‘Needy Streamer Overload’ developers reveal latest title
TOKYO — May 28th, 2024 — Yunyun Syndrome!? Rhythm Psychosis, the psychological rhythm adventure from publisher and developer WSS playground, delivers mind-bending beats on PC via Steam in 2024.
What happens when a young hikikomori girl overloads on too much Denpa music? Qtie’s hyperpop obsession causes severe brain rot and hallucinations in the form of a fake social media love story with Yunyun, her favorite imaginary online follower…or is she real?
Dance to delusional Denpa beats in a rhythm-based adventure (headphones recommended!), and anonymously announce Qtie’s love for Yunyun in the form of love letter posts across the internet. Tap on beat to dozens of hits, like “It’s a cherry kissing explosion” by KOTOKO.
While Qtie’s Yunyun Psychosis brings her joy, the propagation of copypasta has unexpected catastrophic, world-altering consequences. Unravel the truth of Yunyun’s existence — will Qtie escape her romance-filled imagination? Is one person’s shot at love worth the destruction of the world?
Explore themes of depression and isolation amidst a vibrant neon hand-drawn digital world accentuated with modern animation. This vivid representation of social anxieties induced by online interactions speaks truth to the realities of the modern social media landscape. Help Qtie and Yunyun find peace of mind across multiple endings, all to the tune of catchy Denpa beats.
Yunyun Syndrome!? Rhythm Psychosis will arrive on PC via Steam in 2024 with support for English, Japanese, and Simplified Chinese languages. To learn more and stay up to date, wishlist Yunyun Syndrome!? Rhythm Psychosis, and visit WSS playground’s official website and follow them on X.
About WSS Playground
is a Japanese indie game label that believes “play” is one of humankind’s most serious endeavors. As a company, they aim to maximize the potential of individual creators by handling game production alongside an array of services including marketing, media planning, and design consulting. Responsible for other works including NEEDY STREAMER OVERLOAD and Record of Lodoss War-Deedlit in Wonder Labyrinth.
About Alliance Arts Inc.
Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind titles including The Great Villainess: Strategy of Lily, Touhou Dungeon Maker: The labyrinth of heart, and Marisa of Liartop Mountain.
TOKYO — May 28th, 2024 — Type-NOISE: Shonen Shojo, the story-rich puzzle adventure debut title from developer Dank Hearts, breaks through the noise to announce its development for PC via Steam, as revealed during INDIE Live Expo 2024.
Six teenagers awaken in “Noise Scramble City”, a downtown labyrinth mirroring their internal traumas. How did they arrive here? How do they return home? Unravel each character’s individual mysteries, and explore the enigmatic alternate reality around them in a story-rich narrative journey.
With the cause (or culprit, perhaps?) responsible for the teens’ arrival cloaked in a cloud of amnesia, seek the clues hidden in the dark recesses of every hallucination. Scour the environment for memory fragments camouflaged in plain sight throughout the city limits. Search for answers in a blighted, topsy-turvy Tokyo-esque world, from graffiti-coated underground sewers to haunted, marionette-filled classrooms.
Help each protagonist face physical expressions of their tumultuous pasts. Navigate Zena’s stubbornness, Hozukis’ jealousy, Honoka’s paranoia, Kaito’s low self-esteem, Hiyori’s vanity, and Soto’s codependence to find the source of their troubles and escape the maze-like city once and for all.
Shine a light on the origins of Noise Scramble City itself through interactions with the town’s maniacal feline host, the Spectre. Piece together the truth behind each teenager’s circumstances, where each conundrum solved illuminates an escape route from this mind prison.
“In life, our own proclivities often lead to specific predicaments. Type-NOISE: Shonen Shojo is an abstract exploration of our own natures,” says MYU, Director of Planning, Scenario and Character Design at Dank Hearts . “There are many unexpected twists and turns in this narrative adventure, and we look forward to sharing more in the near future. Stay tuned!”
Originally a mobile-first studio with titles such as Sengoku Travelling and Travel Monsters in their portfolio, Dank Hearts Inc. (formed by the merger of Try Hearts and Dank Networks) perceives games as communication tools rather than entertainment, and aspires to use games to deepen human relationships, bring meaningful enjoyment to life, and foster a sense of community to their customers.
Team up with friends and your trusty Pet Gun to battle mutants in space and find the last bastion of humanity
AALBORG, Denmark – May 28, 2024 – 3D Realms and Pet Project Games are thrilled to officially launch RIPOUT, the co-op sci-fi horror FPS, out of early access on Steam today for $19.99 after a 20% launch discount lasting until Tuesday, June 4! Explore abandoned spaceships filled with genetically engineered bioweapons created to fend off alien invaders that have instead turned on their own creators. Tackle these mutant monstrosities alone or with a squad of up to three players, tearing through enemies as you search for Sanctuary, the last bastion of humanity.
RIPOUT’s 1.0 release includes new levels and the brand-new Kill Zone objective type, as well as a variety of balancing and quality-of-life updates.
New 1.0 Features
Eight new levels to explore
New Objective Type – Kill Zone: Players must eliminate a specific number of enemies at a certain section of the level
Improved balancing for enemy health and damage based on player count and sector progress
Quality-of-life updates, including sensitivity settings for keyboard and controller, the ability to toggle ADS, and more
Cloud saves
In RIPOUT, you’ll encounter monstrous creatures abandoned in starships by their human creators. Traverse through claustrophobic corridors, encountering mutants that can reconfigure themselves by attaching smaller mutants to their bodies. Fight to preserve mankind and protect our species from being consumed by the sentient Cell.
Equip multiple weapons, including the trusty Pet Gun, to aid in your fight for survival as you unravel the fate of humanity. Will you find Sanctuary in time – or will you perish alongside the rest of Earth’s inhabitants?
Redefining AAA – Action, Attitude, Adrenaline, 3D Realms has rocked the world for almost 30 years by publishing unforgettable, iconic games like Duke Nukem, Terminal Velocity, Shadow Warrior, Death Rally, Max Payne, and more recently Ghostrunner, Ion Fury, Cultic, Tempest Rising, Phantom Fury and RIPOUT.
Led by industry veterans, 3D Realms is a proud member of Saber Interactive, with a mission of publishing games for grownups. Unapologetic and uncompromising, we’re not afraid of being who we are and being damn good at it – for everyone’s benefit. For more information, visit 3drealms.com.
About Pet Project Games
Pet Project Games is an indie video game company founded in January 2020. It consists of seasoned developers that have many years of experience in the gaming industry, developing multiple projects together. While working on these projects, they realized they could take the gaming experience to the next level and offer a new game. As passionate gamers and fans of classic video games, they are developing RIPOUT, their most ambitious project to date.
LOS ANGELES – May 28, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, is celebrating the five-year anniversary of The Seven Deadly Sins: Grand Cross (7DS) with a new playable hero, limited-time events, rewards and more.
Players can enjoy The Seven Deadly Sins: Grand Cross’ 5th Anniversary in two parts: Eternal Sunshine (May 27 – June 10) and The New Beginning (June 10 – July 1). Various in-game events and new content will be available for the anniversary celebration, including:
New Character: UR [Eternal Sun] Escanorthe Indomitable has been added to the list of playable heroes.
Grand Cross 5th Anniversary Festival Survey Draw: Players will have the opportunity to acquire the newly added UR [Eternal Sun] Escanor the Indomitable, who is guaranteed at 900 mileages. Additionally, several heroes who were voted as fan favorites in a recent poll will be available in this draw, including [Fire of Life] “Ultimate” Escanor, [Era’s End] Demon King Meliodas, and [Cursed Shackles] Purgatory Meliodas. 1 UR or SSR hero is guaranteed at 300 and 600 mileages.
7DS Legendary Rush Draw: Across a 14-day period, players will receive a chance for 11 consecutive draws each day (total of 154 draws). One festival hero at the UR 90 level and Tier 6 Awakening is guaranteed at 300 and 450 mileages. Players can obtain a festival hero at LR 1 level at 600 mileages.
Grand Cross 5th Anniversary Check-in Event: Receive a maximum of 300 Diamonds and a total of 200 Jumping Box Tickets across a 28-day period by logging into the game.
5th Anniversary Welcome Jumping Gift Box Event: Utilize the in-game currency to earn various heroes during each phase of the event.
Part 1 (May 27 – July 1): [Spring Fantasy] Goddess Elizabeth, [Serpent Queller] World Serpent Jormungand, and [Guide to Valhalla] Valkyrie Megellda are available at UR 90 level and fully awakened condition.
Part 2 (June 10 – July 1): [Clandestine Savior] Wanderer Thonar, [Will of the Holy Sword] Excalibur Arthur, [Ragnarok] Truth Seeker Merlin are offered at UR 90 level and fully awakened condition.
New players joining The Seven Deadly Sins: Grand Cross during the 5th anniversary celebration period will receive several valuable rewards, including [Holy Warrior] Traitor Meliodas, SSR Fully Awakened & Enhanced Equipment Set, upgrade materials, and 2x Diamond Reward. Players who return to the game will obtain the Guaranteed SSR Festival Hero Ticket, Full Awakening Token and upgrade materials. Additionally, new content including Chapter 30 and the story on ‘Four Knights of the Apocalypse’ has been updated.
The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.
The Seven Deadly Sins: Grand Cross is now available for download on the App Store and Google Play. For more information, please visit the game’s official website and Facebook.
Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.
About Netmarble Corporation
Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
Looking back at Compile Heart and Idea Factory International’s history with the Hyperdimension Neptunia series, one has to be quite impressed. Despite debuting back in 2010 the franchise has seen sixteen releases over the course of these fourteen years, not counting the remakes of all four mainline entries of course, which is some remarkable production even if the quality of the game’s hasn’t always been the best. These games have ranged from long-form turn-based RPGs, strategy RPGs focused on single characters, idol production games, side-scrolling retro shooters, and more. Lately though the Neptunia franchise has taken a turn towards the action RPG side of things with last year’s Sisters vs Sisters being an impressive offering thanks in part to its strongly written story and solid combat. Now, following a character that hasn’t been given much love over the years and offering yet another take on the Neptunia characters in a new world, is Neptunia Game Maker R:Evolution worth checking out?
Story
Following the events of Megadimension Neptunia VII, the older Neptune (different from the CPU Goddess Neptune who reigns over Planeptune has continued her quest to hunt down and eliminate various bugs that have appeared across dimensions. With the help of her Nep Note where she has captured the ever problematic Croire she uses her dimension hopping ability to prevent issues from arising, mostly from Croire herself. Her latest dimension hop has landed her in a unique one where game developers seem to be the ones that truly hold power over the “shares” that usually belong to the various CPU goddesses. After encountering a rush of fans seeking to buy the latest console on release, Neptune finds herself stumbling into an office where a neglected game lays in wait.
After playing the game and finding that it is so awful that it is actually rather fun, she suddenly finds that she isn’t alone as three “failure goddesses” have been revived thanks to her fun. This sees the return of Jagaa, Reedio, and Pippih (see if you can guess who all three of these girls reference) who immediately beg Neptune to take over as CEO of their video game development company and prevent them from falling into obscurity, and likely oblivion, once more. Temporarily stranded after losing her Nep Note, Neptunia agrees and begins to help these three failures try to rise to power amidst the increasingly competitive world of video game development. Along the way players will see a number of familiar faces including the Gold Third, Arfoire and her new underlings, a handful of new characters including a perfect representation of a certain developer known for their challenging RPGs and incredible success, and of course the various CPU Goddesses themselves including a new unique take on Blanc, Lowee, and her sisters’ relationship.
Once again the best part of Neptunia Game Maker R:Evolution’s storyline is its cast of characters, outlandish comedy, and non-stop references to the video game world as a whole, be it the developers themselves, the latest console news, and much more fourth wall breaking humor. Indeed, the fact that Older Neptune, a character that has been left behind for many years takes a lead role here alongside a number of failed game console Goddesses is already a plus. It also helps that the three brand new characters in the form of Jagaa, Reedio, and Pippih work great here, especially with Jagaa’s signature phrases being direct references to her real world counterpart’s advertisements that eventually failed.
Of course, these new characters still join the litany of familiar characters that everyone knows and loves including the CPUs and CPU Candidates though, as mentioned before, some of the dynamics with the sisters has changed slightly though it doesn’t really get taken advantage of sadly here. Alongside these familiar allies a large number of other characters that have been neglected since Megadimension make a return here in some form though a few key characters are oddly missing. That being said, bringing together this great cast of characters remains a highlight of the game and the Neptunia series never fails to put a smile on the faces of its fans when it is letting its humor run wild.
Unfortunately unlike the most recent entry, Sisters vs Sisters, the writers neglected to provide noteworthy stakes and drama outside of the predictable kind that helps keep most of these Neptunia spin-offs afloat. While it may not be the fairest of comparisons to make, Sisters vs Sisters often felt like it blurred the line between spin-off and a potential main-line entry that fans have been eager for with its story progression and events. In comparison, Game Maker R:Evolution feels more like a mostly easygoing journey with a wonderful cast that fans have grown to love throughout a decade of games. This is far from a bad thing, and some drama and tension does rise from time to time, but those looking for something closer to a mainline entry will be disappointed that this spin-off is cemented clearly in its territory despite re-introducing Older Neptune back into the lore.
Gameplay
When not having fun with the cast of characters, players will be spending nearly the entirety of their time delving into dungeons or taking part in the lighter and simplistic game development management sim. Neptunia Game Maker R:Evolution continues the latest spin-off trend of focusing on being more of an action game than a turn-based RPG with players openly exploring the field with all four of their party members traveling and swappable at any time. Players can trigger a fight by performing a “symbol attack” on an enemy in the field that will… start the fight normally unless players have a bonus disc equipped, but more on that later.
Once in combat players will find that combat is entirely action based with no turns to be had as they will be able to string together three basic attacks and a powerful fourth finishing attack with every combo chain. Each character has two different combo chains that can be customized with attacks that unlock as characters level up but the real power from performing combos are the link attacks. Whether it is landing a full combo or utilizing a character’s skill (available through a slowly filling purple meter during fights) players will be prompted to press a direction on the D-Pad to shift to another fighter and start a link attack for boosted damage. Of course, since most enemies are flimsy they die before players can even get to a second link it rarely is the case but when players manage to pull together entire link-chains they can execute screen-filling moves that deal massive damage to an enemy target. It is worth noting that players can swap to characters not recommended by the game and still perform a link attack, such as fighting as Neptune while the game recommends swapping to Pippih but you swap to Jagaa instead.
Alongside the free-flow of combat that is shockingly floaty in feel and lacks impact, players can eventually unlock the ability to temporarily transform a CPU into their Goddess state for a temporary power up. These power-ups are few and far between and last a surprisingly short time but can be used to easily vanquish the foe that might be a bit more of a health sponge than players expected. It is worth noting that there are dodge and even block options available but it rarely ever felt like using them was necessary and even if one of the player’s party members is low on health, simply tapping a displayed button will use a Nep Bull or other healing item to heal them instantly. This attempt at trying to make sure the game’s combat remains fluid despite how floaty and lacking in impact it feels often makes combat feel lackluster, especially when balance is all over the board with seemingly standard foes occasionally being stronger than “threatening” enemies or bosses.
When not fighting against enemies in dungeons players will eventually gain access to Older Neptune’s motorcycle and that helps speed things up immensely even if most dungeons aren’t quite designed around this speed so players may find themselves crashing into an enemy or a wall if they are boosting around too quickly. Players can zip around dungeon maps and backtrack using Neptune’s motorcycle, which happens to be incredibly helpful when it comes to turning in side-quests that almost only ever appear inside the dungeons themselves and require either slaying an enemy or getting an item, and there are actually some special maps and races that players can take part in that make special use of Neptune’s riding skills.The bike itself can even be customized to some degree.
Finally we have the actual game development part of Game Maker R:Evolution, which basically boils down to a fancier version of the familiar Disc Creation mechanic. Players will select a genre of game that they wish to make, unlock various bonuses for their development team using points earned both in combat and through finishing side-quests, and hire various developers that tend to reference real-life developers all in an effort to create a “popular” game that will then be factored into their score at the end of a chapter but mostly as an equipable item to boost a character’s stats. These little add-ons provide extra bonuses and boosts to combat and exploration so it plays a useful two-sided role here since Disc Creation generally was given little focus in past entries compared to being a core element here even if it doesn’t actually matter too much.
Audio & Visuals
Once again the designs of the characters, both new and old, are wonderful to behold both during their visual novel character portrait dialogue sequences featuring Live2D and during actual field exploration/combat. Players will find that all of their familiar faces look the same and perhaps even a bit better while Older Neptune has seen a visual upgrade especially in her transformed state. The new Goddesses all match their real-world counterparts well enough with Reedio’s hair clip even being a match for her logo. Similarly, all of their transformation sequences and flashy finishing moves are everything that fans have come to expect from the series and even when combat is moving at a brisk pace with players swapping between fighters to create full chain links the game continues to run smoothly. If there is one downside, the enemy designs once again remain the same and while this is good for regular enemies, some boss designs are a bit lackluster. Along these same lines the dungeons that players explore are often incredibly generic to the point that players may debate even going through optional ones if they can avoid it. It is also worth noting that a lot of these dungeons aren’t designed with Neptune’s motorcycle in mind so using it to quickly navigate through an area can be a bit annoying.
The English voice cast for all of the returning characters, including the older version of Neptune, have all returned to reprise their roles here which is just a lovely and consistent touch especially since the series’ strong point is the character interactions and humor. The japanese voice track is readily available for those who wish to use it as well. The background music during exploration of dungeons ranges from mundane to forgetful though it is nice to note that the music that plays both back at “base” and during boss battles is quite enjoyable, plus the opening theme and accompanying animation for the game “Dream On” is a perfect fit for the game.
Overall
Neptunia Game Maker R:Evolution continues Idea Factory and Compile Heart’s rather strange approach to the Hyperdimension Neptunia franchise. It features all of the characters that fans have come to know and love, the same type of self-referential humor and fourth wall-breaking laughs that we’ve come to adore over the past decade alongside some fresh characters, but wraps it around a mostly mediocre experience. With floaty combat that rarely feels satisfying and a core game development mechanic that, while full of fun references and slightly interesting, lacks the level of depth a potential management game to have, Neptunia Game Maker R:Evolution struggles to be more than a mixed bag and falls short of last year’s far more impressively written Sisters vs. Sisters.
Capsule Computers review guidelines can be found here.
Award-winning complex alchemy RPG also participating in the Steam Open World Survival and Crafting Fest
ESDigital Games and developer Alchemical Works have today released an exciting new localization update for the Early Access launch of the award-winning complex alchemy RPG BattleJuice Alchemistvia Steam and Epic Games Store.
Battlejuice Alchemist redefines the classic aRPG formula with a unique item and skill system offering the choice between isometric combat and JRPG-style one-on-one battles.
From today, the dark and mysterious world of Caribou Creek will be even more accessible. The update now adds French, Spanish, Italian, Polish, Russian, Portuguese Brazilian, Traditional Chinese, Simplified Chinese, Japanese, and Korean to the list of localized versions, bringing the total to an impressive 12! This is only part of the ongoing development and update to the Early Access version, with the team working with the community to bring even more great new content to BattleJuice Alchemist throughout the Early Access journey!
BattleJuice Alchemist will also be participating in this week’s Steam Open World Survival and Crafting Festival where fans can watch gameplay broadcasts with the dev team and purchase the Early Access version of the game.
Watch the new BattleJuice Alchemist trailer below:
About BattleJuice Alchemist:
Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top-down view and in bullet-time close combat.
Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.
Features:
Loot and Craft – As an alchemist you wear no armour and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.
Unique Skill System – In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, “jucified” way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.
Procedural Landscapes, Hand-crafted Towns – The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you complete the main story. Quest locations are still hand-crafted to tell compelling stories.
Dark Lands to Discover – You are influenced by daytime and weather effects, and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.
Classic isometric ARPG action – Fight your enemies from afar in classic top-down view. Throw explosive or freezing flasks at them, and prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.
Close Combat with Bullet-time – Enter close combat with an enemy, where you can interact hands-on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.
Also, ESDigital Games is today launching a special game bundle on Steam. The ‘Alchemic Bundle’ contains two games—BattleJuice Alchemist and REMEDIUM (which recently received a new Early Access Act 2 update)—and allows fans to purchase both games with a 25% discount. That’s not all, as players can also buy the REMEDIUM game separately with a 20% discount that will last for two weeks only.
BattleJuice Alchemist with the new Localization Update is available now on PC via Steam Early Access and Epic Games Store.
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About ESDigital Games:
ESDigital Games is a global video games publishing company specializing in premium indie and mid-core games for both PC as well as consoles. ESDigital Games portfolio includes the 80s-themed point-and-click adventure Unusual Findings and the Early Access releases of roguelike action RPG Scholar of the Arcane Arts, the twin-stick shooter REMEDIUM, RTS tower defense and match-3 mechanics title Cats on Duty and the complex alchemy RPG Battlejuice Alchemist. Other exciting titles in development include the side-scrolling Metroidvania inspired Awaken – Astral Blade, the story-driven sci-fi adventure Sky of Tides, the sci-fi stealth action game Steel Seed and the awe-inspiring action-adventure title Island of Winds as well as new unannounced titles in development.
LOS ANGELES – May 28, 2024 –Cowboy 3030, the roguelite third-person shooter from husband-and-wife developer Soy Boy Games, shows up to the standoff on PC via Steam as Early Access today!
Take control of a motley crew of bounty hunters drawn to the gang-infested Hololasso County and dole out justice. These once-idyllic, peaceful lands of the future Wild West now face ruin at the hands, claws, and worse of the Nebularos gang of alien miscreants. Only the intervention of a sharpshooter – or four – stands a chance at driving them out.
Lay waste to the Nebularos’ rank-and-file with Keri’s Precision Rifle sniping, Calix’s literally stunning Flashbang, or Teri’s devastating Spread Projector-assisted shotgun. Since beaten bandits need no gear, their stockpiles of ill-obtained weapons found at bandit camps nicely round out any cowboy’s arsenal to defeat far more dangerous ringleaders down that dusty road.
Stop by the shops operated by surviving locals to level up and tweak the progression grid unique to each run. Grab some compadres to cover the blind spots too – only a greenhorn drops into this town expecting fair fights at high noon. Deputize up to three others in four-gunner online co-op to show the Nebularos they ain’t the only gang to fear ‘round these parts.
Eventually, every six-shooter runs into the same problem – falling short on that seventh shot, but the battle for Hololasso rages on. Reload with a randomly generated progression grid and try again, unlocking ever-deadlier options and new ways to play.
“With Cowboy 3030, we wanted to capture those golden moments of overcoming epic fights – especially with friends,” said Soy Boy Games co-founder George Chiu. “We hope that the Cowboy 3030 community gets to experience that elation over and over again throughout Early Access and beyond!”
Cowboy 3030 is out now via Early Access on PC via Steam for $14.99 USD with a 20% discount during the first full week of launch, with language support for English, Simplified Chinese, Brazilian Portuguese, Spanish (Spain), German, Russian, Japanese, Turkish and French. For more information, visit Soy Boy Games’ official website and follow the studio on Twitter and YouTube.
About Soy Boy Games
Soy Boy Games was founded by the husband-and-wife team of George Chiu and Vivian Minh to find a fresher way to game. With the market saturated by titles that largely iterate off each other, Soy Boy Games aims to take a quirkier path out to the players.
A new and original take on classic survival horror will launch on PC, PlayStation, Xbox and Nintendo Switch in 2024
Tuesday, 28 May 2024 – Australian developer Catchweight Studio and Team17 Digital today shared a brand-new gameplay trailer for their survival horror game CONSCRIPT. CONSCRIPT will launch on Nintendo Switch™, PlayStation™ 5, PlayStation™ 4, Xbox Series X|S, Xbox One and PC, as well as a later physical release on consoles.
CONSCRIPT takes players deep into the trenches of the First World War, offering a survival horror experience inspired by the classics of the genre. Set in the Battle of Verdun in 1916, players take on the role of a lone French soldier searching for his missing brother, scavenging for supplies and solving complex puzzles.
“With CONSCRIPT, I aimed to immerse players in the grim reality of World War 1 while delivering the tense, gripping gameplay that survival horror fans know and love. I can’t wait to bring this experience to both PC and console players later this year and am especially excited to see the game on the shelves.” shares Jordan Mochi, founder and solo developer at Catchweight Studio.
CONSCRIPT Features:
Play: Experience classic survival horror gameplay set during the Battle of Verdun with high replayability, various difficulty settings, multiple endings, unlockable costumes, and bonus weapons.
Survive: Survive against enemy soldiers using WW1 melee weapons and firearms in an intense, harrowing atmosphere enhanced by pixel art aesthetics and oppressive sound design.
Explore: Navigate intricate, interconnected WW1-themed areas while solving environmental puzzles and managing resources effectively.
Catchweight Studio is created by developer Jordan Mochi and based in Melbourne, Australia. Currently developing World War 1 themed survival horror game CONSCRIPT. CONSCRIPT was developed with support from VicScreen, Screen Australia, and Austrade, along with backers on Kickstarter.
About Team17 Digital:
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio of over 120 titles, and fully encapsulates the spirit of independent games. Winner of the ‘Publishing Star’ award at the 2023 Develop: Star Awards, Team17 Digital has assembled a portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, DREDGE, and the Overcooked! franchise.
Your name is Earl. Your job is mowing down mindless mutants attacking humanity. You start this July.
Salt Lake City, United States — May 28, 2024 | Falling State Inc. is delighted to unveil that its chaotic, top-down action-roguelite, Earl vs. the Mutants, is speeding its way towards a July 11 launch on Steam. Soon enough, players will be able to strap themselves into their death machines, and plow through all manner of mutant menaces in a post-apocalyptic battle for survival.
Earl vs. the Mutants hurls players into the battered boots of blue-collar mutant assassin, Earl, in the aftermath of a nuclear apocalypse. Putting a unique spin on the traditional roguelite formula, it foregoes dingy dungeon-crawling and steers players towards high-octane action from behind the wheel, as they commandeer an assortment of vehicles to tackle mutant hordes head-on (in many cases heads off). The aim of the game, ultimately, is survival.
Encouraging a more intense, confrontational style of gameplay, Earl vs. the Mutants urges players to throw themselves into waves of formidable foes instead of diligently dodging. Eradicating irradiated baddies will see them unlock randomized upgrades — from mounted weaponry to devastating drones — to help them craft the ultimate car-tastrophe on wheels. Only truly killer rigs will see off the game’s more brutal bosses.
Following its playable debut at Steam Next Fest earlier this year, the developers have been working hard to overhaul the graphics. With this new lick of paint, the game is now looking and running better than ever before.
Born from longtime fans of action-roguelites, Earl vs. the Mutants promises players all the excitement of the genre, with additional dollops of devastation. July 11 isn’t one that players will want to miss, so be sure to wishlist today on Steam!
About Earl vs. the Mutants
Earl vs. the Mutants is a high-octane top-down survival action-roguelite, set in the aftermath of a nuclear apocalypse. Create unique and powerful builds by using a combination of vehicle-mounted weapons, attack and support drones, upgrades, and game-changing temporary power-ups! If you can survive long enough, go head-to-head against mutant bosses to claim their vehicles. This fresh take on the survivor genre flips the script: your goal is to collide head-on with enemies, not avoid them!
About Falling State Inc.
Founded in January 2023, Falling State is a three-person studio boasting more than 45 years of collective experience designing and building video games. The self-funded studio is on a mission to deliver exciting new titles that speak for themselves.