Help Inuk the Eskimo, who is drifting off on an ice floe, get back to his village. Every time you finish a level his ice floe gets bigger, bringing him closer to safe land. Penguin Fever’s gameplay brilliantly mixes the classic action of dominos and puzzles but with adorable little penguins. Tip every single penguin and finish with the king to complete a stage. Inuk’s destiny is in your hands!
* 43 levels set in a variety of ice field environments
* 7 types of penguins with different behaviours (e.g. sumo penguins bounce smaller penguins off their bellies, fuzzy penguins roll across the ice, tiny penguins split and go into two directions when tapped)
* Classic gameplay enriched with ladders, ice holes and levelled platforms designed to enhance the game strategy
Did we mention the penguins are really cute?
Let there be Penguins!
Penguin Fever is now available for download from the Apple Itunes Store for only $1.19 (AU) & $0.99 (US)
MasterAbbott from Capsule Computers had the complete pleasure to site down and speak to Seth Killian Senior Community Manager over at Capcom with regards to : Tatsunoko Vs. Capcom for the Nintendo Wii.
We go through some very interesting questions that haven’t been discussed anywhere else. Sit back and enjoy the read.
Capsule Computers Question 1 : Tatsunoko Vs Capcom is being developed by Eighting, is this the first time they have worked together with Capcom in making a cross over style fighting game ?
Seth Killian : This is our first cross-over title with Eighting, yes, though we did previously work with Eighting on the Fate/Unlimited Codes fighting game.
Capsule Computers Question 2 : Who is in charge of the production for Tatsunoko Vs Capcom ? Tell us a little bit about the producer and his team.
Seth Killian : That would be Ryota Niitsuma. His entire career as a producer has focused on fighting games, so he really knows his stuff. The director is Ishizawa-san, who is one of Capcom’s most experienced fighting veterans. He’s played a role in nearly every aspect of Capcom’s fighting genre, from Street Fighter games to Marvel Vs Capcom 2. He’s incredibly knowledgeable about fighting mechanics, and a pro-level player himself. Every time we get together our translator makes this sad face because she knows we’re going to completely wear her out with nerd-chat about hit boxes, move recoveries, and game balance. The entire TvC crew has really impressed me.
Capsule Computers Question 3 : Tatsunoko Vs Capcom is being published for the Nintendo Wii. What were the main reasons for focusing the title exclusively on the Wii compared to publishing on all other platforms like the Xbox 360 and the Playstation 3
Seth Killian : TvC was developed originally as an arcade title on hardware very similar to what you find in a Nintendo Wii. X360 and PS3 have a number of strong fighting titles, but this was our attempt to show you can make a great fighting game on the Wii as well, which is otherwise pretty light in that genre, and we hope people are pleased with the results. It’s really just a lot of fun, and IMO one of the best-looking games on the system.
Capsule Computers Question 4 : What do you believe have been the development teams greatest challenges designing a game like Tatsunoko Vs Capcom for the Nintendo Wii ?
Seth Killian : One of the big questions was about controls, of course—how far to try and utilize the Wii’s unique systems versus a more traditional fighting control scheme. I think the team showed some real brilliance on that front, providing a very comfortable, familiar “Capcom fighter” feel while only using 3 attack buttons and one assist. I’ve played some titles that I feel have suffered a bit from trying too hard to involve the Wii’s motion controls. Not every game has to be all about motion controls just because it’s on the Wii, so I think the team was focused on just making a great game period, rather than a game that tries to really hit you over the head with the fact that “THIS IS A GAME FOR THE WII!”
Capsule Computers Question 5 : Can you describe what style of game Tatsunoko Vs Capcom is ? And what players can expect in terms of game play ? Is it a traditional 1v1 Street Fighter clone or is it more ?
Seth Killian : You can definitely pick Ryu and throw some fireballs, but overall it’s much closer to a Marvel Vs Capcom-style game, with lots of super-jumping, a big playfield, tag-team action, and very “over the top” specials and supers.
Capsule Computers Question 6 : How would you describe the fighting mechanic in Tatsunoko Vs Capcom. Is it similar or very different to other cross-over fighting games created / published by Capcom, does it have a more complex attack system ? etc
Seth Killian : While a lot of people talk about the relatively simple control scheme, which has just light, medium, and hard attack buttons, the game actually has a number of complex systems under the surface. It shares a lot of them with Marvel Vs Capcom 2 (tagging in and out, partner assists, dual-hyper combos, etc.), but actually goes further with systems like the Variable Air Raid (switch team members mid-combo), and the Baroque system, which allows you to trade the chance to heal back up for extra offensive power. It’s pretty neat, but if you are just learning the ropes, you don’t really need to know any of that to start mashing out some good combos and see some crazy supers.
Capsule Computers Question 7 : Originally Tatsunoko Vs Capcom was exclusive to Japan only, what were the main reasons to localize it globally and we’re there any speed bumps/issues experienced by Capcom along the way ?
Seth Killian : There were a lot of speedbumps, but to make a long story short, we were very lucky to have a great partner like Tatsunoko to help us open doors and convince the rights-holders around the world that this was a great game that deserved a Western audience. The game was originally only intended for Japan, but we all have the fans to thank for getting loud about wanting to see this game come West—it has, and with more characters and features than the original Japanese release had. Since then, Nintendo has also become a big supporter of the game, so the snowball of enthusiasm just keeps growing.
Capsule Computers Question 8 : Tell us a little bit about the Tatsunoko universe, for the readers that have NO IDEA who or what it is. Who are they ? What do they do and why did Capcom choose Tatsunoko universe/characters as a cross over fighting game title.
Seth Killian : Tatsunoko is huge in Japan. They have been cranking out a large number of very successful, long-running characters since the early 60s, and are still going strong, with cartoons, manga, movies, and more. The analogue in the west would be something like Marvel comics, or maybe Hanna-Barberra cartoons? The characters work well with Capcom because of their iconic status, and Tatsunoko characters meant a lot personally to the developers of the game. They were the cartoons they grew up on as kids, or still watch today, and it’s obvious they really loved the chance to put these characters into a game—there are so many little touches that really show the characters personalities and backstories. Coming into development, I only knew a few Tatsunoko characters (the “Battle of the Planets” crew, and Casshern—I saw his live-action movie a few years ago), but I fell in love pretty fast. Even if you know nothing about them, they are still just great superheroes that are fun to play. Who doesn’t like giant lasers?
Capsule Computers Question 9 : How many playable characters have been included on both sides ? What do you believe will be the fan favourites from both the Tastunoko & Capcom Universe.
Seth Killian : We’ve got 25 playable characters. So far the biggest reactions have been for Frank West and Mega Man Zero, though Viewtiful Joe also has a very loyal following, which warms my (cold) heart.
Capsule Computers Question 10 : Is there any type of Story line in Tatsunoko Vs. Capcom ? Where in the world/universe will most of action take place ? Who are the main threats in the game ? and why ?
Seth Killian : There are two answers to that question. In one sense, the crossover backstory is a little thin, in that you just have a TV with Tatsunoko characters malfunctioning as the two worlds collide. So the reason for their coming together isn’t exactly James Joyce, but once you actually beat Yami and get to the character endings, they are amazingly well-written, with tons of great references and jokes, and are very specific to the characters you’ve chosen for your team. IMO some of Capcom’s best work to date.
Capsule Computers Question 11 : The most enjoyable part of any traditional fighting game is multiplayer and being able to challenge and destroy and prove to the world that your NO#1 and along the line dish out and administer a few broken and bruised ego’s along the way. Will Tatsunoko Vs Capcom have online worldwide multiplayer wi-fi capabilities ? How are servers or matches organized and setup ? Is there a dedicated server or lobby for mach making ? or is it local multiplayer only ?
Seth Killian : Yes, TvC will have worldwide wi-fi online multiplayer, and the team has been working really hard on it. The matchmaking is very easy, with friendly player matches and “serious” ranked matches (where your stats get recorded and ranked), just like a Street Fighter game. You don’t have to input a lot of friend-codes or anything like that, and can easily find a match. There are also some additional fun perks, where the game evaluates your playstyle based on the kind of moves you use. It’s just for fun, but will be an interesting way for people to evaluate themselves and one another.
Capsule Computers Question 12 : In your opinion what do you think / suggest are the best character combinations for players new to the game. And also what characters to choose from for the more veteran players.
Seth Killian : For beginners, try Mega Man Zero and Ryu. Zero plays very naturally and has a great feel to all his normal moves, and Ryu has the advantage of relatively familiar specials, with fireballs, hurricane kicks, shoryukens, etc.
For more advanced players, Doronjo is a ton of fun. She has a really unique playstyle, with lots of unusual moves and setups. I also see a lot of veterans spending more time with our “giants” (Gold Lightan and the PTX-40A “Hardballer”). They play by different rules than the human-sized characters, so of course have a different approach, which opens up an entirely new way to play and think about the game.
Capsule Computers Question 13 : If you have to choose 1 character from the Tatsunoko and Capcom universe as being your favourite who would they be ?
Seth Killian : It changes with time, but at the moment I’m busy coming up with elaborate zombie traps playing as Frank West. On the Tatsunoko side, I’ve always enjoyed Ippatsuman. He’s a bit of an oddball, but is a good mix of hard-hitting up close, with a few distance options as well.
Capsule Computers Question 14 : What would you tell people sitting on the fence that are in two minds about buying Tastunoko vs Capcom that could push them over the edge and make them go out and get this game.
Seth Killian : My guarantee to everyone that I demo the game for is that if you spend 5 minutes playing with me, you’ll walk away smiling. The game was put together with obvious craft, and loving attention to detail. It’s visually beautiful, but just a ton of fun to sit down and play, even from your first time out. You can immediately get a few combos going, even if you were never any good at Street Fighter, and as you start to see more of the super combos, you’ll just laugh out loud. It’s a serious fighter if you want to play it that way, but it’s so accessible and full of joy that everyone can get a lot out of it.
Capsule Computers Question 15 : AND FINALLY … Your Stranded on a deserted island .. possibly for the rest of your life !! Which character would you pick to be stranded with you ? and why ? 😉
Seth Killian : Probably either Roll (she could keep things clean and use her “healing” super to patch me up, plus she’s just so cute), or Gold Lightan. Having a 50-foot giant robot around lets you pick even the tallest coconut.
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Capsule Computers would like to thank Seth for his time and for these really informative and interesting answers to Capcom’s next cross-over title Tatsunoko Vs Capcom for the Nintendo Wii, available Q1 of 2010.
Check out some of the fantastic screenshots from the game below.
Capcom brings the Resident Evil series back to the Nintendo WiiTM with the sequel to the highly successful, million-selling title, Resident Evil®:The Umbrella Chronicles, Resident Evil: The Darkside Chronicles.
Check out the final video trailer for Resident Evil The Darkside Chronicles final video trailer entitled Reliving Nightmare.
I don’t know about you guys but I’m very excited about to getting my hands on this amazing work of art that Capcom have worked so hard in creating. See for yourselves below.
Bioware and EA have announced the Collector’s Edition for Mass Effect 2, coming to North America on January 26th, 2010and Europe onJanuary 29th, 2010 exclusively to the Xbox 360 and the PC.
The Collector’s Edition packaged in a premium, tin case and includes a 48 page hardcover “Art of Mass Effect 2” book, issue 1 of the “Mass Effect Redemption” comic book, and a bonus DVD with behind the scenes and making of videos. The Collector’s Edition will also include armor and and weapons that are exclusive to this edition and cannot be found anywhere else.
Priced at $69.99 US is this special edition worth it ?
With focus on delivering quality products to a wider audience base, Capcom has strived diligently to create innovative and exciting sequels to existing popular franchises to increase consumer opportunities and to strengthen its revenues.
One of Capcom’s many popular franchises, “Mega Man”, which was first released in 1987, has seen numerous popular sequels and a plethora of merchandise which has established it as one of the premier franchises in all of video games.
Another popular Capcom series, “Resident Evil”, which effectively created the survival horror genre of games, has also established itself as a prominent world recognized franchise, with cumulative sales approaching 42 million copies sold worldwide.
It is our strong belief at Capcom that providing innovative sequels to beloved franchises increases recognition of product, while also increasing customer loyalty.
As always, we at Capcom will continue to strive to provide our customers with the best possible forms of innovative entertainment to increase customer satisfaction.
(Unit : 000 copies)
Lost Planet
This action and shooting game challenges players to locate the truth that is hidden on a bitterly cold planet. The game produces a level of realism and global views that are possible only with today’s next-generation game consoles. After the Xbox360 version of Lost Planet was launched in 2006, Capcom added PlayStation 3 and PC versions. Lost Planet is attracting much attention as a video game that is sold worldwide.
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Sengoku BASARA
“Senguku BASARA” re-imagines the Warring States period of Japanese history. Historical leaders and military commanders of the time are portrayed with an anime twist in this fast-paced action game. This helps to make the material accessible to younger players. Since the first game’s release in 2005, the series has expanded into other media, including live performances, various character goods, and an animated TV series in 2009, maximizing the property’s cross-media appeal. “Sengoku BASARA3”, the newest entry into the series, is slated for a 2010 release.
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Monster Hunter
This action game allows players to enjoy the experience of hunting. Since the first version appeared in 2004, this game has attracted an increasing number of fans. The version for the PlayStation Portable (PSP) was highly successful. The sequel, called Monster Hunter Portable 2nd G, recorded shipments of more than 2.5 million units. This game now has a solid base of loyal fans. Capcom plans to start selling Monster Hunter in 2009.
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Ace Attorney
This adventure game uses a courtroom as the stage for events that are filled with suspense and drama. The player serves as an attorney who seeks inconsistencies in the testimony of witnesses in order to reveal the truth. The popularity of the first title, which appeared in 2001, led to a series of games using this courtroom theme. The latest version “Gyakuten Kenji”, which puts players in the role of a prosecutor, was released in 2009 in Japan.
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Devil May Cry
This popular stylish action game features a large number of distinctive characters along with exciting gameplay sensations for players as they use a game console. Since launching the first version in 2001, Capcom has introduced titles featuring breathtaking graphics backed by state-of-the-art home video game technology. As a result, Devil May Cry has become popular the world over.
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Onimusha
Set in Japan’s Warring States Period, this Japanese sword fighting action game progresses as a young warrior destroys enemies and solves mysteries. Capcom made headlines by using an actual actor as the model for the game’s hero. The first Onimusha title appeared in 2002. Since then, this series has become highly successful by offering games that all feature outstanding action along with stories that are thrilling and poignant.
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Dino Crisis
Set in a world that comes straight from science fiction, this game gives players a sense of the fear that powerless humans would have felt when dinosaurs attack. The game takes full advantage of Capcom’s expertise in the action adventure game genre. Dinosaur movements are very realistic. In addition, the game has won rave reviews for its intricate web of mysteries to be solved. These features have combined to make Dino Crisis an enormous hit.
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Resident Evil
The first Resident Evil title appeared in 1996 as a game for the PlayStation. This game requires players to manipulate the main character with the goal of using various weapons and other items to escape from zombies. By skillfully creating a sense or horror, Resident Evil quickly became a hit around the world. Resident Evil 5, the latest version, went on sale in March 2009.
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Breath of Fire
The main character of Breath of Fire has the ability to transform himself into a dragon. The game is centered on the story of this character’s growth even as he is troubled by this enormous power. Each title in this series generated an enormous response from game players. There are many fanatic Breath of Fire fans in Japan and other countries. With this large base of support, Breath of Fire ranks as Capcom’s best-known and most successful role-playing game.
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Final Fight
Making its debut in 1989 as an arcade game, Final Fight next advanced to the Super Famicom (SNES) and other platforms. Final Fight is a “stage-clear” type side-scrolling action game. Players are attracted by the game’s highly distinctive characters and overall difficulty. This game became the symbol for the new category of side-scrolling action games, which have come to be known as “Final Fight type” games.
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Street Fighter
First appearing as an arcade game in 1991, Street Fighter has grown to become the world’s premier fighting game. The Super Famicom (SNES) version of the game, which made its debut in 1992, became a megahit that sold 6.3 million units worldwide. In 2009, Street Fighter IV, the latest version of this game, and a live-action Street Fighter movie were released.
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Mega Man
The first version of Mega Man went on sale in 1987. The game’s popularity is due to the contrast between the good looking characters and the hard-core action of the story line. Capcom has produced versions of this game for many types of media. Overall, Mega Man is an outstanding example of how Capcom can produce games that are popular among players of all ages.
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Ghosts’n Goblins
This game started out in 1985 as an arcade game and was transplanted to the Famicom (NES) platform the following year. In this action game, the object is to rescue a princess from demons and various other creatures. When Ghosts ‘n Goblins was first released, players who were able to complete the game successfully gained considerable status because of the game’s high level of difficulty.
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Commando
Capcom’s first action and shooting game, Commando was launched in 1985 as an arcade game. The player manipulated a character named Super Joe with the goal of destroying enemy bases. In subsequent versions, Capcom added jeeps and tanks, the ability for three players to compete at once, and many other new elements to make the game more enjoyable.
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1942
This scrolling action game requires players to use a fighter plane to shoot down enemy aircraft. One key feature is the ability to fly in a loop to avoid the enemy. It was launched in 1984 as an arcade game and was subsequently shifted to the Super Famicom (SNES) platform. In 2008, Capcom started selling a remake of this game on the Xbox Live Arcade market.
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Well done to Capcom for such a great result with all these fantastic titles. Which one is your all time favourite ? Let us know.
Content: Marvel: Ultimate Alliance 2 Demo Price: Free Availability: All Xbox LIVE regions Dash Text: The Largest Army of Super Heroes is back! Mercenaries are attacking the Capitol in Washington D.C. and it is up to you and your team of Super Heroes to defend it. Thwart the enemy offensive with immensely destructive powers and new fusion combinations. Select your team of four from an exciting array of Super Heroes, including Captain America, Iron Man, Spider-Man, Wolverine, Hulk, and more. Test your mettle as you enter the world of Marvel: Ultimate Alliance 2! For all levels, deeper RPG action and the entire roster of over 24 playable heroes and villains, buy your copy in September 2009! Download the demo.
As the spiritual successor to BioWare’s “Baldur’s Gate“, one of the most successful role-playing games in the industry, Dragon Age: Origins represents BioWare’s return to its roots, delivering a fusion of the best elements of existing fantasy works with stunning visuals, emotionally-driven narrative, heart-pounding combat, powerful magic abilities and credible digital actors.
The spirit of classic RPGs comes of age, as Dragon Age: Origins features a dark and mature story and gameplay. Epic Party-Based Combat – Dragon Age: Origins introduces an innovative, scalable combat system, as players face large-scale battles and use their party’s special abilities to destroy hoardes of enemies and massive creatures. Powerful Magic – Raining down awesome destruction on enemies is even more compelling as players apply “spell combos,” a way of combining together different spells to create emergent unique effects.
Players develop their characters and gain powerful special abilities (spells, talents and skills) and discover ever-increasing weapons of destruction. With its emotionally compelling story, players choose with whom they wish to forge alliances or crush under their mighty fist, redefining the world with the choices they make and how they wield their power. Players select and play a unique prelude that provides the lens through which the player sees the world and how the world sees the player. The player’s choice of Origin determines who they are and where they begin the adventure, as they play through a customized story opening that profoundly impacts the course of every adventure.
Grab your copy now available on Xbox 360, Playstation 3 and Games For Windows (PC)
We’ve been pretty quiet as far as info goes on the online multiplayer battles modes of Lost Planet 2. You’ve been asking all about it in the forums, and you may have missed it, but we have released a little bit of info on the multiplayer battle component of the game. There’s even some art and screens of one of our new stages.
So what have you missed? Well, here’s some points we’ve talked about already:
– Up to 16-player Multiplayer modes and online ranking system
– Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style.
– Rewards System: Players will receive rewards for assisting teammates and contributing to the team’s success.
– New VS features: Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VS’s. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2.
That’s all we have to talk about for now, but stay tuned. The multiplayer in LP2 has far more than this, and the Lost Planet team worked hard to try to get all the things you’ve been asking for in there. If you’re not posting in the forums, you should. We read them everyday, and use your feedback and suggestions to help make our games better. Besides, posting in the forums also gets you points to win free stuff!
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Thanks once again to SNOW for all this information
The third installment in the Developer Video Diary series is here to take you deeper into The Void with exclusive insight from the crew at Capcom and Airtight Games.
Dev Video Diary #3 deals exclusively with the game’s character development and how the developers wanted to provide rich, complicated back-stories in order to complement the overall storyline. Really interesting stuff … check out the video below and get the full dish on Will, Ava, and Tesla