Home Blog Page 67

MOUSE: P.I. for Hire Review

MOUSE: P.I. for Hire

Developer: Fumi Games
Publisher: Playside Publishing
Platforms: PlayStation 5, PlayStation 4, Switch, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $29.99 USD – Available Here

Overview

When a developer is aiming for a certain aesthetic, they tend to go a few different ways. Large studios aim for larger than life highly detailed titles while indie games go for unique stylization or even 2D and sprites to help bring their vision to life in a way that helps to stand out from the crowd. Then there are the brave few that take a completely different approach, something only one real indie title has pulled off in the past and now Mouse: P.I. For Hire from Fumi Games is here to do it again by delivering a boomer shooter with as much rubber-hose animation styling as possible all set in a noir-detective storyline that is just as impressive as its gunplay.

Story

Set in a 1930s styled city called Mouseburg fresh out of a war called “The Quite Big Affair” players step into the well-traveled boots of Jack Pepper, a former war hero and cop that has turned to being a private investigator. Jack may not be the cleanest mouse around, having his own issues with gambling and being haunted by the war, but he knows how to get a job done when the cheese hits the fan. Already exhausted from his previous case in the ever growing corruption plaguing the city, a new case comes across his desk that one of his former war buddies turned magician has gone missing, and not the type of disappearing act one would usually expect from a magic show.

In an attempt to track him down not only does Jack thwart an assassination attempt on an up-and-coming politician looking to challenge the current status quo, he finds that his buddy Bendel has gotten in way over his tail when it comes to the seedier side of Mouseburg, complete with gangsters, cultists, and far worse creations. To make matters worse, even as Jack investigates this case another arrives his way pointing towards police corruption that might lead to the very heart of the precinct he once worked for, all while suppressing the already discriminated against shrew population. Then, when a mysterious dame walks into his office with a case that is ready to point Jack even further down the path to danger, he has little choice but to follow this trail, especially once everything starts to converge.

Perhaps one of the best things that MOUSE: P.I. for Hire does is tie its storyline together in a satisfying yet slow enough burn to give players plenty of ways to figure out how things are going to play out while still learning about the world and the characters. This leads to plenty of unique twists and noir style turns that will catch players off-guard, especially since everything is always building to something bigger. Rarely does one investigation end with a simple conclusion, instead it points to yet another finger in the cheesecake of corruption that is spoiling the city. It also does an excellent job making the characters players interact with, and Jack himself, feel like completely believable people in the world that they are living in, as broken as they might be inside.

Of course, in case it wasn’t already apparent, the title is also filled to the brim with cheese jokes, puns, and references and not just to cheddar. There are constant references to various noir tropes, older noir style films and developments, and even a few more recent references that feel a bit out of place but still work thanks to the theming. This means that there is plenty of cheesy humor to be had in the rotten back alleys and numerous other locations that Jack will need to shoot his way through to get to the bottom of everything. Lovers of the noir genre will also have their fill here as it features all the hallmarks of morally ambiguous characters, femme fatales, and more gravelly twists and voicework than you can shake a cheesestick at.

It is also nice to note that the game is filled to the brim with little collectables and many of them do provide interesting story tidbits and worldbuilding. While some are simply baseball cards, used on a mini-game that we’ll go over later, others are newspapers of both past and current events that provide unique insight and details about how the city came to be in the state it is in, including some background information into the heinous events that took place to the Shrews and the place they once called home. Another comes in the form of generally light-hearted, if a bit scattered, comic book strips. It is worth noting that while players cannot revisit levels they have completed before, an unfortunate design choice, players that miss picking up a collectible can later purchase it at the ammunition store.

Gameplay

MOUSE: P.I. for Hire feels like it is best described as a first person boomer shooter with a few extra additions attached to make things a bit more complex. Players will only be able to fire from the hip for their chosen weapon and will often find themselves needing to search around the current arena for ammunition for their favorite weapon, healing jugs, bits of armor, or even cheese wedges that serve as carriable medkits. Rather than being limited to only two weapons at a time, players have access to all weapons they’ve unlocked through standard play at any given time, accessible through a weapon-wheel, but it is also possible to quickly swap between the two most recent weapons with a tap of a button. 

The different weapons that players can eventually utilize come in the standard form such as a pistol and shotgun to the signature “Jack Gun” (Tommy Gun) to the wackier more unique ones such as the devarnisher that does damage over time, a freeze ray, and more. Players can quickly kick enemies with a melee attack to get space as well as dash around an arena to avoid incoming fire. There is a stamina meter to worry about but it rarely feels like an issue. 

As players gather schematics from levels they can upgrade weaponry back at the game’s hub, which is Jack’s office and surrounding area. Every weapon, after being upgraded at least once, will unlock an alt fire that is unique in nature. Similarly other fighting options in the game come from power-ups occasionally scattered throughout the game such as pepper balls that make every shot set enemies on fire, spinach cans that are blatant Popeye references that hulk out Jack for maximum punching damage, and even the ability to pick up and throw exploding barrels around rather than simply shooting them. There are even locations where players will notice heavy objects such as anvils or pianos in an area that can be shot and dropped on enemies heads in classic cartoon fashion.

Outside of the various shooting arenas players will also have plenty of collectables to gather as mentioned before. These tend to be hidden away in off-track locations and include things such as the aforementioned baseball cards, newspapers, comic strips, or simply cash. Occasionally players will also encounter locked safes or doors that will involve a fun little mini-game of lockpicking with Jack’s mouse tail with players needing to navigate his tail through a maze and not doubling back on itself. Story based doors are impossible to fail but hidden ones or optional doors will have limitations on them such as hitting all the tumblers within a certain number of moves, not hitting any spikes, or doing it within a certain time limit, or any combination of these, jamming the lock if they fail. 

Another mini-game that is entirely optional, but does offer a powerful gun if players are devoted enough, revolves around the baseball cards and game. Players can take their collected deck and try it out around Jack’s office or any of the roadstop’s along the way. The game itself is rather simple and easy to understand with players having five turns to bat and five turns to pitch, with the higher valued cards winning out with either home runs and base hits or strike-outs depending on what side the player is on if they win. This little side activity is fun and a nice little optional bonus to dabble with in-between missions.

Various platforming and light puzzle solving is also worked into the game here and there though most of these tend to involve simply following the path. Similarly, most of the platforming gimmicks tend to only really take priority in the levels they are introduced in other than the double-jump and wall run. Things such as using Jack’s tail to swing around or hover between currents of air are used less and less even as players unlock these abilities. Another disappointing aspect of the gameplay is less exploration or combat based but more structural in nature and that is the actual “detective” work. While there are optional clues to find here and there, the clues simply involve placing things on a corkboard and Jack either being stumped and having a new lead fall into his lap or put things together on their own, rather than giving players a chance to put things together themselves.

Audio & Visuals

Fumi Games has fully committed to the whole “rubber hose” style of cartoon animation by making every single moving part of the game animated in such a bendy and bouncy manner. Everything about the UI, down to the health meter being animated, unique excited bullets for every firearm, and even wacky reload animations are as bouncy as possible. The character designs for unique NPCs that players talk to are impressively unique and even enemy types have a great amount of variety, especially when it comes to boss design. Even the death animations for some are cartoonishly brutal, with heads popping off with little geysers of “ink” or bodies melting to skeletal remains when shot by a devarnisher gun, melting the ink right off their bones. The entire black and white aesthetic is also glorious looking, with every shade of gray used between to present a perfect looking feeling of a 1930s era cartoon. Players can even select various visual grains if they wish to replicate the era better, or forgo them entirely if they want to avoid a potential headache.

The voice work for the game pulls a lot of weight when it comes to making this noir story land so well. Troy Baker does a wonderful job as the battered down but ready for more Jack Pepper and the slew of other voice actors and actresses all fit their roles perfectly here as well, fitting their voices to fit the theme of a noir movie wonderfully. It is also great to note that the title features an exceptional collection of background music that plays as players explore levels and take part in various firefights with all of the tracks having a jazzy bouncing rhythm to them, encouraging players to keep on the move as much as the gunplay does.

Overall

Mouse: P.I. For Hire pulls off both style and substance with its choice of black and white rubber-hose animation style and designs combined with tight gunplay. Combine this with an engaging storyline and a wonderful voice cast that helps bring that story to life and even the few drawbacks do little to stop this boomer shooter from being the sharpest cheddar on the block, making it a must play for any fan of the genre.

Capsule Computers review guidelines can be found here.

Priest Simulator: Vampire Show is coming to Xbox on May 7

On May 7, the highly-rated action game Priest Simulator: Vampire Show will release on Xbox Series X|S. Set in a grotesque and absurd atmosphere, this title combines shooter, hack ‘n’ slash, simulator, renovator, and sandbox genres. The game targets fans of characters like Bogdan Boner, the South Park series, or games like No More Heroes and Postal. Priest Simulator: Vampire Show is also available on PC and PlayStation 5.

Priest Simulator: Vampire Show was developed by the independent Polish studio Asmodev, which also publishes smaller titles such as Booze Masters: Freezing Moonshine and Priest Simulator: Heavy Duty. Released on PC in 2024, the game was well received by players and currently has 94% positive reviews on Steam (based on over 700 reviews). The publisher is Ultimate Games S.A.

A totally absurd shooter with exorcisms

Priest Simulator: Vampire Show is an uncompromising first-person action game. It blends multiple genres, including shooter, hack ‘n’ slash, simulator, renovator, and sandbox.

In the game by Asmodev studio, the player controls Orlok the vampire, who, after crazy events, becomes a priest in the village of San de Ville. The main goal is to fight evil and care for the faithful. The story is set in a grotesque and absurd reality.

Xbox Store – https://www.xbox.com/en-us/games/store/priest-simulator-vampire-show/9P8S0W4PCTSS

The story in Priest Simulator: Vampire Show is told through cutscenes styled as a mockumentary. The gameplay is varied, including activities such as performing exorcisms and rebuilding the church. Players can also expect other intriguing mechanics, many side quests, and races.

On the day of the game’s release on Xbox Series X|S, the Her Ghost DLC will also be available, featuring a new storyline.

Priest Simulator: Vampire Show – Key Features:

  • Fighting evil;
  • An absurd and grotesque storyline;
  • Mockumentary formula;
  • Exorcising and shooting;
  • Exciting side activities;
  • An original soundtrack (by the black metal band Gruzja);
  • Over 10 hours of gameplay.

Priest Simulator: Vampire Show will release on Xbox Series X|S on May 7, 2026. The standard price on consoles is $19.99/€19.99 or equivalent. The Her Ghost DLC will also launch for $2.99/€2.99.

Acclaimed Artistic Metroidvania Constance Out Now On Switch, PlayStation & Xbox

Play as a paintbrush-wielding artist in stunning 2D hand-drawn adventure with flow-state gameplay

Cologne/Berlin, Germany – May 1st, 2026Blue Backpack and co-publishing partners ByteRockers’ Games and PARCO GAMES are pleased to announce that their acclaimed 2D hand-drawn metroidvania, Constance, is out now on PS5, Xbox Series X|S and Nintendo Switch for $19.99 / €19.99 / £16.75.

Winning glowing praise when it was released on PC late in 2025, Constance has been called “among the best the metroidvania genre has to offer” and has won comparisons to the likes of Hollow Knight and Celeste. With today’s release, console players can now experience the metroidvania exploration and flow-state platforming and combat that PC players loved for themselves.

Transform into paint to dive into the ground and walls, slice through the air and enemies, and utilize an array of unique brush techniques to experience a constant state of flow. But beware: using your brush techniques will corrupt your paint. Rely on them too much and you’ll become fully corrupted, so learn to strive for balance! Become stronger by unlocking new brush techniques, defeating threatening foes, overcoming platforming challenges, and solving complex puzzles to advance your progress as you uncover Constance’s past! Help her understand her personal struggles, unlock her creativity, and find her inner purpose. 

Explore more than six unique biomes in Constance’s inner-world, with each region featuring a unique set of enemies and characters representing different aspects of her psyche and personal history. Uncover countless secrets, multiple paths, deadly boss battles, characters, side quests and collectibles in this nonlinear interconnected inner-world. 

About Blue Backpack
Blue Backpack is an independent developer and publisher for narrative driven games. Based in Berlin and Cologne, Blue Backpack is currently working on two games: Constance and The Berlin Apartment.

About ByteRockers’ Games
Berlin-based development studio and publisher of indie games that loves to rock n’ roll. Currently working on the code-based bullet hell Net.Attack() and a space-themed mining simulator named Exovia, the company has a long track record of releasing quality games since 2018. As publishing partner and proud resident of the German games capital, supporting small teams with fresh ideas has become the signature of ByteRockers’ Games, who make a point to show face at local events of all sizes and even take on the role as industry advocate with the politicians and media in town.

About PARCO GAMES 
PARCO Co., Ltd. has launched a new business venture to apply its unique discernment and creativity cultivated in the fields of fashion, entertainment, and art to the gaming industry. The company has made a full-scale entry into the game publishing business and established a new label, “PARCO GAMES.” ‘PARCO GAMES’ serves as the umbrella brand for PARCO’s game-related businesses, incorporating the newly added publishing division. Through events, collaborations, and in-store promotions at PARCO retail locations, the company aims to comprehensively and globally advance its game business.

Hack-and-Slash “SoulQuest” Vows Retribution Against the Gods Today on PC

Buenos Aires, Argentina – May 1, 2026 – SoulQuest, the stylish hack-and-slash action adventure by TomasJPereyra and publisher Indie.io, banishes gods in the name of love on PC via Steam today, as revealed during the Latin American Games Showcase at Gamescom Latam.

Embark on a journey of vengeance to defy the Celtic gods’ judgment as Alys, a scorned widowed warrior on a warpath. A story of love, loss, and hope meets fast-paced gameplay, as Alys slashes her way through hordes of undead to reach the pits of oblivion for the very soul of her beloved husband. 

With sword in hand and head held high in defiance, charge forth to confront Morrigan, the goddess of death. Cleave demonic forces in fluid combat, launching them into the air with high-powered magic, and follow up with aerial slices, sending foes to the ground for an ultimate finish. Master combos and creativity, harnessing Alys’s Celtic abilities to unleash unspeakable fury while ripping out the souls of those who stand in the way. 

Set in the era of Celtic Folklore and Arthurian myths, traverse across the retro-styled hills and crypts of the British Isles with Alys’ nimble traversal moveset. Listen to the medieval-inspired soundtrack while soaking in the vistas of picture-perfect animations. Brandish the sword, retrieve a lost soul, and let nothing stand in the path of love. Show the deity of death that the strength of devotion knows no bounds. 

“Fight with dignity, fight with grace, and most importantly, fight for love,” said Tomas Pereyra, solo developer of SoulQuest. “I’m eternally grateful to finally share SoulQuest with the world. Experience a tragic tale filled with grief, hardships, and most importantly, love, as a woman’s undying determination will stop at nothing to reunite with her beloved.”

SoulQuest launches today on PC via Steam for $19.99, with a 20% launch discount and full Steam Deck compatibility. The game supports English, Spanish (LATAM, Spain), and Brazilian Portuguese.

For more information, wishlist SoulQuest on Steam, follow developer Tomas Pereyra on X/Twitter, and join the official Discord!

About SoulBlade Studios

A small, independent studio from Argentina, SoulBlade was founded in 2023 with the goal of creating fun and engaging games that captivate gamers. The ambitious SoulQuest is their second title, combining lightning-fast gameplay with dazzling visuals and a riveting story.

About Indie.io

Indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike.

Duskfall Settles in with UnderMine 2’s 0.7 Update, Available Today!

Face off against new challenges, including a major boss fight and an unforgiving difficulty mode.

[May 1st, 2026] – Duskfall shrouds UnderMine 2 with today’s 0.7 Update, introducing a new starting area, a new boss to overcome, a market filled with goods, and an entirely new difficulty mode. The 0.7 Duskfall Update is another step towards UnderMine 2’s 1.0 launch and adds hours of content to keep you in the depths.

What’s new in the 0.7 Duskfall Update

  • Explore new areas like the Duskfall starting location and the Thimble Thicket market to purchase relics, arcana, and potions themed around growing and shrinking.
  • Take on the new difficulty mode, The Grim Crucible, a combination of UnderMine’s Summoning Stone and Hades’ Heat.
  • The unrelenting boss duo of Bul & Gogi awaits you in the depths of the Undermine, ready to end your run.

UnderMine 2, the sequel to the acclaimed action-roguelike UnderMine, expands upon its predecessor with new intriguing characters, two-player local co-op, branching paths where you decide which route to navigate, and a new Arcana system that introduces interactable relics to help you fight, heal, and explore. 

Early Access is just the beginning and the 0.7 Duskfall Update is out today! Take part in the journey on the road to UnderMine 2’s full launch, join the Discord to chat with other players, and share your feedback to help shape the future of the Undermine!

About UnderMine 2

  • A Band of Hopeful Heroes: Discover, unlock, and play as new characters such as the lucky and ambitious Black Rabbit, or the dark and brooding Inquisitor Danté. The trusty Peasant is, of course, still an option. Each character has unique upgrades, abilities, and interactions, making for a fresh experience every run.
  • Embrace Endless Challenge: The Well, a never-ending challenge, awaits you at the bottom of the Undermine. Powerful enemies and bosses will test your skills and build. Discover its unique challenges, plan your run to overcome them, and see how far you can truly delve in this highly replayable adventure.
  • Harness the Power of Arcana: Wield new, interactive relics called Arcana. Each adds new abilities to your character. Leave your regular, basic abilities at the door, and form unique builds around devastating meteor barrages, sentient homing bombs, skeletal army totems, or dozens of other wild options.
  • It’s Dangerous to Go Alone: Grab a friend and play through the entirety of UnderMine 2 with two-player local co-op. Discover character and item synergies that only exist when playing with a partner, or have someone to hold you if things get overwhelming.
  • Full Mod and Workshop Support: Easily create new items, characters, encounters, quests, and more with paintable tilesets, a visual scripting editor, and other included development tools. You can also easily download other players’ creations through Steam Workshop.

About Thorium Thorium is a 3-man studio with over 40 years of combined industry experience. We stay small and build deliberately to avoid compromise and maintain vision over our games. We partner with other individuals and teams that we trust to achieve what we couldn’t on our own.

Mini Motorways to Add a New Map based on Player Votes

Mini Motorways, the award-winning minimalist strategy traffic management sim with over nine million players from developer Dinosaur Polo Club, puts the future in the hands of its community with a new player voted map event starting today.

Four Mini Motorways map suggestions will go head-to-head in a community-driven vote to decide which fan-favorite city Mini Motorways travels to next! The fan voted map update is due for Q3, 2026. Voting for the map begins today, with four different popular fan suggested choices presented! Voting closes on the 15th of May, 2026 NZT – so be sure to have your say!

Choose between emulating Vienna’s star-shaped system of motorways, Auckland’s coastal metropolis in the Southern Hemisphere, Singapore’s futuristic island city, or the vibrant desert metropolis of Lima!   Only the community votes will decide which city Mini Motorways will add as a map later this year. To place your vote, visit https://dinopoloclub.com/news/.

Nominations will be tallied soon after voting closes, and Dinosaur Polo Club will reveal the final map winner in an announcement later this year! London, England; the top voted map of a previous Player Voted Map competition in. As seen in Mini Motorways 

The player-voted map will be available for free across all current platforms including Apple ArcadePC and Mac via Steam, and Nintendo Switch. For more information, please visit the player voting rules page on the news section of the Dinosaur Polo Club website.

About Dinosaur Polo Club

Dinosaur Polo Club is an independent game development studio based in beautiful Wellington, New Zealand. Founded in 2013 by brothers Peter and Robert Curry, the studio first made waves with their award-winning and BAFTA-nominated debut Mini Metro. Created in collaboration with Disasterpeace and Jamie Churchman, Mini Metro explores relaxed and minimalist subway design. The second game developed by Dinosaur Polo Club introduces a brand new type of city management with colorful road-building and resource management found in Mini Motorways. Combined, Mini Metro and Mini Motorways make up two parts of an expanding Mini Collection. 

With an inclusive and supportive culture that believes in giving back to its creative community, the studio has grown and is now home to nearly 35 dinos as it works on new titles with relatable simplicity.

GAME ANNOUNCEMENT: YOGSCAST GAMES REVEALS EERIE DEEP-SEA MINING EXPLORATION GAME ‘THE SUBMINER’

Live. Dive. Repeat.

BRISTOL, UK, 1 MAY 2026 | Today, publisher Yogscast Games and indie developer Tech Turtles are thrilled to reveal their upcoming underwater mining exploration game, The Subminer. The game is now available to wishlist on Steam. Hop in your submarine and get ready to survive increasingly treacherous depths, with each mining opportunity darker than the last.

Humanity’s Last Hope

The Subminer is a survival-exploration game that drops you into the waters of an alien planet and puts the hope of humanity on the hull of your submarine. A catastrophic explosion has decimated the Enceladus research base, and all contact has been lost. You’re just a prototype, a bio-droid designed for deep-sea tasks, but you’re the only hope humans have left. It’s up to you to descend into the ocean’s depths, where each level is darker, more claustrophobic, and deadlier than the last. Mine for vital resources, and battle — or cleverly avoid — corrupted creatures that are ready to strike at any time. Live. Dive. Repeat.

Don’t ‘Mined’ the Mouths

Three depth levels stand between you and the truth. With a variety of environments and threats, plus a procedurally generated, fully destructible world, each dive offers a different experience. Be careful where you mine, as your survival depends on your ability to read your environment and defend against the terrors hiding behind every crack and crevice. Unwanted eyes and gaping mouths are an ever-present threat, all ready to make you part of the food chain as you encroach on their territory. Do you have what it takes to overcome your fears, reach the planet’s core, and uncover the truth of what happened?

Uncover the Secrets of the Depths

Resources aren’t the only thing waiting for you in these waters. NPCs, side quests, shop corridors, and many secrets worth uncovering are also lying in the depths. Swap between piloting your submarine and exploring in your diving suit to find what your ship can’t, but be mindful that you’re more exposed in the open ocean. Rescue specialists who will help you set up your base above the water, expand your abilities and suit systems, and upgrade your submarine to explore farther than before. Knowing when it’s worth it to return to base with your precious cargo, and when to push into the unknown, is what separates the miners who make it back from those who don’t.

Gameplay Features:

  • Deep sea roguelike exploration across three increasingly dark and dangerous depths
  • Procedurally generated environments so no two runs are the same
  • Fully breakable terrain with chain reactions that can open paths to progress or peril
  • High risk/reward roguelike loop with meaningful meta-progression
  • Rescue NPCs, complete side quests and rebuild the surface base
  • Bosses, traps and corrupted creatures waiting in the dark

The Subminer will be available on Steam, so be sure to wishlist the game for a reminder when it launches. Keep up-to-date with all of the latest Yogscast Games news and information by visiting the Yogscast Games website.

About Yogscast Games 

Yogscast Games was established in 2017, with a simple goal: to work with independent teams to develop and publish games that are as fun to watch as they are to play. Responsible for a string of hits such as PlateUp!, which has sold over two million copies on Steam, and Dungeons & Degenerate Gamblers, which grossed over $1m in its first month on sale, it prides itself in working with tiny teams doing brilliant things.

About Tech Turtles

Tech Turtles is an independent game studio from Türkiye, born from a shared passion for creating games. The journey began with two developers who met during their university graduation project. After stepping into the mobile game industry, they found their excitement for game development slowly fading. Deciding to take a different path, they left their jobs to pursue what they truly cared about.

Heroes of Might and Magic: Olden Era sells 250,000 copies in under 24 hours

A triumphant return for the legendary turn-based strategy series

May 1, 2026 – Hooded Horse, Unfrozen Studio, and Ubisoft are proud to announce that their highly anticipated turn-based strategy game, Heroes of Might and Magic: Olden Era, has sold 250,000 copies in under 24 hours (around 16 hours, in fact) since launching into early access.

Built on the familiar foundations of one of the most critically acclaimed strategy series of all time, this is the first new Heroes of Might and Magic game in over ten years. During early access, the developers plan to add the rest of the single-player campaign, more pre-made scenarios and map templates, Spectator Mode, Map Editor improvements, and changes and tweaks based on community feedback.

“Heroes of Might and Magic has an incredible history,” says Hooded Horse CEO Tim Bender. “It is an absolute thrill to see Olden Era get such a positive reception from players, and take its position as the newest entry in this classic series.”

Heroes of Might and Magic: Olden Era currently has a 91% “Very Positive” rating on Steam with nearly 3,000 reviews.

Heroes of Might and Magic: Olden Era is available in early access for PC via Steam and the Microsoft Store (via Game Preview) for $39.99 / £34.99 / €39.99 / ¥3,980. A 25% launch discount is running until May 13, 2026.

The game is also available via PC Game Pass.

About Hooded Horse
Hooded Horse is a publisher of deep strategic and tactical games, including Manor Lords, Against the Storm, MENACE, Old World, Norland, Heroes of Might and Magic: Olden Era, and 9 Kings. With people and partners around the world, our goal is to empower and support developers in doing what they do best: creating world-class experiences for their audiences.

You can find out more about us on our Steam publisher page or website.
About Unfrozen
Established in 2016 by industry veterans, Unfrozen members have previously worked on popular games such as League of Legends, World of Warcraft, and Disciples 3. Pioneering the future of tactical and strategic gaming, the studio aims to become a global leader in this niche. Their first game, Iratus: Lord of the Dead released in April 2020 and sold over 500,000 copies. 

You can find out more via the Steam publisher page or website.

About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.  

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. 

THE KING OF FIGHTERS XIV COLLABORATION CHARACTERS, MAI SHIRANUI AND KULA DIAMOND, ENTER THE FRAY IN KOEI TECMO’S DEAD OR ALIVE 6 LAST ROUND!

The newly enhanced stage LOST PARADISE “OBORO” has also been announced!

Hertfordshire, 1st May 2026 – Today, KOEI TECMO Europe and developer Team NINJA announced that the iconic characters Mai Shiranui and Kula Diamond, from the highly popular SNK fighting game THE KING OF FIGHTERS XIV, will be joining the cast of DEAD OF ALIVE 6 Last Round as collaborative DLCs* alongside the newly enhanced stage, LOST PARADISE “OBORO”. DEAD OR ALIVE 6 Last Round and DEAD OR ALIVE 6 Last Round Core Fighters are planned for release on 25th June 2026 on PlayStation 5, Xbox Series X|S and PC Windows via Steam.

Initially released as collaboration DLC for DEAD OF ALIVE 6 in 2019, Mai Shiranui and Kula Diamond return in DEAD OR ALIVE 6 Last Round. Both characters will be released as DLC at the game’s release alongside a costume set** that includes 5 stylish outfits.

Players can also look forward to bringing the fight to the newly enhanced LOST PARADISE “OBORO” stage. OBORO is a new lighting system introduced to the KATANA ENGINE™, offering more realistic illumination created by natural ambient light and shadows. OBORO versions of other stages will be added to the game as they become available.

DEAD OR ALIVE 6 Last Round is the definitive version of DEAD OR ALIVE 6 which originally released in 2019 and shipped over 900,000 copies worldwide. The game has been optimised for the latest hardware and includes the original 24 characters alongside five characters from the game’s DLC lineup (Nyotengu, Phase 4, Momiji, Rachel, and Tamaki). In addition, popular characters such as Kasumi and Marie Rose will receive five costumes inspired by other Team NINJA titles. In the free-to-play DEAD OR ALIVE 6 Last Round Core Fighters edition, Marie Rose, Honoka, and NiCO will be available for use from launch. Photo Mode and online modes*** “DOA Quest” and “DOA Central” will also be playable.

DEAD OR ALIVE 6 Last Round is currently in development and scheduled to release on PlayStation®5, Xbox Series X|S, and Windows PC via Steam®. A free-to-play edition, DEAD OR ALIVE 6 Last Round Core Fighters, will also launch simultaneously alongside the standard edition on 25th June 2026.

*Additional DLC characters Mai Shiranui and Kula Diamond can be purchased separately. Prices will be communicated at a later date. Character licenses for Mai Shiranui and Kula Diamond cannot be carried over from DEAD OR ALIVE 6.

** The costume set includes the following costumes: Happy Wedding Costume, Pirates of the 7 Seas Costume, Nurse Costume, Maid Costume and Sexy Bunny Costume. ***All modes except Story Mode will be available. Story Mode is playable with the purchase of the Story Unlock DLC.

Co-op Cowboy Action Gunslinger Far Far West From Evil Raptor Hunts Down More Than 250,000 Copies In 48 Hours on Steam

With a user review score of 97% backing up impressive first two days, Fireshine’s latest launch is already a resounding success

LONDON (May 1, 2026) – Far Far West, the western-themed cowboy co-op gunslinger from Evil Raptor and Fireshine Games, mounted up for an impressive first two days on Steam as the title crossed more than 250,000 sales in the first 48 hours of release (https://store.steampowered.com/app/3124540/Far_Far_West/).

The title had more than 700,000 wishlists in the ammo chamber at launch after increasing fan interest and participation across multiple closed and open betas and a successful run to the top of the charts during February’s Steam Next Fest. In its first 48 hours, Far Far West saw 26,000 concurrent users saddling up to prove their worth as a bounty hunter on Steam. 

In Far Far West, you’re the baddest bounty hunter in the West. Faced with undead nightmares like vicious skeletons, giant vultures and even ghost trains you’ll need more than a fast trigger finger to survive. Form a crew of fellow robot cowboy bounty hunters, load up on ammo, learn some explosive spells and push your luck as you hunt down the deadliest contracts in the weird west. 

Each successful contract earns you loot to spend on upgrading your arsenal, whether it be powerful gear, fresh abilities or a new look for your trusty steed. Every outing is a gamble on what terrors you will face, but the opportunity for better rewards is a constant temptation. 

Evil Raptor will build on Far Far West’s foundation throughout its time in Early Access while adding new features and content informed by community feedback.

About Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of acclaimed and award winning digital titles, including Core Keeper, Shadows of Doubt, Len’s Island and Popucom, while partnering with studio giants to bring digital hits to physical release, including Atomfall from Rebellion, Balatro from Playstack, and Jurassic World Evolution 3 from Frontier Developments. Fireshine Games is part of the EG7 group of companies. For more information on Fireshine Games and its titles, visit the official website at fireshinegames.co.uk.

About Evil Raptor

Evil Raptor is a small French independent studio founded in 2020. Comprised of eight people, they are passionate about making games and sparking joy in people’s minds. After the success following the release of Pumpkin Jack in 2020, they were able to formally create Evil Raptor and work on Akimbot and, most recently, Far Far West!