Since its founding in 1970, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. A member of the exclusive club of teams which competed in more than 500 F1 races, it celebrated 30 years in the sport in 2022 and continues to go from strength to strength on and off the track.

Play Millennia for the First Time At Steam Next Fest

Demo of  Upcoming 4x Empire Builder Available Now

STOCKHOLM – 05 February 2024 – This week, Steam Next Fest highlights some of the most exciting upcoming computer games, and that includes Millennia, a new 4X empire-building game announced by C Prompt Studios and Paradox Interactive last summer.

Developed by veteran designers with long histories in the strategy genre, Millennia challenges players to develop and expand an empire through 10,000 years of human history, defined by 10 distinct and dynamic Ages, starting with the Age of Stone, Age of Bronze and continuing with the Age of Iron – or maybe the Age of Blood or the Age of Kings. Millennia emphasizes dynamic historical progression – your actions and choices will impact how the next historical age unfolds, with each Age bringing its own distinct gameplay challenges and opportunities. Drawing inspiration from the golden era of strategy gaming, Millennia sets a new standard for immersive and intellectually engaging gameplay.

Adapt to the changing course of history as the unique Ages can take the world we know off the well-trod path. Choose the traits and characteristics of your society through National Spirits, and bolster the productivity and growth of your cities through an internal trade system that will be the lifeblood of your empire.

The Steam Next Fest demo for Millennia lets you play the game through Age III of the game, and choosing your first traits. Explore the world with scouts, and build armies of archers and spears to eliminate barbarian threats, as you build modest cities dotted with on-map work sites to generate food, production and wealth. Millennia puts a new spin on a proven formula, rich with colour and personal customization for your empire.

Millennia is scheduled for a 2024 release.

About Paradox Interactive

Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.

The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.

For more information, please visit http://www.paradoxinteractive.com

EARL VS. THE MUTANTS REVS UP FOR STEAM NEXT FEST

Take the wheel as Earth’s last exterminator in this high-octane action roguelike.

Salt Lake City, United States — February 5,  2024 | Developer Falling State Inc. is excited to debut their first game, Earl vs. the Mutants, at Steam Next Fest with a playable demo available now!

Buckle up and brace yourself for a wild ride across sprawling biomes plagued by legions of the infected and menacing mutant bosses. Forget sword-swinging and spell-slinging: in Earl vs. the Mutants, players will get behind the wheel of their very own death machine, mowing down countless enemies to unlock powerful upgrades and unleash total mayhem.

The team is excited about the next update which includes new miniboss mutants, improved controls on handheld devices like the Steam Deck, an improved onboarding experience for first-time players, and a toggleable auto-aim and auto-shoot system.

“Being featured in Steam Next Fest is a dream come true!” said Dave Guerts, CTO and co-founder of Falling State Inc.. “This is our first title as a new indie studio: we have poured our hearts, blood, sweat and tears into this game and we are excited to share it with the world.”

You can stay up to date with Earl vs. the Mutants by following its development on X and YouTube, as well as the official websites for the game and its developers, Falling State Inc.

About Earl vs. the Mutants

Plunge into Earl vs. the Mutants, a high-octane top-down survival action-roguelite, set in the aftermath of a nuclear apocalypse. Create unique and powerful builds by using a combination of vehicle-mounted weapons, attack and support drones, upgrades, and game-changing temporary power-ups! If you can survive long enough, go head-to-head against mutant bosses and claim their vehicles. This fresh take on the survivor genre flips the script: your goal is to collide head-on with enemies, not avoid them!

About Falling State Inc.

Founded in January 2023, Falling State is a three-person studio boasting more than 45 years of collective experience designing and building video games, the self-funded fledgling studio is on a mission to deliver exciting new titles that speak for themselves.