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Senua’s Saga: Hellblade II Review

Senua’s Saga: Hellblade II

Developer: Ninja Theory
Publisher: Xbox Game Studios
Platforms: Xbox Series XXbox OnePC (Reviewed)
Release Date: 21 May 2024
Price: $49.99 USD – Available Here $69.95 AUD – Available Here

Overview

You know what my guilty pleasure is? Games with “gimmicks”. Although that might sound like a condemning word, it isn’t if it’s being applied correctly to the gameplay. One such gimmick is the Nemesis system that first appeared in the Middle-earth: Shadow of Mordor or the zipline from the Just Cause series. And who could forget the Celestial Brush in Okami? But wait, what does this have to do with Senua’s Saga: Hellblade II?

Well, if you played the previous game you’ll know that Senua is not alone in her quest, it turns out she suffers from severe psychosis and she is accompanied by many voices throughout the journey. If you haven’t played the first game yet, you owe it to yourself. It is highly recommended to also get yourself a good pair of headphones and immerse yourself in the binaural sounds of the game. You’ll often feel like Senua’s voices are directly talking to you, giving you bad directions on purpose, making you doubt yourself, scolding you, and everything else that will make you feel nervous and constantly on the edge. Now I have a sequel to that game with far better graphics, a new story, and new characters so let’s see if anything new is on the table and if that audio gimmick perhaps overstayed its welcome.

Story

The story of Senua’s Saga: Hellblade II throws us right into the eye of the storm, in more ways than one. Senua is willingly captured by Northmen slavers and taken across the sea from Orkney to Iceland, hoping to free her enslaved people. The storm destroys the slave ships and Senua washes up on shore and as she navigates along the coast, Senua experiences vivid hallucinations and is haunted by voices. There she defeats the slave master of the ship, makes him her prisoner, and takes him along for the journey to defeat the new gods.

While the story in the previous game was left ambiguous for the most part, things are pretty straightforward over here. You’ll be face to face with mythological giants, see ghosts, magic, and the uninhabitable & ever-evolving landscape of Iceland.

Gameplay

The combat and gameplay in general didn’t get much upgrade when compared to Hellblade: Senua’s Sacrifice. Your most common enemies pretty early in the game will be draugrs, a tribe of feral and cannibalistic barbarians. You can evade attacks, counter, and wait for an opening to inflict damage before the takedown triggers. Some attacks cannot be blocked and only evaded. Although the odds are not working for you and enemies seem stronger and faster, soon you’ll acquire a magical mirror that can tip the scales in your favor. How the mirror works is that once you attack an enemy enough times, it will start glowing, after which you can activate the mirror and significantly slow time to inflict more damage. Senua also seems considerably faster as well.

Visuals

How can you tell when the game is proud of its visuals? Easy, they usually include the photo mode/photo editor with a gazillion options to tinker with. Senua’s Saga: Hellblade II is a sign of great things to come regarding visuals and just how much potential there still is in Unreal Engine 5. Don’t get me wrong, the game looks amazing. Senua is one of the most detailed player characters I have seen in games, and you will be honestly amazed once you open a photo mode and play with it to look for some low poly details. Let me tell you right away, there are none.

Not everything is sunshine and roses, though. Sometimes the game will get confused with the light & dark balance so the cave sections can be unnecessarily dark and the inclusion of forced letterbox, motion blur, and chromatic aberration by default can seriously dampen your gaming experience. This is why I’ll strongly recommend one of the popular Steam guides to turn all of that off, sit back, and enjoy the game with improved & better-edited visuals. Why were all those options added by default with no easy way to disable them is options is a pure mystery.

Audio

This is a mixed bag, to be honest. I mean, the audio design is great and it only enhances the psychosis in Senua when you often hear the voices bickering, insulting you, giving you false directions, guiding you, etc. At least that’s how it all worked in Hellblade: Senua’s Sacrifice. In this game, the voices are dangerously bordering on being annoying, overly talkative, and distracting. I’d often find them repeating and explaining something that just happened on screen or repeating Senua’s words just for the sake of it. It’s a formerly interesting gimmick that feels like it’s trying this time to overstay its welcome. One curveball in this front is the introduction of Hiddenfolk, hidden and supernatural beings from Icelandic folklore that live in a parallel world. They join Senua for one segment of the game as sort of guides for a test she needs to complete and I have to say they are far more interesting to listen to than Senua’s voices.

Overall

Senua’s Saga: Hellblade II does a lot of things right but it also follows a strict rulebook that the previous game established. Every aspect follows some kind of strict formula. The combat hasn’t changed much from the first game and the worst crime of all is that Senua’s voices pretty soon overstay their welcome. And let’s not forget my favorite thing where another character slowly walks in front of you giving you a bunch of story exposition and locking you in with a slow walk as well like you’re their prisoner.

For what it’s worth, the final boss fight feels pretty cathartic and the game is a considerable step up in visuals but it feels like Senua’s Saga: Hellblade II had a certain checklist during development so they could release a perfect formulaic sequel. The game still has my recommendation on account of the visuals and level design and all these flaws are barely noticeable if you never played the previous game (there is even a handy recap of of the first game in Extras on the main menu) and you’re in for quite a ride.

Capsule Computers review guidelines can be found here.

Epic Mythology & Survival Crafting Collide in Dawn of Defiance, Launching into PC Early Access August 15

Traverse a beautifully dangerous world inspired by Greek legend with an all-new trailer premiered at IGN Live

NASHVILLE, Tenn.June 8, 2024 – Independent video game studio Traega Entertainment was thrilled to announce during IGN Live today that Dawn of Defiance, the open-world, survival-crafting game inspired by ancient Greek mythology, launches into early access Aug. 15, 2024, on Steam and the Epic Games Store. The news coincided with an all-new trailer highlighting the game’s incredibly customizable base building systems, as well as the reveal of a threatening new late-game enemy type: the Gorgons!

You are the Defier, subjected to a mythic plot across the ruined isles. Ascend from weak soldier to god-like anti-hero as you survive the Crossroads, build impressive Greek structures, and prove yourself a champion of defiance. Gather resources, craft and upgrade your gear, and face down the trials of the Gods with up to three friends.

Key Features

  • Survive the Isles: As discontent brews in the Underworld, you have been brought to a lost shore to be tested. To discover your elusive purpose, you must first start from nothing and arm yourself against the dangers of the isles.
  • Explore the Ruins: Just beyond the domain of the Gods, you’ll traverse coastal cliffs, dark woods, and blistering sands with heightened movement abilities, unlocking treasure and power amidst mythic landmarks.
  • Empower Yourself: Your victories across the isles will advance your strength through acquired recipes and upgrades. Build and adorn impressive Greek structures that rival the halls of Olympus, and protect yourself with customizable, crafted gear.
  • Defy the Gods: Cross the threshold into the Forgotten Crossroads and complete the 12 trials to sever the Gods’ lingering ties of power and steal their knowledge.
  • Band Together: Undertake this deadly odyssey on your own, or recruit up to three friends to aid your journey at any time in online cooperative multiplayer.

Dawn of Defiance is available to wishlist now on Steam and the Epic Games Store ahead of its early access launch on August 15. For more information, visit www.dawnofdefiance.com, follow along with the latest updates on Twitter and TikTok, and join our community on Discord.

About Traega Entertainment

Traega Entertainment is an independent video game studio based in Nashville, Tenn. Traega has been in a state of evolution for the last nine years and has built a team of exceptional talent with decades of experience from well-known studios, including Sony, Epic, Bethesda, Gearbox, and Funcom.

Traega is self-funded by founder Dax Hock who, with the creation of Traega in 2015, has turned his lifelong passion for video games into his dream business. Now he and his team are proud to share their creations with the world.

‘THE IRON RIG’ EXPANSION REVEALED FOR MULTI-AWARD-WINNING DREDGE ALONGSIDE COLLECTOR’S EDITION ANNOUNCEMENT

Something stirs in the deep as Black Salt Games’ indie fishing adventure lures players back in with a new storyline, new fish to catch, new boat upgrades and gadgets, and more, on 15th August.

Saturday, 8th June 2024 – Black Salt Games and Team17 Digital have today revealed ‘The Iron Rig’, the second expansion for the multi-award-winning indie fishing adventure DREDGE, arriving on 15th August on Steam, GOG, Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox Series X|S, Xbox One, and Windows10.

Following the launch of The Pale Reach last year, The Iron Rig is the game’s second premium expansion and will see players revisiting every area from the base game with renewed purpose. Intended to be started at any time during their DREDGE adventure, players will work with the Ironhaven Corporation and collect resources to build a formidable base of operations, unlocking new tiers of equipment, abilities, gadgets, and consumables.

The Iron Rig awaits:

As the drilling operation on the rig intensifies, something stirs in the primordial depths. A dark liquid begins to seep into familiar and once-safe areas of the game, transforming them into perilous zones. Players must carefully assess the impact of this mysterious substance on local fish species, unveiling peculiar specimens from the abyssal depths as they go about adding more than 50 new fish to the game’s encyclopaedia. The Iron Rig expansion adds a new tier of fishing equipment, as well as new characters to interact with, new hazards to overcome, and new world events and lore to uncover.

The Iron Rig will release priced at $11.99/€11.99/£11.99.

Coming November, the DREDGE Collector’s Edition is now available for preorder1 and contains, the base game and all DLC’s; exclusive artwork and reversable inlay; a 10cm3 replica of the mysterious Sign of Ruin talisman; A double sided poster; a map; a complete compendium of all fish and their aberrant variants; a message in a bottle from Black Salt Games; and a metal doubloon coin all housed in a layered box featuring exclusive artwork.

The DREDGE Collector’s Edition will be available in the USA, Europe, and Australasia and priced at £99.99/€99.99/$99.99.  

For those yet to explore DREDGE’s sinister waters, a Complete Edition will be available digitally on 15th August on all platforms, containing all content from Blackstone Key, The Pale Reach, and The Iron Rig.

DREDGE is developed by Black Salt Games and is available to purchase now on Steam, GOG, Nintendo eShop, PlayStation®Store, and Microsoft Store. Deluxe versions are available at retail and digitally.

About Black Salt Games

Black Salt Games is a small indie studio from Christchurch, New Zealand driven by a love for video games. The team’s debut title, DREDGE, is available now on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S and Xbox One consoles. Visit www.DREDGE.game for more information.

About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio of over 120 titles, and fully encapsulates the spirit of independent games. Winner of the ‘Publishing Star’ award at the 2023 Develop: Star Awards, Team17 Digital has assembled a portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, DREDGE, and the Overcooked! franchise.

“PlayStation” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Rise up, defy death, and master the flow in the Sonokuni demo, playable now!

Tokyo, Japan – 8th June, 2024 – Feast your eyes and ears on a brand new Sonokuni trailer, as Japanese hip hop group-turned game developer Don Yasa Crew and publisher Kakehashi Games announce a release window of Q3 2024 for their biopunk action title on PC (Steam).

As featured during the Future Games Show Summer Showcase, Sonokuni’s new gameplay trailer also features a brand new, previously unheard track – AGAYA – giving players a sample of the intense hip hop soundscape they will encounter when they dive into a neon-soaked mission of vengeance.

And while the launch date is set for later this year, players are able to get an even better taste in the playable demo of Sonokuni playable right now and throughout Steam Next Fest from 10-17th June.

In Sonokuni, players take on the role of Takeru, a lone assassin tasked with raiding a surreal superpower empowered by biotechnology. Engage in up-close-and-personal combat against bizarre genetically mutated enemies. Attack, parry and bend time to your will to make it out clean on the other side. Fail and gain the wisdom needed to refine your strategy.

Are you ready to deliver vengeance? Wishlist the game now over on the Sonokuni Steam page!

About Don Yasa Crew

Don Yasa Crew is a 7-person Japanese hip hop group who in 2019 – during the height of Covid pandemic lockdown in Japan – decided to make a game. With live performances impossible, their aim was to convey their particular have-not-hip-hop style through Sonokuni – a world and story infused with raw energetic music and a fresh biopunk take on Japanese mythology.

About Kakehashi Games

Founded in Tokyo in 2013, Kakehashi Games is a boutique publishing team that strives to build bridges between East and West.  Over the last decade they have helped release over 300 of the most acclaimed indie titles in Japan, including Hollow Knight, Sea of Stars, Dead Cells, Eastward, and more.  As of 2023, Kakehashi Games has become a worldwide publisher as well, with a focus on bringing the best indie games from Asia to the rest of the world. Check their website for more information.

Neon-noir action sandbox police game, The Precinct is coming to PC and consoles on August 15th

Leamington Spa, UK – June 8, 2024 – Leading UK games publisher Kwalee and UK based studio, Fallen Tree Games, are pleased to announce the release date for the highly anticipated game, The Precinct.  The neon-noir action sandbox police will release on August 15, 2024 for PC via Steam and Epic Games Store, PlayStation 5 and Xbox Series X|S.

In The Precinct, players will play as rookie officer Nick Cordell Jr.As in 1980s America. Players must navigate warring gangs, urban decay, and police corruption in their quest to restore order to a troubled city. On the ground, that means patrolling and policing a city full of procedurally-generated crimes, from parking violations to bank heists, in an effort to keep citizens safe for one more day.

Watch the release date trailer below:

Wishlist the game on Steam and the Epic Games Store

The Precinct is coming to PC via Steam and Epic Games Store, PlayStation 5 and Xbox Series X|S on 15th August, 2024

About The Precinct

You are Officer Nick Cordell Jr. As a rookie beat cop fresh out of the Academy, you’re on the front line of defence for Averno’s citizens. Dive into a world of thrilling car chases, procedurally-generated crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty. 

Take to the Streets 

A love letter to classic cop movies, The Precinct combines police sim detail with action sandbox spectacle. Patrol the streets and respond to callouts to fight criminals petty and powerful. Choose your own tactics in thrilling chases and shootouts. Feel the shifting power struggles of Averno’s gangs in a living city full of procedurally generated crimes, from parking infractions to bank heists, street racing to drug deals. 

Hot Pursuit 

Speed through the city in intense car and helicopter chases and pursue your mark through twisting alleyways before bringing them to justice. There’s no need to be a lone wolf: You’ve got Averno’s Finest backing you up, with an in-depth support system that allows you to call in squad cars, roadblocks, spike strips, and more.

A Sleepless City 

Explore the ever-shifting criminal underbelly of Averno City. Deal with yuppies, bums, street vendors and furious taxi drivers from the Projects to the Financial District. Chase perps through neon-lit alleys, rain-soaked streets, and grand, decaying parklands, all subject to a day/night cycle and dynamic weather. This is the 1980s East Coast in all its neon-noir glory. 

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK, and has published a growing catalogue of PC and console titles including Eternal Hope, Scathe, Wildmender and ROBOBEAT along with upcoming titles The Precinct, The Spirit of the Samurai, Voidwrought, Hordes of Hunger and In Sink.

Founded by games industry icon and Codemasters co-founder David Darling CBE, who leads a fast-growing team of global gaming experts with studios in the UK, India, China and Portugal along with remote team members all over the world, Kwalee is on the lookout for high-quality games to publish on all platforms and encourages developers to get in touch.

Officially recognised as ‘Best Publisher’ (Mobile Games Awards 2022) and ‘Best Large Studio’ (TIGA Awards 2021), Kwalee is also an ambassador of not-for-profit organisation Women in Games and a regular supporter of the charity SpecialEffect.

About Fallen Tree Games

Fallen Tree Games is a renowned indie game development studio with a rich history of creating immersive and innovative gaming experiences. Founded in 2012, the studio was born out of the shared passion and vision of industry veterans Joe Moulding and Lewis Boadle. With a diverse portfolio of releases ranging from mobile puzzle series ‘Quell’ to epic open-world sandbox ‘American Fugitive’, the team is fully remote. Throughout their journey, Fallen Tree Games has consistently demonstrated their commitment to quality, creativity, and memorable player experiences. Their games have garnered numerous awards and nominations, earning them a loyal fanbase worldwide.

Kwalee to publish co-op escape room puzzle game “In Sink”

Leamington Spa, UK – June 8, 2024 – Leading UK games publisher Kwalee is pleased to announce its partnership with Clock Out Games for upcoming stylised multiplayer co-op adventure game, In Sink. The game was announced in 2022 and its prologue has over a million downloads on Steam. 

Players can dive into ‘In Sink’ with a friend, where being shipwrecked is just the beginning of your co-operative adventure. On this strange island, you’ll jump through portals to puzzling places, each with its own quirks and unique theme. As you leap from place to place together, you’ll begin to unveil the island’s mysteries. Together, you’ll need to think outside the box, and then escape from it.

In Sink is coming to PC via Steam

Wishlist the game on Steam and download the prologue

About In Sink 

Dive into ‘In Sink’ with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of differently themed escape rooms, puzzles, and other mysteries, working together and acting as each other’s eyes and ears to overcome each challenge. Each of the eight maps you conquer brings you one step closer to getting back home – so success is reliant on you and your partner being In Sink.

Features: 

  • Eight engaging levels
  • Vibrant cartoony visuals
  • Language-free puzzle design
  • Simple and accessible controls
  • Two player co-op gameplay 
  • Dynamic hint system helps without spoiling solutions

“We are thrilled to partner with Clock Out Games to publish In Sink, adding a unique title to our growing portfolio of PC and console games. In Sink has already built a strong community, with over a million prologue downloads and an active Discord channel. We are fully supporting Michael and Brendan to help fulfil their vision for In Sink.” said Ben Forrester, VP of PC & Console, Kwalee.

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK, and has published a growing catalogue of PC and console titles including Eternal Hope, Scathe, Wildmender and ROBOBEAT along with upcoming titles The Precinct, The Spirit of the Samurai, Voidwrought, Hordes of Hunger and In Sink. 

Founded by games industry icon and Codemasters co-founder David Darling CBE, who leads a fast-growing team of global gaming experts with studios in the UK, India, China and Portugal along with remote team members all over the world, Kwalee is on the lookout for high-quality games to publish on all platforms and encourages developers to get in touch.

Officially recognised as ‘Best Publisher’ (Mobile Games Awards 2022) and ‘Best Large Studio’ (TIGA Awards 2021), Kwalee is also an ambassador of not-for-profit organisation Women in Games and a regular supporter of the charity SpecialEffect.

About Clock Out Games 

Clock Out Games is an indie game studio run by two creators focusing on making games you can play with anyone from anywhere. Our current project, “In Sink”, is a language-less cartoony co-op escape room game that’s been in development since 2022.

Co-Op Fighter Diesel Legacy: The Brazen Age Introduces Brand-new Character Ahead of Steam Next Fest Demo

Try the new character in Diesel Legacy’s innovative three-lane match system starting this Monday

Walnut Creek, Calif. (June 8, 2024) – Today during the Latin American Games Showcase, publisher and developer Maximum Entertainment showcased a new character, Dieselmech, coming to the dynamic co-op fighter Diesel Legacy: The Brazen Age, releasing later this year. Players can get a feel for the gentle giant turned super soldier as part of Steam Next Fest starting June 10. Wishlist the game today: https://store.steampowered.com/app/1959140/Diesel_Legacy_The_Brazen_Age

Dieselmech, originally designed as a friendly automaton, was repurposed into a mass-produced super soldier after his creator was abducted. These soldiers, camouflaged as “peacekeepers,” were armed with destructive weapons like cannons, using innocent civilians in slums as target practice. However, one particular Dieselmech (DM-00337), retains traces of his creator’s ideals, triggered by a lonely, orphaned kitten. Dieselmech may have the naivety of a child, but his strength is no joke. While still a force to be reckoned with in battle, he is beginning to learn the value of aiding others.

Diesel Legacy: The Brazen Age takes the classic fighting game formula and flips it on its head by placing 2v2 local and online co-op matches front and center in the arena. The game features distinctly unique playable characters, multiple varied stages and an innovative three-lane system, offering several methods of attack for each team all against a hand-drawn Dieselpunk backdrop.

Thanks to RealMatch™ rollback netcode, matches are virtually lag-free, making each punch feel seamless in each online match. Diesel Legacy: The Brazen Age also features comprehensive training and story modes for players to refine their skills against AI opponents.

Diesel Legacy: The Brazen Age will launch on PC, PlayStation® 5, Xbox Series X|S and Nintendo Switch later this year.

Learn more about Diesel Legacy: The Brazen Age at www.DieselLegacy.com and follow @diesellegacy or @diesellegacygame on X, Instagram, TikTok, Twitch and Facebook. Join the Diesel Legacy Discord here: http://discord.gg/q9CmSWUHjw

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About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

PSYCHOFINGER – shoot pew-pew style in a fast-paced finger-firing roguelite FPS!

Coming to PC. Check out the announcement trailer.   

8 JUNE, 2024 – Indie publisher Digerati is proud to officially announce its partnership with developer Martingor & Masha Mart to bring the enigmatic roguelite first-person shooter PSYCHOFINGER to PC later this year / early 2025 (exact date TBC).

Slip into the sharply-tailored suit of a rookie agent from the Department of Metaphysical Investigations and shoot from your fingers to vanquish waves of peculiar paranormal entities. Acquire upgrades to make your digits deadlier. Gather clues and decipher the cryptic story of PSYCHOFINGER!

Created by Ukrainain couple, Martingor & Masha Mart, PSYCHOFINGER blends dynamic finger shooting action with vibrant comic-style art. Inspirations behind PSYCHOFINGER include Vampire Survivors, Control, Twin Peaks, and Mob Psycho 100.

Watch the PSYCHOFINGER announcement trailer, which made its debut as part of the Indie FPS Summer Showcase:

ABOUT THE GAME

PSYCHOFINGER is a fusion of a fast-paced FPS (Ultrakill, Doom) and a horde survival roguelite (Vampire Survivors, Brotato), with a cryptic story about an SCP-like bureau. Become an agent at the Department of Metaphysical Investigations and unveil the mystery of an old church. Choose items that will upgrade your character, fight bosses and unlock new hand gestures.

Key Features

  • Shoot with your FINGERS to survive the hordes of enemies and level up
  • Find synergies between power-ups to create an overpowered character
  • Collect money and buy permanent upgrades for your character
  • Complete missions to unlock new weapons and items
  • Get high kill combos to trigger PSYCHO-MODE
  • Defeat powerful bosses and collect their FINGERS to evolve your perks
  • Find clues to uncover the reason behind the Metaphysical Anomaly

About Digerati

As a publisher, Digerati is dedicated to helping independent developers bring their creations to market and into the hands of gamers. We take care of funding, distribution, marketing and production, leaving developers to focus on what they love – making incredible games and unique experiences.

About Martingor & Masha Mart

PSYCHOFINGER is being made by Ukrainian couple Martingor (programming, design) and Masha Mart (art). PSYCHOFINGER is the first commercial game the pair have worked on together.

Into the Emberlands Launches Demo and Announces Early Access Release Date With New Trailer

Make your first steps into the Emberlands with the all-new demo, then start your grand journey on June 19th, 2024!

Hamburg/Germany, June 8th 2024 – During the Wholesome Direct that took place this weekend, publisher Daedalic Entertainment and developer Tiny Roar announced the official Steam Early Access release date for their enchanting cozy game Into the Emberlands with a new trailer. The game will launch in Steam Early Access June 19th, 2024, and players who are eager to venture into the Miasma early can try out the new demo now on Steam.

Check out the new demo!

Watch the heartwarming Early Access release date trailer!

About Into the Emberlands

You are the Lightbearer. Take your trusty lantern and set out into the Emberlands to rescue the Knacks who lost their way in the wilds. Collect resources on your explorations and lead the Knacks back to their village. Use your resources and the new inhabitants to rebuild the village and expand it from a few shacks to a safe haven! But be aware: If your lantern’s light fades while you’re out exploring, you will become a lost one yourself, and the next Lightbearer will need to step into your shoes…

Set out to discover beautiful procedurally generated biomes while looking for lost ones, and meet quirky inhabitants on your way, from lazy trolls and crazy scientists, to…chickens?! They all offer their own quests and bargains to you. While some may seem rather dubious, they all promise unique rewards, from resources and tools to upgrades to your equipment. Choose which offers you are willing to take—it’s all up to you!

Features

  • Explore an ever-sprawling world full of small adventures and big surprises
  • Traverse various biomes in a procedurally generated world with endless replayability
  • Keep an eye out for the Knacks who lost their way in the Miasma and guide them safely home to the light of your village
  • Support the various inhabitants of the Emberlands, and they’ll aid your journey with resources and valuable upgrades to your equipment!
  • Rebuild and expand your village into a thriving safe haven for your people!
  • Lay the foundation for future adventures, as each new building and vendor will give you a head start on your next quest

Into the Emberlands evolved from Tiny Roar’s former project Wanderful. Thanks to Tiny Roar’s open and iterative development approach, the game advanced far from the initial concept. This led to the decision to give the project a new name that suits the game better.

Join the official Tiny Roar Discord to keep in touch with the Emberlands and follow Daedalic Entertainment on X (formerly Twitter) for more news.

About Daedalic Entertainment

Daedalic Entertainment is a renowned publisher that has supported indie developers for over 17 years, bringing their titles to every major gaming platform. The line-up of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new line-up of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Capes, Unrailed!, REVEIL, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish! and more.

Please look out for upcoming games like Woodo, Magin: The Rat Project Stories, Edge of Sanity, Wild Woods, Into the Emberlands, Edge of Sanity and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house Nacon.

About Tiny Roar

With a passion for gaming, Tiny Roar is dedicated to crafting unforgettable experiences. Established in 2015 by industry veterans, we’re doing our best every day to deliver fun, polished games across all platforms. Committed to fostering a supportive work environment, we approach game development as a collaboration with both players and partners. Previous releases include titles such as Bomb Bots Arena and Xel. Currently we’re focusing all our efforts on Into the Emberlands and Lou’s Lagoon, which you can look forward to in the near future! For more, please visit: https://tinyroar.de/

Majesty Meets Monstrosity in Slay The Princess – The Pristine Cut Coming to PlayStation, Xbox and Nintendo Switch for the First Time

Royalty has a dark side in this critically adored visual novel

Boulder, Colo. (June 8, 2024) – Serenity Forge and Black Tabby Games announced today during the Future of Play Direct showcase that they are teaming up to bring the acclaimed Slay The Princess – The Pristine Cut and all its reality-bending moral dilemmas to PlayStation, Xbox, Nintendo Switch and PC in Fall 2024. The news was accompanied by a new trailer showcasing the perils that await you:

The new Pristine Cut edition of Slay The Princess is the definitive release of the beloved title and brings a host of brand-new content to the psychological visual novel, including:

  • New content totaling 35% more gameplay, including:
  • Three brand new chapters
  • Never before seen princesses
  • Expansions to familiar routes
  • An entirely new ending 
  • A gallery to relive your memories, triumphs and untimely deaths throughout Slay the Princess’ many encounters
  • Over 1,200 new frames, hand-illustrated by Abby Howard
  • Over 2,500 new lines of dialogue fully voiced by Jonathan Sims and Nichole Goodnight

You’re on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.

You’re here to slay her. If you don’t, it will be the end of the world. She will do everything in her power to stop you. She’ll charm, and she’ll lie and she’ll promise you the world, and if you let her, she’ll kill you a dozen times over. You can’t let that happen.

You do care about the fate of the world, right?

From the creators of Scarlet Hollow, Slay The Princess offers a horror experience where player choice has drastic consequences. In this game, you will die a lot. And every time you die, the game starts over, only things are a little different: the cabin, the princess, even the voices in your head. What you choose to believe, and how you act on those beliefs, has the power to shift the story in dramatic directions. Next time you see the princess, will she be a normal princess, or will she be a 10-ft tall demon? No matter what reality you fall into, every background and sprite is beautifully hand-penciled by Ignatz award-winning artist Abby Howard and perfectly captures the eerie atmosphere and shock of surprising moments.

Originally released on Steam in October of 2023, Slay The Princess has been met with overwhelmingly positive reviews. With the new content coming to the game, returning players will have plenty to sink their teeth into, while new players will have the unsettling, tragicomic horror experience of a lifetime. Two physical editions, a Standard Edition and Collector’s Edition, will be available for purchase for fans, collectors and physical media enthusiasts to add to their shelves. Physical editions will be available at major retailers and on the Serenity Forge store for Nintendo Switch and PlayStation 5. Fans can pre-orders theirs today at https://store.serenityforge.com/collections/slay-the-princess

The Standard Edition includes:

  • A Physical copy of the game
  • Sticker sheet 
  • OST download card

The Collector’s Edition includes all of the above and:

  • A gorgeous 17cm Princess statue
  • Knife emblem bookmark, for your stabby reading needs
  • Stabby Princess Acrylic Standee, featuring separate arm and knife on a spring for independent movement
  • Reflective lenticular and mirror sticker sheet styled after the game’s mirrors
  • Severed arm enamel pin, so your princess is never far away
  • Black and white illusion keychain with differing images

Stay in the loop on all things Serenity Forge by visiting the team’s website and Twitter page. 

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About Black Tabby Games

Black Tabby Games is an indie studio founded by Real Married Adults Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories that only games can tell, and fall at the intersection of horror and humor. Learn more at https://blacktabbygames.com/ 

About Serenity Forge

Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.