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MARVEL FUTURE FIGHT EXPLORES A TERRIFYING NEW UNIVERSE IN ‘WHAT IF…ZOMBIES?!’ CONTENT UPDATE INSPIRED BY MARVEL STUDIOS’ ‘WHAT IF…?’

LOS ANGELES OCTOBER 16, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, has launched a new update inspired by Marvel Studios’ ‘What If…?’ for its blockbuster mobile RPG MARVEL Future Fight. Players can now experience brand new content featuring a new character, costumes and more. 

The latest update adds the new playable Zombie Survival mode. Agents will form their own team to survive from zombie attacks and compete against each other to see who survives the longest. 

Okoye (What If… Zombies?!) has been added to the roster of characters, and new What If… Zombies?!-themed uniforms for Captain America, Falcon, Doctor Strange and Wong inspired by Marvel Studios’ ‘What If…?’ have been introduced. Agents can now experience character tier upgrades for Wong (Tier-4 with new Striker Skill) and Okoye (Tier-3 with new Ultimate Skill), as well as Awakened Potential and Transcended Potential for M’Baku and Killmonger with Awakened Skills. 

Other content updates include a new Comic Card Collection featuring new comic and premium cards. In addition, the maximum score in Alliance Battle (Extreme and Legend) has been expanded, offering new higher score rewards for both difficulty levels. 

MARVEL Future Fight has over 150 million players across the world with the game currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

About Marvel

Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.

For more information visit marvel.com. © 2024 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Watch the first 15 minutes of gameplay of this upcoming official 2.5D action-adventure game set in the Monsterverse!

See how well Kong: Survivor Instinct combines realistic platforming, challenging combat, and Metroidvania-style exploration with a thrilling quest of survival worthy of the Monsterverse franchise!

Follow the game on Steam (https://store.steampowered.com/app/2769080/Kong_Survivor_Instinct/), PlayStation Store (https://store.playstation.com/en-us/concept/10009861) or Microsoft Store (https://www.xbox.com/en-US/games/store/kong-survivor-instinct/9mzg9hfbwdsf).

Kong: Survivor Instinct is being developed and will be published by 7Levels on PC, PlayStation 5, and Xbox Series X|S on October 22nd for $24.99.

More information about the game can be found on the official website,  FacebookXYouTube, and Instagram.

About Monsterverse

Ten years strong, Legendary’s Monsterverse is an expansive story universe of cross-platform experiences centering around humanity’s battle to survive in a world facing a catastrophic new reality – the monsters of our myths and legends are real. Beginning with Godzilla in 2014 and continuing through 2017’s Kong: Skull Island, 2019’s Godzilla: King of the Monsters, 2021’s Godzilla vs. Kong, and most recently the record-breaking Godzilla x Kong: The New Empire, the Monsterverse has accumulated over two billion dollars at the global box office and expanded into the highly-successful event series Monarch: Legacy of Monsters for Apple TV+. Including an inter-connected world of video games, graphic novels, toys, and live experiences, the Monsterverse represents epic entertainment on the largest possible scale. https://www.legendary.com/

Godzilla: King of the Monsters © 2019 Legendary and WBEI. All Rights Reserved. Godzilla vs. Kong © 2021 & TM Legendary and WBEI. All Rights Reserved. GODZILLA TM & © Toho Co., Ltd. MONSTERVERSE TM Legendary.

About 7Levels

7Levels is an independent team of professionals who made their passion a way of life. Founded in 2014 and based in Poland, 7Levels is focused on creating exciting action-adventure games with exceptional settings and novel twists on gameplay. https://www.7lvls.com/ 

7Levels is a trademark of 7Levels S.A. All Rights Reserved.

FIGHT FOR THE GODS FAVOR IN NEW MYTHOLOGICAL ROGUELIKE ‘RUN HEROES RUN’

Begin your adventure in the game’s free Steam demo, fighting through the corridors of Hades’ Underworld domain.

Cheyenne, Wyoming, 16 October 2024 | Earn the gods’ favor in Gamage’s latest title, Run Heroes Run, featuring a demo available now on Steam. The monsters of Tartarus reigned down on earth. Now, all human civilization, and even the gods themselves, call upon you for your divine help!

In the hour when darkness shrouded the light of the gods, the monsters of Tartarus poured down upon the earth. The gods, once unshakable, are now weak as children, and the people are defenseless. Resurrect the age of great heroes and wanderers, and fight back against the creatures of Tartarus!

A Heroic Roguelike Adventure

Run Heroes Run is an action roguelike combining real-time combat with active pauses, adding comfort to the fast-paced genre. Assemble a team of three iconic heroes, each with various active and passive abilities, and equip artifact sets to enhance their abilities through the end of your run. As you fight across a procedurally generated map, encounter classic battle events, merchant shops, and campfires to rest your weary team. The end of each domain features a final boss that lies between you and your next adventure. With limitless skill combos and endless build possibilities, every run in Run Heroes Run promises a unique adventure for everyone.

Explore Mythical Realms

Awaken the sleeping powers of legendary heroes and explore a variety of environments along your adventure. Venture through the darkness of Hades’ underworld, the swamps of Aretemis’ Misty Forest and the reefs of Posidean’s Rocky Coast until you reach the gates of Zesus’ Olympus. Prepare for battle against over 37 blood-hungry foes, including the frightening Phantom Guard of the Underworld. As a procedurally generated adventure, complete various quests full of humor and rich storytelling with plenty of campfires, merchants, and artifacts to discover.

Build and Grow at Hades’ Estate

Between your epic runs, return to Hades’ estate to upgrade your base and prepare for the next adventure. Materials collected throughout each run will be handy here, where you can exchange them for consumables and other character upgrades. As with every roguelike, death isn’t absolute; it’s merely a step toward revealing your true strength. The hero who reigns victorious shall decide the fate of both the gods and the people in this exciting mythological roguelike!

Gameplay Features

  • 4 divine domains, including the realm of Hades, Artemis, Zeus, and Poseidon!
  • Over 100 artifacts to discover, each offering different boons to your character’s kit and boosting different stats.
  • Engage in tactical battles against fierce enemies, such as the Phantom Guard of the Underworld!
  • Witty dialogue references real stories from Grecian lore.
  • No in-game purchases—just strategic preparation and pure adventure!

The demo for Run Heroes Run is now available on Steam. For more information about Run Heroes Run, please visit the developer’s website.

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About Gamage Like many indie companies, the story of Gamage began in Cheyenne in a garage among friends. This idea was picked up by experienced artists and developers, and now our team has grown to over 10 people!

Make it a Thrilling Hunt: Showdown 1896 Halloween! A New Game Mode and Seasonal Event Make Their Way Into the Hunt Universe

Hunt: Showdown 1896 brings the horror this Halloween with a new fast-paced game mode and a spooky event, Harvest of Ghosts, which is full of tricks and treats!

FRANKFURT, Germany  Oct. 16, 2024 – Today, Crytek is proud to launch a new in-game event for Hunt: Showdown 1896, ‘Harvest of Ghosts,’ along with a new game mode, ‘Bounty Clash,’ out now on PC, PlayStation 5, and Xbox Series X|S. Take part in a fast-paced scramble for the Bounty Token in the stunning compounds of Mammon’s Gulch and Stillwater Bayou to defeat other teams in the quick and ruthless Bounty Clash game mode! Meanwhile, the wicked Harvest of Ghosts descends upon the gulch and bayou, bringing many exciting changes and equipment for a fresh Halloween event. Harvest of Ghosts runs from October 16 until November 25, with the Bounty Clash game mode available from now until October 20, and then every weekend during the event.

Bounty Clash Game Mode

Bounty Clash is a new experimental game mode where players will spawn in a random compound with a dead Boss Target awaiting a banishment which will yield a single Bounty Token for teams to fight over. In a quick and ruthless fight, teams will be pitted against each other, rushing the Bounty Token to extract it within the 15-minute time limit.

Raising the stakes higher than before, Bounty Clash takes place within the stunning compounds of Mammon’s Gulch and Stillwater Bayou, which have been uniquely adapted for the mode. Rush – Fight – Extract – Repeat! Enjoy the thrill of this brand-new, limited-time game mode.

The game mode runs on the following dates:

  • October 16 – October 20 
  • October 25 – October 27
  • October 31 – November 3
  • November 8 – November 10
  • November 15 – November 17
  • November 22 – November 24

Harvest of Ghosts Event

The newest Hunt: Showdown 1896 in-game event, Harvest of Ghosts, brings many exciting changes to players during the Halloween season. Pact Traits like Blast Sight (which shows the origin of gunshots and explosions in Dark Sight) and Pain Sense (which shows enemies who have been shot, lit on fire, or poisoned in Dark Sight) change the way players will approach their fights. In addition to three Pacts and new weapons such as the Bomb Launcher and Maynard Sniper, as well as new variants like the Auto-4 Shorty, Centennial Pointman, and Rival 78 Mace, the event also brings the Dark Dynamite Satchel, which can be detonated remotely through Dark Sight, as well as a Hand Crossbow Revive Bolt among many other changes, fixes, and tweaks.

With more rewards and new ways to play, there’s never been a spookier time to jump into Hunt: Showdown 1896!

Follow on Social Media

Something extra spooky is making its way into the Hunt universe, and all will be revealed closer to Halloween. Stay tuned to the official channels for more updates and details!

About Hunt: Showdown 1896

Hunt: Showdown 1896 is the new era of the competitive first-person bounty hunting game, packing the thrill of survival and the reward of profit into a horror match-based format. Set in Colorado in 1896, the game boasts a mixture of PvP and PvE elements that create a uniquely tense experience. It’s not just the monsters who are a threat—it’s every Hunter on the map. In the classic Bounty Hunt game mode, a match pits 12 players—playing solo or in teams of two or three—against each other as they race to take out gruesome creatures for a Bounty they must collect and extract from the map. Hunt’s Soul Survivor mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of Bounty. The higher the risk, the higher the reward–but a single mistake could cost you everything. Hunt: Showdown 1896 is out now on PC, PlayStation 5 and Series X|S. For more information, visit www.huntshowdown.com

Play MechWarrior 5: Clans Today as the Penultimate Narrative Mech Experience Launches on PC, Xbox and PlayStation

All Systems Nominal.

THE INNER SPHERE (Oct. 16, 3049) – MechWarrior 5: Clans is available today across PC, Xbox Series X|S and PlayStation 5 starting today for $49.99 from developer and publisher Piranha Games (www.mw5clans.com). 

The third game in the MechWarrior franchise since Piranha took over the series in 2010, MechWarrior 5: Clans is must-play sci-fi action. Bursting with gripping cinematics, MechWarrior’s latest entry is the first narrative driven MechWarrior game in almost three decades. Highly anticipated by fans of the franchise, MechWarrior 5: Clans is a great jumping off point for new players looking to experience the ultimate mech-based combat. 

Get in on the action here: 

Epic Game Store: https://store.epicgames.com/en-US/p/mechwarrior-5-clans-e50e3a
Steam: https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/
Xbox: https://www.xbox.com/en-US/games/store/mechwarrior-5-clans/9p9fjck32pmt 
PlayStation: https://store.playstation.com/en-us/concept/10006171   

About MechWarrior 5: Clans

MechWarrior 5: Clans follows Piranha’s 2019 hit, MechWarrior 5: Mercenaries, which was an open ended, procedural experience, selling more than 2 million units while securing its current 84% Very Positive ranking on Steam from almost 10,000 user reviews.

MechWarrior 5: Clans focuses on story driven design and thrusts players into a captivating campaign taking place across a variety of planets through stunning, meticulously designed biomes where immersive realism is baked into every detail. Intricately designed maps and missions deliver engaging combat, both complex and chaotic, demanding thoughtful, strategic play. Tactical options abound with an all-new cast of customizable Clan Mechs boasting sleek and powerful Clan technologies. MechWarrior 5: Clans explores a time in the MechWarrior universe which realizes incredible technological advances in Mech warfare.

New progression and customization systems encourage pilots to alter Mech loadouts with expansive customization through an updated Mech lab, Hardpoint, and Omnipod system. MechWarrior 5: Clans also debuts ally directing tools, including a bird’s eye-style Battlegrid and a quick command radial menu, empowering players to intuitively lead their Star whether using a controller or keyboard & mouse setup. Adaptability to the scenario at hand is key to a strategic victory.

MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:

  • The Clan Invasion is Here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story – one of the most epic time periods in the franchise that changed the course of the Inner Sphere’s factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
  • This Isn’t Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults, commanding their team while utilizing the new Battlegrid and radial menu, if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
  • Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech’s superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
  • All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere’s determined defenders. Immerse yourself in the story as you lead your Star through narratively driven missions and thrilling combat.
  • Stunning Visual Design: Harnessing the power of Unreal Engine 5, MechWarrior 5: Clans abounds in environmental detail and destruction – from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.

MechWarrior 5: Clans is available today. Learn more about the game at www.mw5clans.com.

IOI Partners and Leslie Benzies’ Build A Rocket Boy enter a Worldwide Publishing and Distribution Agreement for AAA New Console and PC Game, MindsEye

Copenhagen, Denmark, Wednesday, Oct. 16, 2024 – IO Interactive, the independent game development studio and publisher, has today announced an agreement with Leslie Benzies’ Build A Rocket Boy, to publish and distribute MindsEye, the company’s highly anticipated cinematic AAA, story-driven action-adventure thriller created by the legendary game director.

Benzies has a 25-year track record in developing, producing, directing, and designing video games, won multiple awards, and is recognised across the industry for his significant contributions to video game creation.  

“From day one, Build A Rocket Boy Studios has been focused on creating the next generation of compelling gaming and quality entertainment experiences.  We can’t wait to share our first AAA premium game and ever-evolving universe, MindsEye, with the world. There is no finer partner than IO Interactive to publish our first title, with their strong understanding of community culture, premium action-adventure games, and a best-in-class publishing team, we really look forward to partnering with them on our new blockbuster journey.” Leslie Benzies, Game Director at Build A Rocket Boy.   

With more than two decades of experience creating games, IO Interactive has established leading resources and expertise in bringing unique games to market worldwide, as the development and publishing of the award-winning game HITMAN World of Assassination attests. To oversee MindsEye’s global publishing services, including marketing, localization, distribution, QA, and game support, IO Interactive announces the creation of its third-party publishing division, IOI Partners. Channeling IOI’s continuous drive to create innovative games, IOI Partners’ mission is to deliver impactful entertainment through creative, quality-focused collaborations, bringing exceptional gaming experiences to players.

We are honoured to be the global publishing partner working with Build A Rocket Boy’s exceptionally talented team and to bring our community an exciting new IP. IO Interactive and Build A Rocket Boy are like-minded in how we aim to create a bond and a long-term relationship with our communities, which perfectly aligns with our commitment to delivering high-quality, immersive experiences to players worldwide. As our first publishing partnership, this marks a significant milestone for IO Interactive, and we could not be prouder of this collaboration.”  Hakan Abrak, CEO at IO Interactive.  

Follow all news regarding MindsEye on the official website, and wishlist the game on Steam at the following link

ABOUT MINDSEYE

MindsEye is a story-driven, action-adventure thriller, set in a fictional near future Americana. Featuring best-in-class cinematics, high-octane driving, and explosive combat from legendary game director, Leslie Benzies.

Play as Jacob Diaz, a former soldier with a mysterious neural implant who is suffering from memory loss and flashbacks. Set out on a series of dangerous covert missions to unlock the secrets of your past in a world filled with the persistent threat of artificial intelligence, high tech experimentation, corporate espionage, political corruption, and an unchecked military. MindsEye is an immersive experience with a mind-bending and compelling narrative, rich environments, groundbreaking combat, future tech, and high-speed chases.

ABOUT BUILD A ROCKET BOY

Founded in 2016 by game developer Leslie Benzies, Build A Rocket Boy is an independent video game developer and entertainment company headquartered in Edinburgh, with studios in Budapest, and Montpellier. Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences.

© 2024 Build A Rocket Boy Limited. MindsEye® is an EVERYWHERE® world. MindsEye® and EVERYWHERE® are trademarks or registered trademarks of Build A Rocket Boy Games Ltd. in the US, the UK, the European Union and other countries and territories. All rights reserved.

About IO INTERACTIVE

IO Interactive is an independent videogame developer and publisher with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last two decades, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology.

IO Interactive will develop and publish the very first James Bond origin story with the working title Project 007 and is currently developing a new IP under the codename Project Fantasy. For more information, visit: https://ioi.dk.

© 2024 IO Interactive A/S. IO Interactive, the IOI logo, IOI Partners, Hitman, Glacier, and World of Assassination are trademarks or registered trademarks of IO Interactive A/S. All other trademarks are the property of their respective owners. All rights reserved.

‘Reverse: 1999’ Heads to California and Singapore As Time Travel RPG Goes Physical

BluePoch Unveils Details of Los Angeles Exhibition and Collaboration with Bubble Tea Experts Signature KOI

Hong Kong, 16th October 2024: With the game celebrating its first anniversary and its debut on Steam, Bluepoch Games can today unveil detailed introductions of two exciting new offline ventures of this time-travel strategic RPG.

First off, fans in Los Angeles will be able to attend an official Offline Exhibition dubbed “To the Past Times” between October 26th-27th. The event will be designed to reflect on the past year’s most iconic moments with interactive installations and stunning artwork, as well as playing host to an exclusive cosplayer meetup, allowing fans to visibly express their passion for the series.

Also included will be a film screening of some of the game’s best trailers and music videos, as well as several special gifts and prizes for attendees, amongst other treats. Players can get up to 1 Paper Bag + 1 Postcard + 1 Car Sticker set for free by joining the events in the exhibition.

A Series of Reverse: 1999’s First Anniversary Special Merch will be purchasable for the first time in the exhibition, as standard merchandise for Version 1.0~1.7 will also be available. You can register for the exhibition, which will take place at Rebecca Molayem Gallery on Fairfax Ave, using this link: https://Reverse1999-tothepasttimes.eventbrite.com

Secondly, BluePoch has also partnered with Bubble Tea maestros Signature KOI. The collaboration lets customers get their hands on special merchandise featuring Regulus and Matilda’s vacation outfits. Unlocking those merchandise is a case of purchasing any collab drink off the menu; the Signature Pearl Earl Grey Milk Tea and the Honey Floral Green Tea. Several special guests will also show up on Oct 26th at the stores, celebrating the game’s first anniversary with players.

What’s more, players can also get a macaron and an ice cream of their choice by showing their game ID and any object related to Reverse: 1999 or cosplaying any characters of this game. 

Finally, sharing photos of the collaboration with the #Reverse1999Anniversary and #Signaturekoi hashtags on any social platform will unlock an exclusive anniversary postcard.  (Please note, the number of gifts, macarons, and ice creams is limited. Rewards and postcards are limited to one exchange per account.)

The collaboration with Signature KOI will run from October 26th to November 11th.

Download Reverse: 1999 now on the App Store, Google Play, and Steam!

About Bluepoch Games

Established in 2020, Bluepoch is an ambitious, passionate and globally-focused company. Our team has committed itself to exploring the vast potential of anime through the creation of dreamlike, immersive, and heartfelt games. Our imagination is as infinite as the starry universe.

XSEED Games Announces New 2025 Launch Timing for Corpse Party II: Darkness Distortion on PC and Console

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that Corpse Party II: Darkness Distortion, a bold new entry in acclaimed Japanese developer MAGES.’s long-running indie horror franchise, will, in the interest of improving game quality, push its release date. The game will now release in the Americas for the Nintendo Switch™ system, the PlayStation®4 computer entertainment system, and Windows PC via Steam in 2025. The title is currently available for physical pre-order in standard and limited-edition “Ayame’s Mercy” versions on the Marvelous USA Online Store and at participating retailers. Details on digital availability will be revealed at a later date.

Corpse Party II: Darkness Distortion follows three high school friends; Haruka Nanami, Nemu Takanashi, and Maria Hitsugi, as they explore the Amare Est Vivere Hospital, testing a local urban legend as the streamer Nemu seeks to boost her subscriber count. Unfortunately for the three girls, the legend of “Ayame’s Mercy” is true, and they trigger a decades-old curse that sends them into a dark realm. Together they must avoid the vengeful spirit of Ayame Kirishima and other horrors from the hospital’s dark past as they search for a way to dispel Ayame’s curse once and for all.

The cult-classic Japanese horror franchise returns with new characters, a new setting, a terrifying new curse, and a brand-new look allowing for more thrills and chills! Players can freely explore the fully 3D-rendered halls of the Amare Est Vivere Hospital in both third- and, for those brave enough to take a closer look, first-person viewpoints as they try to keep the girls alive. This new perspective complements the series’ visual novel-style storytelling, pairing updated visuals with gruesome descriptions and spine-tingling binaural audio accompanied by the original Japanese voiceovers. Featuring six chapters, with eight additional scenarios and plenty of Wrong Ends for players to discover as they uncover the truth behind “Ayame’s Mercy” and escape with their lives, Corpse Party II: Darkness Distortion is the perfect entry point for new horror buffs while keeping longtime fans on the edge of their seats.

The “Ayame’s Mercy” edition , now available for pre-order  on the Marvelous USA Online Store and at participating retailers, includes a copy of Corpse Party II: Darkness Distortion with a reversible cover, a spooky ‘Ayame’s Mercy’ lenticular art card, a ‘Save Yourself’ LED blue candle styled after the in-game save points, a 64-page artbook, an ‘evidence kit’ containing journal pages, a Nemu Takanashi business card, and a hospital PSA flyer, all contained within an Amare Est Vivere ‘Medical Kit’ metal case measuring 8” x 6” x 4.5”—all for an MSRP of $79.99. The game is also available for pre-order as a Standard Edition for an MSRP of $49.99.

Developed by MAGES. and published in the Americas by XSEED Games and in Europe by Marvelous Europe, Corpse Party II: Darkness Distortion will launch on the Nintendo Switch™ system, PS4™ system, and Windows PC via Steam in 2025. This title has been rated “M for Mature” by the ESRB on consoles; the PC release has not been rated.

For more information about Corpse Party II: Darkness Distortion, visit the official site at https://www.corpsepartyseries.com/darknessdistortion. More information about XSEED Games’ products can be found at www.marvelous-usa.com. Fans can also follow XSEED Games on Facebook, X, Instagram, Twitch, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.

New 2025 Launch Timing for Corpse Party II: Darkness Distortion on PC and Console

Marvelous Europe today announced that Corpse Party II: Darkness Distortion, a bold new entry in acclaimed Japanese developer MAGES.’s long-running indie horror franchise, will, in the interest of improving game quality, push its release date. The game will now release in Europe and Australia for the Nintendo Switch™ system, the PlayStation®4 computer entertainment system, and Windows PC via Steam in 2025. The title is currently available for physical pre-order in standard version at participating retailers. Details on digital availability will be revealed at a later date.

Corpse Party II: Darkness Distortion follows three high school friends; Haruka Nanami, Nemu Takanashi, and Maria Hitsugi, as they explore the Amare Est Vivere Hospital, testing a local urban legend as the streamer Nemu seeks to boost her subscriber count. Unfortunately for the three girls, the legend of “Ayame’s Mercy” is true, and they trigger a decades-old curse that sends them into a dark realm. Together they must avoid the vengeful spirit of Ayame Kirishima and other horrors from the hospital’s dark past as they search for a way to dispel Ayame’s curse once and for all.

The cult-classic Japanese horror franchise returns with new characters, a new setting, a terrifying new curse, and a brand-new look allowing for more thrills and chills! Players can freely explore the fully 3D-rendered halls of the Amare Est Vivere Hospital in both third- and, for those brave enough to take a closer look, first-person viewpoints as they try to keep the girls alive. This new perspective complements the series’ visual novel-style storytelling, pairing updated visuals with gruesome descriptions and spine-tingling binaural audio accompanied by the original Japanese voiceovers. Featuring six chapters, with eight additional scenarios and plenty of Wrong Ends for players to discover as they uncover the truth behind “Ayame’s Mercy” and escape with their lives, Corpse Party II: Darkness Distortion is the perfect entry point for new horror buffs while keeping longtime fans on the edge of their seats.

Developed by MAGES. and published in Europe and Australia by Marvelous Europe and in North America by XSEED Games, Corpse Party II: Darkness Distortion is scheduled for release for the Nintendo Switch™ system, PS4™ system, and Windows PC via Steam in 2025. The Nintendo Switch physical standard edition is available for pre-order at participating retailers for an RRP of €49.99.

More information about Corpse Party II: Darkness Distortion can be found at https://www.corpsepartyseries.com/darknessdistortion

More information on Marvelous Europe can be found on the official website at www.marvelousgames.com.

About Marvelous Europe

Marvelous Europe is a subsidiary of Tokyo-based Marvelous Inc., developer of beloved Story of Seasons and Rune Factory games. Established in 2012, Marvelous Europe’s varied portfolio includes both third-party titles such as Sakuna: Of Rice and Ruin, Leximan, Cuisineer and Moonlight Peaks in addition to select Marvelous Inc. content.

For more information about Marvelous Europe, please visit www.marvelouseurope.com.

CitizenCon 2954 Lands in Manchester, U.K., Oct. 19-20, Bringing Fans Together for Two Days of Events and a Look at the Future of the ‘Verse

Cloud Imperium Games Delivers Most Expansive and Immersive In-Person Community Event To-Date, with Exclusive Reveals Showcasing Upcoming Content and the StarEngine Technology Powering its Creation

MANCHESTER, U.K. – Oct. 16, 2024 – Cloud Imperium Games (CIG) today announced new details for CitizenCon 2954, the annual celebration of their growing community of supporters and universe of the in-development MMO Star Citizen and their much anticipated narrative single-player space adventure, Squadron 42. Taking place in Manchester, U.K., on Oct. 19-20, the in-person event will have a massive physical presence this year hosted at Manchester Central, where nearly 5,000 attendees will explore an interior themed after the UEE’s iconic Bengal Carrier, connect with fellow fans, and can attend live presentations from developers that will be simultaneously broadcast online for the global community. Fans can watch the CitizenCon 2954 livestream on the Star Citizen Twitch and YouTube channels when the Keynote begins at 2:00am PDT on Saturday, Oct. 19, with the show ending at 10:00am PDT. Day two will return on Sunday, Oct. 20 from 2:00am PDT – 7:00am PDT. All of the presentations and content broadcast during the event can be viewed on the Star Citizen YouTube channel after the event concludes.

CitizenCon coming to Manchester is a return home and we’re thrilled to host and meet with so many members from our wonderful community this coming weekend. It really is one of the biggest highlights of the year for many of us,” said Chris Roberts, Chairman and CEO of Cloud Imperium Games. “An incredible amount of effort from everyone went into creating a memorable experience for attendees, from the massive scale custom-built Hornet to the presentations of what we’ve been working on behind the scenes, and a few special surprises. We can’t wait to reveal what the future of the ‘verse holds for our fans.”

CitizenCon is an annual fan-focused convention hosted by CIG, bringing Citizens from around the world together physically and digitally to celebrate their shared passion for the ‘verse and learn about the latest major updates coming to CIG’s titles. Hosted in Manchester, home to development offices for CIG, this year’s convention includes a week of build-up with community-organized Bar Citizen events culminating on Friday, Oct. 18, with the temporary closure of historic New Wakefield Street for a community takeover. During CitizenCon fans can explore two halls themed after the UEE’s mighty Bengal Carrier, with locations for meetups, food, lounges, and community run booths for fans to explore and meet their fellow Citizens. CIG will host a variety of developer-led talks throughout the show, giving fans an exclusive look at exciting new content coming to Star Citizen and a glimpse behind the scenes at the technology powering the ‘verse.

A huge amount of skill goes into the creation of any game, and the tools used in the process are as important as that of the developers themselves. We want to give our community a broader look behind the curtain at what we’ve been building to help give our talented designers, artists, and programmers the right tools they need to create a truly immersive experience,” said Sean Tracy, Senior Director of Tools and Tech Content at Cloud Imperium Games. “Our teams are extremely excited to showcase some of the amazing advancements we’ve made with our internal tech and the StarEngine to ensure everything functions to-scale as our universe continues to expand.

CitizenCon 2954 lands in Manchester and opens its carrier doors, promising a weekend of exciting information and reveals including:

Now Boarding, the UEES Barbary: Attendees will step into a convention center themed after one of the jewels of the United Earth Empire Navy, and community favorite, the Bengal Fleet Carrier. The two halls are modeled after hangar bays on the carrier, Hall A hosting the main stage for presentations and Hall B hosting fan gatherings, lounges, community booths, and more to explore in the multi-level layout. It’s not a hangar without a ship, and this year a massive, custom built F7C Hornet will be docked in Hall B as a centerpiece for photos and more. When CitizenCon departs, the model will remain as an art installation in the city of Manchester marking the occasion.

Day 1 Shows The People and Places in the ‘Verse: Shortly after the opening ceremony, developer panels will start at quantum speed with “Brave New Worlds”, a presentation focused on the in-house StarEngine, with a birds-eye view of the new Genesis suite of technology designed to breathe life into immersive worlds at high levels of fidelity at a universal scope. Following, “A Social Universe” will feature a look at some of the tools that will allow players to connect and communicate with friends and their orgs seamlessly across the ‘verse. “Dressed to Kill” will showcase new character-focused specializations to further define each unique Citizen and help them take on the challenges of the verse, and will feature the return of a CitizenCon legend from years past. The final presentation of the day, “Beyond Pyro”, will look at in-development gameplay locations beyond the Stanton and Pyro systems, and how developers are using new tools to improve new and existing locations in the game.

Closing Day 1 with a Look Ahead: Space is full of mystery and surprises, be sure to stick around as day one concludes with a special unannounced presentation that fans of CIG and Star Citizen will not want to miss!

Day 2 Looks to the Future of the ‘Verse: Day two continues with “Crafting Your Home”, which promises to introduce a major shift to the gameplay experience in Star Citizen and how players interact with resources. The “Captains of Industry” panel will introduce developers involved in the creation of the fleet of in-game vehicles revealing ships that will be coming to the game in future updates, including some more imminent surprises and ships expected to delight longtime community members. To close out the day, Senior Game Director Rich Tyrer will lead the “The Stars Are My Destination: Star Citizen 1.0” panel, outlining how everything discussed throughout the weekend will be combined for the first truly immersive sci-fi MMO as it continues development.

Stay in Orbit at “ENTER ATMOSPHERE 2954” hosted by ATMO Esports: CitizenCon’s end doesn’t mean Citizens need to return to earth just yet. Community organization ATMO Esports will be hosting ENTER ATMOSPHERE 2954 starting at 12:00am PT, at the Factory International in Manchester. The event promises an incredible experience with ship racing exhibitions, a panel featuring CIG guests, the Fight or Flight World Championship Finals, culminating in a trophy presentation with chairman Chris Roberts.

For more details on CitizenCon 2954 including the full schedule, visit the dedicated site here. Fans from around the world can watch live on the Star Citizen Twitch Channel and on the Star Citizen YouTube channel upon conclusion of the event. CitizenCon 2954 Digital Goodie Packs featuring a massive collection of in-game accouterments are available for purchase online.

Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.

For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Keep up to date with Star Citizen development via the game’s Progress Tracker and Roadmap. Millions of players from around the world have already joined to help CIG build the most ambitious game ever made. For continued updates, follow Star Citizen on Facebook, Instagram, Twitch, X, and YouTube.

About Cloud Imperium Games

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot – Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.