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Split/Second – Xbox 360 Review

Game Name: Split/Second
Platforms: Xbox 360
Publisher(s): Disney Interactive Studios
Developer(s): Black Rock Studio
Genre(s): Racing
Release Date: 5/18/2010
ESRB Rating: E10 (Everyone 10+) Violence
Price: $59.99
Demo: Download the Demo Here.
Buy: Buy From Amazon.com

Buy: From Fishpond – XBOX 360Playstation 3

Story
Split/Second is an intense arcade action racing game set within the world of a hyper-competitive reality TV show. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of being the season champion.

Competitors in Split/Second don’t just collide with other vehicles to knock them from the track—they can also trigger explosive events that drastically alter the dynamics of the race. Players must use strategy and pinpoint timing to derail opponents, tactically alter the track or create entirely new routes.” [Via Xbox.com]

You compete in a TV show where the city has been rigged to explode. The entire goal is to be the season champion and to simply be the best. There are other drivers trying to be the best in the championship as well, and you will race these guys regularly. Explosions, chaos, and fast cars are all present in Split/Second.


Gameplay
The first thing you have to know is that Split/Second shouldn’t be viewed as a hardcore racer. It simply doesn’t give the same feel. The goal in Split/Second is too survive while destroying your enemies and managing to keep the lead. There are racing elements in Split/Second but trying to just stay in the lead won’t help you win.

As you are racing through the levels you will need to drift, draft and avoid power plays in order to fill up your power play meter. As this meter is filling up you can either use level 1 power plays to quickly dispatch of a few enemies, or save up for a level 2 power play. Level 2 power plays take longer to acquire but the destruction they cause is worth it. With level 2 power plays you can wreck multiple enemies at once and even change the course of the level. Changing the course of the level is one of the awesome aspects of Split/Second. Every race is different depending on what gets destroyed and if anyone has altered the course path.

There are multiple game modes in Split/Second as well. There are normal races where you compete against other racers and try to win in first place; these races make up a majority of the game. There are some other game modes that add even more fun though. Airstrike mode is where you dodge missiles being shot at you by a helicopter, there is also the reverse of this mode call Air Revenge where you shoot the missiles back at the helicopter. Elimination is a game mode that requires you to stay in the lead and after a certain amount of time the person in last place is destroyed until only one car is left standing. Detonator is a time trial mode where power plays are automatically detonated in front of you and you have to avoid them while attempting to get a good time. Finally, survival mode has you passing giant trucks that are trying to destroy you with explosive barrels, survive as long as you can. These extra modes are a lot of fun and create some fun experiences that are completely enjoyable by yourself.

Multiplayer in Split/Second lets you play against real players and have a joy filled time with friends. Play online with up to 8 players or on the same TV with 2 player splitscreen. Multiplayer in Split/Second is a lot of fun but requires you to play singleplayer. Through the singleplayer campaign you will unlock cars to play with in multiplayer and this is required to have a fighting chance against better players. Without any good cars there is almost no chance you will win online.

The major downfall in Split/Second is the annoying rubberband AI. There is literally no race where you are extremely in the lead. You either win by a few seconds or are stuck in third place with no way of catching up to first. The rubberband AI is helpful to keep enemies around you at all times so you have people to blow up, but it gets annoying when they zoom past you mere seconds after you wreck them. Although the rubberband AI is annoying, it is still manageable and after playing a little while you will either get used to it or throw your controller at the wall in frustration.


Audio & Graphics
Explosions are everywhere, and smoke fills the track. The graphics in Split/Second are amazing if not a little distracting. As you race down the track at over 180 miles per hour, obstacles will blow up around you as your competitors try to stop you from winning. The sheer chaos can occasionally get distracting, but there is no greater feeling then managing to survive a dam collapse and pulling out of the dust as your heart is pumping and your competition is wrecked and tumbling down the road in a crushed car.

The audio on the other hand is lacking. As I played Split/Second I never really felt that the soundtrack or the explosions were loud enough. There were tons of explosions but none of them were awe inspiring and they seemed almost muffled. Maybe this is because the game requires surround sound, but without an awesome theatre set up the audio isn’t that amazing. The soundtrack is also hidden and I only ever heard it while I was in the lead or really far behind. At all other times I was too busy trying not to wreck to even hear the audio. Luckily, the times I did hear the audio it was fast and catchy; both of which fit the game very well.


Achievements
The achievements in Split/Second are great. There are a few challenging ones and a few achievements based on luck, but a majority of them are all based on alternate tasks. Many achievements these days are solely based on the progression of the game and a lot of them can be unlocked simply by beating it. Split/Second has quite a few based on the progression of the game but even more based on alternate tasks that don’t actually have to be completed. The achievements in Split/Second help increase the gameplay and length of the game as you try going for some of the more miscellaneous tasks. The online achievements are another matter. Getting a form of 1 is really hard. Beating someone that has a form 10 or better is hard to find or even manage because these guys are really good. Luckily, the viral achievement is pretty easy since everyone that is still playing pretty much has it.

View the achievements list here

Overview
Split/Second is a lot of fun, with explosions and split second choices as the level around you blows up. There are multiple modes, an extensive list of cars and multiple levels to give Split/Second tons of replayability. Cars are unlocked in singleplayer to be used in multiplayer and compete against friends. The annoying part about this game is the rubberband AI and at times they seem almost unfair, but they are manageable. Split/Second is a fun game where the goal is to wreck your opponents. It is less of a racing game and more of a game where you try to survive. You know that feeling when you pull of an amazing move and just barely manage to survive and win the level? That is Split/Second in a nutshell.
I give Split/Second
9-0-capsules-out-of-10

Pros

  • Explosions and chaos
  • 8 players over xbox live, 2 player splitscreen
  • Awesome Cars and graphics

 

Cons

  • Rubberband AI
  • No different difficulty levels
  • Online Ranking System is annoying

Risk: Factions – The Yetis

We’ve seen the humans at play, the cats on the prowl, the robots coding away, and the zombies nom nomming all day. It is now time for the Yetis… to bring the pain!

Check out the video below showing off the 5th faction in Risk Factions.

Split/Second Achievements

The achievements in Split/Second are great. There are a few challenging ones and a few achievements based on luck, but a majority of them are all based on alternate tasks. Many achievements these days are solely based on the progression of the game and a lot of them can be unlocked simply by beating it. Split/Second has quite a few based on the progression of the game but even more based on alternate tasks that don’t actually have to be completed. The achievements in Split/Second help increase the gameplay and length of the game as you try going for some of the more miscellaneous tasks. The online achievements are another matter. Getting a form of 1 is really hard. Beating someone that has a form 10 or better is hard to find or even manage because these guys are really good. Luckily, the viral achievement is pretty easy since everyone that is still playing pretty much has it.

  • Winner 20 – Win a round of the Season Championship.
  • Qualifier 10 – Qualify for the first round of the Season Championship.
  • Survivor 25 – Complete round six of the Season Championship.
  • Made The Podium 40 – Complete the Season Championship.
  • Season Champion 80 – Complete the Season Championship in first place.
  • Perfection 130 – Complete every event and Season Championship race in first place.
  • Right On Track 10 – Win your first Bonus Round.
  • Moving Ahead 25 – Win 6 Bonus Rounds.
  • Leading The Way 50 – Win every Bonus Round.
  • Race Winner 10 – Win your first Race event.
  • Eliminator 10 – Win your first Elimination event.
  • Power Up 5  – Trigger your first Level 1 Power Play.
  • I Have The Power 5 – Trigger your first Level 2 Power Play.
  • Heavyweight 25 – Wreck 1000 rivals with Power Plays.
  • High Five 25 – Spend a total of five minutes airborne.
  • Great Explorer 30 – Trigger a total of 50 route changer Power Plays.
  • Going The Distance 30 – Drive a total of 1,081 miles.
  • The Time Is Right 10 – Win your first Season Detonator event.
  • Beat The Team 25 – Beat 1 minute 7 seconds on Construction Site in Detonator.
  • Beat The Team II: The Revenge 25 – Beat 1 minute 18 seconds on Power Plant in Detonator.
  • Keep On Truckin’ 10 – Win your first Season Survival event.
  • On The Run 10 – Win your first Season Air Strike event.
  • Clear Skies 10 – Win your first Season Air Revenge event.
  • Start Me Up 10 – Win an online event.
  • In Good Form 10 – Get an online form of 75 or better.
  • Out Of Reach 25 – Get an online form of 25 or better.
  • World Beater 50 – Get an online form of 1.
  • Giant Killer 25 – Beat an opponent with an online form of 10 or better.

~Secret Achievements~

  • Untouchable 10 – Win a Race event without crashing.
  • Split/Second 10 – Win a Race event by less than a second.
  • Eliminator Efficiency 10 – Win a Season Elimination event by being in 1st place at each elimination.
  • Rope A Dope 10 – With 5 seconds or less on the clock, escape from last place and certain elimination.
  • Follow Me 15 – In an event, change the track twice with a Route Changer Power Play.
  • Bully 20 – In an event, wreck every rival with a Power Play.
  • Cheapskate 10 – Use a shortcut that a rival has triggered.
  • Better Luck Next Time 0 – Get wrecked by a shortcut that a rival has triggered.
  • Zero To Hero 20 – Use a route changer to go from 8th to 1st place.
  • Frequent Flyer 20 – In an event, wreck 3 rivals by crash landing a plane.
  • Swept Away 20 – In an event, wreck 3 rivals by destroying a dam.
  • The Pain Train 20 – In an event, wreck 3 rivals by derailing a train.
  • Shipwrecked 20 – In an event, wreck 3 rivals by launching a ship sideways across the track.
  • High Pipe 20 – In an event, wreck 3 rivals by demolishing a cooling tower.
  • Convoy 25 – Overtake 12 trucks in row without crashing in a Survival event.
  • Fearless 10 – Overtake 5 trucks in a row during Sudden Death in a Survival event.
  • Once, twice, three times evasive 10 – Get three Perfect Waves in a row in either an Air Strike or Air Revenge event.
  • Team BlackRock 10 – Beat a member of the development team or someone who has beaten them.

Alpha Protocol Review

Alpha Protocol
Developer: Obsidian Entertainment
Publisher: SEGA
Genre: RPG, Third Person Shooter
Release Date: 6/1/2010
Console: Xbox 360 (Reviewed), PC, PS3

Overview:
Obsidian and SEGA have teamed together to bring everyone a very different form of a spy game. One where espionage is not the only way of obtaining the things that you need. What if you could simply talk your way out of a confrontation? Or what if by talking to someone, you’ll have the drop on putting a bullet in their head? That is one of the key points in Alpha Protocol.

Story:
Alpha Protocol begins quite solidly with your modern day terrorist setting. You play as Michael Thorton a volunteer spy that is now a member of the secretive Alpha Protocol team. Alpha Protocol takes care of things off of the public radar and is effectively funded by the government. There has been a terrorist attack on a passenger plane in the Middle East and you must find the man responsible and bring him to justice.

This is of course the barest of bones in storyline description because this is a point that Alpha Protocol excels at and should be experienced first hand. The story progresses at a smooth pace and the various twists that occur in any good spy movie are not expected in the slightest. The characters provide a wealth of information to draw upon when you play through the storyline and there is a bit of openness after a certain point allowing you to choose your actions as you see fit.

Graphics:
When it comes to how Alpha Protocol looks; it quite honestly varies.  It doesn’t contain anything extraordinary in the form of appearance. The graphics are well enough that there is no glaring issue in the overall appearance which is a good thing.  But then again there is also an issue with the amount of texture popping that the system has to do consistently.  When walking down a hallway there will be times when you will see the walls only a few feet away start popping in with full texture when originally it was blurry in appearance, or even smooth.

Put that together with the fact that the many, many enemies you will be fighting have very little extraordinary difference amongst themselves.  They all appear different of course when it comes to faction differences; but the various guards you will be fighting in each area look exactly the same.  Plus besides during cut scenes; none of the enemies will have facial movements, their face will appear the exact same as if they were standing still unalarmed; as when you have shot them twice in the knees. This is during the fighting of course, while in cut scenes and dialogue each character involved will have fully animated features and emotions which is a nice touch.

Sound:
If there is one thing that Alpha Protocol does well in, it is the sound department. Voice acting is one of the best you will hear in an RPG and rivals those that you can hear in other modern day RPGs such as Fallout.  This is a major plus due to the fact that there will be a lot of talking throughout the game as you progress through the storyline.

The soundtrack to the game itself though is relatively generic with little to set it apart.  It is there in the background, but that is all.  Additionally there are zero vocals in any of the songs in the soundtrack which is unfortunate as it would have helped get the blood pumping during some of the more action oriented parts of the game.

Gameplay:
The RPG element of the game is provided via a skill point system. Every weapon category available in the game has its own set of skills; fists, assault rifles, SMGs, pistols, and shotguns. There is also of course, the stealth skill where the spy part of the game comes into play. Plus the standard toughness status which will end up making Mike tougher. Additionally there are also hacking skill upgrades which will make various mini-games easier; more on that in moment.

There are a variety of small mini games, such as deciphering computer code and bypassing alarms that will occur quite often in the game and feel perfectly in place. There is a time limit as one would expect for these things and making an error reduces the time significantly. The lock picking feels a bit clunky however as there are moments when the tumblers are lined up completely and will still cause an error.

How do you approach combat in an RPG of this element? Firstly this is not your standard FPS, as you are always looking over Mike’s shoulder, but then there is the aiming. Each weapon will have a literally gigantic aiming reticle with a dot in the middle to focus on your enemy. Unfortunately this large aiming device is going to involve a lot of missed shots and when firing a full clip of pistol rounds from across the room at a stationary target, and still missing it can be a bit infuriating.

However this is an intentional feature when it is implemented into Alpha Protocol. Your weapon will gain in stability and focus when you advance your proficiency in the weapon as stated earlier. They will never truly be accurate as you would want but weapon customization does help speed the process along.

There is an additional feature though with weapons, as the longer you aim down your sights you have the chance for a critical hit. Assault Rifles and Pistols are given arrows which will close down the firing area and provide perfect shots, while the SMGs will give you damage percentage increase. The shotgun will also provide critical damage and spread further with multiple enemy killing potential.

This is a bit unbalanced however, as the Assault Rifles and Pistols will provide complete domination when they are trained enough, and certain skills are able to use the pistol in a bullet time mode where it is quite dominating at relatively close range.

Again though there will be nearly no trouble killing the various AI that you will encounter. They are unfortunately quite idiotic and will run right past you when you are standing in plain sight. Enemies will stand in cover and allow you to simply walk up to them and punch their lights out. They are set on set paths and during one particular instance I was blasting away at an enemy at close range and he started to climb up a ladder right behind him. There was no reason for this action and it made it very simple to kill him.

The cover system is situational to put simply. There are times that Michael will literally be stuck to the wall like glue and require a bit of working to get him off. Other times cover will work perfectly but when you pop out to take a shot you will be unable to shoot due to some sort of glitch. The cover system will work for the majority of times you will use it but when it does mess up it can cause a dire situation to turn into a crisis.

Now onto where you can talk your way through trouble or cause more for yourself. Obsidian has developed what they call the Direct Dialogue System or DDS, for this very reason. At it’s core there will be three direct interactions when it comes to speaking with someone. They are labeled with the three primary buttons, X is always a Suave response, Y is Aggressive, and B is Professional. Every once in awhile you will have the option to do a special interaction which is logged to the A button.

These responses are not always labeled as such but always fall into the category that the button press will activate. On top of that there is a time limit to your responses. You do not have the luxury to be wishy washy in your responses. Except when asking initial quests there will be an average of ten seconds to make your choice and if you do not decide by then it will be made for you.

As you talk to everyone the game will start to manipulate the relationship factor with that specific character. How do you tell what characters like what? Check their dossiers which will provide additional information on each main plot character and you will learn how to manipulate their emotions.

Off of that and back to the relationships. If you say something in the conversation it will occasionally alter their feelings for Mike and this can provide additional bonuses. If you make an enemy angry enough at you they will begin to make mistakes and give you bonuses against them. Then again if you start to gain their trust there will be bonuses as well. Bear in mind that the game does contain some mature elements with certain female characters in the game and gaining enough of a trust with these characters will result in a sexual scene but nothing completely lewd.

Overall:
Alpha Protocol contains everything a good spy should have. A variety of weapons, skills to hack through nearly any type of device, and a mouth that can cut as sharply as a blade. What it does have issues with however is the presentation and the combat. Sure the combat is improvable but the starting issue is hard to miss. The graphics are never truly bad either, but the pop-in of textures is distracting. It does have an amazing storyline beneath the problems it does have and is quite the solid RPG when it gets down to it.

I give Alpha Protocol for the Xbox 360

7-5-capsules-out-of-10

Developer: Obsidian Entertainment

Publisher: SEGA

Zeboyd puts Cthulhu in a whole new light

What do you get when you place one of HP Lovecraft’s horrific monsters into an RPG and make him a protagonist in an RPG? Well you will have Cthulhu Saves the World which is being brought to you buy Zeboyd Games. Not only that but these are the same people who brought us Breath of Death VII: The Beginning with the same RPG flare. Zeboyd is an Indie Game developer that puts their powers to good in bringing us amazing RPGs for quite a low price.

Though this is far from your normal Heroic story as Cthulhu struggles to re-obtain his lost powers by saving the world. What happened to his powers you ask? They were sealed away by another bunch of heroes to prevent him from destroying the world. And now Cthulhu is tasked with saving the world to simply destroy it again. Quite the Anti-Hero story eh? You can expect to see Cthulhu Saves the World this August for only $3 on the Indie Marketplace.

Features listed below:

  • An epic journey of redemption and insanity!
  • Classic 8/16-bit style combined with the best of modern gameplay design.
  • 720p! Parallax scrolling! Backgrounds!
  • Use magic and skills to inflict insanity upon your opponents! Insane enemies are more dangerous but also more vulnerable!
  • More accessible than ever before! Collect Save Notebooks to save wherever you like! Collect 1Ups to retry failed battles!
  • 7 playable characters – Umi the beautiful heroine with an unhealthy obsession with the ocean, Sharpe the sentient floating sword, October the cute necromancer, Paws the alien cat, Dacre a senile old man, Ember the dark dragon, and of course, Cthulhu from the classic horror of H.P. Lovecraft!
  • A 6-10 hour main quest with multiple difficulties and post-game modes like Score Attack and Highlander to increase replayability!
  • All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, unite techniques, branching LV-Ups, and more!

Team Fortress 2 launches on Mac (and a special deal for PC and Mac users)

Team Fortress 2 (TF2) just launched for the Mac platform, and like all the titles Valve has brought to the Mac, TF2 features Steam Play (one purchase to play the game on both the PC and Mac) and Cross-platform play (Mac gamers can play against/with PC gamers).

Those who purchase TF2 for the Mac will receive a free set of “earbuds”, a in-game item for your characters. In addition to the Mac release, a new single player training mode has been rolled out for both PC and Mac.

And now for the best part: If you still don’t own Team Fortress 2, there’s a deal running just for you! Purchase the game this weekend and save 50% off the regular price on both platforms:

Team Fortress 2 on Steam

You shouldn’t, but if you still have some doubts about the game, you can try playing Team Fortress 2 for free, a Free Weekend is happening right now on Steam. Just download the steam client and start playing it!

Mafia II and the Tools of the Trade

2K released a new trailer for Mafia II this week in preparation for E3.

Called “Tools of the Trade”, this new trailer represents the big pressure on negotiations during the Mafia era, how tight is the timing between some character’s life or death, and the weapons used during these times.

Check below to watch this cool video!

Hip-Hop artist Drake joins GoW3

Epic Games has approached a up and coming hip-hop music star to play the voice for a character in the upcoming Gears of War 3.  He is set to release his debut album called “Thank Me Later” on June 15th.  Don’t know who it is yet?  He has been nominated for a Grammy.  Any idea?  He is called Drake and he will be voicing the character Jace Stratton which will be a new playable character.

Now you might be curious as to who this Jace Stratton is, but with Epic providing four player co-op campaign options there will be an option for them to reach past the set storyline of past games and pull from the books and comics instead.

Epic’s Executive Producer Rod Fergusson explains a bit on Jace Stratton and why the approached Drake:

“Jace is a central character in the comic books, so he was an obvious choice as a character we wanted to bring into the third game,” “When we began casting for the role, ‘So Far Gone’ had just released, and Drake’s combination of heart and grit was just what we were looking for. Rather than search for somebody who sounded like him, it was clear that we should approach him directly… fortunately he turned out to be a huge fan.”

Look for Gears of War 3 arriving exclusively on the Xbox 360 sometime in April of 2011.

XCOM E3 Trailer gives us some gameplay

2K Games reboot on the old X-Com PC series is starting to show signs of life as they have now released their E3 Trailer for the game.  Fans of the previous iterations of the game may be a bit upset due to the game taking the step into FPS format, but I’d have to say I prefer the game as it is if this will be how it will turn out to be in 2011.  The game will be arriving on both consoles and the PC; so expect to see an alien invasion occurring on nearly all platforms.

Video Source: (IGN)

Capcom Teams Up with PLAYBOY to Bring Sexy Back to DEAD RISING 2

The Magazines of Dead Rising 2 Get Saucy as Capcom Partners Up With The Legendary Publication to Bring The Bunnies to Dead Rising 2

Capcom, today confirmed that it has partnered with Playboy magazine to have content from the iconic publication featured in its forthcoming title Dead Rising 2, scheduled for release later this year for the Xbox 360, PlayStation 3 and PC platforms.

Players that discover the Playboy magazine in the game will receive a unique and special upgrade for Chuck Greene, the main character in Dead Rising 2. Furthermore, players will come across Playboy ads and billboards that will feature specially selected issues from the magazine’s 57-year history. The new magazine system for Dead Rising 2, which will feature Playboy along with various other publications, is an evolution of the popular book system from the original Dead Rising game. Along with the special Playboy issue, there will be a variety of different themed magazines that Chuck will be able to pick up for bonuses to use to help fend off the zombie hordes along the way.

“The Sin City-type environment in Dead Rising 2, Fortune City, is a natural playground for the Playboy Bunnies,” said Seon King, Senior Director of Licensing for Capcom Entertainment, Inc. “We have integrated the Playboy brand throughout the game in ways that bring even more life to Fortune City and add to the user experience.”