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Stranded and Fighting to Survive – Away From Life Launches into Steam Early Access Today! 

Crash-landed on a mysterious island chain, craft, explore, and fight to find your way home in this immersive first-person open-world survival experience.

April 22, 2026. Solo indie developer Cursor Games today announces that Away From Life, a first-person open-world survival adventure, launches on Steam Early Access today for $12.99 / €12.79 / £10.99 with a limited-time 25% launch discount.

After a devastating helicopter crash leaves you stranded across a remote and dangerous archipelago, survival becomes your only priority. With no rescue in sight, you must adapt to life as a castaway, scavenging for resources, hunting for food, crafting tools, and building shelter to endure the unforgiving wilderness. Every decision matters as you explore the islands, uncover hidden secrets both on land and beneath the waves, and carve a path back to civilisation.

From dense jungles to treacherous coastlines and the depths of the surrounding ocean, Away From Life challenges players to push beyond their limits. Danger lurks in every direction, from hostile wildlife to the environment itself. Establishing a safe haven is only the beginning, as true survival means mastering your surroundings.

The Early Access launch introduces a robust foundation for players to dive into, including:

  • Expansive island exploration across diverse environments
  • Deep crafting systems, including tools, vehicles, and base building
  • Multiplayer co-op, allowing up to 8 players to survive together
  • A living world filled with dangerous inhabitants, flora, and fauna
  • Hidden secrets and mysteries waiting to be uncovered

This is just the beginning. Away From Life will continue to evolve throughout Early Access, with future updates shaped directly by community feedback and ongoing development. The team has already been actively expanding the experience based on player suggestions, including new traversal and survival tools such as boats, rafts, and motorised watercraft, improving how players explore and survive the islands and surrounding waters. Players are encouraged to join the Discord, share their experiences, and help shape the journey ahead.

Players are encouraged to join the game’s Discord, share their experiences, and help guide the journey ahead.

Whether braving the wild solo or teaming up with fellow survivors, one thing is certain: nothing will be handed to you. There are no stores, no shortcuts, only your instincts, your ingenuity, and your will to survive.

Bubsy 4D Demo Leaps onto Consoles Ahead of May 22 Launch

Your favorite feline Bubsy here! Can’t wait until May 22 to get your paws on Bubsy 4D? Atari and Fabraz have released the demo for my brand-new game on Nintendo Switch and Nintendo Switch 2, PlayStation and Xbox, joining its availability on PC via Steam and GOG. 

Download my furr-tastic demo on any platform today!

Bubsy 4D is an expressive platformer featuring yours truly, full of nostalgic charm and modern movement. My game invites you to run, jump, glide and roll across a galaxy of colorful, themed planets, with plenty of ways to purr-sonalize the fun. In my demo, you can leap through the first three levels for an early look at what’s coming in the full release – hopefully with fewer mishaps than I usually manage!

Bubsy 4D will be available on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam, Epic Games Store and GOG on May 22, 2026. 

For more details and to pre-order my game, visit https://atari.com/products/bubsy-4d

FROSTHAVEN UNVEILS “INTO THE ABYSS” EARLY ACCESS CONTENT UPDATE, AVAILABLE NOW ON STEAM AND EPIC GAMES STORE

FROSTHAVEN’s Latest Early Access Update Introduces the Lurker Storyline, Two Playable Heroes, and Expanded Outpost Features

REDWOOD CITY, Calif. April 22, 2026 –Arc Games and Snapshot Games today released FROSTHAVEN‘s third and final Early Access content update: “Into the Abyss.” The latest update is available now for players on Steam and Epic Games Store who own the digital adaptation of the critically-acclaimed tactical RPG board game by Isaac Childres and Cephalofair Games. “Into the Abyss”adds the Lurker storyline set in the depths of the Biting Sea, two playable heroes, one pet, and a suite of highly-requested gameplay and quality-of-life improvements.

Watch the official FROSTHAVEN “Into the Abyss” updatetrailer below

Play FROSTHAVEN in Early Access now: Steam Epic Games Store

From Snapshot Games, led by CEO Julian Gollop – the creator of X-COM – in collaboration with board game creator Isaac Childres and Cephalofair Games, FROSTHAVEN introduces the final Early Access content update before its full release: “Into the Abyss.” While the outpost’s walls have offered a measure of safety, a new threat now stirs in the depths of the Biting Sea. An ancient and immensely powerful artifact has begun sending visions of unrest, calling out to be found once more. Now, the heroes of Frosthaven must venture both above and below the sea’s dark, icy waters to secure the artifact before it falls into the wrong hands.

Expanding the world of FROSTHAVEN with narrative centered on the mysterious Lurkers, “Into the Abyss” adds two playable heroes that bring fresh playstyles and tactical depth to party composition for players well into the game:

  • “Coral” channels the power of the sea, manipulating tides and battlefield positioning to control encounters and overwhelm enemies.
  • “Kelp” lurks in the shadows and specializes in assassinating enemies, collecting trophies from their victims and using them to grow stronger.

FROSTHAVEN’s“Into the Abyss” update includes the following features:

  • Lurker Storyline & Quests: Dive deeper into the mysteries of the Biting Sea and uncover the truth behind a powerful ancient artifact.
  • 2 New Playable Heroes: Unlock two new classes and introduce new strategies and synergies into your party.
  • New Pet – Brummix: Complete your menagerie with the final and most difficult to obtain pet – Brummix. Only the most observant heroes will be able to find all the traces of this elusive creature!
  • Town Hall Challenges: Take on nine new challenges to further enhance your town defenses.
  • Outpost Updates: Improvements to the Outpost experience, adding greater clarity and progression tracking.
  • New Notification System: Stay informed with updates on Outpost activity and events between quests.
  • Calendar System: Track upcoming and past gameplay and story events more easily.
  • Character Retirement Flow Updates: Improved pacing to prevent interruptions during multiplayer sessions.
  • Blinkblade Card Layout Updates: Optional settings to reflect the original board game layout.
  • Advantage State Flow Update: Expanded descriptions and clarity during combat and modifier selection.

ABOUT FROSTHAVEN

From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN. An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in single-player and co-op online multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.

With FROSTHAVEN, the brand-new character classes, each featuring unique playstyles and abilities, make it so that every decision matters. Players will need to balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.

ABOUT ARC GAMES

Arc Games is a leading independent publisher of AA and indie video games—including premium and live-service titles—across North America, Europe, and Asia. Originally founded in 2008 as Perfect World Entertainment, the company later rebranded as Arc Games and continues to expand its presence as a global publisher. Known for bringing beloved titles such as Neverwinter and Star Trek Online to players around the world, Arc Games has also delivered a strong portfolio of original releases, including REMNANT II, Remnant: From the Ashes, the Torchlight series, and Fellowship, as well as distinctive indie experiences like Have a Nice Death and FROSTHAVEN.

Headquartered in the San Francisco Bay Area with offices in Amsterdam and Shanghai, Arc Games is dedicated to supporting talented game creators and delivering high-quality, memorable gaming experiences. For more information, please visit www.arcgames.com.

ABOUT SNAPSHOT GAMES

Snapshot Games is a video game development studio in Sofia, Bulgaria, founded in 2013 by Julian Gollop, award-winning designer of the original X-COM games, and David Kaye, serial entrepreneur in the games industry. Their two released titles, Phoenix Point and Chaos Reborn, have both been critically praised and very popular in the strategy genre. In 2020, Snapshot joined the Embracer Group, one of the world’s largest games and entertainment companies.

ABOUT ASMODEE

Asmodee is a global leader in tabletop gaming. Inspired by players, Asmodee has been crafting and taking to market immersive, shared experiences for over 30 years. Its portfolio includes beloved games and intellectual properties such as CATAN®, Ticket to Ride®, Dobble/Spot it!®, 7 Wonders, and Exploding Kittens®. Operationally headquartered in France, Asmodee operates globally, making its games accessible to players in over 100 countries around the world. Asmodee Group’s Class B shares are publicly traded on Nasdaq Stockholm under the ticker ASMDEE B. Learn more about Asmodee here.

ABOUT CEPHALOFAIR GAMES

Cephalofair Games, founded by Isaac Childres, is at the forefront of innovation in the board game industry with acclaimed titles such as Gloomhaven and Frosthaven. The company’s commitment to minimizing randomness and enhancing strategic thinking ensures that player choices are prioritized over luck. Gloomhaven, a pioneering Legacy-style dungeon crawler, has set new benchmarks for immersive gameplay. Meanwhile, Frosthaven has achieved the remarkable distinction of being the most funded board game in Kickstarter history, generating unprecedented excitement among enthusiasts.

Cephalofair Games is not merely creating games; they are redefining the entire board game experience, pushing boundaries, and inviting players to engage with a world of limitless possibilities. Epic strategy awaits!

Brave Escape Receives Major Free Update on Steam with 45 New Levels and Gameplay Improvements

Co-op platformer grows with new challenges, visual upgrades and limited-time event content

Detroit, USA – April 22nd, 2026 – Independent developer Hit Start Studios has released a major free update for its two-player co-op platformer Brave Escape on Steam. The update introduces a wealth of new content and improvements, including 45 brand-new levels, expanded accessibility features, visual overhauls, and participation in a global environmental event.

Originally launched on PC to a Very Positive reception on Steam, Brave Escape challenges two players to work together as Colin and Floyd – an unlikely duo navigating a gauntlet of fast-paced hazards across handcrafted levels. This latest update significantly expands the experience for both new and returning players.

“This update is focused on expanding the game in meaningful ways,” said Steve Ciaramitaro, Game Designer at Hit Start Studios. “We’ve added a large set of new levels, improved clarity for players during co-op, and revisited many parts of the game visually and structurally.”

Update Highlights

  • 45 brand-new levels, with 70 bonus levels total across all 7 worlds
  • World restructuring across multiple regions, adding new challenges and reorganizing progression
  • New accessibility options, including character outlines and transparency during overlap
  • Visual overhaul, featuring a new title screen, improved lighting, and enhanced environmental effects
  • Gameplay and audio improvements, including balancing updates and a new multiplayer countdown cue
  • Performance options, with configurable FPS settings (60, 120, 240, uncapped)
  • Free limited-time skins as part of the Battle for the Habitats global event

Battle for the Habitats Event

Brave Escape is participating in “Battle for the Habitats,” a global initiative running from Earth Day (April 22) to World Environment Day (June 5), uniting over 100 games to help raise $1 million for the Rainforest Alliance and Oceana.

During the event, players can unlock two free exclusive character skins:

  • Cookie – a cockatoo
  • Dougie – a dugong

More on Brave Escape
In Brave Escape, each player takes control of a unique character, each with their own abilities and role. As players progress through themed regions – including Glacial Falls, Ember Caverns, and Serpent’s Hollow – they must master tools such as the Grapple Hook, Wind Gun, Freeze Gun, Flare Launcher and more. Every environment introduces new challenges designed to encourage collaboration and replayability.

To ensure accessibility for all skill levels, Brave Escape includes both a Brave Mode for platforming veterans and a Standard Mode, which introduces more forgiving timing, fewer hazards and a smoother difficulty curve – making it easier for friends and families to enjoy the full adventure together.

Brave Escape is currently slated for release on Xbox and PlayStation consoles later this year. 

About Hit Start Studios
Based in Detroit, Michigan, Hit Start Studios is a small, dedicated team focused on creating thoughtful, engaging interactive experiences. Every pixel, puzzle and platform we build reflects our passion for game development and our commitment to meaningful, memorable storytelling.

gamescom biz launches enhanced all-in-one platform for 2026 attendees

As we steamroll towards the games industry’s annual expeditions to Köln,gamescom has unveiled an updated version of its official digital platform, gamescom biz, designed to streamline the event experience across gamescom, gamescom dev, and the gamescom congress.

The refreshed platform brings all services together into one, rather handy, single interface, allowing users to manage contacts, schedule meetings, book business area spaces, and access event updates with just one login.

Crafted for trade visitors, exhibitors, and media alike, gamescom biz supports planning before, during, and after the show, with features including advance meeting scheduling, networking tools, and centralized content management.

The platform is free to use, with further feature updates expected in the coming weeks.

Users can log in now and begin setting up profiles and scheduling meetings ahead of gamescom week. Head over here to get started!

Tickets on sale

Visitors and fans can purchase tickets for gamescom (August 26–30), gamescom dev (August 24-25), and gamescom congress (August 27). Tickets are available exclusively via the official gamescom Ticket Shop a ttickets.gamescom.global. Tickets for gamescom Opening Night Live will go on sale at a later date. There will be no ticket sales at the venue. Attendees are strongly advised not to purchase tickets from unauthorized platforms or third-party vendors.

gamescom Business Tickets for trade visitorsA new ticket category is being introduced for trade visitors this year: They will be granted admission with the gamescom Business Ticket. It gives trade visitors the flexibility to combine all of the available tickets for gamescom dev with admission to gamescom by purchasing a joint weekly package in the gamescom Ticket Shop.

They can select from:

  • gamescom Business 5 Days (access to the entire gamescom business week, including gamescom dev and gamescom from Wednesday to Friday. The precise scope of access to gamescom dev depends on the package selected.)
  • gamescom Business 3 Days (admission to gamescom from Wednesday to Friday)
  • gamescom Business 1 Day (single-day admission to gamescom from Wednesday to Friday)

All gamescom Business Tickets include access to the gamescom business area, the gamescom entertainment area and gamescom biz, the official online B2B platform. Business 5 Days tickets include access to gamescom dev, with the scope of access determined by the selected category (Basic, Content, Trade, VIP, or Student). Early-bird pricing is available through March 31.

Verification as a trade visitor is required to purchase a Business Ticket. The verification process may take up to 48 hours to complete. Early registration is strongly recommended.

Tickets for the gamescom congressTickets for the gamescom congress, the world’s leading conference exploring the potential of computer and video games, are available for August 27, 2026.

A global event with strong international partnershipsContinued exhibitor growth and rising levels of international participation underscore gamescom’s global reach. Companies from more than 40 countries have already joined the lineup for gamescom 2026. Country pavilions from 23 countries have been confirmed, including Belgium, Bulgaria, Canada, Chile, Denmark, France, Greece, Hungary, Italy, Korea, Malta, Morocco, the Netherlands, Portugal, Qatar, Serbia, Slovakia, Spain, Switzerland, Thailand, Türkiye, the United Kingdom, and the United States.

International participation in the event has grown steadily over the years. Beginning with the 2026 edition, gamescom will therefore discontinue the model of having a single official partner country in order to better reflect its global character, international significance, and broad partnerships. Going forward, gamescom will introduce new formats and programs to provide all international partners with enhanced exposure and greater networking opportunities.

Further information is available at: https://www.gamescom.global

Upcoming events:

gamescom latam, São Paulo, Brazil | April 29 – May 3, 2026
gamescom dev, Cologne, Germany | August 23-25, 2026
gamescom, Cologne, Germany | August 26-30, 2026; gamescom Opening Night Live | August 25, 2026
gamescom asia x Thailand Game Show, Bangkok, Thailand | October 29 – November 1, 2026

About gamescom

gamescom is the world’s biggest event for computer and video games. In 2026, the event will take place from August 26 to 30. For trade visitors, it starts on August 24 with gamescom dev; for everyone else, it starts on August 25 with the opening show gamescom Opening Night Live. In addition, gamescom latam in São Paulo and gamescom asia x Thailand Game Show in Bangkok will also take place during the coming year. gamescom is jointly organized by Koelnmesse and game – the German Games Industry Association.

Koelnmesse – industry trade fairs for the gaming sector:

Koelnmesse is an international leader in organising trade fairs in the gaming and entertainment segments. Hosted at the trade fair grounds in Cologne, Germany, gamescom is the world’s largest event for computer and video games and Europe’s largest business platform for the games industry. gamescom brings together passionate gamers, trade visitors, and exhibitors from across the world with a highly effective approach – in person at the venue and digitally from anywhere in the world. This makes gamescom the premier B2C, B2B, and B2G gaming event. In addition to the event at its Cologne headquarters, Koelnmesse is strategically expanding its portfolio internationally: In Thailand, gamescom asia x Thailand Game Show provides an additional powerful industry platform for the rapidly growing Asia-Pacific games market, comprehensively combining supply and demand. Koelnmesse Brasil is a subsidiary of Koelnmesse GmbH in São Paulo, dedicated to promoting and organising world-class trade fairs and events in Brazil. The mission is to bring global innovation, knowledge and business opportunities to various industries.

game – The German Games Industry Association

We are the association of the German games industry. Our members represent the entire video game ecosystem, from development studios and publishers to esports event organisers, educational institutions and other related entities. We are co-organisers of gamescom, the world’s biggest event for video games. We are a shareholder in the Entertainment Software Self-Regulation Body (USK), the Foundation for Digital Games Culture, the esports player foundation, game events and the collecting society VHG, as well as co-host of the German Computer Game Awards. Serving as a central point of contact for media, as well as political and social institutions, we provide comprehensive expertise in areas including market development, game culture and media literacy, and address any inquiries or concerns. Together we are making Germany the heart of gaming worldwide. With games, we enrich the lives of all people.

DEAD ISLAND 2 CELEBRATES THREE YEARS OF THE HELL-A ZOMPOCALYPSE

The Dead Island Series Bundle Heads To Consoles Alongside A Free Quarantine Zone Crossover Update And New Exclusive Artwork

Sydney, Australia, April 22, 2026 – Deep Silver and Dambuster Studios today mark a major milestone for the Dead Island franchise, as Dead Island 2 reaches its third anniversary. To celebrate the occasion, the team has prepared a few killer initiatives:

Dambuster Studios have partnered with Brigada Games and Devolver Digital to launch a free Dead Island 2‑themed update for Quarantine Zone on Steam.

The update brings a slice of HELL‑A into Quarantine Zone, allowing players to encounter – and embark on – unique missions on behalf of fan‑favourite Dead Island 2 survivors, including Amanda Styles, Burt Michaels, Curtis Sinclair, Rikki Rex and Roxanne Kwon. 

The Dead Island Series Bundle (previously exclusive to Steam) will be coming to Xbox Series X|S and PlayStation 5 for the first time, giving long‑time fans the perfect excuse to revisit the entire series in one bite – and newcomers the chance to dive into the Zompocalypse back-to-back for the first time, on their platform of choice.

Fans can also enjoy a freshly carved piece of artwork by Roberto Ricci, alongside a new anniversary infographic showcasing the impressively gory numbers and habits from their journey through HELL-A.

Across the blood‑soaked streets of HELL‑A, Dead Island 2 has delivered tactile, bone‑crunching, zombie‑slaying mayhem for fans around the world. The anniversary celebrations are a thank you to the passionate community for keeping the island alive since launch… and a reminder that the Zompocalypse is far from over, with plenty of life still left in the undead!

# # #
  
ABOUT DEEP SILVER 
Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com 
  
ABOUT DAMBUSTER STUDIOS 
Dambuster Studios is a AAA game developer of over 200 designers, artists, animators and software engineers with a heritage spanning back over 25 years. For more information, please visit www.dsdambuster.com

About PLAION 
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels, including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. 
  
PLAION is an Embracer Group company. 

Pragmata Review

Pragmata

Developer: Capcom
Publisher: Capcom
Platforms: Switch 2, PC, Playstation 5, Xbox Series X (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $109.95 AUD – Available Here

Overview

Over the last few years Capcom has been knocking it out of the park by revisiting some of their most popular franchises either through remakes, remasters, or brand new entries. While a few may have had their issues they generally have been on quite the roll, but the only problem was that almost every title that saw this level of success was just that. An existing franchise and those that weren’t were smaller in scale. Pragmata on the other hand is something entirely different and was first revealed six years ago and given a number of delays before finally arriving. So with Capcom finally trying to dip their toes into a brand new game entirely, is Pragmata a worthy risk?

Story

Set sometime in the future the Delphi Corporation has discovered a rare mineral that can only be found on the moon and allows for the creation of “Lunafilimant” that can replicate practically anything through cutting-edge 3D printing. Establishing a moon base called the Cradle, Delphi has turned this lunafilimant into a brand new industry that is pushing science beyond anything many could have dreamed of. Unfortunately, communications with the Cradle have gone completely dark and Hugh Williams and his crew have been sent up to repair whatever might have gone wrong to shut down communications. Upon arriving at the Cradle they find it oddly quiet and devoid of human presence. Before the crew can investigate further a massive moonquake rips through the structure, killing most of Hugh’s crew and separating him from anyone who may be alive as he careens into the abyss.

Hugh awakens to find a mysterious little girl repairing his damaged suit using lunafilimant who introduces herself as an advanced android that has been in storage for so long she has no memories other than what she is. Nicknamed Diana by Hugh, the pair soon discover that the Cradle’s AI, IDUS, has gone rogue and started crafting robots capable of killing anyone in their path. With IDUS looking to block their escape at every turn, it will be up to Diana and Hugh to hack and shoot their way through the remnants of the moon base and uncover just what happened here and find a way back to Earth.

Pragmata‘s narrative works quite well by keeping things intentionally vague as players begin their journey with Diana. Despite being able to hack her way through anything, the android girl knows just about as much as Hugh does going in and this allows players to uncover the mysteries throughout the roughly twelve hour long game on their own. These mysteries tend to unfold through optional side-content and collectables but the bigger reveals and twists are front and center when it comes to advancing the plot. That being said, it is a bit too predictable and also a little on the slow side at times. Hugh himself even makes a joke about how they’ve become master door unlockers after coming across yet another door requiring multiple nodes to be unlocked to bypass.  It is worth noting that there is extra story content to be unlocked post-game as well through a series of challenges though that’s all we’ll say on that.

Thankfully while the core narrative may be predictable outside of a few twists and important minor details, Pragmata more than makes up for it with Diana and Hugh’s story and how they interact throughout the journey. Early on we learn that Hugh never had kids nor does he like them but we quickly see him become all but the most doting father when it comes to Diana, responding to her questions with well thought out answers and even stopping to ponder her more philosophical ones as well. While going through an area Diana may chime up about something she’s seen and Hugh will talk about it with her, humanizing both himself and the android.

Similarly, Diana herself is just a shining spot throughout the game. While those who may not like kids might get a bit annoyed at her cheerfulness, she is almost always exuberant about new finds and anything that Hugh can show to her. This includes REMs (Read Earth Memories) that work to replicate kids’ toys or parts of Earth back at the player’s shelter which she will then play with from time to time. Talking with her here can have her pass a basketball at Hugh, try to give him a flower crown, or even hand him a crayon drawn picture she’s made to show off how grateful she is that he is taking time to teach her things. These interactions are truly heartwarming and some of the best parts of the game.

Gameplay

Pragmata is likely one of the most unique third-person shooter many will have played in quite some time thanks to the fact that every encounter is basically two game modes mashed into one. While Hugh himself is capable of wielding a replenishing handgun (and eventual automatic rifle), an offensive, tactical, and defensive weapon all at once they mean little to robots that have been designed to ignore all kinds of incoming fire, letting it bounce off their metal armor. This is where Diana comes in. Anytime Hugh aims at an enemy robot a grid will appear alongside his aiming reticle that players will need to navigate using the face buttons in real time to hack the robot open, allowing him to shoot at and deal massive damage to their vulnerable interior parts or weak points.

This makes for a shooter that requires a fast pace and focus at the same time and one that isn’t afraid to escalate things quite drastically to throw a challenge at the player when needed. While the first few bots will simply require a small pathway to hack, more encounters will feature different kinds of bots mixed in and flooding the arena, making sure Hugh must dodge and weave to avoid being hit and interrupting the hack of their current target. Stronger bots will also have larger or different shaped hacking panels, with some even featuring panels that will auto-fail the hack if they are run into. Thankfully there are a ton of ways that players can build both Hugh and Diana to take on the significant array of enemy types that IDOS throws their way.

Hugh’s primary weapon is a standard pistol that slowly refills over time and players will eventually unlock an automatic rifle later on that deals less damage in favor of rapid fire. Alongside his primary weapon Hugh can wield a variety of offensive weapons, eventually being able to carry two of them at a time as well as tactical weapons after acquiring an upgrade, with these offensive weapons offering a lot of variety. This includes a shotgun-like blaster, a charge-rifle capable of piercing multiple enemies, homing missiles, and more. Tactical weaponry offers a similar variety such as shooting out slowing net-like structures, sticky bombs that shrink the hacking board, and even riot blasters that knock bots down for a breather. Finally, the defensive weapon players can acquire include a hologram for bots to target, drone swarms to help in combat, and even shields to deploy. Unlike the primary weapon though, all of these weapons have a limited amount of ammo and must be acquired either on the fly or re-equipped back at the base.

Diana has her own special abilities as well through the form of hacking bonuses. These come in an array of forms as well but are all triggered the same way and that is passing through them while hacking a bot open. These mods include things such as lowering the bot’s defense, stunning them, spreading the hack to multiple bots, and even confusing it to attack other bots for a time. The more blue nodes that the player hits while hacking a bot keeps the bot open for longer and eventually these nodes can be transformed as well to add various effects when hacking an already opened bot. This can do things such as increase damage dealt, overheat the bot, or even trigger further hacking damage. 

If players hack enough enemies they can also fill Diana’s “Overdrive” gauge that, when triggered, will automatically hack open and deal damage to all bots in the area to help even the field a bit. Players can also spend portions of Diana’s hacking gauge to auto-hack enemies after a certain point in the story, making more challenging bots easier to conquer or escaping a dangerous grab. It is also worth noting that the overheat mechanic is how players can “stun” bots and perform a critical attack that will instantly kill most of the bots in the game. Diana’s various hacking bonuses also are limited in use and must be acquired in the field again or, just like Hugh, restocked at the base.

Add this amount of customization to further mods that do things such as increase Hugh’s health, the range of the hacking meter, and many more, and there are a vast array of ways to customize the game’s combat to the player’s liking. Rarely are players placed in a situation that they are told there is only one way to slay an enemy other than the simulations but more on that in a moment. Along these same lines players can use “lim” dropped by enemies and obtained from chests to upgrade their weaponry, unlock suit mods, increase the healing capacity of health pods, and more. Similarly upgrade nodules can be used to upgrade Diana’s hacking as well as Hugh’s total health and his primary weapon.

The simulations that players can take on are entirely optional but worth undertaking thanks to their rewards. These rewards include various collectables that players would usually find out in the field such as upgrade materials, Cabin Coins, and upgrade nodes. Cabin Coins can be spent on bingo boards that are generally “mystery” items that tend to be either bonus information about the different bots, bonus mods and weapons, a hidden backstory that spreads throughout the game, and extra costumes for Diana and Hugh to wear. This means collecting Cabin Coins is quite useful and while completing every simulation isn’t necessary to unlock everything, players may want to challenge them. 

These simulations will task players with things such as reaching an objective within a time limit or slaying enemies and then two additional tasks as well such as taking no damage or finishing in an even faster time than asked. Add these optional tasks with the bonus content that is unlocked once players complete the game, including a New Game+, an additional post-game challenge mode, and even a harder difficulty and you have a game that does everything to keep players as engaged as possible and with its addictive split of combat and puzzles mixed into one, Pragmata succeeds in nearly every way.

Audio & Visuals

Pragmata does a stellar job at presenting a NASA-like design to the futuristic lunar base while also making sure to go a step beyond, adding enough sci-fi and twisted elements to deliver a unique world to traverse, especially with the rampant AI triggering printing errors throughout the station, and enemies to battle. Enemy variety is quite high, even if a few are simple enhanced recolors, or Mk IIs, of earlier bots, and their designs are quite solid, especially when it comes to the bosses players will need to battle against. The design of Hugh is kept fairly basic thanks to his space suit but a number of variations can be unlocked while Diana is always bursting with charm and similarly has a few costumes to unlock.

The voice work throughout the game is handled quite solidly, though Hugh’s initial voice work is a bit gruff when dealing with Diana. This does soften though throughout the game and helps show how he starts seeing the android as more than just a robot. Diana’s voice acting is stellar and fits the exuberance of a child-like character seeing things for the first time perfectly. The soundtrack is a bit of a mixed bag as there is some decent combat music but it feels like it could have been better, while the atmospheric sounds while exploring are similarly okay but not anything exceptional.

Overall

Pragmata is an experiment that has turned out to be successful in nearly every way. Blending the hacking puzzle-esque gameplay with the gunplay makes for intense and chaotic feeling battles that keep players engaged in every fight. While the overarching storyline may not be the most unexpected or inventive, the writing of Hugh and Diana as well as their interactions are genuinely delightful. This makes Pragmata a fresh new experience that offers something many will likely have never experienced before and despite its minor drawbacks definitely deserves attention.

Capsule Computers review guidelines can be found here.

MotoGP 26 DEEP DIVE HIGHLIGHTS NEW PHYSICS, DYNAMIC RIDER RATING AND EXPANDED CAREER

Sydney, Australia, April 22, 2026: With the release of the new “Deep Dive” trailer, Milestone and MotoGP Sports Entertainment Group offer an in-depth look at MotoGP™26, the next evolution of the official videogame franchise. Featuring the full 2026 season lineup, MotoGP™26 brings together 38 teams and more than 70 riders, including new entries such as Toprak Razgatlıoğlu and Diogo Moreira, as well as the long-awaited return of the Brazilian Grand Prix.

Blurring the line between real and virtual racing, Dynamic Rider Ratings bring real-world performances directly onto the in-game grid. For the first time, players can explore each rider’s strengths and weaknesses through an overall rating built on four key attributes: time attack, race pace, head-to-head, and reliability. Constantly updated following real championship results, the system enhances immersion with a more authentic representation of the competitive balance on the grid.

From a physics standpoint, MotoGP™26 redefines the way players interact with the bike. A reworked rider-based handling model now puts the management of the rider’s body and weight transfer at the heart of the gameplay, enabling more precise corrections, smoother braking, and finer control over every movement. This new paradigm will be supported by more natural rider animations, enhancing the sense of connection between player and machine while making the handling more lifelike. Both newcomers and seasoned players can experience this evolution by choosing between the confirmed Arcade and Pro Experiences, which continue to reflect the franchise’s double commitment to accessibility and depth.

Acting as the central hub of race weekends, a new 3D paddock further immerses players in the life of a professional rider. From here, fans can shape their own MotoGP™ journey through two new features that add a strategic management layer to the career mode: Thursday press conferences and a personal manager. Each weekend now begins in front of the media, with players answering journalists’ questions and expressing their stance. Whether setting short- or long-term goals, challenging rivals, or demanding more from their engineers, every statement will carry consequences. In parallel, the Personal Manager will play a key role in shaping career development by managing negotiations, facilitating interactions with teams and manufacturers, and helping players make the right move in the Transfer Market. This will be crucial both for those building their careers with custom riders and those eager to rewrite history. Indeed, for the first time, MotoGP™26 allows fans to step into the boots of a real MotoGP™ hero and rewrite their legacy, starting as a Moto3™ rookie and fighting their way to the top through dynamic what-if scenarios.

Offering a break from the intensity of championship races, MotoGP™26 expands its Race Off mode with the addition of Canterbury Park, a new UK location joining Borgo Caselle and Mont Lagard, alongside new Production Bikes events. These single-brand competitions bring together riders across Moto3™, Moto2™, and MotoGP™ categories, providing additional opportunities to train on 1000cc road bikes and further expanding the range of disciplines alongside Motard, Flat Track, and Minibikes.

Importantly, newly introduced collectable card packs will reward progression both inside and outside the career mode. By completing events, it will be possible to unlock over 100 cards of varying rarity featuring riders and tracks, including exclusive artworks by the renowned Japanese artist Ranka Fujiwara.

Cross-play*, improved matchmaking, and full-size grids* of up to 22 players will enhance the online experience, while split-screen is confirmed to deliver thrilling offline challenges. Finally, MotoGP™26 will allow players to unleash their creativity with powerful editors, allowing them to customise helmets, numbers, and liveries, and share** their creations with the community.

Launching on April 29, 2026, MotoGP™26 will be available on PlayStation®5, Xbox Series X|S, Nintendo Switch™2, Nintendo Switch™, ROG Xbox Ally***, ROG Xbox Ally X***, and PC***.

Review codes are available upon request. If interested, please reply to this email with your preferred platform.

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*On Nintendo Switch™ and Nintendo Switch™ 2, cross-play is not available, and the grid is composed of 12 riders.

**Cross-sharing is not available on Nintendo Switch™ and Nintendo Switch™ 2

***ROG Xbox Ally, ROG Xbox Ally X, and PC are available in digital format only via Steam, Microsoft and Epic Games Store.

About Milestone    

Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, the acclaimed Hot Wheels Unleashed™, as well as its own IPs, RIDE and Screamer. For more information, please visit https://milestone.it/

Award-Winning Visual Novel “and Roger” Tugs Heartstrings on Switch 2, iOS, Android June 17

20 new languages to be added alongside upcoming launch to all platforms

TOKYO — 22 April, 2026 — and Roger, the emotional point-and-click slice-of-life visual novel from developer TearyHand Studio and publisher Kodansha, questions reality on Nintendo Switch 2, iOS and Android on Wed, June 17, 2026.

Additionally, on June 17, and Roger will add 20 new languages to PC via Steam, Nintendo Switch and all upcoming platforms, including options for Portuguese (Brazil, Portugal), Spanish (Latin America), Ukranian, Thai, Polish, Russian, Danish, Swedish, Czech, Dutch, Finnish, Norwegian, Hungarian, Romanian, Vietnamese, Indonesian, Turkish, Bulgarian, and Greek.

Since launching in 2025, and Roger has been recognized with a total of 13 awards and nominations, including the Audience Award at the Game Developer’s Choice Awards, the Emotional Impact Award at The Indie Game Awards 2025, and the Best Arts Award (Art Category) at Tokyo Game Show 2025. Click here to see the full list.

A young girl is caught off guard when her usual morning routine is interrupted by a stranger who looks all too comfortable in her home. Who is this man? Why does he keep telling me to take my medicine? Where’s Dad? 

Experience the world through her eyes in a series of interactive events portrayed through soft hand-drawn visuals. Navigate the girl’s confusing circumstances as she lives her daily life, and discover the mysterious man’s identity as a tumultuous tale turns into a story of love and grace.

“Without spoiling the core of the narrative, and Roger is a story about love and the human condition,” says yona, solo developer of and Roger. “I want to express my sincere thanks to all who have enjoyed and Roger and shared it with their friends and family. I would also like to thank Kodansha Creators’ Lab for their support.”

and Roger is available on PC via Steam and Nintendo Switch for $4.99 with language support in English, Japanese, Korean, Traditional and Simplified Chinese, French, German, Italian, and Spanish, and incoming language support for Portuguese (Brazil, Portugal), Spanish (Latin America), Ukranian, Thai, Polish, Russian, Danish, Swedish, Czech, Dutch, Finnish, Norwegian, Hungarian, Romanian, Vietnamese, Indonesian, Turkish, Bulgarian, and Greek.. For more information, follow TearyHand Studio on X / Twitter and follow yona on X / Twitter.

About TearyHand Studio

TearyHand Studio crafts games as a means of faith-based storytelling. Yona began their journey with 2023’s launch of puzzle platformer In His Time. and Roger is yona’s next step into exploring faith through an interactive lens.

About Kodansha Game Creator’s Lab

Established in 2021, Kodansha Game Creator’s Lab is the fourth department of the prestigious entertainment publishing company Kodansha Ltd., founded in 1909. Its motto is “Everything for the creator,” reflecting the company’s goal to support young talents and introduce indie creators to the wider public.

“Drill Core” Excavates New Layers in The Machine World DLC on April 28, Console Versions Arrive Same Day

The R’n’D Department is ready to exploit welcome new miners across brand new platforms

SEATTLE — April 21, 2026 — Drill Core, the roguelite mining strategy simulator from developer Hungry Couch and publisher tinyBuild, aims for record profits with the upcoming ‘The Machine World DLC,’ launching on PC via Steam on Tuesday, April 28, 2026. New Platform Managers can join the crew as Drill Core arrives on PlayStation 5, Nintendo Switch, and Xbox Series X|S the same day. 

Drill Core Inc. invites new and returning employees alike to plunge into the ( not at all dangerous) unforeseen depths of the Tech Biome. Scavenge mechanical parts scattered throughout while encountering new foes, events, and bosses. 

Mine during the day to secure resources, then leverage new drone turrets and buildings to fortify defenses before facing enemies at night. All employees will be provided with a banger soundtrack to maintain their focus on propelling Drill Core Inc. to record profits!

Recruit five new specialists with distinct gameplay-enhancing abilities, and ensure their safety along the way — they can only be recruited once! Craft updated builds through the Laboratory upgrade branch, and experiment with newly available permanent upgrades. Alter each run with the Distortions mechanic, sell it for valuable resources, or take on greater challenges with 10 new difficulty levels. As a weary highly-motivated Platform Manager at Drill Core Inc., lead miners, guards, and carriers on perilous missions to extract valuable materials. Manage resources effectively to keep operations running smoothly, deploy turrets, and research cutting-edge innovations to overcome the obstacles that lurk within the core

Drill Core Inc. is nothing without its dedicated Platform Managers, and we’re excited to welcome new hires across console platforms. After all, profits must grow!” said Konstantin Burov, Head of Hungry Couch Games. “For existing Platform Managers on PC, ‘The Machine World DLC’ provides new layers to uncover, challenges, and a multitude of quality of life improvements.”

Drill Core reaches the center in ‘The Machine World DLC’ available on PC via Steam on Tuesday, April 28, 2026. New Platform Managers descend onto PlayStation 5, Nintendo Switch, and Xbox Series X|S versions on the same day.

For more information, visit developer Hungry Couch’s official website, wishlist Drill Core on Steam, and follow @tinyBuild, @drillcoregame and @HungryCouchGame on X (formerly Twitter).

About Hungry Couch

Hungry Couch was founded in April 2019 by CEO Konstantin Burov. In 2021, the studio joined the tinyBuild family before the launch of their debut title, the open-world skypunk sandbox game Black Skylands, in 2023. The studio is now proud to launch 1.0 of its second title, Drill Core.

About tinyBuild

tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Hello Neighbor, Graveyard Keeper, SpeedRunners, Happy Humble’s Burger Farm, and Party Hard. With additional development offices in Amsterdam, Netherlands, Belgrade, Serbia, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.