Track down a sniper in major new content update for award-winning detective sim, available now
LONDON, UK – April 10, 2024 – ColePowered Games and Fireshine Games are excited to announce that the award-winning detective sim Shadows of Doubt is coming to console, and will be available on the PlayStation®5 (PS5) system and Xbox Series X|S in 2024.
Revealed during The Triple-i Initiative, a major new content update for the PC version of Shadows of Doubt – ‘The Sharpshooter Assassin’ – is also available to download today, introducing a brand new type of killer for budding detectives to investigate. Embark on a manhunt to track down a sniper in this thrilling new case type, and discover new points of interest to explore, new perks to unlock, and a range of quality of life improvements.
Explore two new buildings and climb the social rankings to investigate the Echelons; new gated communities situated high among the upper floors of the city’s skyscrapers, and only accessible to VIPs. Haven’t yet reached the required social status? We’re sure you can discover alternative methods to reach the Echelons, detective…
Become an even more effective detective with 11 new player perks to unlock as you work your way up the ranks, including fast travel, instant status cures and security clearances to give you the upper hand in your investigation. Discover new quality of life improvements and gameplay tweaks, including a new auto-travel feature, new conversations, new Steam features (including trading cards and badges), an improved user interface, reduced city generation times, and more.
For the full list of content and improvements included in today’s update, head over to Steam. All of the content included in today’s Sharpshooter Assassin update will also be available in the console versions of Shadows of Doubt when it launches on those platforms later this year.
Available now on Steam Early Access and nominated for ‘Most Innovative Gameplay’ at the 2023 Steam Awards, Shadows of Doubt is an immersive crime-solving experience that puts players in the role of a private investigator.
Explore fully simulated cities and meet individual citizens each with their own name, job, apartment and daily routine on your hunt to track down a serial killer. Use a variety of gadgets to uncover evidence, investigate suspects, and approach each case your way. Scan fingerprints, browse call logs, read private emails, bribe citizens, check CCTV, pick locks, break down doors and sabotage security systems – with multiple ways to solve each case, become the detective you want to be.
About ColePowered Games
ColePowered Games is an indie development studio founded by Cole Jefferies, currently working on stealth detective game ‘Shadows of Doubt’. Previously developed city building puzzler ‘Concrete Jungle’.
About Fireshine Games
Fireshine Games is a global publisher of digital and physical videogames based in London, England. Originally established in 2014 under the name Sold Out, Fireshine Games works with studio giants such as Team 17, Rebellion and Frontier Developments as well as introducing new indie dev studios to the world like Pugstorm, Stonewheat & Sons, Spiral Circus, ColePowered Games and many more – publishing for physical and digital distribution. Fireshine is also part of the EG7 group of companies. For more information on Fireshine Games and its upcoming titles, visit the official website at fireshinegames.co.uk.
“PlayStation” is a registered trademark of Sony Interactive Entertainment.
Former “Tales of the Shire” Lead Programmer brings more than eight years of games experience to Dinosaur Polo Club
WELLINGTON, New Zealand – April 10, 2024 –Dinosaur Polo Club, the award-winning team behind Mini Motorways and Mini Metro, the best-selling minimalist strategy traffic management sims with nearly 12 million combined players, welcomes Amie Wolken as CEO following the handover from former CEO Chantelle Cole, who now serves as Programme Director for the NZ Game Development Sector Rebate (GDSR) at NZ On Air.
Amie Wolken steps into Dinosaur Polo Club’s CEO role after more than four years at Wētā Workshop’s Game Studio, where she most recently served as Studio Director. Prior to her work as Studio Director, Amie was the lead game programmer for Tales of the Shire and developed augmented reality experiences, including TheMakeup Mirror at Wētā Workshop Unleashed and Dr. Grordbort’s Boosters for the Magic Leap 1 AR device.
In 2015, Amie co-founded GEO AR Games, best known for Magical Park – an augmented reality product created to encourage children to actively engage with the outdoors using mobile devices. Now as CEO of Dinosaur Polo Club, Amie joins the studio helming Mini Motorways and Mini Metro, where she will fit right in with the team’s distinctive game style and people-first culture. Be on the lookout for upcoming updates and news from these titles and more as the Mini series expands!
“I’m incredibly excited to be welcomed as the newest Dino,” said Wolken. “Expanding on the success that this talented team has had with their Mini games is a huge opportunity! Dinosaur Polo Club is the coolest little studio in the coolest little capital in the world, and I can’t wait to discover what we do next.”
“We’re so thrilled to have Amie join our evolving team as we look ahead to what the next few years hold for our studio and our games,” said Robert Curry, Co-Founder of Dinosaur Polo Club. “She’s worked on incredible projects with talented people from all over the country, and we know she’s going to lead Dinosaur Polo Club to bright places.”
Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini-series with more to come.
With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 30 dinos as it works on new titles with relatable simplicity.
CD PROJEKT RED, together with Opera GX, today unveiled an official mod for the gamer-centric browser, which features customizable sights and sounds inspired by the dark future of Cyberpunk 2077.
The Cyberpunk 2077 mod is available for free to all Opera GX users through the browser’s official GX.store, and comes with numerous customizable features, including:
A unique, animated wallpaper that changes its appearance with the passage of time, with several additionally tweakable elements for the scene;
A variety of themes that seamlessly synchronize with RGB lighting on a range of compatible gaming hardware and peripherals;
Background music, as well as a set of custom keyboard and alert sounds;
A special shader that on occasion will cause the screen to glitch out, simulating the onset of cyberpsychosis.
Additional details for the Opera GX Cyberpunk 2077 mod are available via the project’s official GX.store page. For more information on all things Cyberpunk 2077, visit the official website, Facebook, and X.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with Studio Trigger, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
About Cyberpunk 2077
Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 25 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with Studio Trigger. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released on September 26, 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.
About Opera GX
Browser developed by Opera [NASDAQ: OPRA]. Since its inception in 2019, Opera GX has quickly become the browser of choice for millions of gamers seeking a more custom internet experience. Along with countless customization options including color themes, sound effects, background music, and a gaming-inspired design, GX includes CPU, RAM and Network Bandwidth limiters that make the browser less resource-hungry and leave more of the computer’s resources for gaming. The browser also includes a Hot Tabs Killer feature, which lets users kill the most resource-draining tabs, and GX Cleaner to purge those old unwanted files.
PARIS – April 10, 2024 – BlackMill Games, the studio behind the WWI Game Series, today releases even more content for Isonzo, the authentic World War I FPS set on the Italian front. Climb to victory with the unique, limited-time Ascent game mode, a free update improving gameplay on consoles, and new DLC. Today also marks the release of Isonzo’s Ultimate Edition on PC, gathering all paid DLC in one bundle (coming soon to consoles).
Climb to victory with a new free mode: Ascent
Ascent is the first temporary mode for Isonzo and brings new climbing-based gameplay that has never been experienced in first-person shooters. Scale a sheer mountainside with only a pickaxe as bullets and rocks fly past in what might be the most daring way to assault an enemy position seen during the war! During each Ascent match, 32 players must battle it out to either hold their position on the mountain or conquer it. Earn your special event medal upon completion before it ends!
“As with our previous special events for the WW1 Game Series, such as the Verdun Christmas Truce event, Ascent stays true to our tradition of offering players a brand-new way to experience the conflicts of WWI, this time in the most extreme heights of the Italian Alps,” said BlackMill Games Founder Jos Hoebe.
The console version of Isonzo has received a massive update with a range of quality-of-life improvements. Additionally, to enhance cross-platform and cross-gen compatibility in the console environment, voice chat has been added, meaning that soldiers on PlayStation and Xbox can now communicate by voice for the first time in the series!
Gear up for altitude!
When ascending to such heights in these conditions, it is important to gear up properly. For this exact reason, the “Altitude Units Pack” is being released alongside Ascent. This pack contains all kinds of clothing suitable for cold alpine warfare: fur-lined coats, fitting jackets, warm boots and even ski uniforms. There are also new headgear variants, mustaches, goggles, pipes and faces for both Italian and Austro-Hungarian soldiers.
Isonzo, the “Altitude Units Pack” DLC, and the game’s free update are now available on Steam, PlayStation 5 & 4, Xbox Series X|S and Xbox One, and the Epic Games Store. The Ultimate Edition is available on Steam and the Epic Games Store now and will come to consoles at a later date. Get the game and its various DLC sets at up to 67% off for a limited time, and enjoy the Ascent mode for free until April 24!
About the WWI Game Series and BlackMill Games
BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting. It co-founded the WWI Game Series, including three authentic squad-based WWI FPS games with Verdun, Tannenberg and Isonzo. The series has gathered more than two million players, highlighting the appeal of this underserved setting.
Even in Australia, the post-apocalypse has hit hard as we begin our adventure as the Surveyor, taking our origin story through a variety of locations that reveal hints that a powerful and dangerous force is roaming the outback and might be coming our way next in Drop Bear Bytes’ Broken Roads.
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing journey across the wilds.
Broken Roads Developer: Drop Bear Bytes Publisher: Versus Evil, tinyBuild Platform: Windows, Xbox Series X|S, PlayStation 5 Release Date: 11th April, 2024 Price: $34.99 USD
Not Recommended – “A lot of love has gone into Broken Roads and making its Australian setting unique but lackluster combat, companions, and nonstop bugs make this one difficult to approach until further down the road.”
ROSWELL, Ga. – April 10, 2024 –Developer and publisher Tripwire Interactive announced today that Matthew LoPilato has been appointed CEO, as Alan Wilson will transition from his role of CEO to Vice President. LoPilato was previously CFO and worked closely with Wilson. The leadership transition reflects a new era for Tripwire Interactive, as LoPilato will oversee the Roswell-based studio and its 120 employees as they continue to create new game experiences and service their community of fans worldwide.
Wilson co-founded Tripwire in 2005, and has held multiple senior positions within the studio before being named CEO in 2021. In his new role as Vice President, he will continue to be involved in activities including the assessment of internal and external developed titles, as well as potential publishing opportunities, business development support and legal assistance.
“It’s been an honor to serve as Tripwire’s CEO but I am beyond thrilled to hand over the reins to Matt,” said Alan Wilson. “He has been instrumental with our success and evolution as a standout developer and publisher which makes him a great fit. He has great vision and passion that will continue to serve our team well. I’m deeply appreciative of having the trust and support of my team and Embracer, to serve in this new role that allows me to have more personal time.”
LoPilato has been at Tripwire since 2016, where he held business and financial roles. He has served as CFO since 2018, and has worked closely with Wilson and other leaders to oversee the studio including its acquisition by Embracer Group in 2022. As CEO, LoPilato will be responsible for continuing to lead the company as they further invest in their tentpole IPs (Killing Floor series, Maneater, and more) as well as grow their portfolio through Tripwire Presents, the company’s 3rd party publishing division, and other strategic partnerships.
“I am grateful to Alan for what he has done for our studio. He has been an amazing leader, mentor and friend to me all these years and I am thankful to him, and the other founders, for the opportunity to continue with their vision and build upon that legacy of achievements and successes for the next phase of our company,” said Matt LoPilato. “We have a great outlook for what’s to come from Tripwire Interactive, as we continue to iterate on our portfolio of amazing IPs, leveraging our strengths and passion as game developers and publishers to support our games and partners.”
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 30 million units to date. The studio’s last internal project, Maneater, broke new ground in the popular action RPG genre and tasked players with taking on the role of a deadly shark with the uncanny ability to evolve as it feeds. Since its release in 2020 Maneater has sold over 14 million units worldwide across all platforms.
Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative and Espire 2 developed by Digital Lode, DECEIVE INC. developed by Sweet Bandits Studios and Road Redemption developed by EQ Games and Pixel Dash Studios. Tripwire Presents continues to grow their portfolio, and are always on the lookout for the next great team and game.
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved. ###
Moto2™ and Moto3™ riders Celestino Vietti and Filippo Farioli were hosted at Milestone offices in Milan to provide their consultancy on the development of the new chapter of the franchise
Sydney, Australia, April 10, 2024: MotoGP™24,the new instalment of the official MotoGP™ videogame will be soon available, bringing all the thrills of the most prestigious two-wheel championships in the world back on consoles as of May 2, 2024. Over the past year, the Milan-based development team was able to count on two special consultancies to raise the bar of simulation even higher: Moto2™ rising star Celestino Vietti and Moto3™ young talent Filippo Farioli were hosted at the company’s offices to provide their feedback on the riding physics and how to make it as faithful to reality as possible.
Having Vietti and Farioli testing the game at its early stage of development was particularly important to improve one of the trickiest aspects of replicating in the game what a real rider does on the track, namely the management of both the corner entry and exit phases. This is where riders’ talent really makes a difference, pushing their bikes to the limit to achieve the best possible performance, something that players will be able to fully experience in MotoGP™24. Vietti and Farioli’s expertise was indeed key in designing a much more forgiving gameplay compared to the previous instalments. This will allow players to reach the edge of physics possibilities in a more controlled way, thus leaving more room for their gaming skills, while simultaneously increasing the level of realism.
In particular, following the riders’ suggestions, the rear end of Moto™2 bikes will feel slightly unstable at the beginning of the braking phase. Next, a stronger engine brake will come into play; this has been enhanced to push players toward a racing style closer to the one that is most effective in real races. Indeed, as explained by Vietti, the best way to approach a turn with a Moto™2 is to delay the braking point and then brake as hard as possible. Braking too hard into the corner will obviously cause a front-end tuck, but compared to previous years the braking power will be way more manageable by the players so that they can exert a greater influence on one of the most decisive phases of motorbike racing. Furthermore, once the brakes are released, the behaviour of the bike has been modified to make it smoother and more manoeuvrable during fast changes of direction. While leaning, it will be then important to quickly pick up the bike to reduce the dip time and release the full power in the exit phase. Here, the absence of electronic control systems will play a major role when riding a Moto™2 compared to a MotoGP™, as players will have to find the right percentage of acceleration to unload all available horsepower without incurring a high-side; for this purpose, a smoother power delivery system has been implemented.
Vietti and Farioli’s testing sessions were therefore fundamental in creating a racing model that, while maintaining its simulative nature, will better valorise the individual skills of each player, bringing their experience closer to that of real riders.
MotoGP™24 be available on May 2, 2024, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Nintendo Switch™, and Steam.
# # #
Nintendo Switch is a trademark of Nintendo.
“ “, “PlayStation” and “” are registered trademarks of Sony Computer Entertainment Inc. All rights reserved
About Milestone
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest-established racing game developers in the world. The 290+ people team is responsible for hit series like MotoGP™, MXGP, Monster Energy Supercross – The Official Videogame, and the acclaimed Hot Wheels Unleashed™, as well as its own IPs RIDE and Gravel. For more information please visit https://milestone.it/
About MotoGP™ & Dorna Sports The FIM Grand Prix World Championship, MotoGP™, is the world’s most exciting sport. 22 of the fastest riders compete on purpose-built prototype motorcycles on some of the world’s greatest racetracks, creating one of the most thrilling shows on Earth. Since it was inaugurated in 1949, the sport has grown to comprise 20+ Grands Prix across five continents, with the television broadcast reaching hundreds of millions around the world.
Dorna Sports became the sole commercial and television rights holder of the FIM MotoGP™ World Championship in 1991. Based in Madrid, Spain, with premises in Barcelona and a subsidiary in Rome, the Dorna Group is a leader in sports management, marketing and media, and has seen continued growth over the years; expanding from solely MotoGP™ to include other leading motorcycle racing championships across the globe.
MyCAREER, 2K Tour, World Tour, MyPLAYERS and TopSpin Academy highlighted in latest Centre Court Report
Today, 2K revealed more gameplay footage and details highlighting the different game modes and customisation options of TopSpin 2K25.
In the latest TopSpin 2K25Centre Court Report: Meet the Modes developer video, developers Remi Ercolani, Game Director and Jesse Scott, Associate Principal Designer walk viewers through the player journey, starting out at the TopSpin Academy where players can master core gameplay mechanics. Guided by the voice of tennis icon John McEnroe, TopSpin Academy leads players through Basic Lessons demonstrating fundamentals such as positioning, timing and shot selection, followed by Advanced Lessons that teach advanced techniques such as power serves, lob shots and more, as well as Playstyle Lessons, which show off the strengths and weaknesses of various playstyles players can chose to apply when building their custom MyPLAYER.
Players may then wish to jump into Exhibition matches. Offline Exhibition matches include single player singles or single player doubles with an AI partner, as well as local multiplayer singles or doubles with human partners, supporting up to four players. Online Exhibition multiplayer with skill-based random matchmaking will also be available at launch, supporting cross-platform play, with multiplayer between friends planned for the near future.
For players who have developed their skills in TopSpin Academy and practiced in Exhibition matches, the next step offers three options: 2K Tour, MyCAREER and World Tour. In 2K Tour, players select one of the licensed pros and go online to challenge another player and their selected pro. Each day, certain featured pros and objectives offer players the opportunity to earn points and climb the 2K Tour leaderboard.
MyCAREER presents players with the opportunity to create their own custom MyPLAYER and rise through the Men’s or Women’s Tour rankings by competing in a series of small to large tournaments, including all four Grand Slam® tournaments, while chasing the World #1 ranking. Incorporating a wide variety of unique hairstyles, skin tones, body types, prosthetics, apparel, animations and play style options, MyPLAYERs offer players the opportunity to truly customise their appearance and experience. In addition to customising their MyPLAYER and demonstrating the skills they’ve developed, players will also need to engage in a bit of athlete management in MYCAREER, as they decide which events to play and skip, and manage fatigue and energy levels.
After building up a MyPLAYER in MyCAREER, World Tour is the ultimate test. In World Tour, players take their custom MyPLAYER online to challenge other MyPLAYERs. By winning matches and tournaments, players earn Tournament Points, climb the global leaderboard, and claim glory. By playing and winning matches and tournaments in any game mode, players earn XP and VC. XP can be used to improve MyPLAYER attributes and unlock coaches and fittings to define play style, while VC can also be used to redistribute MyPLAYER attribute points, hire coaches, purchase fittings, animations, and apparel to give MyPLAYERs a striking fashion sense, and more.
The TopSpin 2K25Deluxe Edition and Grand Slam® Edition will be available April 23, 2024 – up to three days ahead* of Standard and Cross-Gen Editions! TopSpin 2K25 Standard and Cross-Gen Editions will be available Friday, April 26, 2024.
Pre-order** TopSpin 2K25 Standard Edition or StandardCross-Gen Edition and receive the Under the Lights Pack, featuring Alternate Outfits for Serena Williams and Roger Federer, Wilson Nightfall Bundle, and Night-Time Majors. The Under the Lights Pack is also included with the Deluxe and Grand Slam® Editions. Additional information on the TopSpin 2K25 Centre Court Passes and more will be shared soon.
Developed by Hangar 13, TopSpin 2K25 is rated G. For more information on TopSpin 2K25, please visit https://topspin.2k.com/. Follow TopSpin 2K on TikTok, Instagram, X, YouTube, and Facebook for the latest TopSpin 2K25 news.
Hangar 13 is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Internet connection and online Account (minimum age varies) required to access online features and redeem and use bonus content, including MyCAREER, MyPLAYER, 2K Tour and World Tour. See www.take2games.com/legal and www.take2games.com/privacy for additional details. Some in-game content may require online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply.
*Early Access available for Deluxe and Grand Slam® Editions only. Early Access for physical copies of TopSpin 2K25 Deluxe Edition only available at participating retailers and stores in select territories while stocks last. SeeTopSpin2K.com for more details.
**Internet connection and a 2K Account required to redeem bonus content. Digital pre-orders: TopSpin 2K25 Under the Lights Pack will be automatically entitled in game at launch. Physical pre-orders: Pre-order to guarantee access to the TopSpin 2K25 Under the Lights Pack which will be delivered via code in box to be redeemed in game. TopSpin 2K25 Under the Lights Pack included within the Deluxe and Grand Slam® Editions.Terms apply.
Fans can preorder now, with Gold and Ultimate Edition purchasers enjoying the first-ever open world Star Wars game up to three days early.
Sydney, Australia – April 10, 2024 – Today, Ubisoft, in collaboration with Lucasfilm Games, announced that Star Wars Outlaws, the first open-world Star Wars game, will launch on August 30 on Xbox Series X|S consoles, PlayStation 5 and PC through Ubisoft Connect. Fans who subscribe to Ubisoft+ or purchase the Gold Edition or Ultimate Edition of the game can enjoy up to three days early access*, and those who preorder before August 30 will receive the “Kessel Runner Bonus Pack” which includes cosmetics for Kay’s speeder and for her ship, the Trailblazer.
Ubisoft revealed more details about cunning scoundrel Kay Vess and her companion Nix’s search for an opportunity of a lifetime. During this era, the Empire’s rule is distracted by the rebellion that won’t quit, leading to a golden age for the underworld. As a skilled thief, Kay’s antics catch the attention of Sliro, the leader of a new, foreboding criminal syndicate Zerek Besh. After Sliro places a bounty on Kay’s head, Kay and Nix are offered their one shot at freedom: pull off one of the greatest heists of all time. Kay and Nix will need to navigate the underworld across the galaxy, building their reputation with legendary criminal organizations including the Pyke Syndicate, the Hutt Cartel, the Ashiga Clan** and Crimson Dawn to earn the support they need to finish the job.
“In search of true freedom, the resourceful Kay and Nix will journey through the underworld and across the Outer Rim, taking on jobs from syndicates, facing off against intimidating foes, avoiding oppressive Imperial rule and recruiting a skilled outlaw crew in order to pull off one of the greatest heists the galaxy has ever seen,” shared Julian Gerighty, Creative Director.
“Star Wars Outlaws invites fans to experience a side of the galaxy that has a treasure trove yet to be explored, the exploits of the scoundrels taking advantage of the golden age of the underworld. We’ve been inspired by Massive Entertainment’s dedication to bringing this aspect of Star Wars to life, including both iconic and new things for fans to explore in an open world,” said Douglas Reilly, vice president, Lucasfilm Games.
Kay and Nix will travel across the galaxy to gain the right resources and crew for the ultimate heist. In their journey, they’ll travel across distinct locations, both iconic and new: Canto Bight, Kijimi, Tatooine, Akiva, and the windswept savannah of Toshara**. Along the way, Kay will explore bustling cities and cantinas, race across sprawling outdoor landscapes on her speeder, and pilot her ship the Trailblazer through the wilds of space. When things go awry, the Trailblazer will also help them chase, evade and attack to gain the upper hand in thrilling dogfights with the Empire and other foes.
Star Wars Outlaws will be available through the Ubisoft Store and at retail at a suggested price of AUD$109.95 for the base game. By subscribing to Ubisoft+ or purchasing the Gold or Ultimate Edition, players can also access the game up to three days early*.
Standard Edition
Base game
Gold Edition
Base game
Season Pass (Includes 2 DLCs, the “Jabba’s Gambit” exclusive mission at launch and the “Kessel Runner Character Pack” cosmetic pack)
Up to 3 days early access*
Ultimate Edition:
Base game
Season Pass (Includes 2 DLCs, the “Jabba’s Gambit” exclusive mission at launch and the “Kessel Runner Character Pack” cosmetic pack)
Sabacc Shark Bundle: includes cosmetics for Kay, her blaster, Nix, Kay’s Speeder and the “Trailblazer” spaceship
Rogue Infiltrator Bundle: includes cosmetics for Kay, Nix, Kay’s speeder and the “Trailblazer”
Digital art book: A selection of the game’s concept art and visuals, including unique cinematic storyboards.
Up to 3 days early access*
For more information about Star Wars Outlaws, please visit: starwarsoutlaws.com.
To preorder the game on the Ubisoft Store, please visit store.ubisoft.com.
For the latest news on Star Wars Outlaws and all of Ubisoft’s games, please visit: news.ubisoft.com
*Play the game up to 3 days before the official launch date. Internet connection and Ubisoft account required to redeem the digital content. Please check system requirements and product details/restrictions before purchase and upon game release. **Created by Massive Entertainment in collaboration with Lucasfilm Games.
About Star Wars Outlaws
With development led by Massive Entertainment*, Star Wars Outlaws will invite players to experience the Star Wars galaxy like never before through an original story set between Star Wars: The Empire Strikes Back™ and Star Wars: Return of the Jedi™. As the Galactic Empire relentlessly pursues the final defeat of the Rebel Alliance, the criminal underworld thrives. Fans will play as cunning scoundrel, Kay Vess and her loyal companion Nix, as they attempt one of the greatest heists the Outer Rim has ever seen. Seeking the means to start a new life, players will join Kay and Nix as they fight, steal, and outwit their way through the galaxy’s crime syndicates and join the galaxy’s most wanted.
Kay and Nix can turn any situation to their advantage: use stealth and gadgets to gain the upper hand, use Nix to distract and draw away enemies, or engage in blaster combat in tense situations throughout their journey. In order to pull off the ultimate heist, Kay and Nix will search for and join forces with a cast of outlaws, including battle-hardened droid ND-5. While stealing valuable goods, infiltrating secret locations, and outwitting enemies, they will need to carefully consider how their choices affect their status with each syndicate, as each move will influence Kay’s ever-changing reputation.
*Development partners include Ubisoft Annecy, Bucharest, Chengdu, Milan, Montpellier, Paris, Redlynx, Shanghai, Stockholm, Toronto.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2022–23 fiscal year, Ubisoft generated net bookings of €1,739 million. To learn more, please visit: www.ubisoftgroup.com.
Are you Feeling ‘HANGRY’ ? – New Snack ‘n’ Slash Action RPG Serves Up Delicious Dishes and Carnivorous Combat. HUNT. EAT. EVOLVE.
Toronto, Canada – April 9, 2024— Game Pill, one of Canada’s leading and most experienced game development studios with over 100 game credits, is thrilled to announce a new original snack ‘n’ slash action RPG called Hangry. In this all-new adventure, players take on the role of the titular character, Hangry, on an intergalactic quest to hunt down, carve up, and devour countless delicious beasts spread across a wide assortment of exotic locales.
Hangry is a third-person action RPG with over-the-top fast-paced combat and gorgeous visuals powered by Unreal Engine. The diverse landscapes are like nothing you’ve seen before from the BBQ’d woodlands to candy-coated caverns littered with monsters waiting to be your next secret ingredient.
Hangry is focused on a satisfying gameplay loop of hunting, eating, and evolving. You’ll set out on hunts to track down creatures to check off your recipe, then you’ll cook and serve the dishes to grow your character, upgrade stats, and unlock new weapons.
Game Pill is one of the most experienced and established game development studios in Canada. Based in Toronto, Ontario we’ve had the pleasure of working with dozens of clients on licensed games over the years for established IPs bringing well-loved characters and widely known brands to life. With credits on over 100 games amassing more than 10 million play sessions across over 15 years, Game Pill is full of talented and experienced developers. Game Pill’s studio develops games as work for hire and co-development as well as original IP.