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WayForward’s New Story Trailer for ‘Yars Rising’ Invites You Down the Rabbit Hole

Today, WayForward and Atari revealed the official story trailer for Yars Rising, the upcoming 2D sci-fi metroidvania based on one of Atari’s best-selling classic franchises. For the first time, players take a closer look into the characters, narratives, and anime-inspired world they’ll dive into when Yars Rising launches on PC and consoles on September 10, 2024.

Watch the Yars Rising story trailer here: 

In the new story trailer, black hat hacker Emi’s mission takes a dangerous turn when she’s caught hacking into Qotech’s servers and dragged into the depths of the company’s headquarters. What was supposed to be a quick in-and-out job becomes a fight for survival as she discovers powerful augments and biohacks. As she navigates through a maze of aggressive sentinels, laser defenses, and bizarre bio-hacking experiments, Emi realizes there’s much more at stake than she ever imagined. 

Emi’s struggle intensifies as she attempts to escape her captors. Communicating with her fellow hackers, she uncovers hidden augments that expand her abilities, allowing her to explore previously inaccessible areas. As she battles through enemies and security systems, Emi begins to unravel the corporation’s dark secret and her unexpected connection to a distant alien race. It’s now up to her to expose Qotech’s true mission and prevent a looming catastrophe.

The newest installment in the storied Yars universe delivers a wholly reimagined experience that blends past, present, and future, establishing a unique take on metroidvania gameplay with stealth and hacking-based sequences that progress the story and map exploration. With gameplay that rewards both stealth and run-and-gun strategies, unlockable upgrades and abilities, and unique genre mash-up mechanics, Yars Rising creates some new rules and breaks some old ones, just as its predecessor did. 

Yars Rising launches on September 10, 2024, to Windows PC via Steam and Epic Games, Nintendo Switch, PlayStation 4 & 5, Xbox One and Series X|S, and Atari VCS. For more information, visit the official website: www.atari.com/products/yars-rising.

To stay up-to-date on all things Atari and retro-pop culture, follow on Facebook, X (Twitter), Instagram, and YouTube, and join the community on Discord.

Cyberpunk 2077 – The Board Game Crowdfunding Campaign is Live!

CD PROJEKT RED and board game developer Go On Board proudly announce that Cyberpunk 2077 – The Board Game, a unique adaptation of the hit video game, has now begun crowdfunding on Gamefound.

  • Cyberpunk 2077 – The Board Game is a cooperative story-driven tactical action game for 1–4 players which explores a “what if?” scenario that alters a crucial event from the video game.
  • Featuring 13 diverse missions and unique mechanics, it aims to faithfully recreate the feeling of the video game.
  • The crowdfunding campaign contains an already released stretch goal and a special perk for first-day backers.

Made in close cooperation between CD PROJEKT RED and Go On Board, the tabletop adaptation brings to life the experience of Cyberpunk 2077 and features key characters from the video game, including V, Judy, Panam, and Jackie. The cooperative story-driven tactical action game gives 1–4 players the ability to explore a “what if?” scenario which alters a crucial event from the video game, branching out into a new story told throughout 13 diverse missions.

Watch the Cyberpunk 2077 – The Board Game launch trailer

The Gamefound campaign, which garnered over 60,000 followers prior to the official start, features a first-day perk in the form of an alternate version miniature of V with mantis blades and a stretch goal which unlocks a Johnny Silverhand miniature and additional game mode. Cyberpunk 2077 – The Board Game is slated for release in December 2025 in several language versions.

See the campaign on Gamefound

The dynamic and fast-paced board game features a time pressure mechanic to recreate the experience of being a mercenary in Night City, featuring epic action moments, and over 50 Street Stories to make each playthrough diverse and unique. It also contains an additional Afterlife Mission Generator, which offers high replayability with dozens of single missions for players to create. To learn more about the game’s mechanics, a REDstreams special with board game creator Łukasz Woźniak and Franchise Content Strategy Lead Patrick Mills dives into the various elements available to players.

Watch the REDstreams episode (below) More information about Cyberpunk 2077 – The Board Game can be found on its official crowdfunding page and on Go On Board’s YouTube channel. To learn more about Cyberpunk 2077 and its critically-acclaimed expansion Phantom Liberty, follow the game on X, Facebook, or check out its official website.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for PCs and video game consoles. The studio’s flagship titles include the futuristic RPG Cyberpunk 2077, its spy-thriller expansion Phantom Liberty, and The Witcher series of games, including The Witcher 3: Wild Hunt and its two expansions. In collaboration with studio TRIGGER, CD PROJEKT RED also created the award-winning Netflix anime series Cyberpunk: Edgerunners, set in the same universe as the game. Other games developed by the studio include Thronebreaker: The Witcher Tales and GWENT: The Witcher Card Game. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Cyberpunk 2077

Cyberpunk 2077 is a narrative-driven, open-world RPG set in Night City, a megalopolis obsessed with power, glamour, and body modification. The game tells the multilayered, mature story of cyber-enhanced mercenary V. Players are faced with choices and consequences as they customize their character and playstyle, take on jobs, and build their reputation. The game has sold over 25 million copies and won over 200 awards, and is also the inspiration for the award-winning Netflix anime Cyberpunk: Edgerunners, created by CD PROJEKT RED in collaboration with studio TRIGGER. Its spy-thriller expansion Cyberpunk 2077: Phantom Liberty was released on September 26, 2023. Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

About Go On Board

Founded in 2015, Go On Board is a Polish board game studio known for its successful crowdfunding campaigns and strong community engagement. The studio’s portfolio includes popular titles such as Valhalla, Titans, The Witcher: Old World, and The Witcher: Path of Destiny. Go On Board is dedicated to setting new standards in the board game industry, focusing on high-quality components, intricate mechanics, and engaging narratives. The studio actively involves its community in the creation process, using crowdfunding to share the journey. Currently, Go On Board is preparing for the release of Cyberpunk 2077 – The Board Game, developed in collaboration with CD PROJEKT RED.

BEWARE THE STORM IN NEW COOPERATIVE SURVIVAL ROGUELIKE, SKYWARD EXTRACTION

Test your success in the game’s free demo ahead of the Early Access release on September 24th.

Los Angeles, USA, 3 September 2024 | A perfect storm approaches as Skyward Extraction, a light horror, cooperative roguelike from indie developer Naughty Clogs, announces its Early Access for Steam, coming September 24th. Players can step into this high-flying adventure in the game’s free demo.

A Skyward Adventure

Encounter Skyward Extraction’s Relencost, a post-apocalyptic world ravaged by ancient conflict. A magic storm has rendered the surface unlivable, forcing the planet’s survivors above the cloud layer in search of safety. Even so, one place remains treacherous above all others: The Stormwall. A place so dangerous that its shifting depths are rarely explored, where only the bravest or most greedy dare to travel. Thus begins your journey.

Cooperative Extraction

Skyward Extraction is a co-op survival game with roguelike elements coming to Steam. Explore the depths of The Stormwall alongside your friends to retrieve valuable loot from Relencost’s pre-war period. Navigate through the clouds in your airship, allowing you to move deeper into the chaotic storm in search of valuable resources. As you pierce further into the storm, both your risks and rewards increase significantly. Player perks–including increased health and stamina or decreased fall damage–can protect you in a pinch, while equipment upgrades can alter your kit’s abilities. Scale vertical climbs with the long-range Grapple Pack, expand your inventory size with the Mule Pack, or cross gaps with increased efficiency using the Glider Pack. Commissions and dungeon loot will reward you with gold, letting you purchase new advancements at the game’s supply outpost.

Hosts of Challenges

Ensuring your swift escape is vital to retaining your loot. Activity within the storm attracts unwanted attention, so you must return to the ship often to store your rewards. A host of dangerous entities await, including slimes, goblins, automatons, and deadly scorpions. Patrolling the skies are Stormbeasts, posing another threat to your ship’s integrity. The game’s eight unique dungeons feature seven different interiors with various enemies and rewards. Each day, new escape and entry routes will open, closing other paths to keep players on their toes and exploring.

Gameplay Features:

  • Procedurally generated maps, dungeons, and events offer 7 unique interiors and a diverse cast of enemies, ranging from burrowing scorpions to high-flying Stormbeasts.
  • Voice proximity chat and co-op mode create a thrilling multiplayer experience.
  • Permanent character progression, combined with the game’s procedurally generated challenges, ensures players will never experience the same challenge twice and can continue building their stats after each run.
  • Equipment enhancements increase base functions, such as extended range on a grappling hook, reduced stamina consumption on a glider, or a large radius light to guide your way through the dark.
  • Skyward Extraction’s Early Access launch promises a thrilling cooperative experience, with additional features–such as mini-quests and open exploration environments–planned for the game’s full launch.

Skyward Extraction will launch soon in Early Access on September 24th. A free demo is available now on Steam, and interested players can wishlist the title for updates on its launch. Additional updates are available on Naughty Clog’s X and the studio’s official website.

About Naughty Clogs

Naughty Clogs is a small team of passionate developers from all over the world. Made up of industry veterans, they take a Fun First approach to making games while focusing on community involvement. They strive to make sure that they are putting out games that they would want to play and never take themselves too seriously. 

Beloved RuneScape tunes given Drum n Bass makeover with Old School Runebreaks

  • Pre-orders open for double LP vinyl set
  • Limited Edition available via Laced Records and Official RuneScape Merch Store
  • Music by video game DnB producer Pizza Hotline
  • Album now streaming via Spotify, Apple Music & more

London, 3rd September 2024 –  Old School RuneScape players know their IFB from their IDB. That’s why beloved RuneScape tunes have been remixed by London producer Pizza Hotline, known for making video game-flavoured Drum n Bass and Jungle with a nostalgic feeling. 

Pre-orders are now open for a Limited Edition double vinyl set, available via the Laced Records store (www.lacedrecords.com) and the Official RuneScape Merch Store (runescape.backstreetmerch.com). The set features 11 blissed-out tracks on blue galaxy-effect heavyweight discs, all housed in a deluxe gatefold sleeve. Artwork is by Jagex collaborator Matthew Leiher aka Uber

The album is also now available on major music streaming platforms (lnk.to/rs-runebreaks) and purchasing the vinyl via Laced Records unlocks 320kbps MP3 digital downloads.

“Garden” and other tracks enjoy more traditional DnB remixes, while the infamous “Sea Shanty 2” is reimagined as a minimal DnB banger. “Autumn Voyage” gets a slower breaks remix, while Pizza Hotline took inspiration from Aphex Twin for their atmospheric adaptation of “Shine”. Fans will lap up the use of familiar sound effects in fun places, such as the original ‘Urgh!’ death sound before the drop of “Background”. 

The producer used, among other software and hardware, a Roland JV-1080 to stay faithful to the classic era of DnB; and several tracks feature a reverb based on the PS1’s original built-in effects.

One of the world’s most popular MMORPGs, Old School RuneScape unites the intricate mechanics of modern MMOs with nostalgic gameplay reminiscent of early role-playing games. It’s the only MMORPG in the world that is truly shaped by its players with developers releasing new, regular content that has been voted for by the fans!  

For more information on RuneScape and Old School RuneScape visit: play.runescape.com 

About Jagex:

A leader in creating deep and engaging live games on PC and mobile, Jagex’s flagship MMORPG, RuneScape, has welcomed over 320 million player accounts to its world and is a $1.5 billion lifetime revenue franchise. Today the RuneScape franchise exists beyond live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped.

Jagex has expanded with the acquisitions of Pipeworks and Gamepires, bringing its expertise in building forever games to SCUM, a multi-million selling open-world survival title in Steam Early Access. Jagex employs more than 700 people globally, and is headquartered in Cambridge, United Kingdom.

About Laced:

Laced is the world’s leading video game soundtrack record label, with over 200 releases to date across vinyl, CD and digital.

We create the best special edition vinyl sets on the market for games new and old, from the biggest blockbusters to the most intimate indies. Releases include music from IP as diverse as Ace Attorney, Alan Wake 2, ARK, Assassin’s Creed, Bloodborne, Borderlands, Braid Anniversary Edition, Control, Cult of the Lamb, Dead Cells, Deathloop, Devil May Cry, Dishonored, DOOM, Fallout, Far Cry, Gears of War, Ghostwire: Tokyo, Hi-Fi RUSH, Hitman, Homeworld, Hotline Miami, Inscryption, Lords of the Fallen, Mario+Rabbids, Mega Man, Metal Gear Solid, Monster Hunter, No Man’s Sky, The Outlast Trials, Quake II, Resident Evil, RuneScape, Serious Sam, Skull and Bones, Tomb Raider, Street Fighter, The Talos Principle, TEKKEN, Terraria, Tom Clancy’s Ghost Recon & Rainbow Six, Total War, Vampire: The Masquerade, Warhammer & Warhammer 40,000, Watch Dogs, Wolfenstein and Yakuza/Like a Dragon.

Partners include Bandai Namco, Bethesda, Capcom, CI Games, Creative Assembly, Croteam, Devolver Digital, From Software, Games Workshop, Gearbox Entertainment, Good Shepherd Entertainment, Hello Games, Jagex, Kepler Interactive, Konami Digital Entertainment, Merregnon, Microsoft, Motion Twin, Re-Logic, Remedy Entertainment, SEGA, Sharkmob, Sony Interactive Entertainment, Thekla Inc., and Ubisoft.

Laced offers full label services including product design, mastering, manufacturing, worldwide physical and digital distribution, and marketing. As well as operating a trusted, direct-to-consumer store internationally, Laced also supplies products to major and specialist retailers around the globe.

The record label lives alongside Laced’s other service offerings, including music composition, licensing, sound design, implementation, and music publishing administration for games and moving media.

DROVA Launches October 15th On All Systems!

Deck13 Spotlight and Just2D are proud and excited to announce the release date for their upcoming grim dark Pixel RPG DROVA  – Forsaken Kin which is set in a mystic Celtic world.  The brutal open world will welcome new travellers on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and Nintendo Switch on October 15th.

Enslave The Spirits of nature – or save them! The druids whispered about a promised land called DROVA, a new horizon they claim to be paradise. But you will learn the truth in October: This world is anything but a Utopia. Drova is a grim world where every man is for himself

Features:

  • 40 Hours of Story-driven gameplay
  • A brutal combat system with multiple weapon classes and magic
  • A handcrafted seamless open pixel art world
  • Join one of two factions to survive in this grim dark world
  • Trust no one

A Release Date After All These Years

After more than six years of development, DROVA finally has a release date carved in stone: October 15th. During Gamescom countless people played the game on PC and Nintendo Switch, with creators of the original Gothic stepping in and revealing they were part of a public playtest. They have finally found a game which captures the spirit of the original Gothic for the very first time.

Grab your axe, sharpen your blades and explore a grim dark world when Drova – Forsaken Kin will launch on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One and Nintendo Switch October 15th 2024.

About Deck13 Spotlight

Deck13 Interactive is one of Germany’s leading developers. Based in Frankfurt, the passionate team develops award-winning, large-scale productions for consoles and PC. With Deck13 Spotlight the team has also established a publishing service that helps independent developers bring their projects to wider audiences.

Total Extreme Wrestling IX Review

Total Extreme Wrestling IX

Developer: Grey Dog Software
Publisher: Grey Dog Software
Platforms: PC
Release Date: Available Now
Price: $34.99 – Available Here

Overview

Years ago, I found Total Extreme Wrestling while forum-surfing. It was a text-driven game where you could be the booker for a federation, and watch results simulate week after week. The game was pretty big online and even used to ultimately influence the much less interesting “GM Mode” that modern wrestling games would adopt. Over 20 years later, this little game is now out with its 9th iteration. How does it fare all of these years later with Total Extreme Wrestling IX? Let’s find out.

Story

You dream it, you build it. That’s the core thought process behind the narratives that happen here, as players are greeted with a full cast of original characters they can use to create an entire wrestling universe. From major organizations to the independents, TEW IX allows you take control of literally anyone, book matches and literally influence the entire wrestling scene through trades, shows, ratings, and so on. Yeah, this game is a lot, but the stories inside are rather clever, where injuries and other life events quickly change how you must think and strategize as you attempt to book your way to success. If your new here, this can be never-ending, or you can set your own goals to go until you feel satisfied. That said, there is something super-addicting about the formula once you make the plunge, as I spent hours into the night clicking away in this little toolbox.

Gameplay

Total Extreme Wrestling IX is easy enough to understand, but a lot to actually get started with. Everything is customizable. Everything. From the show names, to the talent, to the gimmicks, and so on. It’s almost a bit too complex as I feel I took longer to create my base of what I wanted than I did with the core game itself in some ways. Think of it as a giant menu where each show has a ton of options. Finances, creative, ratings, health reports, titles. It’s a lot for just running one show at a time, and sometimes the drop-down menu interface feels a bit archaic to understand due to the heavy amount of depth and options. Patient and imaginative players are rewarded, however, as there are limitless possibilities once you jump in and once it “clicks”, it’s hard to put down for a minute.

As a person who has not played this franchise in over a decade, I was pleasantly surprised with how everything almost felt the same. Sure, there are new features like a touted streamlined interface and so on, but there is something very satisfying to an older player like myself of how accessible the menu system still feels, as if no time has passed. That said, there have also been a ton of improvements elsewhere in the market over the years, and part of me wonders if this old engine would be a lot more accessible for others if it was simplified and overhauled for a younger market, as I see this being far from accessible to a new player. 

It seems booking logic was a big thing this year, and that really does show. The world-building is incredible with how well each federation interacts by the moves you make, and its pretty neat seeing a nobody you create turn into a big deal, where their demand slowly becomes a centerpiece of the wrestling universe inside here. Kind of like fire-pro, this release is only as good as its community however, as mods really make it feel real, with the ability to fully customize an entire roster and federation with pre-loaded picture sets and talent that come with everything you know them from the actual product. It took a second, but after what may have been ten minutes I was able to load up some amazing creations, many of which I plan on returning to as I relive my own history in wrestling with this hefty sim.

Audio

I know this is more of a tool than a game, but there isn’t a lot of music to speak of here. I kind of feel that the lack of sound takes away a fun element of wrestling as music has such a role with identity, but alas, that’s just not what this product is built to do.

Visuals

The blue backdrop in Total Extreme Wrestling IX made me feel at home again as if I was yet again in my late teens and trying to build factions all over again from years ago. That said, there isn’t a lot of flash or style to speak of, even though the visuals have improved. Mods can certainly add some life to this, but again, this is more of a creative tool than it is a video game in the standard sense. How that reflects on the player is up to them.

Overall

Part of me wants to critique Total Extreme Wrestling IX as it has changed but still feels like that same program from years and years ago, despite its immense depth. That would be unfair, though. This is an amazing way to soak hours of your own creativity into, and the limitless options and ease of navigation make for one of the only real ways to truly play any sort of “GM Mode” correctly, as this title just overshadows all other experiences. It may be the 9th instalment, but Grey Dog has something truly special here, and hopefully it will continue to see refinement and life in the community to keep it around for another couple of decades. This is still the undisputed wrestling booker, and no one else is even close to touching what this simulator can do.

Capsule Computers review guidelines can be found here.

BEWARE THE STORM IN NEW COOPERATIVE SURVIVAL ROGUELIKE, SKYWARD EXTRACTION

Test your success in the game’s free demo ahead of the Early Access release on September 24th.

Los Angeles, USA, 3 September 2024 | A perfect storm approaches as Skyward Extraction, a light horror, cooperative roguelike from indie developer Naughty Clogs, announces its Early Access for Steam, coming September 24th. Players can step into this high-flying adventure in the game’s free demo.

A Skyward Adventure

Encounter Skyward Extraction’s Relencost, a post-apocalyptic world ravaged by ancient conflict. A magic storm has rendered the surface unlivable, forcing the planet’s survivors above the cloud layer in search of safety. Even so, one place remains treacherous above all others: The Stormwall. A place so dangerous that its shifting depths are rarely explored, where only the bravest or most greedy dare to travel. Thus begins your journey.

Cooperative Extraction

Skyward Extraction is a co-op survival game with roguelike elements coming to Steam. Explore the depths of The Stormwall alongside your friends to retrieve valuable loot from Relencost’s pre-war period. Navigate through the clouds in your airship, allowing you to move deeper into the chaotic storm in search of valuable resources. As you pierce further into the storm, both your risks and rewards increase significantly. Player perks–including increased health and stamina or decreased fall damage–can protect you in a pinch, while equipment upgrades can alter your kit’s abilities. Scale vertical climbs with the long-range Grapple Pack, expand your inventory size with the Mule Pack, or cross gaps with increased efficiency using the Glider Pack. Commissions and dungeon loot will reward you with gold, letting you purchase new advancements at the game’s supply outpost.

Hosts of Challenges

Ensuring your swift escape is vital to retaining your loot. Activity within the storm attracts unwanted attention, so you must return to the ship often to store your rewards. A host of dangerous entities await, including slimes, goblins, automatons, and deadly scorpions. Patrolling the skies are Stormbeasts, posing another threat to your ship’s integrity. The game’s eight unique dungeons feature seven different interiors with various enemies and rewards. Each day, new escape and entry routes will open, closing other paths to keep players on their toes and exploring.

Gameplay Features:

  • Procedurally generated maps, dungeons, and events offer 7 unique interiors and a diverse cast of enemies, ranging from burrowing scorpions to high-flying Stormbeasts.
  • Voice proximity chat and co-op mode create a thrilling multiplayer experience.
  • Permanent character progression, combined with the game’s procedurally generated challenges, ensures players will never experience the same challenge twice and can continue building their stats after each run.
  • Equipment enhancements increase base functions, such as extended range on a grappling hook, reduced stamina consumption on a glider, or a large radius light to guide your way through the dark.
  • Skyward Extraction’s Early Access launch promises a thrilling cooperative experience, with additional features–such as mini-quests and open exploration environments–planned for the game’s full launch.

Skyward Extraction will launch soon in Early Access on September 24th. A free demo is available now on Steam, and interested players can wishlist the title for updates on its launch.

About Naughty Clogs

Naughty Clogs is a small team of passionate developers from all over the world. Made up of industry veterans, they take a Fun First approach to making games while focusing on community involvement. They strive to make sure that they are putting out games that they would want to play and never take themselves too seriously. 

Black Myth: Wukong Review

Black Myth: Wukong

Developer: Game Science
Publisher: Game Science
Platforms: PlayStation 5 (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

For many people when it comes to a video game being developed and published out of China the first thing they’ll think of is likely a gacha title as a certain company has grown quite famous through the years with its multiple efforts. When it comes to Chinese stories though, many will likely think of The Journey to the West in one way or perhaps Romance of the Three Kingdoms though the former has stretched far beyond its roots and encouraged countless inspirations that take elements of Sun Wukong’s story and make it their own, be it through a game, manga, tv series, and even films. These different stories all came from other countries, however, and now this time with Game Science we have a Chinese developer telling a tale so steeped in The Journey to the West with Black Myth: Wukong that those unfamiliar with elements of the book may miss out on some aspects. Filled to the brim with lore and designed to be a challenging action RPG, has Game Science managed to make their own mark on Sun Wukong’s legend?

Story

Long before the events of the game, Sun Wukong rebelled against the Celestial Court, and the irreverent Monkey King was unstoppable, easily overpowering anything that came his way. That is until his sudden defeat at the hands of the Court that results with him being sealed within Mount Huaguo. Centuries pass as the monkey men that reside on the mountain occasionally send out warriors to try and recover the relics of the Monkey King to revive him. One such monkey finds himself eventually named the Destined One as he begins his trip through the mountain, finding that not only is the Destined One capable of wielding the same spells, albeit far weaker, that Sun Wukong was able to at will and managing to use an extendable staff just like the legendary Monkey King. 

With exceptional combat skills and a growing array of abilities, the Destined One’s quest to revive Sun Wukong is steeped in lore and richly engaging. Game Science has taken the classic tale of Journey to the West and infused it with its own twist on the narrative. Players familiar with the book, or with the various adaptations it has inspired, will likely catch the countless references and direct nods to Chinese mythology that appear throughout the game’s six chapters. It also helps that each of the six chapters have their own side-story and theme that is bookended by a beautiful cutscene that is portrayed differently every time.

This extra side-story and the amount of hidden content that players can find by doing simple side-objectives or interactions really helps expand the game’s storyline beyond just that of the Destined One, since he is completely lacking as a lead character that never speaks, instead putting the weight of storytelling on other characters or enemy lore summaries. It often goes into extensive detail about the events that led to the area that players just traveled through being the way it is or more background details surrounding the characters or bosses that they’ve fought and can offer useful rewards as well. Along these same lines, every single enemy type in the game, of which there are quite a few, has their own multi-paragraph detail and illustration to go along with it, with bosses and mini-bosses given even more detail than minor enemies. 

This extra content helps expand the world and also provide important context for even those that are unfamiliar with The Journey to the West. In fact, as we mentioned before, knowledge of the book will help players understand certain character’s motivations and how some have been twisted in this new and unique telling but even those who haven’t read the story will still be able to enjoy the game’s storyline nonetheless. It is also worth noting that players should definitely do some searching around once they’ve completed the game the first time through, especially if they want to find some new content waiting for them both in terms of gameplay as well as story.

Gameplay

Much of the talk leading up to Black Myth: Wukong‘s release was about what type of game it actually was as many were saying it might be a soulslike despite the developer saying otherwise and it is easy to tell where the similarities might be seen but at its core the game is actually an action RPG that is at its best when players are taking on the countless bosses, mini-bosses, and secret bosses scattered across the game’s six chapters. The resemblances to a “soulslike” lay with the fact that the Destined One will activate shrines that serve as respawn points, a healing gourd that has limited uses that replenishes when resting at a shrine while also respawning generic enemies, and challenging boss fights with no difficulty options available all while dealing with a stamina bar. Everything else is entirely different in ways both good and bad.

The Destined One will fight with a wide variety of staffs that work in the exact same fashion as Wukong’s legendary extending and shrinking Ruyi Jingu Bang with every weapon (players will obtain numerous staffs and upgrades to these throughout the game) shrinking to store in his hair during exploration or even extend into a wider harder hitting attack to close out large combo strings or during heavy attacks. Combat itself is fairly simple at its core, players will use light attack combos that generate Focus with every hit that can then be banked to unleash powerful heavy attacks or add additional damage to certain skills. Players can even hold heavy attack to bank more Focus into it and deal substantial damage and stagger to an enemy, making it highly useful for foes or chaining a heavy attack into the end of a light combo attack if possible, though players will likely need to get a few upgrades to pull this off regularly. It is also worth noting that there is no actual block button in any way here, players (with a skill) can deflect incoming projectiles and use a spell learned later in the game to parry to avoid damage but otherwise they’ll be having to dodge to avoid any damage.

As players defeat enemies they obtain experience points that will help them obtain “Sparks” that can be spent in a number of skill trees with more unlocking as players progress through the game. Thankfully, Sparks can be reset at any time with no punishment meaning players can freely try out their abilities and styles to find what fits best for them or for specific bosses. These skill trees often unlock extra attacks, increase the Destined One’s stat, make it so dodges no longer break up the light combo, add additional Focus slots with enough upgrades into specific trees, and even three different fighting stances to choose from that each have their own combat skills assigned to them. This allows for a high level of customization and experimentation that doesn’t even touch upon spells and transformations yet.

Throughout the various chapters, usually whenever players defeat a boss of some kind, they’ll obtain a new spell or transformation, both of which have cooldown timers and use their own meter with spells requiring mana to cast. These spells range from helpful abilities like being able to freeze enemies in space to either land some devastating hits to them, dodge out of the way of their incoming blow, or get some distance to heal, turning to mist to land surprise attacks while leaving a mirage behind, or even creating clones of yourself to all deal extra damage to enemies and draw their attacks. Transformations are an entirely different thing as the Destined One can transform into certain previously defeated mini-bosses and assume their movesets at the same time. This transformation practically serves as a free life as players gain a fresh health bar that is only diminished when hit or using that form’s special skills only to revert back to their original self and status when it ends. There are even “special” attacks that can be used from other mini-bosses that come in the form of spirits.  This opens up a lot of possibilities during combat and makes players pick and choose between their favorites while also factoring in what an enemy boss might be weak against at the same time, giving Black Myth: Wukong’s combat surprising depth beyond simple melee combos.

That being said, the only time players will actually have to put their skills to the test is during these types of boss encounters as otherwise nearly every other enemy is a push over. The level design in the game feels surprisingly limited and so does enemy placement. Players will travel through these locations, encountering scatterings of smaller foes that can be defeated in a solid half-combo and some slightly tougher ones that may take a full combo to defeat but even these don’t respawn. Along the way they’ll find that there is a shockingly high level of invisible walls to these levels. Yes, there are secrets to find and side-quests to complete here and there, but most of these are barely off the beaten path and a large number of locations that make it look like players can travel to will simply be walled off with an invisible barrier despite it being obvious players should be able to get through. It doesn’t help that there is shockingly no mini-map or even a map of any kind, though a small glimmer will appear whenever players are quite close to a new Shrine. This makes the level designs often feel more frustrating and empty than they should for an action RPG, instead making most locations feel more like boss rushes than anything else.

Thankfully the bosses themselves are often on the completely other side of the spectrum here as they are completely lavish affairs complete with introduction sequences and elaborate attack patterns that make almost every encounter feel like a labor of love from the developer in an effort to crush the player into the dirt. Every chapter will feature a variety of bosses throughout them with smaller bosses often leading into grander boss encounters before culminating in a massively over-the-top encounter to close things out. Sure, there are a few that aren’t quite as impressive as others, but using your abilities to the best all while fighting against an absolutely brutal boss with an incredible presentation feels amazing once they are finally defeated. It also helps that despite the large number of bosses throughout the game, it doesn’t feel like any of them are copies of one another, they each deliver a unique combat experience meant for players to overcome through brain and brawn. That being said, some of these boss encounters do have some problems and one of them that is almost always the case is the camera. 

Since a large number of bosses are large scale enemies the camera can struggle with the enemy’s size while locked on and this is exacerbated by some of these bosses having some incredibly strange hit and hurt boxes. There are times players may feel like they’ve safely cleared the area of an attack or dodged out of the way only to find themselves taking massive damage or, in some cases, simply thrown flying while taking no damage at all oddly enough while some foes can have massive AoE attacks that, should the player be stuck near a wall, are impossible to avoid by simply dodging and require the use of a limited spell to avoid. Along these same lines, attacks that should clearly have dealt damage to an enemy boss can occasionally do nothing at all, apparently missing despite landing cleanly from the way things look. This can partially be attributed to input lag as well, which is another unfortunate problem the PlayStation 5 version of the game seems to suffer from even under the best of circumstances during large scale boss fights.

Audio & Visuals

Let’s be clear here, Black Myth: Wukong is an incredibly gorgeous game. Everything from the hair on the Destined One’s hair to the way combat flows smoothly when players are unleashing combo strings on standard foes or taking advantage of a staggered boss and the wonderful looking stages players will travel through as they take down boss after boss. The stylization of the game’s lore presentation in cutscenes and enemy descriptions is lovingly thematic and steeped in Chinese aesthetic all while the enemies players encounter are just as wonderfully designed looking and varied as ever, making sure to keep players entertained with every chapter. This isn’t even touching upon the game’s bosses that tend to take things to the next level when it comes to their design and arenas, making sure to make nearly every fight stand out in some way.

As for the voice work, the English dub works quite well for the characters that players come across and it is nice to note that there are even special lines for transforming into a subordinate of a boss and fighting them in that form, triggering unique dialogue is always a fun thing, especially during these types of fights. The soundtrack also features a wonderful collection of fitting music that matches the Chinese aesthetic perfectly, in fact a lot of the music used during the cutscenes that bookend each chapter is hauntingly beautiful.

Overall

Black Myth: Wukong takes the classic Journey to the West and successfully manages to put its own spin on things while delivering a very solid and impressive looking action RPG. It does often feel more like a boss rush than anything else, which isn’t a bad thing by any means, but some annoyingly placed invisible walls betray the game’s gorgeous design and lackluster standard foes make the boss encounters the only, albeit incredibly bright, shining moments of the title. Thankfully with a vast array of combat and upgrade options available for the player to take advantage of, challenging these difficult bosses is a frustratingly great time, making Black Myth: Wukong an impressive albeit flaw

Capsule Computers review guidelines can be found here.

Tactical Stealth Adventure Sumerian Six is Out Now!

Nazi Necromancers, F$#% Off

The twisted, brilliant minds at Artificer and Devolver Digital have done it again. Sumerian Six, a character-based real-time stealth tactics adventure, has dropped behind enemy lines and exploded onto Steam today! 

Sumerian Six transports you back to an alternate version of World War II, where you command The Enigma Squad – an elite team of six scientists-turned-commandos, each with unique skills and abilities, tasked with defeating Nazi general Hanz Kammler and recovering the mysterious material known as Geiststoff.

A gripping storyline sets the stage for a thrilling adventure inspired by historical locations, filled with challenging missions and sharp, tactical stealth gameplay over 10 chapters. 

Sneak your way around Nazi strongholds and dispatch the ever-present watchmen in a variety of ways before taking on the more serious threats that lie in wait. Combine your team’s dynamic powers in creative displays of tactical tenacity, from the carcinogenic concoctions of brilliant chemist Rosa Reznick, to the mutated might of ‘The Werebear’ Wojtek Galica.

Put your strategic abilities and dexterity to the ultimate test against heavily armed, mutated, and supernaturally charged forces. The more you overcome, the more powerful your Squad becomes, striking fear into the black hearts of the Third Reich. Only you can stop Kammler from unleashing the full potential of Geiststoff – a mystical substance with the power to win the war.

As you delve deeper into the Nazi plot, you’ll encounter occult-scientific weapons and ancient Sumerian artefacts linked to Kammler’s machinations. A grim future awaits you should the Nazis be victorious, so do your best to prevent that dark timeline from coming true in this real-time tactical stealth adventure.

Sumerian Six is available now for PC via Steam, Epic Game Store and GOG priced $29.99

Modern Chinese fighters will join War Thunder

New update also brings French coastal fleet tech tree

Gaijin Entertainment announces that the online military shooter War Thunder will receive the “Dance of Dragons” update in September. It will bring two iconic Chinese-made fighters – the J-10 and JF-17. Closed beta testing of the French coastal fleet will also begin. War Thunder is going to receive dozens of other naval, ground and air  military vehicles as well, i.e.the Pakistani Al-Khalid-I tank developed in China.

The JF-17 is a fighter developed in China for the Pakistan Air Force. It has been in service with this country since 2007 and has repeatedly participated in military operations. The aircraft’s power plant is a Russian turbojet twin-circuit RD-93 engine, the same as on the MiG-29. JF-17 features a modern radar system as well as radar and missile approach warning systems closely integrated with the aircraft’s countermeasures.

The J-10A is a Chinese 4+ generation fighter, developed in the late 90s and utilizing all the advanced technologies of its time. It is produced and used in China today. The powerful AL-31FN turbofan engine is capable of very quickly accelerating the aircraft to speeds of around Mach 2 at high altitudes, and the large-area tail allows for excellent controllability, which is especially important at high speeds. The pilot will be able to place an impressive arsenal on 11 external weapon hardpoints, including the maneuverable PL-5E close-range air-to-air missiles, new to War Thunder.

The tech tree of the  French coastal navy begins with nimble light artillery and torpedo boats, such as the VTB-8, VTB-9, and VTB-11. Fans of military history will be interested to look at the Vedette-type 40K, which changed three flags – France, Britain and Germany – and in each case was equipped with different weapons and equipment. Another intriguing boat is the Arras sub-chaser disguised as a merchant ship, or as the French often called this class, “Aviso”. This relatively slow boat with artillery armament is almost like a mini destroyer!  More information on the “Dance of Dragons” update content will be published on the official website of the game in the coming weeks.

About War Thunder

War Thunder is a free-to-play, cross-platform, massively multiplayer military masterpiece with millions of fans worldwide, that allows players on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Mac and Linux to fight their way across air, land, and sea in the same battlefield. War Thunder offers 2000+ playable aircraft, armored vehicles and ships from the 1900s to the 2010s. The US, Russian, British, German, Italian, Japanese, Chinese, Swedish, Israeli, South African and French military vehicles represented in game are carefully researched, historically accurate recreations of their real world counterparts. Fans can expect hundreds more added as Gaijin Entertainment commits to ongoing development via regular updates. Official website: http://warthunder.com.

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/.