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Shin Megami Tensei V: Vengeance Review

Shin Megami Tensei V: Vengeance

Developer: Atlus
Publisher: Atlus
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: June 14, 2024
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

What happens when an exceptional RPG lands on an exclusive platform that, due to its own limitations, holds back various elements of the game and plagues what would otherwise be an amazing game with performance issues? Well, usually a developer would simply port the game to other platforms without much extra fuss, but Atlus has chosen to go the extra mile when it comes to Shin Megami Tensei V

After being released on the Switch three years ago and impressing many fans of the franchise and even newcomers with its extensive customization when it comes to combat and how challenging it can be but limited by what the Switch could handle, Atlus has seen fit to bring the game to a wider range of platforms with not only all of the previous DLC included but some modified and new mechanics, brand new demons, and even an entirely new storyline to playthrough in the form of Shin Megami Tensei V: Vengeance. With Atlus going the extra mile to make sure even those who played the original have entirely new content to experience, is this the exceptional step that SMT V needed?

Story

In many ways Shin Megami Tensei V: Vengeance starts the same way as the original. In fact, right out of the gate players are given the choice to either play through the “Canon of Vengeance” or play through the original storyline called the “Canon of Creation” if they are truly new to the game and want to see the original content as it was offered. This is a great option for newcomers and does allow players a way to introduce themselves to the world that may not be familiar to them. That being said, the Creation storyline is the same as what was found in the original release almost to the letter as far as plot goes so players who’ve already played the game will find themselves retreading old ground here.

Instead, the main storyline and primarily all of the new content will be found in the Canon of Vengeance storyline which still starts the same way. After trying to head back to their student dorm, the player finds themselves trapped in an earthquake within a strange tunnel and finds themselves trapped in an endless desert known as Da’at and while they may have witnessed a fellow student be saved by an Angel, they’ve been left to wander the wastes of Tokyo. That is until they find themselves fusing with an ally of Bethel, a force created to fight against the demons, known as Aogami and fusing together to become a Nahobino that can not only do battle with demons, but even absorb their essences to gain new powers and convince them to fight alongside him.

A large portion of the beginning of Vengeance’s storyline will appear mostly familiar with only a few subtle changes here and there and these are also dependent on player choice. In fact, the first major introduction of a new and dangerous element as well as massive alteration to the events that originally takes place happens during the attack on Tokyo’s school. Upon reaching this point players will quickly begin to realize that things are taking a different path than they have before and that a number of new characters are entering into the fray, both as allies and as enemies. As players make their way through Vengeance’s storyline they will experience a number of rather expected twists given the nature of the series but some of the developments  are rather surprising, especially in regards to the way the game’s different endings can play out and how players actually manage to obtain them. It is also nice to note that nearly every single side-character of importance has been given a bigger role this time around, this can range from them commenting on how players handled a certain quest, taking larger and in some cases significant roles in the core storyline, and even chiming up in the brand new “Demon Haunt.”

Yes, perhaps one of the most interesting additions to Vengeance, outside of the brand new storyline and entirely different endings on offer of course, is the fact that at nearly every Leyline Fount players will now have the ability to visit their Demon Haunt which will be populated with some of the demons that they have summoned with them, either in their party or in their stock. This also includes human allies as well. What makes this so interesting is the fact that players can actually talk to their summoned allies in the haunt and while some are less talkative or interesting than others, many have quite a few things to say, revealing new elements of a demon’s personality or history that fans may never have known of before or even creating it right from scratch here. The dialogue even changes from location to location for some summoned allies who will comment on the layout of a new land or dungeon and even about a boss they may have fought. 

This can be especially unique given the fact that some summons that players can eventually bring to their party have some rather unique storyline roles. Along these same lines, the player can talk directly with Aogami here as well, the two conversing (one-sidedly) about events and often obtaining stat bonuses as well. It is also nice to note that summons who fight alongside or stay with the player for a length of time will also gain various bonuses or unlock new skills from time to time. This is done either through fighting alongside them long enough or giving them “gifts” that are obtained through exploration. 

As far as side-quests go, players will find that there is some solid story content here as well. Again, a lot of these side-quests were in the original release as well but many new ones have also been added or given the ability to be repeated in some instances. There are even special side-quests that can involve having a certain demonic/angelic ally in the haunt and talking with them, triggering a special quest that may require a highly specific group of allies to trigger an encounter, something that is a nice touch to add extra bits of lore to the story as well as introduce new and varied encounters. 

It is also worth noting that, since Shin Megami Tensei V: Vengeance features all of the previously released DLC, side-quests like facing down Cleopatra, Artemis, or even taking on the slew of fiends to challenge the Demi-Fiend are all included, though that last one is extremely punishing though it is far from the hardest encounter in the title, making this an absolutely packed offering that tells either two completely original storylines for newcomers or a highly entertaining and engrossing one that follows an entirely new enemy faction with plenty of intrigue behind-the-scenes and foes to challenge to discover the new truth behind their actions, making this a must play RPG for anyone looking to experience an impressive story that, just like the original, takes a few hours to get going especially if this isn’t your first time through. 

Gameplay

In many ways Shin Megami Tensei V: Vengeance will still play the same as the original game with players traversing across multiple large scale open areas filled with enemies to take on, 200 “Miman” to collect, treasures that range from demon essences to usable items in battle or for stat growth, and all of this takes place on the multi-layered locations players will travel through. One useful element added in this version of the game is the “Sky View” option that gives players a birds-eye view of their location which can be useful for finding specific routes. Demonic “guides” that accompany the player remain a thing with players being able to frequently find new ones to travel alongside them to find hidden items, enemies, and even the new “Magatsu Rails.” These rails serve as both shortcuts as well as ways to travel to new/hidden locations where often a single species of demon resides alongside a number of treasures. Most importantly though, as mentioned, they can be used to quickly traverse large spans of a platforming section or lengthy winding hill most of the time should players need to return to a leyline fount or track down something they missed.

Even when players might see the indicator of where a “chest” or Miman might be, finding the way up to it is an entirely different endeavor, especially since some of the game’s platforming between desolate buildings is still a little rough. Of course, one of the key additions that makes Vengeance so much more player friendly is something that, in retrospect given the Switch’s portable nature, is a bit shocking wasn’t already included and that is the ability to save anywhere at any time. Previously players could only save at leyline founts where the shop, Realm of Shadows fusion location, and quick travel point, and restoration are all combined in a one stop location. Now, all players need to do is tap left on the D-pad and save at will, making risky jumps a quickly fixed mistake due to how incredibly quick the game loads on the Xbox. Of course, in battle this is also a useful feature as players no longer need to worry about getting instant killed by enemies due to either a light or dark weakness and being hit with Hama or Mudo, though that doesn’t mean they shouldn’t save regularly.

Once players find themselves in combat they’ll find that, once again, for the most part it is unchanged but a number of quality of life elements have been added or eventually made unlockable through the Miracles feature that also makes a return. Combat still features the Press Turn mechanic where critical hits/attacks against weaknesses can provide additional attacks for both the player’s party as well as the enemy. Similarly, a blocked attack will remove two turns while an absorbed one will completely end one side’s actions. Alongside this players have the ever filling Magatsuhi gauge that, when filled, can be used to pull off a number of powerful skills and there are far more than ever this time around with new ones added. As players progress through the game they will obtain Periapts and Talismans that unlock highly specific Magatsuhi skills or powerful attacks that either require a certain type of demon to be in the player’s party at the time or even a specific set of demons to trigger their incredibly powerful effects. Other quality of life elements include adjusting the speed of battle animations, auto battle that makes use of skills instead of just generic attacks as well as, with a Miracle, can automatically turn off should an ally fall to low health, and even the ability to sort battle items. 

Of course new threats also arise even in standard fights. While rare, players can occasionally encounter Magatsuhi empowered enemies that glow red in the field and once players enter battle with them they will need to focus on taking them out. While their weaknesses will remain the same as a standard version of the foe, they are able to unleash any type of Magatsuhi skill available. This can range from simply being a shield that prevents any incoming damage or fully healing the entire enemy party to straight up delivering instant kill damage to the player’s entire team. Taking on these foes is quite rewarding though as they almost always provide their Essence, enhancement items, and bonus XP. Along these same lines, chain battles are now a possible event that can trigger. Should players enter battle with an enemy close to another they may now immediately enter into the next fight without a chance to heal or swap their stock around. 

Winning consecutive battles does reward players with multiplied XP and Macca as a result and in fact there are even “Training Simulation” battles that players can unlock as they progress through the story of Vengeance that allow players to re-battle old enemies (usually bosses) in a chain of fights to receive a reward for initial completion as well as some potential for grinding, since Shin Megami Tensei V: Vengeance is far from an easy game and will still take every opportunity to crush the player. This includes numerous side-quests that may seem simple but can pit players against high level foes, especially in the end-game. That being said, it is worth noting that Shin Megami Tensei V: Vengeance does offer multiple New Game Plus options including a hidden one. One option allows players to transfer only the minimal amount of content over to their new run through the title while the other allows them to bring everything over for a full-powered run.

As before, Essences are also the main way for the Nahobino to learn skills or change their affinity as they will not learn skills by leveling up. In a different twist, rather than locating Aogami Essences through examining locations discovered by the player’s demonic guide, they are now scattered throughout the world as Husks that recharge over a certain period of time. These husks contain powerful unique skills that the Nahobino can only use as well as other powerful abilities that may be useful to apply to their allies as well. It is also nice to note that a number of demons that players can add to their party have powerful innate skills that can change the way certain elements of battle can flow if they are in the team, make recruiting demons cheaper, or even providing powerful stat boosts should entire teams be formed around them.

A number of other quality of life features include a massively helpful way to make demon fusion even easier than before as well as recruiting allies.  Players could always see what demons they could make with the demons they had in their stock but now a new mechanic allows them to see what demons they can fuse using the demons in their party as well as the demons in the Compendium. Of course, this does require using Macca to pay for these demons to be summoned from the Compendium for the fusion but also makes it far easier to identify and acquire missing entries or tracking down a specific demon/angel/god required for a special fusion, adding even more options than before. Even demon recruitment has been given a few extra adjustments and tweaks including the addition of a mini-game where players need to identify a demon using a vague part of their silhouette with a correct answer immediately adding the demon to the player’s stock. 

Audio & Visuals

With the arrival of Shin Megami Tensei V: Vengeance on the Xbox Series X the title now runs flawlessly with none of the slow down, odd model appearances, or pop in issues that had previously plagued the original Switch release. That isn’t to say that the game’s dungeons aren’t that much better looking as players will still mostly be exploring through desolated multi-tiered wastelands though a few of the newer areas players explore are a bit more vibrant and uniquely detailed but still have a desolated feeling to them. The character models, including the humans as well as the many demons that players will come across are incredibly impressive looking as they have been once again touched-up to look excellent in this new release and, as mentioned before, thanks to the stronger capabilities of these consoles special combat skills that many demons possess, called Unique skills, that feature special and often elaborate animations, all look quite stunning, especially some of the more outlandish skills. It is also nice to note that a number of the brand new demons that are newly introduced into the franchise as a whole feel like a perfect fit for the series, especially given their nature in the story.

The voice work is once again available with both the original English dub as well as the Japanese voice track available. The English voice actors perform their roles admirably and all returning characters have reprised their roles in the new storyline alongside the brand new characters that are introduced. In fact, a few characters are given a lot more range here to act thanks to the way Vengeance’s storyline provides more interactions, developments, and emphasis on other characters besides the Nahobino. The soundtrack features a great collection of returning music for familiar areas as well as some outstanding tracks that work in the brand new dungeons. There are even a number of pieces of exclusive combat music that only appears to play during specific boss battles making these fights feel all the more impressive as a result.

Overall

Atlus has truly gone above and beyond when it comes to Shin Megami Tensei V: Vengeance. More than a simple port, not only does this title include the originals storyline but an almost entirely brand new one that almost immediately starts making small changes before spiraling hard into its own original content all while delivering plenty of quality of life features and the same engrossing turn-based RPG gameplay as before where players will oft need strategy to survive. Some elements such as platforming and character movement are still rough around the edges and even now the story still takes a little to get rolling, but once it does Vengeance fires on all cylinders and delivers a must play RPG for anyone who is a fan of the franchise and even those looking to try it out for the first time with two entire storylines to experience as a result.

Capsule Computers review guidelines can be found here.

Microsoft Experience Centre Hosts Exclusive Fan Meet and Greet with Minecraft Luminary, Jens Bergensten

Wednesday 12 June 2024: Xbox ANZ has today announced that Jens Bergensten, Swedish game designer and Chief Creative Officer at Mojang Studios known for leading the development of Minecraft, will hit Aussie shores this month, in celebration of the franchise’s 15th year anniversary.

The Microsoft Experience Centre in Sydney will host Jens Bergensten on Wednesday, 26 June from 6:30pm, offering fans a unique opportunity to connect with one of the founding members of the best-selling video game of all time.

Minecraft, which has sold over 300 million copies worldwide, is a game about creativity, expression, and collaboration. Jens Bergensten’s work has inspired millions of players to explore, build, and imagine in ways never seen before. The exclusive event will celebrate not only the game’s success over 15 years but also the vibrant community that has grown around it.

Registration for the event is limited so fans are encouraged to register early to secure their spot for the experience.

Join us for an exciting meet and greet where fans can snap pictures and celebrate the game that has brought joy to millions around the world with Jens Bergensten.

For more information about the event and to stay updated on the latest news, follow Xbox ANZ on Instagram, X or Facebook.

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

“TOWER OF GOD” SEASON 2 PREMIERES JULY 8 – NEW KEY VISUAL UNVEILED

The Adventure Ascends: New Visuals and Anticipation Build for the Next Chapter of the Acclaimed WEBTOON Series

June 12, 2024 (Sydney, Australia) – Crunchyroll is thrilled to announce that the journey up the Tower continues with the premiere of Tower of God Season 2 on July 8. This announcement marks a pivotal moment for fans of the beloved WEBTOON series created by SIU following the surprise betrayal of season one, setting the stage for a summer filled with intrigue and mystique.

Accompanying this news, the newest key visual for the upcoming season has been released, offering a glimpse into the deepening narrative that awaits viewers soon!

Tower of God Season 2 Synopsis:

Ja Wangnan can’t seem to pass the 20th floor. Even after failing time and time again, he refuses to give up. On his journey, he meets a mysterious and powerful character named Viole. Wangnan invites Viole to join his team of Regulars. Their journey continues with new challenges at every turn.

Get Ready for the Premiere:

Mark your calendars for July 8, and join us on Crunchyroll to witness the unfolding of Bam’s journey—an odyssey where every floor brings new threats and mysteries, testing alliances and forging legends.

For more information, please check out Crunchyroll News.

TIDES OF TOMORROW MAKES DEBUT AT ‘DAY OF THE DEVS’ 

From The Makers of Road 96 Comes A Water World With A Difference 

SYDNEY, AUSTRALIA, 12th JUNE 2024: A brand-new title, from the makers of Road 96 – DigixArt Studio – made its debut at the Summer Game Fest Day of the Devs with a stunning trailer giving viewers a flavour of the game. 

Watch the trailer below:

Tides of Tomorrow is an adventure game, set on an ocean planet, Elynd, where life is facing extinction from a deadly disease. Players have to explore the various floating towns and villages across the world, deal with threats and try and find a cure.  Facing you are three different factions – all with their own pros and cons – and players have to choose their allies carefully, as every decision has the potential to create new adversaries. 

What is more, decisions players make will have consequences for others following in your footsteps and the games unique asynchronous system allows players to follow their friends or streamers of their choice and react to their actions.  

We wanted to explore a different world – in this case an oceanic one – and inject a little fantasy element too,” said DigixArt’s  Studio’s Director Yoan Fanise. 

“Additionally, we wanted to push the boundaries of how we constructed the narrative of Road 96 and develop some real innovation into storytelling; with Tides of Tomorrow your choices impact not just your world but other players too. I think we’ve come up with something very innovative” 

Wishlist the game on Steam: https://store.steampowered.com/app/2678080/Tides_of_Tomorrow/   

# # #

About DigixArt  

DigixArt is a video game development studio founded in 2015 in Montpellier, South of France. Its ambition is to offer meaningful and innovative gaming experiences to a wide audience. After Lost in Harmony™, 11-11- Memories Retold™ and acclaimed Road 96 the team is bringing its experience to Tides of Tomorrow™.  

About PLAION  

PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. PLAION is an Embracer Group company. 

About Deep Silver  

Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance.  

Shop Titans Launches 5th Anniversary Major Game Update

Introducing Artifacts and More Celebrations!

Attention Shopkeepers! Kabam is celebrating the 5th Anniversary of Shop Titans, the free-to-play Tycoon Simulation/Light Adventure RPG game, with a free major Game Update stocked with brand-new gameplay features and content upgrades, plus other special festivities for veteran and newer players.

Shop Titans’ 5th Anniversary Game Update introduces Artifact Blueprints, a new and very rare blueprint (six total currently available in game – see below) for players to collect, and each with a unique effect! Artifacts can be found in the Major Artifact (Tier 14) and Minor Artifact (Tiers 8-9) chests, offering  stronger and more valuable blueprints compared to those of the same tier. This isn’t your average everyday blueprint… so choose wisely!

View the Shop Titans 5th Anniversary Trailer below:

  • Kiku-Ichimonji (Major Artifact) – This Katana is unnaturally sharp, but unwieldy! It provides a powerful +200% bonus to Critical Damage, but sets your critical hit rate to 20%.
  •  Torc of Peace (Major Artifact): The powerful amulet magically seals the power of any wielded weapon, rendering them completely useless. In exchange, it grants a sizable +10% evasion and a 20% skill HP bonus.
  • Armor of Invincibility (Major Artifact): A suit of heavy armor that completely shrugs off any amount of damage it takes, no matter how powerful. As a result, it will never break!
  • Lone Wolf Cowl (Minor Artifact): For loners who are too cool for teamwork, there is the Lone Wolf Cowl. The wearer completely ignores bonuses granted by Champions in exchange for a powerful 40% skill bonus to ATK and DEF.
  • Grimar’s Collection (Minor Artifact):– This spellbook is worth a LOT of Collection Score! Grimar’s collection book contains ancient items that simply don’t exist in this day and age.
  • Pickaxe of Greed (Minor Artifact): Dig too deep and too greedily with this needlessly gaudy pickaxe! It is particularly adept at defeating guardians of golden treasures. Any Hero wielding it will deal double damage to Golems!
  • Looking Ahead: (2) extra Major Artifacts will also be released in the days following the 5th Anniversary. Stay tuned!

In addition, Furniture Levels can now be upgraded to 25. This means more energy and resource capacity. Along with the furniture level cap increase, Kabam is also massively increasing (doubling) the amount of Dragonmarks awarded by the Dragon Invasion event to help players level up their furniture. New Tier 14 Enchantments are also now available in the form of (6) new Elements and (6) new Spirits, using the new Supreme Runestone to craft them!

Kabam has some interesting changes coming to Merchant levels as well in the form of Merchant Level Loops. With Advanced Research’s XP bonus, merchant levels can be pushed beyond 99 to Level 100! After breaking through level 100, players will then be brought back to level 1 and granted a new look to their level banner to let everyone know their Shopkeeping is on point. Once players manage to make it back to 100 again, there’s a whole other loop! In fact, the new level cap is 500! Players can also take advantage of the new Seed of Merit, a valuable seed which can be used on a Hero or Champion to increase their max level by one, to a maximum of +10 per character. These seeds are currently exclusive to the Shop Titans 5th Year Anniversary Sale taking place on June 14.

And for the first time ever, it is now possible to transform any interior shop segment into Yard Space! This allows players to go beyond their standard 3×3 shop setup. Furniture Space granted by the expansion will be retained, but the actual area will become outdoor grass, allowing the placement of outdoor decorations so players can get even more creative with their shop space design. This brings a whole new level to fine tuning your shop’s expansion!

Additional Shop Titans 5th Anniversary activities include a 5th Anniversary Login Calendar where players earn a bunch of rewards simply by logging into Shop Titans during the anniversary period. Kabam is also running a daily giveaway to celebrate Shop Titans’ 5th Anniversary EXCLUSIVELY on the Shop TItans Webstore starting June 14. Fans will have 24 hours to claim their free item each day, so don’t miss out! A major sale will also take place between June 14-17, where layers can take advantage of a bunch of discounts.

Shop Titans (rated T for Teen by the ESRB) is a free-to-play Tycoon Simulation, Light Adventure RPG game on mobile and PC platforms. Set in a fantasy world filled with hilarious character-driven banter between their Champions and city Workers, players can become a fantasy shop tycoon by crafting epic weapons, managing a store to success, and building a team of adventurers to quest for loot. Find out why players are raving about the game and giving it 5 stars! Shop Titans is available now to download free on the App Store, Google Play, Steam, Microsoft Store, and Epic Games Store.

Players are invited to visit Shop Titans today to enjoy all of the new 5th Anniversary content and celebrations! For further information, please visit Shop Titans’ official website, Facebook, Twitter, Instagram, and YouTube.

MechWarrior 5: Clans’ Standalone, Story Rich Campaign Packed with Gripping Mech Combat Locks a Release Date on PC, PlayStation and Xbox

Cinematic Storytelling and Thrilling Action Playable Solo or in 5-Player Co-op Combine in the Most Approachable MechWarrior Game to Date

THE INNER SPHERE (June 9, 2024) – Stewards to the MechWarrior franchise’s modern era Piranha Games have announced that MechWarrior 5: Clans‘ standalone, story driven campaign of tactical action will release Oct. 3 across PC, PlayStation 5 and Xbox Series X|S. A completely new, standalone entry to the storied franchise designed as a linear campaign with pick-up-and-play combat, MechWarrior 5: Clans’ launch date has been revealed in a release date trailer:

Steam: https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/

The footage sets the stage for a coming invasion while joining the five-person group (a “Star”) of mech pilots central to MechWarrior 5: Clans’ narrative, intended to deliver the most human storyline ever seen in a MechWarrior video game. Composed of recent graduates from the Smoke Jaguar cadet program, this Star faces incredible stakes in a pivotal moment within the MechWarrior universe as they mobilize to aid their clan through a full-scale invasion of a region of space known as the Inner Sphere.

Combat throughout MechWarrior 5: Clans’ campaign sees these pilots wield cutting-edge BattleMechs through the style of immersive, rewarding tactical combat the MechWarrior series is famous for. The action is all set within a tight campaign utilizing handcrafted combat scenarios and cinematic storytelling to realize MechWarrior’s first Clan Invasion story in decades.

MechWarrior 5: Clans’ captivating campaign takes place across a variety of planets through stunning, meticulously designed biomes where immersive realism is baked into every detail. Intricately designed maps and missions deliver engaging combat, both complex and chaotic, demanding thoughtful, strategic play. Tactical options abound with an all-new cast of customizable Clan Mechs boasting sleek and powerful Clan technologies. MechWarrior 5: Clans explores a time in the MechWarrior universe which realizes incredible technological advances in Mech warfare.

New progression and customization systems encourage pilots to alter Mech loadouts with expansive customization through an updated Mech lab, Hardpoint, and Omnipod system. MechWarrior 5: Clans also debuts ally directing tools, including a bird’s eye-style Battlegrid and a quick command radial menu, empowering players to intuitively lead their Star whether using a controller or keyboard & mouse setup. Adaptability to the scenario at hand is key to a strategic victory.

MechWarrior 5: Clans follows Piranha’s 2019 hit, MechWarrior 5: Mercenaries, which was an open ended, procedural experience, selling more than 2 million units while securing its current 84% Very Positive ranking on Steam from more than 8,900 user reviews.

MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:

  • The Clan Invasion is Here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story – one of the most epic time periods in the franchise that changed the course of the Inner Sphere’s factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
  • This Isn’t Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults, commanding their team while utilizing the new Battlegrid and radial menu, if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
  • Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech’s superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
  • All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere’s determined defenders. Immerse yourself in the story as you lead your Star through narratively driven missions and thrilling combat.
  • Stunning Visual Design: Harnessing the power of Unreal Engine 5, MechWarrior 5: Clans abounds in environmental detail and destruction – from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.

MechWarrior 5: Clans launches in 2024. Learn more about the game at www.mw5clans.com.

Future of Play Direct Features 32 Announcements, Demos & More

Over 1 million viewers tuned in to Saturday’s cosmic games showcase

ALPHA CENTAURI June 11, 2024 – Saturday marked the fifth year of GLITCH’s Future Of Play Direct, a cosmic games showcase hosted by VTuber Melios the Android. Broadcast across Twitch, YouTube, and Steam as part of Summer Game Fest’s weekend line-up, the 45-minute show featured 32 thrilling new game announcements, demo reveals, trailer debuts, and more from developers all around the world. All of the announcements are detailed in the Future Of Play Direct program, and anyone who missed the show can catch it now on GLITCH’s YouTube channel.

Headlining Future Of Play Direct were four never-before-seen game reveals: card-battling RPG Battle Suit Aces (Trinket Studios), town-building sim Croakwood (Texel Raptor), dance battle adventure All Systems Dance (Mighty Yell Studios), and story-driven roleplaying deck-builder Sandara: City of a Thousand Eclipses (Studio Malosi). The showcase also featured news, gameplay, and music for games like Slay the Princess, ALZARA Radiant Echoes, and Nova Hearts, as well as a first look at ten new demos, all playable on Steam now. The showcase also revealed in-game collaborations with Dungeon Clawler and Cozy Marbles, which are playable in the demos now!

All featured games are available to buy or wishlist now on the Future Of Play Direct Steam event page. For updates on future editions of Future Of Play Direct, sign up for GLITCH’s newsletter, subscribe to the YouTube channel, and follow on Twitter at @heyglitch.

About GLITCH

GLITCH is a creator-led, cooperatively-owned movement backing bold new forms of play and the people who define them. We’re building the #FutureOfPlay together by sharing knowledge widely, co-creating spaces for experimentation, and making worlds for people who want more from their video games. You can join us on Discord and follow along on Twitter and TikTok.

Epic Mythology & Survival Crafting Collide in Dawn of Defiance, Launching into PC Early Access August 15

Traverse a beautifully dangerous world inspired by Greek legend with an all-new trailer premiered at IGN Live

NASHVILLE, Tenn.June 8, 2024 – Independent video game studio Traega Entertainment was thrilled to announce during IGN Live today that Dawn of Defiance, the open-world, survival-crafting game inspired by ancient Greek mythology, launches into early access Aug. 15, 2024, on Steam and the Epic Games Store. The news coincided with an all-new trailer highlighting the game’s incredibly customizable base building systems, as well as the reveal of a threatening new late-game enemy type: the Gorgons!

You are the Defier, subjected to a mythic plot across the ruined isles. Ascend from weak soldier to god-like anti-hero as you survive the Crossroads, build impressive Greek structures, and prove yourself a champion of defiance. Gather resources, craft and upgrade your gear, and face down the trials of the Gods with up to three friends.

Key Features

  • Survive the Isles: As discontent brews in the Underworld, you have been brought to a lost shore to be tested. To discover your elusive purpose, you must first start from nothing and arm yourself against the dangers of the isles.
  • Explore the Ruins: Just beyond the domain of the Gods, you’ll traverse coastal cliffs, dark woods, and blistering sands with heightened movement abilities, unlocking treasure and power amidst mythic landmarks.
  • Empower Yourself: Your victories across the isles will advance your strength through acquired recipes and upgrades. Build and adorn impressive Greek structures that rival the halls of Olympus, and protect yourself with customizable, crafted gear.
  • Defy the Gods: Cross the threshold into the Forgotten Crossroads and complete the 12 trials to sever the Gods’ lingering ties of power and steal their knowledge.
  • Band Together: Undertake this deadly odyssey on your own, or recruit up to three friends to aid your journey at any time in online cooperative multiplayer.

Dawn of Defiance is available to wishlist now on Steam and the Epic Games Store ahead of its early access launch on August 15. For more information, visit www.dawnofdefiance.com, follow along with the latest updates on Twitter and TikTok, and join our community on Discord.

About Traega Entertainment

Traega Entertainment is an independent video game studio based in Nashville, Tenn. Traega has been in a state of evolution for the last nine years and has built a team of exceptional talent with decades of experience from well-known studios, including Sony, Epic, Bethesda, Gearbox, and Funcom.

Traega is self-funded by founder Dax Hock who, with the creation of Traega in 2015, has turned his lifelong passion for video games into his dream business. Now he and his team are proud to share their creations with the world.

KeokeN launches crowdfunding for Deliver Us Home to rise from ashes

KeokeN Interactive rises from the ashes with a crowdfunding campaign on Kickstarter for ‘Deliver Us Home’, the third instalment in the ‘Deliver Us’ Series.

Hoofddorp, NL – June 11, 2024. Today, KeokeN Interactive has launched their crowdfunding campaign for Deliver Us Home, the anticipated third instalment in the Deliver Us series.

Deliver Us Home, a solitary sci-fi experience where a lone astronaut seeks to secure a new home for humanity, immerses players in an atmospheric adventure fraught with mystery. After its teaser premiered last weekend during the Future Games Show, the kickstarter page is now live.

KeokeN founders and directors Koen and Paul Deetman call for aid from their community and network. With a funding target of €100.000, the Kickstarter campaign enables them to regain momentum on Deliver Us Home and rebuild their studio from the ashes.

“Taking matters into our own hands after years of pitching feels very liberating,” explains Koen Deetman, “and it has motivated us to work extremely hard over the past few weeks. Creativity spiked to an all-time high and we’ve been running on all cylinders to orchestrate the campaign, the trailer, and the demo that backers get to play. It truly is a token of our love and dedication to the craft of making video games.” 

The campaign comes at a time of great turmoil within the industry, the effects of which have profoundly impacted KeokeN. “It’s an arduous task to create both a crowdfunding campaign and a demo with the skeletest of skeleton crews, whilst simultaneously helping our former friends and colleagues find new places to work,” says Paul Deetman. 

Still, Deliver Us Home marks a return to the very roots of the series that the brothers are excited to share with both new and returning fans. “The game emphasises mystery, majestic desolation, the thrill of the unknown, and awe-inspiring moments,” they elaborate. “Combined with our vision for more player agency and a widely linear approach, players are in for a unique adventure. And at the same time, the campaign forms the foundation for how we can shape KeokeN’s future with a very lean and experienced studio, better suited for a sustainable future as an independent developer.”

The kickstarter campaign runs for 30 days to hit its target of €100.000 before its conclusion on Thursday July 11, 2024.  

About Deliver Us Home

It’s the 23rd century. Humanity has long ago evacuated the wasteland that is planet Earth. You, a descendant of the evacuees, have been trained relentlessly to become an interplanetary astronaut. Sent out into the endless void of space, your mission statement is as simple as it is impossible: secure a new, permanent home for humanity.

After a long journey, you approach your designated planet. Though you’ve prepared for the unexpected, there’s no telling what lies in store for you on the surface. Survive the unknown, explore the desolation, and break ground for humanity’s new home as you uncover the secrets of mysterious settlers that – somehow – arrived here long before you did.

About KeokeN Interactive

KeokeN Interactive is a Dutch independent game developer founded in 2013 by two brothers, Koen and Paul Deetman. Envisioning the games industry as a platform to go beyond traditional gaming and create immersive experiences, KeokeN Interactive aims to develop rich and believable worlds that make you forget your surroundings and push the boundaries of your reality. In 2023, KeokeN Interactive released Deliver Us Mars, the sequel to their acclaimed and award-winning debut game Deliver Us The Moon™.

Deliver Us Home, Deliver Us Mars™ and Deliver Us The Moon™ are trademarks of KeokeN Interactive B.V.

Deliver Us Home uses the Unreal® Engine. Unreal® Engine © 1998-2022, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

Bloodstained: Ritual of the Night Releases New Premium DLC Classic II: Dominique’s Curse

Publisher 505 Games and developer ArtPlay, Inc. are proud to launch the final content update for their gothic smash Bloodstained: Ritual of the Night, after five years of blistering content. 

The Classic II: Dominique’s Curse DLC is new premium content that expands the lore of Bloodstained with retro gameplay action. Similar to the previously released Classic mode, this new DLC delivers the same retro-gameplay but with a bigger map and its own storyline that begins where Ritual of the Night ends, bringing this nostalgic experience to a whole new level!

Classic II: Dominique’s Curse brings a new storyline, a new list of achievements and a whole new adventure to Bloodstained: Ritual of the Night.

After being defeated by Miriam, Dominique falls to Limbo. She seeks to steal Bael’s power and escape to the mortal realm where she will have her revenge! During her journey, Dominique will acquire valuable abilities and artifacts that will increase her power… but beware the waning moon! When the moon changes, friends will become foes…

Classic II: Dominique’s Curse DLC is available for all platforms and can be purchased today from the game’s online store for all platforms at $9.99 USD / €9.99 / £7.99. GBPBloodstained: Ritual of the Night is available on PlayStation 4Xbox One, Nintendo Switch, and PC via Steam | GOG.

For more information about Bloodstained: Ritual of the Night, please visit the game’s official website