Home Blog Page 800

Until Then Review

Until Then

Developer: Polychroma Games
Publisher: Maximum Entertainment
Platforms: PC, PlayStation 5 (Reviewed)
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

Being a teenager is an awkward time of anyone’s life and many titles have tried to tackle that element to various levels of success. Some take a straightforward route, others an entirely artistic one, and others that like to throw an entirely new spin on things. Polychroma Games happens to fall into the last category with their title Until Then for a variety of reasons. Not only is the game set in the underutilized country of the Philippines but also puts a unique take on a “visual novel” style presentation. Combine this with some other unique twists and Until Then is certainly an indie game that stands out among the crowd but just how different is it?

Story

Set in an alternative version of 2014, players take on the role of Mark, a young teenager that tends to slack off and focus on playing video games with his friends but can put in the crunchtime needed to pull off passing grades with surprising ease. This has led to him being called something of an unmotivated genius by his friends, something caused by the fact that he lives alone with both parents working overseas, something apparently common for the Philippines. This happens to be quite true, as either playing the piano or video games happen to be two of Mark’s biggest passions even if he isn’t the best at the former. That hasn’t stopped him from forming close friendships with others like the endearing Cathy, camera obsessed Ribel, skilled basketball player Ryan, or even the class president Louise that everyone seems to have a crush on as he regularly texts with them and comments on their various posts through the game’s rather interesting phone system.

Despite managing to pull off some passing grades in school, Mark is struggling to find the spark to light his world on fire and when word comes in that two new transfer students are making their way to the high school, it comes with a bang. Literally. In a rush to once again crunch a homework project Mark manages to crash right into one of the transfer students, a girl named Nicole. This girl, and her rightful anger, kickstarts the spark within Mark’s life in more ways than one as he gets to know her and begins to bond with her, but there is far more to Until Then than simply some teenage relationship drama, finishing homework, and exploring places you shouldn’t.

It is worth noting that while we will do our best to avoid talking about specific spoilers for major events following this point, some events will be discussed as they play a major role not only in the setting for the game but also its story progression. Now, as mentioned earlier, Until Then is set in an “alternate” version of 2014 and the reason for that quickly becomes clear when talks of “The Ruling” swirl in the background. Now, as mentioned before, one of they unique aspects of the game is that players will occasionally have the ability to scroll through their news feed, liking and commenting on posts by Mark’s friends but this also allows players to read up on some key pieces of background information. 

The Ruling was a cataclysmic event that occurred only six months prior to the start of the game, seeing thousands of  natural disasters happen around the world at the same time and causing massive devastation to nearly every nation. While the Philippines managed to mostly get away unscathed, they still suffered three or four natural disasters occurring simultaneously and left the world rattled and many people feeling unsafe or separated. This strange occurrence is combined with the fact that some of Marks’ friends’ memories don’t quite line-up with one another sometimes, one character remembering something that hasn’t happened at all while another predicting something else. There are even rumors circulating that some people just vanish into thin air as if they were whisked away by spirits. 

Combine the usual teenage angst with this supernatural backing and Until Then already paints an intriguing picture but this tail is one that goes far beyond intriguing. It paints a vivid picture of pain, loss, mental illness, and more to the point that some events that unfold can be quite hard to watch or feel like a direct punch to the gut, especially since these events happen later into the story after players have already grown close with many of these characters. It also must be said that Until Then plays a little trick on players as well, hiding the fact that it is far longer than it really is. While an initial playthrough may only take nine or so hours, with a simple prompt to continue the game once players have reached the ending that content almost doubles in length. What follows into the second and even third playthrough is something that is best experienced first-hand and truly a heart-wrenching tail, especially as players see more and more context unfold.

Gameplay

Now it is worth noting that while Until Then can best be classified as a visual novel, it isn’t quite a standard one. Players can move Mark around pre-designated locations and interact with certain objects, many of which are optional, and even take part in a variety of mini-games throughout the storyline. These mini-games range in quality from simple to rather challenging, though there isn’t any actual punishment for “losing” a mini-game beyond perhaps a simple bit of dialogue difference. In fact, Until Then has a static narrative path with character choices even when talking or texting only having minor variations on responses.

As mentioned before, one of the unique elements that players will have with the game is Mark pulling out his phone through standard gameplay he usually just texts, with players holding down X to type or occasionally making a choice. Usually at the start or end of every chapter is when players can often visit their feed and not only view posts by his friends and fellow classmates and like/share and occasionally comment on them, but also read into news stories about the world and what is happening in it. It is interesting to note that some characters did respond to having a post liked, so players will want to keep an eye on that. 

That being said, one issue with the phone is the fact that the “highlight” of what players are selecting is incredibly faint. Way too faint in fact that it is nearly invisible and can be troublesome when trying to navigate to see more about the world rather than quitting out of the phone early simply out of frustration. It is also worth noting that while the game does autosave, it features a chapter system instead for actual saves, so players will need to replay entire chapter sections should they need to step away or stop playing at any point, something that is a tad bit annoying as well.

Audio & Visuals

If there is anywhere that Until Then manages to shine the brightest besides its storyline is with its presentation. The team at Polychroma Games have really poured their heart into the game’s designs and characters with their pixelated bodies being fully animated and even little cutscenes of fluid animation for more important moments of the story or as a surprise to show just how detailed a character can be. The world itself is also highly detailed with the backgrounds featuring Philippines style buildings and businesses. It is a bit unfortunate that some of the scenes that feature numerous characters on screen at once can see some repeated character models appear far too close together at times. It is also worth noting that there are some rather oddly translated or, at least oddly worded, sentences and pieces of dialogue that come up from time to time.

Unfortunately the game features no voice work of any kind which is something of a disappointment considering its length and how impactful some of the story moments would be should they be properly voiced. Instead though the game features a wonderful set of background music to make up for it, including a wide-range of piano music that often adds an extra bit of stinger to more poignant events as they unfold.

Overall

Until Then came as a surprise.A pleasant one at that. What comes off as a coming of age story in the Philippines after a near apocalyptic event becomes far more than that even if some of these far more strange and unique elements take a bit to reveal themselves. The heart-wrenching moments of experiencing what these characters are going through and seeing how events unfold in front of Mark and to him makes this an incredibly memorable game that does have its limitations but still shines despite them.

Capsule Computers review guidelines can be found here.

Hardcore retro shooter Bloodhound now available on PS4 and PS5

Bloodhound, a hardcore shooter focused on intense and brutal retro-style gameplay, debuts on PlayStation 4 and PlayStation 5. The game is inspired by old shooters (including Doom, Quake and Painkiller) and apocalyptic themes. The release date on PlayStation consoles is set for June 28 this year. Bloodhound has already debuted on PC, and will also be available on Xbox One and Xbox Series X|S in August.

Bloodhound is a first-person shooter created by the independent Polish studio Kruger & Flint Productions. In Bloodhound, the player takes on the role of a member of a secret faction of the Templar order, which must stop the demonic cult of the devilish Astaroth.

Bloodhound – Official Trailer:

Bloodhound (PlayStation Store): https://store.playstation.com/concept/10010243
Bloodhound (Steam): https://store.steampowered.com/app/1926270/Bloodhound/
Bloodhound – Juicy Retro Style! DLC: https://store.steampowered.com/app/2535550/Juicy_Retro_Style__Bloodhound/

The gameplay refers to classic games, focusing primarily on dynamics and a high level of brutality. The creators point to inspiration from old shooters such as Doom, Quake and Painkiller. The style of the game mainly refers to various apocalyptic motifs.

In July 2023, the game debuted on PC, and later also received a free expansion – Juicy Retro Style!, thanks to which Bloodhound becomes a pixel boomer shooter. The update also improved gunplay and introduced additional story inserts. The PlayStation 4 and PlayStation 5 versions also include this DLC.

Bloodhound – main features:

  • intense and bloody gameplay;
  • 16 types of enemies and 5 bosses;
  • various gameplay modes;
  • satisfying arsenal of 10 weapons;
  • energetic heavy metal music by Sons of Amon.

The game’s release on PlayStation 4 and PlayStation 5 is set for June 28, 2024. Bloodhound will be released in August this year on Xbox One and Xbox Series X|S.

Kruger & Flint Productions is an independent Polish studio founded in Warsaw in 2021. The company specializes in producing and publishing premium indie games, with Bloodhound being their debut project. Kruger & Flint Productions comprises experienced game developers who have previously worked on projects for other companies, including Techland, The Astronauts, QLOC, CI Games, Layopi Games, and Wastelands Interactive.

Release Date Announced for Sci-Fi Metroidvania MARS 2120 at Gamescom LATAM

Blast off to the Red Planet on August 1st!

São Paulo, Brazil – 29th June 2024 – Independent developer Qubyte Interactive has today announced via Gamescom LATAM that their futuristic metroidvania platformer MARS 2120 will release August 1st, launching on PC (Steam and Epic Store), Switch, PlayStation and Xbox Series consoles. Following a successful period of Early Access, the game nicknamed “the Brazilian Metroid Dread” is now ready for its 1.0 release.

Explore a version of Mars post-colonisation, where the once thriving settlers now need saving from unknown threats. Wield elemental abilities and traverse various biomes in your quest to discover the secrets of Mars and save the colony. Wishlist MARS 2120 on Steam now!

“It’s finally time to take off. We’re very excited to reveal the launch date for MARS 2120! It’s a small step for Sergeant Charlotte, but a giant step for QUByte interactive!” said Bruno Carvalho, associate & game designer at QUByte Interactive. “This has been a passion project of ours that we’ve been working on for the past five years. We’re a small, independent team and we’re incredibly proud of what we’ve accomplished. We can’t wait for players to get their hands on the game in 1.0 when it releases on August 1st.”

About MARS 2120

In MARS 2120, humanity has successfully colonised various planets in our solar system, allowing people to escape an increasingly grim situation on Earth. After the UN receives a worrying distress call from Mars, it’s up to Sergeant Anna “Thirteen” Charlotte and an elite team of space marines to answer the call and rescue the first colony. To get to them, you’ll have to traverse a harsh landscape. fighting formidable and mysterious foes using a mix of ranged and melee attacks alongside useful elemental skills. How you dispatch your enemies is up to you, with the game offering players a non-linear approach to combat as well as exploration. Inspired by pioneers of the genre such as Super Metroid and Castlevania: Symphony of the Night, MARS 2120 is an 8 hour, action packed metroidvania that offers a satisfying combat experience alongside cinematic flair. Will you survive?

MARS 2120 will launch on August 1st for PC (Steam and Epic Store), Xbox One, XBox Series X/S, Playstation 4, Playstation 5 and Nintendo Switch.

About QUByte Interactive

QUByte is Latin America’s largest publisher of independent games for modern consoles. It is also an experienced and consolidated development studio of authorial titles, specialized and recognized for its focus on retro games and its work porting classics from the past to modern consoles through its own QUByte Emulation Engine. The company’s main goal is to develop and expand the local games industry through development, porting and publishing partnerships.

SS5 PREVIEW LIVESTREAM UNVEILS NEW CONTENT TORCHLIGHT: INFINITE FANS WON’T WANT TO MISS

It’s the final countdown

Shanghai, China — June 29, 2024 | The clock is ticking, the ballet is about to begin. That’s right, a brand new season of Torchlight: Infinite is just around the corner and XD Games has revealed a sneak peek of what players can expect when the new season launches on July 4 during today’s livestream. Alongside new content, players can also expect to see overhauled gameplay in the game’s biggest update ever!

Titled the ‘Clockwork Ballet’, SS5 will bring foreboding new foes, outfits and improvements to minute-to-minute gameplay that will revolutionise the player experience. PC players especially will be treated to an entirely new UI designed to help them focus on the fight!

The launch of the new season is marked with an all-new hero trait for Divineshot Carino – Zealot of War. Hell-bent on a quest for vengeance, this new hero trait turns Carino into a Gatling Gunslinger in Burning Red, allowing him to switch seamlessly between different combat modes. Choosing either Mobility or Annihilation, Carino will make quick work of his enemies and can continue to unleash a barrage of firepower even after his ammunition is depleted. As a true force to be reckoned with, escape isn’t an option.

As part of season-exclusive content, strange dolls are scattered throughout this mysterious new chapter of Torchlight: Infinite. Defeating them grants players coupons they can exchange for rewards and the chance to increase the challenge rating of their battles from F to SSS and become the ultimate doll destroyer. 

The fight doesn’t stop there. By unlocking exclusive membership services — including the ‘Clockwork Ballet Ticket’ — hunters will be able to transport themselves through the Iron Curtain of Eminence and go head-to-head with harrowing new season-exclusive boss and enigmatic leader, Silverwing Dansuse.

Fortunately, ‘Clockwork Ballet’ offers powerful Legendary gear to ensure players are well-armed and ready for the challenges that lie ahead. The Passing of Time and Time of Vow rings will do more than bring the bling, and players can also slip into the Heels of Hands boots, offering auto-triggers to Empower and Defensive skills, saving valuable skill slots. With the Legendary Visions Event launching simultaneously with the new season, Hunters can also increase the drop rates for Legendary gear for optimal looting.

SS5 also throws two new Pactspirits into the mix, including Iron Lion, a new combat companion for projectile-loving companions with additional knockback effects. There’s also a variety of new outfits up for grabs for hunters looking to enhance their wardrobe with the Wukong: Escapist Apparel, Night Rider Skill Effect and much more. 

With the new season only weeks away, players will also be able to look forward to a slew of general quality of life improvements and optimization, for an all-round smoother and immersive Torchlight: Infinite experience:

  • Legendary Equipment Overhaul
  • Simplified Netherrealm Challenge Process
  • Free Talent Reset extended to Lv. 90
  • Automatic Pactspirit Plan Switching
  • …and much much more. 

There’s not long to wait and the countdown will soon be over for Torchlight: Infinite’s biggest update yet! 

XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. 

XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

Wholesome Indian Mystery Adventure Detective Dotson Revealed for Xbox Series Consoles

  • Detective Dotson is Masala Games’ debut Xbox title as a part of the ID@Xbox Developer Acceleration Program
  • The game features a single-player episodic story and 2-player couch co-op levels
  • Masala Games is an independent game studio based in Ahmedabad, India, founded by Electronic Arts and Oscar-winning Pixar alumni Shalin Shodhan

Ahmedabad — June 28, 2024 —  Independent game developer Masala Games has announced that its light-hearted Indian mystery-adventure game Detective Dotson will release on Xbox Series consoles. 

Detective Dotson is set in a stylised 2D-meets-3D rendition of modern-day India that puts players in the role of Dotson, an aspiring Bollywood star turned reluctant detective. Detective Dotson is the vision of former EA alumni (Spore) and Oscar-winning Pixar artist (Toy Story 3, Brave), Shalin Shodhan.

“It’s the dream of every game developer to bring their game to console as it’s perceived to have the highest quality bar to clear,” says Shalin Shodhan, Founder and CEO of Masala Games. “We’re thankful that the Xbox Developer Acceleration Program believes in us. It’s not everyday that one of the leading platforms in gaming takes notice. Their trust motivates us to do this opportunity justice.”

Detective Dotson is inspired by modern Indian pop culture such as Bollywood and crime dramas like CID all while having its own unique narrative and aesthetic style crafted from the ground up and based on real-world Indian cities. You’ll collect clues and solve mysteries as you encounter a colourful cast of characters, each with their own secrets. 

“We’re excited and proud to see our desi and Bollywood-inspired Detective Dotson release on Xbox Series consoles,” says Arjun Varma, India Lead—Global Expansion at Xbox. “Xbox wants to bring unique and diverse games from India to a global audience via our ID@Xbox Program. We are grateful to have Masala Games as an awesome partner on this journey.” You can check out a gameplay trailer for Detective Dotson here:

Developed in Unity, Detective Dotson features a single-player episodic story and 2-player couch co-op levels along with an original, authentic OST made in collaboration with Nikhil Rao of Indian Ocean — known as the pioneers of Indian Rock in the subcontinent.

About Masala Games

Founded in Ahmedabad by BAFTA-winning and Oscar-winning game developer Shalin Shodhan, a veteran of Electronic Arts (Spore) and Pixar (Toy Story 3, Brave), Masala Games is an independent team of world-class game developers dedicated to crafting memorable experiences for gamers across the globe.

NETMARBLE’S SOLO LEVELING: ARISE COMMEMORATES ITS 50TH DAY ANNIVERSARY WITH NEW LIMITED-TIME EVENTS

LOS ANGELES JUNE 28, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, has announced a new update for Solo Leveling: ARISE to celebrate the game’s 50th day anniversary since its global launch. Players can enjoy several limited-time events that offer valuable rewards, along with other content updates. 

Players can join the celebration by participating in the following special events: 

  • 50th Day Celebration! 14-Day Check-In Gift Event (June 27 – July 31): Claim daily rewards by simply logging into the game for 14 days during the event period. The daily check-in rewards include an exclusive weapon for Seo Jiwoo (SSR Unparalleled Bravery), Seo Jiwoo’s costume (Seaside Spirit), Custom Draw Tickets and more. 
  • 50th Day Celebration! Collection Event (June 26 – July 10): Clear Gates, Encore Missions, and Instance Dungeons to earn 50th Day Celebration Coins, which can be exchanged for SSR Seo Jiwoo, SSR Unparalleled Bravery, and Custom Draw Tickets among other items. 

Two additional events offering special rewards are now available through July 10:  

  • Pit-a-Pat Treasure Hunt Event: Complete various in-game missions to obtain [Treasure Hunt] Event Tickets. Players can use the Event Tickets to uncover hidden rewards such as the Skill Rune Premium Chest on the Treasure Hunt board. Additional rewards, including Heroic Rune Chests, are available for users based on the accumulated Treasure Hunt Board counts. 
  • Proof of Illusion Lee Bora Rate Up Draw Event: Participate in the rate up draw for Lee Bora located in the rate up tab within the Lobby’s draw menu.

In addition to these limited-time events, a variety of new content updates are now available to all players. Effects for certain Blessing of Brilliant Light that appear in substages have increased. Players can also experience the Legendary Blessing effects more frequently. The drop rate and quantity of obtainable Artifacts when clearing main stages have increased as well. 

Solo Leveling: ARISE also unveiled new information surrounding its road map for the second half of 2024, which includes the Grand Summer Festival and introduction of new game-original Shadows. Players can also expect the debut of Original Hunters such as Goto Ryuji and Go Gunhee and the arrival of Guild content soon.

Solo Leveling: ARISE is an action game adaptation of Solo Leveling, based on the hit Webtoon. Taking on the role of Jinwoo, players can experience his level-ups and progress through the beloved webtoon tale firsthand, taking on dynamic battles and creating their own combat styles, relying on various combinations of skills and weapons. Not only can players team up with hunters from the Webtoon, they can summon their own “Army of Shadows” just like Jinwoo did when he first uttered the famous line “Arise!” in the Webtoon.

Please visit the official website, X, Facebook, Instagram, Discord, official YouTube channel and Steam to stay up-to-date with the latest information about Solo Leveling: ARISE.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

# # #

Delta Force: Hawk Ops Invites Creators to TwitchCon Europe 2024

PC Alpha Test Date Announced with New CG Trailer

Fresh from Summer Game Fest earlier this month, Team Jade will demo the highly-anticipated Delta Force: Hawk Ops at TwitchCon Europe 2024, which takes place in Rotterdam from June 29-30. Attendeesare invited to experience exclusive hands-on sessions and extra Delta Force goodies. Those not in attendance can look forward to the PC Alpha Test, which kicks off on 18th July, announced via an exciting new CG trailer showcasing the game in action.

Watch the official Delta Force: Hawk Ops Alpha Test Trailer

Delta Force: Hawk Ops is an upcoming free-to-play tactical shooter currently in development for PC, console and mobile. As the next installment of the beloved Delta Force series, Delta Force: Hawk Ops is set to disrupt the FPS landscape offering both extraction shooter and all-out warfare multiplayer modes, as well as an action-packed single-player/co-op campaign based on the star-studded, cult classic 2001 Ridley Scott movie, Black Hawk Down. 

TwitchCon Europe 2024 attendees can enjoy an exclusive hands-on experience with the game’s multiplayer modes, as well as other streamer-focused benefits such as creator program onboarding and a range of surprise goodies.

Those unable to attend TwitchCon Europe 2024 can look forward to the Delta Force: Hawk Ops PC Alpha Test, which kicks off from 18th July and will give players their best look yet at the all-new experience to date. Team Jade announced the Alpha Test date with an explosive new CG trailer, depicting the Delta Force: Hawks Ops squad utilizing their distinct strength to complete their mission successfully.

Players can sign up through playdeltaforce.com now or request access through Steam’s Playtest feature at a later date. In the meantime, players can also show their support by wishlisting on Steam or the Epic Games Store.

For more information about Delta Force: Hawk Ops and the upcoming PC Alpha Test, visit our official website.

About Team Jade

Team Jade is a notable branch of TiMi Studio Group renowned for Call of Duty: Mobile and Assault Fire, the latter being the most popular Chinese shooter game on PC for the past decade. With a roster of hundreds of industry veterans, the team has garnered multiple prestigious accolades, including BAFTA and TGA awards.

GLOBAL PHENOMENON SCI-FI ANIME OPEN-WORLD ARPG WUTHERING WAVES ‘THAW OF EONS’ UPDATE AVAILABLE NOW ON PC AND MOBILE

1.1 Update Features Two New 5 Star Characters, New Weapons, Map, Quests, Two New Characters and Tons of New Gameplay

GUANGZHOU, CHINA – JUNE 28, 2024 – Coming off a successful worldwide launch with over 30 million downloads, Kuro Games has announced that its open-world action RPG Wuthering Waves version 1.1 update Thaw of Eons is out now. Available for download on the App Store, Google Play, and PC, this first major post-launch update features two new five star characters, new Mt. Firmament map, new main story missions, limited time events and a myriad of QOL game improvements.

Wuthering Waves Thaw of Eons update introduces two new charismatic 5-star Resonators. The graceful and kindhearted Jinhsi bears her noble and weight share of duties as the magistrate of Jinzhou. As the Jinzhou Magistrate, Jinhsi holds the spark of light, illuminating people’s wishes. Despite challenges from fate’s oracle, she stands resolutely towards humanity’s future.
 
Watch Jinhsi in action in the Wuthering Waves Featured Cinematics | AS FATE HAS DECREED trailer:


Watch the Wuthering Waves Resonator Showcase | Jinhsi — HEED MY CALLING  video:

Counselor to the Jinzhou Magistrate, as well as being Jinhsi’s mentor, Changli is a dangerously fiery 5-star femme Resonator, who excels at leveraging human nature to corner her enemies in strategically laid traps. She entertains an unwavering aspiration, holding her ground in the endless game against time and chaos.

Version 1.1 update Thaw of Eons continues the main storyline with the new main quest featured in Chapter 1 Act 7 where players will encounter Jué, a mysterious Sentinel of Huanglong, a guiding force behind Jinzhou’s civilization. 
 
Thaw of Eons will debut the first new map area to Wuthering Waves, the snowy beauty of Mt. Firmament. A secluded island situated in the southeastern ocean of Jinzhou territory, Mt. Firmament serves as the ancestral homeland of Jinzhou inhabitants. Cloaked in mist, it obscures its connection to the secular world and legend has it that the Sentinel “Jué” descended here….
 
The new 1.1 update also introduces Hongzhen, a self-sufficient town isolated from the outside world. Sleek elegant buildings scatter the streets with red leaves and white snow adding to its soft-spoken beauty.

Wuthering Waves is a free-to-play, cross-platform, open-world action RPG that emphasizes dynamic movement and freedom of exploration on a mysterious, post-cataclysmic, sci-fi planet. Engage in fast-paced PVE combat that focuses on special dodge, parry, and counter mechanics. Wuthering Waves hosts a deep storyline, breath-taking art and atmosphere, and addcitive action-RPG combat that is suitable for novice and veteran RPG players alike. Wuthering Waves features plenty of fierce opponents and captivating quests that unfold in the game’s vast world.
 
Download Wuthering Waves today on the Wuthering Waves official website,  on the App Store, Google Play, and PC via The Epic Games Store.

# # #

ABOUT KURO GAMES

Founded in 2014, Kuro Games main focus is to create high quality, original games that push the boundaries. For over a decade Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players.

Kuro Games independently developed “Punishing: Gray Raven”, which was well received with warm response from players around the world. With over 30 million downloads worldwide, it’s recently released new open-world ARPG “Wuthering Waves” is receiving the same public reception.

Flintlock: The Siege of Dawn Goes Gold – 20 Minutes of Explosive God-Killing Gameplay and More Revealed

Check out everything you need to know before killing all gods

LONDON (June 28, 2024)Flintlock: The Siege of Dawn, the latest title from A44 Games (Ashen) and publisher Kepler Interactive (Tchia, Sifu, Pacific Drive) has officially gone gold, so we thought we’d share some key points on the upcoming action-RPG and get you well on your way to becoming a bona fide god-killer. 

Check out a professional at work in a whopping 20 minutes of gameplay footage, and see exactly what you’ll need to put down these all-powerful entities when Flintlock: The Siege of Dawn launches on July 18 for Xbox Series X|S, PlayStation 5 and PC via Steam and the Epic Games Store. Pre-order now on Steam at a discount for $35.99.

Showing areas from later in the game, join Nor and Enki as they prepare to step into the deserts of Wanderer’s Rest to take on the personal guard of the god Dukmar. With an entire army hunting for her, Nor will need all of her skills to make it to her eventual destination – the City of Sibyl, where she hopes the gods’ true intentions will finally be revealed. 

Watch 20-minutes of gameplay here to celebrate the milestone: https://youtu.be/NE4gttscB4g

Those looking to leave an impression of their dominance on the gods can seek to claim the 38 achievements available in Flintlock: The Siege of Dawn.

Select achievements in Flintlock: The Siege of Dawn:

  • A Place to Call Home – Free all Hamlets
  • The Home Front – Complete all side quests
  • Fully Furnished – Fully upgrade your Campsite
  • Cataclysm Averted – Defeat all Revenants
  • War Hero – Claim at least 50,000 Reputation at one time

Humanity is under siege, attacked by the gods and their unrelenting forces. Fill the shoes of sapper Nor Vanek, who on a secret mission, dooms the human race after inadvertently freeing the fiercest gods of all. With a god of her own by her side, Enki, the duo must race across the world of Kian, slaying the gods and restoring humanity’s rule in this fast-paced action-RPG. 

Flintlock: The Siege of Dawn launches on Xbox Series X|S, PlayStation 5 and PC via Steam and the Epic Games Store on July 18. 

gamescom latam highlights diversity and innovation in the gaming world on Thursday afternoon 

Challenges and solutions for developing games for children were also highlighted

Sao Paulo, Brazil, June 28, 2024 – Yesterday, on the afternoon of the second day of the event, gamescom latam presented a diverse program that covered topics ranging from the social impact of games to strategies for global expansion, providing a rich environment for knowledge and networking.

Various panels and discussions addressed new and essential topics for the gaming industry. On the gamescom latam journey stage, the Brazil Games Project, an export and internationalization program by Abragames in partnership with ApexBrasil, was the main focus. The talk featured Eros Ramos from ApexBrasil, Eliana Russi from the Brazil Games Association, Luiza Guerreiro from Plot Kids, Thiago de Freitas from Kokku, and Juliana Brito from Indie Hero.

During the discussion, participants talked about how the public can get involved in the project, the results achieved by participating companies and studios, and expectations for 2025 and 2026, aiming to bring the excellence of Brazilian games to the global market. Eros Ramos from ApexBrasil stated, “This is a joint project that brings new developments and innovations every year. It is an opportunity we provide to companies of all sizes, and naturally, the returns and results are wonderful.”

Afterward, Lisa Pak from UNEP – Playing for the Planet started the panel “Play and Protect the Planet: Discover Playing for the Planet” and talked about her journey in climate action and how games can be a powerful tool for environmental protection. The expert explained that climate change is the greatest global challenge today and discussed how games can help in this cause.

“My journey to help the planet began during the pandemic when we had to communicate about health and daily care. The Playing for the Planet initiative has access to relevant resources promoted by the United Nations to help members elevate their standards in climate initiative,” she declared. At the end of the talk, the operations leader opened the floor for audience questions about how games can contribute to environmental conservation, highlighting practical and accessible actions.

Children, Screens, and Games: Challenges and Solutions

On the gamescom latam quest stage, game developers and experts discussed the impact of screen consumption on children and presented best practices for ethical digital game development. The panel emphasized the importance of creating games that are fun, healthy, and educational, balancing entertainment and well-being. The need to minimize the negative effects of screen time was a central point, highlighting the importance of offering entertainment that promotes children’s well-being.

Brazil: Public Policies to Strengthen the Games Ecosystem

On the gamescom latam journey stage, leading figures from Brazil’s game development industry discussed the sector’s significant growth in recent years. Among the speakers were André Queiroz from ApexBrasil, Christiano Braga from EMBRATUR (Brazilian Tourism Promotion Agency), Guilherme Fitzgibbon from the Brazilian Ministry of Foreign Affairs, Paulo Alcoforado from the National Cinema Agency – ANCINE, and Rodrigo Terra from ÁRVORE Experiências Imersivas. The audience had the opportunity to gain an in-depth understanding of how the Brazilian government is strengthening the national games ecosystem.

According to Christiano Braga from EMBRATUR, “Approving the legal framework for games is not the most difficult part; the challenge is dealing with the idea of promoting the Brazilian market abroad and getting tourists interested in visiting Brazil based on their access to the Brazilian audiovisual segment.” During the talk, the speakers exchanged ideas and presented different initiatives from Brazil to make the gaming universe a healthy and prosperous ecosystem. The personalities also opened the floor for audience questions, who actively participated in the final moments of the talk.

gamescom latam, which runs until Sunday (30), will bring the best and most up-to-date content from the gaming universe, with a program full of attractions, lectures, competitions, and much more.

About gamescom latam 

gamescom, the world’s largest event for computer and video games and Europe’s largest business platform for the games industry, has also arrived in Latin America. In 2024, gamescom latam takes place in São Paulo, Brazil, from June 26 to 30. gamescom latam BIG Festival, the largest showcase for indie games in Latin America, will also take place at the event. The event is jointly organized by Koelnmesse, Omelete Company, BIG Festival, and licensed by game.

About game – the German Games Industry Association

We are the association of the German games industry. Our members represent the entire video game ecosystem, from development studios and publishers to esports event organisers, educational institutions and other related entities. We are co-organisers of gamescom, the world’s biggest event for computer and video games. We are a shareholder in the Entertainment Software Self-Regulation Body (USK), the Foundation for Digital Games Culture, the esports player foundation, devcom and the collecting society VHG, as well as co-host of the German Computer Game Awards. Serving as a central point of contact for media, as well as political and social institutions, we provide comprehensive expertise in areas including market development, game culture and media literacy, and address any inquiries or concerns. Together we are making Germany the heart of gaming worldwide. With games, we enrich the lives of all people.

About Koelnmesse

Koelnmesse is an international leader in organizing trade fairs in the gaming and entertainment segments. Hosted in Cologne, Germany, gamescom is the world’s largest event for computer and video games and Europe’s largest business platform for the games industry. gamescom brings together passionate gamers, trade visitors, and exhibitors from across the world with a highly effective approach – in person at the venue and digitally from anywhere in the world. This makes gamescom the premier B2C, B2B, and B2G gaming event. In addition to the event at its Cologne headquarters, Koelnmesse is strategically expanding its portfolio internationally: In Singapore, gamescom asia provides an additional powerful industry platform for the rapidly growing Asia-Pacific games market, comprehensively combining supply and demand. Koelnmesse Brasil is a subsidiary of Koelnmesse GmbH in São Paulo, dedicated to promoting and organizing world-class trade fairs and events in Brazil. The mission is to bring global innovation, knowledge and business opportunities to various industries.

About Omelete Company

The largest conglomerate dedicated to pop culture fans in Brazil, Omelete Company uses its website, social networks and partners to reach more than 15 million people every month eager for news from the worlds of cinema, TV series, games, music and comic books, with texts, videos and posts on social media. The brands Omelete, The Enemy, CCXP, Game XP, gamescom latam, Gaules, Baiano and Chippu are part of the Omelete Company.